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*  Resident Evil 3 - NEMESIS    Quick Passthrough Walkthrough v 1.0  *
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						(c) 2001 Alex B_TM
_____CONTENTS
	1. Intro
	     1.1. About this walkthrough and stuff you need
	     1.2. About the game (storyline)
	2. About the game (characters, secrets, etc.)
	3. Walkthrough
	4. Miscelaneous
	5. Greetings
	6. Disclaimer
	7. Contact the author
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			1. INTRO
		1.1. About this walkthrough and stuff you need
	Most of the walkthroughs that I have read reffered to the 
game as if you would played it for the first time. Well, this one 
is NOT like that. It wasn't ment to help you guys find your way 
through the game, solve puzzles, etc. I created this walkthrough for 
people who already played the whole game at least once, but want to 
gain more secrets in less than TWO hours without hurrying too much 
(refer to chapter 2 to find out more about secrets).
	Stuff you need? Well, of course... the game (the Japanese 
version is called Biohazard - Last Escape); and a small trainer: 
I warmly recommend Resident Evil 3 Trainer done by Dream Fantasy, 
because this one does every little evil-hack thing that you need for 
not having to wander around looking for stuff you need to continue 
the game, and it also gives you powerful weapons to defeat your 
enemies easier. (refer to chapter 4 for download information)
		1.2. About the game (storyline)
	I think it would be better if I would say a few words about 
the whole Resident Evil series (RE1, RE2, and RE3).
	It all begins in RE1, where you are able to play either with 
Jill Valentine, or Chris Redfield. You are sent to investigate a 
mansion located at the outskirts of an american city... Racoon City. 
There you realize that the main factory of the city, Umbrella Inc., 
was not just an innocent chemical products manufacturer. Umbrella was 
conducting secret experiments in that mansion, resulting in mutations 
of plants, dogs, but most importantly, human beings. The Tyrant virus 
(or T-Virus) experiments shortly got out of control. At the Racoon 
Police Department (RPD), there was a special section, named Special 
Tactics And Rescue Squad (S.T.A.R.S.). One of the S.T.A.R.S. teams, 
the Bravo Team, was sent to investigate first, after the rumours 
heard across the city, that Umbrella was doing weird experiments.
***Bravo Team misteriously dissapeared immediately. Very strange, but 
Alpha Team was sent in there, too, right away. As a member of Alpha 
Team, you have to make your way out of the mansion.
You find out that Wesker, the captain of S.T.A.R.S., was nothing but 
a traitor, who comploted along with Umbrella, desiring to create the 
ultimate bio-weapon.
***In RE2, you play with Leon S. Kennedy, a rookie police officer, and 
with Claire Redfield, Chris' sister, who got in Racoon City looking 
for her brother. You find the city full of flesh eating zombies, 
which just can't wait to have a bite out of you. While playing with 
Claire, you find a 12 y/o girl, Sherry Birkin. While playing with 
Leon, you meet a fine lady, Ada Wong. You also find out more about 
Umbrella's monsterous creations, like the G-Virus, a new virus 
created by William Birkin, Sherry's father. He becomes himself a 
monster, because he gets infested by the G-Virus, and his wife would 
do anything to protect him. In the end of the game, you have to kill 
him, after you have fought him and another huge monster created with 
the G-Virus, Tyrant. During the game, you also meet the chief of RPD, 
Brian Irons. Now you get to know the reason for he has not take any 
precaution and sent Alpha Team to perish inside the mansion: he was 
a traitor... not only a traitor, but an insane one.
***One cool thing in RE3 (you play with Jill again) is that the 
action takes place in two different days: Septeber 28th and October 
1st. In the 28th of September, at evening, you get infested by the 
G-Virus. You are unconscious until the night of the 1st of October. 
Claire and Leon arrive into the city in the evening of the 29th of 
September, and escape in the morning of the 30th of September.
After you (Jill) wake up, you must control Carlos Oliviera, get him 
to the Racoon Hospital, prepare the antidote, and bring it to Jill. 
Jill gets well again, and the "last escape" continues. You find out 
that you only have a few hours to get out of the city, before they 
fry you and the whole city with an atomic bomb. So the action in RE3 
takes place before and after the events from RE2.
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			2. About the game (characters, secrets, etc.)
	As I said before, you play with Jill Valentine. You also get 
to control Carlos Oliviera for a short period of time. You meet two 
more mercenaries: Nicholai and Mikhail, and a desperate guy you meet 
at the begining of the game, Dario. Of course, the evil character is 
Nemesis, your boss enemy monster, who is chasing you during the game. 
	There are many secrets waiting for you to discover them:
8 epilogues and a "closet" of 8 (in total) costumes to dress Jill.
The costumes come in packs (you get more then one costume when you 
finnish the game), but for all 8 epilogues you really have to finnish 
the game 8 times.
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			3. Walkthrough
	Epilogues are cool to read, and for a true RE fan they are a 
delight, but most of you would get bored to run around the city to 
get out of it. (example: you must go get the Book of Wisdom, return 
for the Compass, go back to get the battery, and get into the subway 
to get the fuse). This walkthrough will help you skip many parts like 
this example (yes, you finnish the game WITHOUT doing any of the 
above).
	This game is not a stupid one, so it knows some things that 
you have/haven't done. Some things only happen AFTER you have done 
something. And so, many items from the trainer are useless (example: 
you HAVE to prepare the antidote, or else the game will NOT go on; 
Jill will NOT wake up, even if you have the antidote in your 
inventory, put there by the trainer). So listen carefully when I say 
"DO this, DON'T do that", if you don't want the game to exit by 
itself, or get stuck.
	You can either start an Easy game, or a Hard one. The 
differences are very few: with a hard game you get a grade, a rating 
upon finnishing the game, but you can "bump" into an inconvenient bug 
while playing with Carlos (you have problems with your inventory). 
It's nothing serious, it can be repaired, but if it happens several 
times, it gets boring to keep switching tasks.
	Obviously, you start with the explosion. Make your way to the 
warehouse. After talking to Dario, go upstairs to the saveroom. 
DO NOT TAKE THE WAREHOUSE BACKDOOR KEY. If you take the key, it might 
be altered by the trainer and turned into a weapon, and you get stuck 
inside the warehouse. The game doesn't really like switching tasks: 
I had to reset my PC about 7 times, until I found out a safer way to 
switch tasks: press 
. Now you are viewing your inventory. Now 
press +. Start the trainer. You should click all the items 
you need now, to finnish your bussiness with the trainer and have 
everything you need in the palm of your hand. 
	Click on:
	   - Weapon Inventory
		* Rocket Launcher
		* M4A1 Rifle
	   - Intensified weapon
		* M. Thrower
	   - General Item
		* U. Card
		* Complete Gear
		* Machine Oil
		* Lighter
		* Fuse
	If you chose Hard game, you should also click on:
	   - Misc.
		* Slot=10
	   - General Item
		* Ribbon:L.Pick
IMPORTANT: don't take THIS lockpick. It won't work (read further for 
more). Put it somewhere down, where it won't disturb you.
The trainer may slow the game a little bit, so you can close it for 
now. Switch back to the game (+ again or press the button 
on the taskbar).
Now go to the item box and take with you:
	* Mine Thrower E.
	* Rocket Launcher
	* Assault Riffle
	* Ink Ribbon
(all infinite)
	* Lighter
	* First Aid Pack/Spray (depending on if you chose Easy/Hard)
Now you can safely take the key and head outside. Equip your Mine 
Thrower and start shooting everything that moves. I must warn you 
that the Mine Thrower hits zombies at first, not explosive objects 
like barrels, bombs, street lights, because it's ammo has 
auto-tracking system. So, if you want to use these objects, use the 
Assault Riffle. 
Don't bother opening the door leading to the shotgun, it would be 
just a few more zombies to shoot. The shotgun is no use while having 
so powerful weapons in your inventory. Don't go to the bar either. 
Don't stop until the door tied with a rope soaked with oil. Blast the 
zombies that burst in and enter the door. You find yourself now in 
the Alley. Kill the "hotdog" and the other one, and enter the 
saveroom. You may save if you want to. Go to the chest and leave:
	* Lighter
OK, now exit the saveroom and the alley. You need a Lock Pick to open 
the door leading towards uptown. As I said before DO NOT try to use 
the Lock Pick from the trainer, because the game will ask you to... 
DISCARD IT! and either answer you give, you will get stuck somewhere 
inside the texture of the boutique. Very weird. So, you must take the 
Lock Pick from the RPD building. Equip your Rocket Launcher and enter 
the gate. Immediately after the FMV scene, press  (or your action 
key) to choose to fight Nemesis and shoot. He will fall down from the 
first rocket. Run (over his body) to the other corner and wait a few 
seconds until he gets up and screams. Now show him that you're kind 
to him and serve him with another rocket. Go to Brad (at least what's 
left of him) and take his card-case. Check it to get the card and go 
get the password. Equip your Mine Thrower and kill the zombies. Get 
the Blue Gem, the key and head upstairs. You may go and save in the 
darkroom. Get the Lock Pick from the S.T.A.R.S. Office and go back 
downstairs. Equip the Rocket Launcher. Nemesis gets in. Shoot him. 
Wait. Shoot him. It's much easier than with the Handgun, isn't it?
Get out of the RPD building and open the door locked with a simple 
lock. Do not try to shoot the biters. They won't attack you and you 
can't kill them. The only thing you can do is hurt yourself with the 
explosive barrel. Go outside and head uptown. Kill all the dogs from 
the Parking Lounge and take the power cable. Enter the saveroom, save 
if you want to, go to the item box and leave:
	* Power Cable
	* S.T.A.R.S. Card (if you haven't left it in the Dark Room)
Continue your journey by exiting the door. Kill the dogs (you can 
just stand there in front of the door and shoot; the mines will find 
their way through the dogs' bodies; you might get bit a little bit, 
though). Equip your Assault Riffle and enter the door. See the short 
sequence and start shooting at the biter. Don't bother killing the 
other one. Just run to the exit. Now, you can either go to the 
Restaurant first, or to the Newspaper HQ. But if you go to the 
Newspaper first, you have to comeback for the green gem, and then go 
back, so I suggest to go to the restaurant first, because it's a lot 
faster. Open the lid, meet Carlos, and Nemesis pays you a visit 
again. Don't run into the basement. Just hide inside the kitchen. 
Then go back. He will get up in a few moments. You can easily kill 
him with the Rocket Launcher, as usual, so make sure it's already 
equipped, because Nemesis is a fast monster.
Exit. No need to go to the saveroom now. Just go forward. Put the 
blue gem in its place and enter the Newspaper HQ. Restore the power, 
go upstairs, kill the zombies and get the green gem. Exit the 
building and put the green gem in its place, too. The gate opens. Now 
go back to the saveroom (Shopping Dist.) and take with you:
	* Power Cable
	* Fuse
	* Mixed Oil
This is your last chance to save in uptown. Next stop: Clock Tower.
Enter the gate, don't go to the Gas Station, get to the Trolley 
(Cable Car), enter, see the cutscenes, or skip them (press ), exit 
through the other door, and go round again to enter the first door. 
Use the three items needed for the Trolley (Fuse, Power Cable and 
Mixed Oil) and start the Trolley. Equip your Rocket Launcher for 
another fight with Nemesis and prepare for some cool action FMV.
Choose to use the Emergency Break to stop the Trolley. 
You can easily kill the crows with the Assault Riffle. Get into the 
Chapel, save, take the Clock Tower Key, exit, blast the zombies with 
your Mine Thrower, open the door, meet with Carlos, slap him :), go 
to the main hall, enter the door on the other side, and go to the 
saveroom. I don't think it's necessary to save that often, but it's 
up to you. Enter the door, get the key behind the painting, don't 
bother going further, just exit the room and return to the main hall. 
Go upstairs, kill the spiders (hint: use the Assault Riffle - it 
easily kills the little spiders, too - while aiming, press and 
release the down button; the result is a wipe off of the little 
spiders in front of you). Go to the third floor (using the Bazel 
Clock Tower Key), solve the musical puzzle, get the Chronos Chain, 
save, go to the item box, and take:
	* Chronos Gear
Use it on the mechanism. The bell starts ringing. Usually, Nemesis 
should now be already waiting for you outside. But you haven't met 
him up here yet. Climb down the ladder and go towards the door. 
Nemesis "appears" :). It's pretty cool to watch a scutscene with 
Nemesis, without Nemesis. You have a multiple choice again, but you 
MUST choose "USE THE LIGHT". If you choose "USE THE CHORD", the game 
will close (exit by itself). So choose to use the light on the 
"invisible" Nemesis and you push him off the balcony. Equip the 
Rocket Launcher, exit the door, watch the beautiful FMV, and prepare 
for a cool battle. After you fight him, you get unconscious and you 
have to control Carlos. Go to the chest, and:
Leave:
	* all your weapons
Take:
	* Assault Riffle
	* Rocket Launcher
	* Mine Thrower E.
	* Ink Ribbons
(all infinite)
	* First Aid Pack/Spray
Exit the chapel, a few zombies await. Blast them all (it's kinda 
beautiful to sit and watch the Mine Thrower E. bullets do their job 
hitting zombie after zombie, in a round trajectory) and go to the 
dining room. Watch out for the zombies who wait just round the 
corners. They're harder to kill until they move. Exit into the main 
hall, and make your way to the opposite door through the "ruins" of 
the main gate. Enter the door. You will notice that it's NOT locked 
anymore. Push the bell and go to the hospital. Two Mine Thrower E. 
bullets are enough to kill a hunter, IF they hit it right. Don't 
underestimate the hunters. If you are in FINE condition and a hunter 
comes from your side (especially your right side), it can cut your 
throat like it does to the zombie in the cutscene. That would KILL 
you instantly. So don't let the hunters come too near. 
Enter the saveroom. Save. Take the tape and go to the 4th floor. 
First go to the Data Room, take the Sickroom Key, and head to the 401 
room (you can skip  the cutscene). Check the doctor, remember the 
code number, check the position of the... shelf, or whatever it is, 
unlock the 402 room, and enter (once inside, put the shelf to be 
symetric to the one in 401). The painting falls, open the safe, take 
the Vaccine Base, and go to the basement. Take the Medium Base, 
operate the syntesiser (levers I, III, and A below), and create the 
Antidote. Return to Jill. Inside the Hospital, in room 401, you may 
find the little mutants (worm-like creatures), the ones which stick 
to you and suck your blood. The easiest way to kill them is, like 
with the little spiders, with the Assault Riffle. Return to Jill. 
In the main hall of the Clock Tower, you will meet up with Nemesis 
again, so have your Rocket Launcher ready. As the gate is crushed, 
he won't be able to knock on the door, so he will knock on the wall 
(a little bit too hard). Teach him a lesson of good manners written 
on a paper packed inside a rocket. He will immediately lay down on 
the floor and start reading. 
As you get to control Jill again, you can save and exit. Equip your 
Rocket Launcher and head towards the door. Nemesis already got used 
to knock before entering, but he won't realize that it's not such a 
thick door. We can all see that he's hungry again, so do him a favor 
and serve him another rocket meal. As he just ate at Carlos' place, 
he won't need more than one rocket to soothe his hunger and rest for 
a while. Exit, go to the clock puzzle room. You have to enter this 
room using the Chronos Key (Chain with the Winder Key). The clock 
puzzle is not done yet. {Of course, there is no need to do it now, 
but my advise is that you should find a small pocket somewhere to put 
at least the Crystal Ball, because after you finnish the game, you 
can sell it in exchange for a lot of money :)   }.
Enter the small building at the Racoon Park Entrance, take the 
Main Gate Key, and open the main gate of the park. Inside, you may 
find either little mutants, or hunters. Remember that if you wanna 
defeat your foes using defensive background objects, like the street 
lights in the park, you mustn't use the Mine Thrower E. The auto-aim 
will still work, though. So, when you press aim (), don't be 
surprised if you turn to a wrong direction. 
First, go to the Eastern side of the park, whatch out because this 
part can be a dangerous one, and take the key from the mercenarie's 
dead body. Go back all the way to the Western side, at the fountain. 
Drain the pool and go downstairs. Don't bother killing the little 
mutants here, because new ones will fall down from the ceiling; there 
will always be three of them. Instead, just run to the stairs and 
climb up quickly. Go to the graveyard door, unlock it and enter. Take 
the pipe from the storer, and enter the saveroom. Save, and go to the 
chest to take the: 
	* Lighter
Return to the previous room, light the fireplace, and use the pipe. 
Enter the secret room, take the Rear Gate Key, and exit (you can 
skip both cutscenes with the radio transmition and the conversation 
with Nicholai). 
Exit and equip the Rocket Launcher. Watch the FMV and start shooting. 
DO NOT go any further then two steps (just for camera view). Just 
shoot several times with the Rocket Launcher. The mutant dies, the 
short cutscene shows the fence falling down and the mutant melting in 
a disgusting way (so don't forget to wash your shoes by stepping in 
the puddle :)   ). 
Return to the Eastern side of the Park and unlock the rear gate. 
Equip the Rocket Launcher and enter the gate. Nemesis shows up. 
Choose to "push him off" the bridge, and enter the facility at the 
dead factory site. Go until the last door on the hall and enter. It's 
a saveroom. here you meet up with Carlos again. SAVE (the last one), 
and go to the item box and:
Leave:
	* Mine Thrower E.
	* Assault Riffle
	* Ink Ribbons
	* Lock Pick
	* any unnecessary stuff that you may have picked up during 
		the game
Take:
	* Card Key
	* any health items that you may have picked up, like green 
		herbs, combined green/red, green/blue, 
		green/red/blue herbs and first aid sprays
Exit the room the way you entered, and head to the door with a Card 
Key Reader. Use the Card Key, enter the tower, and go downstairs. 
Shoot the zombies with the Rocket Launcher (as it is the only weapon 
left in your inventory). Anyway, there are only two zombies alive 
here. You can kill the one lying on the floor by pressing the down 
arrow while shooting. There are keyboards which don't support three 
keys pressed at once, though. In that case, you either change your 
keyboard :), take another weapon from the chest behind you, or step 
on its head while it's trying to byte you. 
Enter the final room, go to the Control Panel, push the Battery nr.1, 
(Nemesis appears and mutates), run to Battery nr.2 and push it, and, 
obviously, run to Battery nr.3 and push it inside the slot, too. From 
that moment on, keep shooting Nemesis with the Rocket Launcher. He 
will eventually go away to the corner, where it's gonna be shot by 
the Incinerator Weapon. At any time during the fight with Nemesis, if 
you feel like your health is at Caution or Danger, quickly press , 
or your own items index key, and heal yourself with a herb/spray. 
Head towards the door and try to exit. This multiple choice has no 
importance if you have time until the missile arrives. You can choose 
to "exterminate the monster", and you'll get a very nice cutscene. 
It's worth a few seconds to watch. Get out, and find Carlos waiting 
for you.
Watch the endgame FMV (awsome) and the credits (not skippable). After 
that, ckeck out your present in the Epilogue section.
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			4. Miscelaneous
	To download Resident Evil 3 Trainer done by Dream Fantasy, 
you can either search for it in DLH's database, or go to my web 
address and download it from there. You will also find some other 
great stuff over there. If you are too lazy to finnish the game eight 
times, just go to my webpage and download my savegame file which 
allow you to get every epilogue, except for the last one. If you 
want the last epilogue, too, you either finnish the game one single 
time, or you send me an e-mail asking for my complete epilogue 
section savegame. I will send it to you by e-mail, or tell you where 
you can find it on the web. 
	See chapter 7 (end of this file) for web and email addresses. 
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			5. Greetings
I want to say a big THANK YOU to everyone who helped me with this 
walkthrough: 
* CAPCOM and Eidos, for making this GREAT game, and for making our 
lives more beautiful with their games. 
* Andy_Hamster for being the first one who has let me know about the 
Resident Evil Series.
* Mrs. ICA for being such a nice person and for always helping me.
* Vladutz
* Cristi & Dani (C14)
* DLH for being the best games' site in the world
* Everyone out there who writes FAQs / walkthroughs.
* You, people, who are reading this. Keep buying Capcom's games.
* And last, but DEFINITELY not least, Lisa, for being my best friend. 
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			6. Disclaimer
Every little thing you see in this walkthrough was written by myself, 
which gives me copyright on this walkthrough. 
Anybody would like to put this walkthrough on his/her website, feel 
free to do so, but remember to email me and tell me the address, and 
also remember that you are NOT allowed to modify, sell, etc. the 
content of this walkthrough unless you have my permission. (you can 
always try and get my permission by email). 
I and/or  Capcom will NOT be held responsible for any physical or 
moral damage that may occur from the action of playing this game in 
either its original mode, or the mode detailed in this walkthrough. 
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			7. Contact the author
	So, it's finnished. After 6 days of work (08 - 14 July 2001). 
If you have any questions, suggestions, oppinions about this 
walkthrough or the game, feel free to send me an email at the address 
below. Also, don't forget to check out my website, maybe even sign my 
guestbook. 
Email: abucatariu@netscape.net or
       abucatariu@yahoo.com
Website: http://alexb-tm.cjb.net/  or
	 http://www.alex.b.home.ro/ (Romanian mirror site)
I'm waiting for your emails. Take care of yourselves. 
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(c) 2001 Alex_B_TM
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