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**************************************************************************************************
Tales of Eternia Complete FAQ
by Kung Lee, 2001(kung_lee@hotmail.com)
**************************************************************************************************
Version 1.15(5/6/2001)
Copyright 2001 Kung Lee
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-----------------------
* The latest version of this FAQ always can be found at
*
* -http://www.gamefaqs.com/console/psx/game/30093.html
*
* -http://www.neoseeker.com/Games/Products/PSX/taleseternia/index.html *
* -http://www.psxcodez.com/faqs/tales_of_eternia.shtml
*
* Look for it there, don't E-mail me for it. I won't normally send it to anyone.
*
(This FAQ is best viewd, when saved in a Text only format(TXT). and should be
view on the WordPad with the width set to the line below.)(I can't believe I have to
say this in a FAQ! but hey, it's for your sake.)
(Plase use Ctrl-F to view & find information in this FAQ, many people have complain
about this. and this is the best way to find anything in it.)
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-----------------------
Tales of Eternia, and all Tales series are copyrights of NAMCO LTD.
**************************************************************************************************
Index
**************************************************************************************************
(1) Technical Mumbo Jumbo
(2) Game Information
(3) Emulator Compatibilities
(4) Story
(5) Gameplay
-Battle System
-Controls
-Battle
-Technical Smash
-Character Status
-Difficult Setting
-Crymel Gauge Commands
-Spirit's Gauge and Vitality
-Crymel Frynging Tutorial
(6) Character Introduction
(7) Intro
(8) Walkthrough (Complete with optional quest)
(9) Ending
(10) Specials List
-Skill
-Spell
-Summon
-Crymel Mixing Effects
-Boss/Enemies/Special Characters Spells & Skills
(11) Game Data List
-Experience Required to Reach Level
-Equipments
-Items
-Food Ingredients
-Valuables
-Monster Data(256 Monsters)
-Lens
-Meal Recipe
-All Character's Title
-Mini-Games
-Pocket Station Games
(12) Extras/Secrets
-Extra Dungeon
-Last Fencer
-Cut-ins
-Combination skills(kyouryoukugi)
-The Van Eltia(Ship)
-The Rune Bottle
-Auctioning
-7 treasures of Celestia
-Places in the world of Eternia
-Extra Event(has no impact on story)
-Boss Awards
-Best Equipment for Party
-Status Boosting (using Items)
-Non-useful items(or stuff that we don't know what it is use for)
-Cheats
-In-Game Dialogues
-Song Lyrics
-Melnics Tutorial
-Additional Information
(13) Final Notes
-Author/Maintainer
-Contributors
-Credits
-Rants Rants Rants
(14) Version History
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Technical Mumbo Jumbo
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This FAQ is for non-commercial use. Please do not abuse it. Writing a FAQ
is hard work and it takes time and effort. Any request send to me
(kung_lee@hotmail.com) concerning this game(& FAQ) should be subject:
"Tales of Eternia FAQ request" and that includes those who wants to post/use
information from this FAQ
I would grant you use of this FAQ provided that you met the following criteria.
- All Credits must not be altered.
- You must E-mail me for permission in advance. I will notify you back in a day or so.
Since this FAQ is a "Complete" one, you can send suggestions to me if you
find any errors. I will try to update this FAQ as often as I can. This is my first time at
writing a FAQ and there are going to be flaws. Information in this FAQ is constantly
update and change to make it more "Complete". If you read through an Older
version, I suggest you go through this FAQ again to make sure you don't miss the
changes.(Bare with me, in every update up until now. I've change more than 10-15
place in this FAQ in every update and I can't keep track of all of it. So you're going to
have to do the hard part yourself.)
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-----------------------
Game Information
----------------------------------------------------------------------------------------------------
-----------------------
Type: RPG
Producer: Namco Limited
Character Design: Inomata Mutsumi
Story: Toyoda Jun
Music: Sakuraba Motoi
Release: 3/11/2000
Price: 5,800 yen
Game Rating: 74 %
Gameplay: 9
Graphics: 9
Story: 8
Sound: 6
Replay Value : 5
Play Length: 40+ hours
This is the 3rd installation of the series, the first was Tales of Phantasia
released in January 1996, for the Super Family Console Platform. Using 48 Megabit
made it the best SFC game ever developed(On a side note, It was developed by
Tri-Ace, whom at the time was Wolf Team, a RPG team at Namco. Tri-Ace later
Developed Star Ocean and Valkyrie Profile.). The game has huge success, great
reviews and thus the series began. The second installment was Tales of Destiny
released in 1997 using a modified engine of Phantasia. It was the first of the Tale
series to be released for the Playstation. It was the only Tales that got ported to the
states(30/9/1998).
Seeing that Tales of Phantasia still has a strong base of fans, Namco
decided to ported the game to the Playstation using a Maxed-out version of the
Destiny's engine and released it in 23/12/1998 (5,800 yen). Namco took about two
years off to develop a new engine and release the long awaited sequel to the RPG
series that we've grown to love.
Character design for Phantasia was Fujishima Kosuke, a very popular
Manga artist whose works include Ah! my goddess and Tokyo police woman duo,
both were eventually become OVA(Original Video Animation)s and TV anime
series(many of you may already have seen it.) Tales of Destiny was however done
by a different artist, Mutsumi Inomata (guess they couldn't handle Kosuke's Cost),
whose works now include 2 Anime series, Brain Powered(OVA) and The Continent
of Wind(OVA). Her Design now extends over to this game. Where Colorful graphics
now depicted once more at the hands of the master. The game now extends over 3
discs for more voice cast, more cutscences and excellent storyline true to the series.
(Dates might not be accurate. Because I don't remember it exactly)
Story is still created by the ones who ploted TOD, Toyoda Jun
As I'd told you before,Tales of Eternia has been built on a new engine,
compare this one to Phantasia or Destiny and you'll see that every aspect of the
game has improved. Sounds was the only thing that didn't make up to Phantasia's
standards(But then again, MANY games couldn't live up to Phantasia's standards).
The story is also refreshing and unique (The lack of Summons brings the game
down a little though). I can only say this, "Phantasia Fans, you won't be disapointed."
Now you'd hope to see the game being ported to the states,don't you?
However Tales of Destiny(English) had only minimal success, thus limiting the
chance of Tales of Eternia ever being ported. Wait no longer, Import the game and
play! This game requires low or no knowledge of Japanese to play! and since you
have this FAQ. You can rest assured that you'll NOT miss any details of the game.
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Emulator Compatibilities
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-----------------------
This section is for people who can't take their PSX on the road but still
wanted to play this great game. (People who bought the PSone shouldn't have
any trouble getting a LCD screen. PSone is design be portable in the first place.).
ePSXe
Initail Release: 14/10/2000
Developer: calb, Galtor, _Demo_
Homepage: http://www.epsxe.com
Current Version: 1.20
Price: Free
Progress: Last Updated 7/3/2001
Minimal System:
: Pentium 200 MMX, 32 MB ram, a 3d Video board
OS: Windows 9x/Me, Windows 2000
Setup: ePSXe version 1.01 with plugins
Graphic -Pete's Soft Driver
Sound -Pete's Midas Audio Driver
CDROM -ePSXe ASPI CDR core
and using the Bios version SCPH1001
Results:(98%) (as tested by Lugia249)(at the minimal 320x240 resolution)
A little Graphical glitch when entering the battle scene, other than that It
works fine. You'll need a good CPU to get a decent play out of it though.
(My celeron 466 wasn't enougn. even though I use a Geforce as a video
card) This Emu does have very good progress. Just keep an eye on them.
Note(1): You'll need to dump your PSX's Bios by using your Gameshark
Note(2): You can also Search the Web for it.
Ps Emu Pro
Initial Release: ???
Developer: Vision Thing(Duddiw, Kazzuya, Tratax)
Homepage: www.psemu.com
Current Version: 1.0.21b
Price: Free
Progress: Discontinued(DEAD!)
Minimal System:
Pentium, 16 MB ram, 2x CD-Rom, Video card with 2MB VRAM
OS: Windows 9x/Me
Setup:
Graphic -Pete's D3D Driver
Sound -Pete's Midas Audio Driver
CDROM -TSG MSCDEX Driver
Bios -SCPH1001
Results:(70%)(at 640x480 resolution)
This Emulator is the start of many emulator projects. However this Emulator
is Dead. Progress have stop since 1998. Since this thing was popular, it is
put here for reference.
Note(1): Don't even bother to try to use this Emu. Use ePSXe, it's a second
generation Emulator based on this one. Has much better progress
too.
Bleem!
Initial Release: 22/4/1999
Developer/Publisher: Bleem! Team(David,Randy)
Homepage: www.bleem.com/pc/
Current Version: 1.50b
Price:
Progress: Stalled(300 games compatible so far)
Minimal System:
Pentium 233 MMX or higher ,16MB RAM 3MB free hard disk space
DirectX 6.1 or better, Sound card ,CD-ROM ,Internet connection for updates
Full-featured 3D accelerator card required for D3D Enhanced! graphics.
Recommended System:
Pentium II 300mhz or better ,32MB RAM, PCI Sound card
20X or faster CD-ROM
Full featured 3D accelerator card required for D3D Enhanced! graphics.
OS: Windows 9x, NT4
Results:(???%) haven't tested yet.
til this date, I still can't get Bleem! to setup correctly on my machine.
Note(1): This one was the 3D king until ePSXe shows up and it lacks the
Compatibility VGS has. Since progress has stopped(I've read
that Bleem! for the PC will not even be updated to version 1.6!
(from 1.5b) until Bleemcast! for the Dreamcast is complete.),
just skip it for now.
Connectix Virtual Game Station
Initial Release: ???(G3 Macintosh)
Developer/Publisher: Connectix
Homepage: http://www.connectix.com/
Current Version: 1.41(Win), 1.40(Mac)
Price:
Progress: Last Updated
Minimal System:
(Macintosh) G3 Macintosh* Mac OS system 8 or higher 10 MB ram
3.5 MB HDD space
(Windows) Pentium II 266, 32 MB ram
Recommended System:
(Windows) Pentium III 75 MB HDD space
Video card and sound card with DirectX 6.1-compatible drivers
Windows 9x/Me
Results:(94%) (at 320 x200 resolution)
Very Playable!(you may have to download a patch from PSXemu
(http://www.psxemu.com/) to make it work.) In fact the walkthrough in this
FAQ was done by playing on it!
Note(1): Sacraficed the 3D eye candy for sheer compatibility by running in
pure software(with MMX). Don't expect the Graphic upgrade found in
most Emu from this one. It does have better speed than ePSXe's.
Note(2): The VGS had demo versions that can't config joystick input or do
any memory card saves. If you got that one then, Good luck! (you'll
need it to try to complete this game in one swoop.)
These Emus aren't fully functional yet.
AdriPSX
Initail Release: 27/12/1999
Developer: Roor
Homepage http://www.adripsx.psxem.com
Current Version: 00.12.01(DOS)
Price: Free
Progress: Last Updated 19/Aug/2000
OS: DOS, Windows 9x/Me, Windows 2000
PSone Emu
Initail Release: 31/01/2001
Developer: D1Y
Homepage http://www.pcoe.psxemu.com
Current Version: ???
Progress ???
Price: Free
OS: Windows 9x
PSMac
Initail Release:
Developer: ???
Homepage http://www.emuhq.com/psmac
Current Version: ???
Progress Discontinued(DEAD!)
Price: Free
OS: Mac OS system 8 or above
PCSX
Initail Release: September 2000
Developer: Nocomp, Shadow, Roor, Linuzappz, Nik3D
Homepage http://www.pcsx.emuforce.com
Current Version: 0.5.240 (Win 32), 0.6.300(Linux)
Progress Last updated 9/8/2000(Win32) ,2/13/2001(Linux)
Price: Free
OS: Windows 9x, Linux
Psyke
Initail Release: August 3rd, 1998
Developer: (gone to work on the PS Emu Pro)
Current Version: 0.20f
Progress: Discontinued(DEAD!)
Price: Free
OS: Windows 9x, NT4
Sope
Initail Release: 20/09/1999
Developer: Linuzappz, SaD(lefted)
Homepage http://www.sope.sourceforge.net
Current Version: 0.04
Price: Free
Progress: Last Updated 19/Aug/2000
OS: Linux/Unix
As you can see, there's alot of these that comes by now and then. So Stay tune to
the Emulation scene for more.
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Story
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-----------------------
The game is set in the twin world of Inferia and Celestia where both is joined
together by a black sphere. The Main Characters are mainly from Inferia. Rid, Farah
and Keel. While another main character, Meredy and other 2 sub characters (Fog &
Chat) are from Celestia. The game plot evolves around Meredy to discover who
she is and why she has come to Inferia. Traveling on, they set off to uncover mystic
ruins and summon lost ancient powers as the story unfolds.
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Gameplay
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-----------------------
The Best thing about this game is that it kept all the traditional RPG's
elements and didn't spoiled it(like all the latest Final Fantasy series did), while
adding a whole new features to the game. That kept Navigation easy(you'd
remember doing FF VII for the first time and trying to get to a spot but just can't get
use to the control method? or just trying to do a Meteria mixing for the first time.
Some of you might like it, Others don't.) New stuff , Like Frynging in this game is kept
simple and effective. But what is the most distinctive of all about the game is it's
battle system.
The Battle system is Unique that it's more of a StreetFighter style game
using miniature character duking it out on 2-D screen. Battles happens in real-time,
by doing so heats up the battles more than typical RPGs. You can Slash,Punch,
Thrust, Cast spells that will drive the opponent to the ground, or block and jump to
dodge incoming attacks.There are 2 main type of attacks, normal or special. Normal
is your character simply hitting the opponent with his/her weapon.
Swordsman style characters are different because they can do 2 set of
normal attacks, Slash & Thrust by pressing the directional button with the attack
button, O.
Special differs by character. Mages Cast spells when you select this
command. the X button is assign to special attacks but you'll have to map the attack
to the button first to use it. To block an attack, Press Square. Some attacks however
are unblockable. To jump just press L1 + up. selecting to select button in battle
enables you to select Auto, Semi-Auto and If you have the requiring Item - Manual
styles of control over your main character. You can order your comrades to attack
enemies with their specials, heal or use items to support you by press the Triangle
button for the Menu. Press R1 to select the Target enemy to which your controled
character will attack and Non controled character will be order to attack.
-------------------------------------------------------------
/Controls/
L1+L2+R1+R2+start+select to Reset
Battle Screen:
R1 + <- or -> to select targeted enemy
L1 + up to have your party jump
L1 to turn your formation around(Forward -> Reverse)
Triangle is the Menu button
O is the Normal Attack button
X is the Specal Skill Attack button
Square is the Block button
Start to pause
Select to choose between Auto, Semi-Auto, Manual Control of the Main
character (that you're controling)You can map additinal commands for
other members's skills to L2 and R2 buttons.
*Escaping* You can escape by moving the character you control to any end of the battlefield and
keep
moving against the screen. An arrow with a bar comes up, and when the bar is filled. Your party
will
escape from that battle. No Gald & Exp will be gain from escaping. You can equip "Magic Mist" to
halves the time use to fill up the escape bar.
Town Screen:
Triangle to bring up the Main Menu
-Skill
Select to Change between Auto,Semi-Auto, Manual
-Item
-Commands
-Formation
-Equip
-Character Status
-Meal Recipe
-Crymel Gauge
-Option
-Save
Dungeon Screen:
L1 to shoot the Sorcerer's Ring
R1 to shoot the Freeze Ring
World Screen:
O to enter places
X to cancel
L1 to rotate view to left
R1 to rotate view to right
Triangle to bring up the Main Menu(same menu as the Town screen)
Square to bring up Accessory menu such as Camping, Ariel board, Van
Eltia's aircraft, Van Eltia's submarine
Select to have a character tells you what to do next.
Start to Bring up/Close down Mini-World map & Compass
Battle Menu:
Constist of 6 menus to choose from
-Specials-
Assigns Skills & Spells. Enable/Disable Skills & Spells from this
menu
-Group Commands<9 Commands>-
Tell your group how to act.
-Character Commands<16 Commands>-
Modify how other character behave.
-Formations-
Set how your character form themselves in battle.
-Equipment-
Set Equipment for your character(*very important*) For Instance,
if Rid is equiped with Ice Coffin(Ice) and the enemy is strong against ice.
Changing weapon would be a good idea(What good will it do you to use
Eternal Sword against Secondos,The Time Spirit?).Or if your character's
Reverse doll is used. It would be better to have an option to be able to equip
a new one,isn't it?
-Use Items-
Use Items to assist in battles. a person can only use one item at
a time.You can only stock up to 15 per item.Use it wisely. Battles can be
LONG and Hard(try last boss-Chizel+Neried to see what I mean, 30 minutes
least is what you'll need to fight her.)
-Character Commands-
There're 16 ways of commands for characters to behave accordingly.
(*Commands are modified from Devilking's version in the post*)
1.Manual(Player controled).
2.attack nearest enemy
3.attack furthest enemy
4.attack Targeted enemy
5.attack enemy that have higher attack
6.attack enemy that have higher defence
7.attack the enemy that have the higher speed
8.attack enemy that is low in HP
9.attack the enemy with players that have the same enemy
10.attack Targeted enemy and the others
11.all other char will attack a different enemy from the Target
12.attack the nearest enemy,com will everytime change the enemy
13.attack enemy that are in the air
14.attack enemy that is using magic
15.attack enemy that have TP
16.attack enemy during it was attack by another character
-Orders-
There are 9 Orders you can select.
(*Orders are modified from Devilking's version in the post*)
1.Use the strongest attack regardless of TP.
2.Use no TP
3.Defence when fighting for using recover spirit or magic
4 Prepare for Attack(Tekiomukaeute)-Regulus Dojo Area(24,132)
5 Concentrate on single enemy(Shyuusyuukougeki)-Morle Area(114,144)
6 Attack Front enemy(
7 Attack enemy in the back-Farlos Church Area(100,100)
8 Full Attack(Totsugekishiru)-Luishka Area(81,38)
9 Use low TP skills(Komakaiwazaotsukae)-(130,118)
*Orders with Co-ordinates must be acquired and can be got from these
places as listed.
(*Thanks to Gong Sniper for posting the translations*)
You can set how often you character uses each Type of attack by setting
the bar of these from 1(least use) to 5(most likely to use)
Rid:
Normal Attack
Slash Skill
Thrust Skill
Farah:
Normal Attack
Fist Skill
Kick Skill
Meredy:
Normal Attack
Offensive Spells
Healing Spells
Keel:
Normal Attack
Offensive Spells
Healling Spells
Chat:
Normal Attack
Offensive Skills
Fog:
Normal Attack
Ofensive Skills
Formations:
There are 3 formations to choose from
-Attack base- Fighters upfront, with Mages in the back. Good for claiming a fast
victory.
-Balance- Fighters are positioned front and back to protect the Mages in the middle.
This formation is for when you're surrounded.
-Defense base- Only Rid is positioned front and all Members are left in the back.
Good for Boss fights.You can still arrage the positions of the characters to fit your
style.
You can also manage who you will put in the battle team here(bottom right command), remember you
can
only have 4 at a time in battle. So balance it wisely!
Note: press L1 to turn your formation around(Forward -> Reverse). It's essential in
boss battles where some boss do "travel" alot across the screen.
-------------------------------------------------------------
/Technical Smash/
Doing well in battles can earn you more than you know. Technical Smash
are when conditions when you've met the proper requirements, you'll recieve a
bonus according to the type of Technical smash you're able to do.
(??? means that I haven't figure it out yet)
Chain Smash
Do 4 attacks in a row
+2%Hit/10 Exp
Group Smash
Use the whole group to attack
+2% to Experience acquired
Combo Smash
Do more than 20 Hits
+10 Experience per hit
Ariel Smash
Do an Air-Combo
+2% to ???
Effective Smash
Use spell against enemy's weakness
+2-5% to ???
Summon Smash
Use Summons to attack
x2 to Smash bonus
High Speed Smash
Hit more than 2 times in 2 seconds
+1% to ???
No Damage Smash
No damage to character(you'll know it when you get 100 points for your battle)
+1% to getting Item
You'll also recieve extra experience according to this formula
Bonus Exp =(n x n/2) +n +1
#2 Rid +Meredy(Keel) (33 hits)
(Rid)+(Rid)+(Rid)+(Rid)+Eruption(Meredy or Keel)+Slash(up) x2 (Rid) +(Rid)+(Rid)
Rock Break(Meredy or Keel)+Slash(up) x2 (Rid)+(Rid)+(Rid)
#3 Rid +Chat(999 hits)
Fuujinfuubakusatsu(Rid) x2 + parali ball(Chat) +repeatedly do
(Fuujinfuubakusatsu(Rid) +when enemy is about to land use Picohan(Chat))
(* haven't tested this one yet, Taken from Tales of Eternian page
(http://www.talesofeternia.com/), Sorry but I still can't do more than 50 Combos)
(*Send me more on Combos! you'll be credited.)
---------------------------------------------------------------
/Character Status/
#Poison
Character turns Green
#Frozen
Character is froze in an acward position
#Freezing
Character turns Blue
#Blind
Character turns Black
#Life/TP Drained
Character is surround by black bubbles
#Stunned
Character is unconcious with little bird above character's head
#Paralyzed
Yellow spark is shown above character's head. Character will go stunned after
taking a hit.
#*Down*
You can guess what status this is can't you? well this is the least likable status
in the game isn't it? This is the status when character's life reaches zero.
--------------------------------------------------------------
/Difficult Setting/
Although the game is hard enough as it is, it still has more difficult setting for
those who need to torture themselves.
Normal
You start with this. There is no easier mode.
Hard
For example Bandit(NO.0) which has HP 900 in Normal mode will have
HP of 1,080 in Hard mode, about 1.2 times of Normal Mode. Some of the stats are
also increased.
*Mania* Available only when you beat the game.
From the last example, Bandit(NO.0) will have HP 1,350 when in this
mode, about 1.5 times the HP of Normal mode.
*At Night,Enemies are usually stronger,especially in the woods. So if you still
find the game easy, just try fighting there when it's dark.
There are 3 commands in the C-Gauge system.
#1 Place Spirit.
Place spirits that you require in the Gauge crystal of Meredy & Keel.
#2 Use Items.
Use Spirit boosting items to raise spirit's gauge and experience.
#3 Frynging
Press this command to get the spells available.
--------------------------------------------------------------
/Spirit's Gauge and Vitality/
To summon a spirit you'll need to maximize the gauge that the spirit has.
When a spirit's gauge reaches 10, it's summon is available. only one spirit in each
crymel gauge will be full at any time. You can use items to raise the gauge but
rememeber when you raise one spirit's gauge, another may(will) go down.
Vitality is a characteristic that you won't see often. Just know that it exist.
The only chance you'll get to see(know) one is in Efreet Gorge. Where Undine will
use her power to protect you from the heat, her vitality will show up here. When it
reaches zero, you'll take full damage from the Fires there.
--------------------------------------------------------------
/Crymel Frynging Tutorial/
To acquire spells, you must Frynge to get them. A spirit will always gives
you one initial spell. To get more spells(effects),mix 2 spirits to acquire them. Mixing
is spirit in meredy's gauge x spirit in keel's gauge.(x is mixing with)
for Example, You've got
Volt(Lv.15), Celsius(Lv.17), Efreet(Lv.22),Sylph(Lv.23),Gnome(Lv18),Undine(Lv.24)
if you put
Celsius - Left gauge
Volt - Right gauge
You'll get Absolute(Celsius Lv.14 x Volt Lv.12)
(you can switch their places as long as they're place in opposites guage)
Now put Efreet in the opposite guage of Volt to get
Explode(Efreet Lv.15 x Volt Lv.9)
but you'll miss the Freeze guard effect you'll get from frynging Efreet with Celsius.
+Freeze Guard (Efreet Lv.10 x Celsius Lv.10)
Same goes for any other combinations found.
Now that you've got the place settled. Press the Frynge command(3rd one)
to gain the spells you've mix. You'll also have to frynge for spells that comes with
the spirit as well(no mixing requred ) such as Freeze Luancher(Celsius).
----------------------------------------------------------------------------------------------------
-----------------------
Character Introduction
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-----------------------
Rid Hershel
178 cm, 62 kg
Type -Swordsman/Cook
Age -18 years old
Weapon -Sword, Dagger, Spear, Axe, Helberd
The main character, and the only swordsman in the group. As the leader
of the team(?) he is placed with heavy resposibilities. Loves to cook, and will learn
recipes along the way. Rid posess "Fibril" as called by Meredy,the power of the
Gods(Seyfert, god of Creation and Nereid,God of Destruction). As a swordsman,
he can use many weapons that come by and his range will varies. Mastering his
technique is most vital to surviving the game. TOE is much tougher than all other
Tales before it and Long Boss battles are common.
Farah Oersted
161 cm, 46 kg
Age -17 years old
Weapon -Glove
Personality -Hot headed,Short tempered
Type -Fighter
Skill -Marshal Art
Catch up line -"Ikeru Ikeru"
Rid's girlfriend, Hot headed but always optimistic in most situations. She
is skilled in Marshal arts and can be deadly when properly used. Her combina-
tion is much easier to connect once mastered. Doing a group hit of up to 40+ isn't
hard once you know her timing. She will be useful as a healer earlier in the game.
Meredy
157 cm, 45 kg
B-W-H 80-56-82
Pet -Quickie
Type -Crymel Crystal Weilder(Mage)
Age -16 years old
Weapon -Whistle
Mysterious girl who crash lands near Racheans, Rid's home village. Speaks
"Melnics" the Language of Celestians. She has a pet by the name of "Quickie"whom
she always carries around. She's a Crymel crystal weilder, a mage which is most
useful as a backup for Rid's swords and Farah's Fist. Her HP isn't high so put her
in the back, out of harm's way. She's first listed and will be the one who will get most
of the summons before Keel. Her TP is also a little higher than his.
Keel Zeibel
174 cm, 51 kg
Type -Crymel Crystal Weilder(Mage)
Age -17 years old
Weapon -Staff, Mace
Keel has left Rahean to study in Mintche, you'll get him early in the game.
His function is mostly as a back-up for Meredy. Since he is also a Crymel crystal
weilder. his use will be the same as Meredy. His HP is higher but a little slower
than Meredy's.
Chat
146 cm, 38 kg
B-W-H 76-55-77
Type -Pirate
Vehicle -Van Eltia
Age -12 years old
Weapon -Bag
The oddball of the group, her weapon is unique and her skill is too.She's
a pirate and there for she has a Steal skill. She's proud of her ancestral bloodline
decended from the famouse Pirate, Aifreed. Her ship, The Van Eltia is the most
useful vehicle found in the game. She doesn't like Quickie much as it annoys her.
Fog
185 cm, 92 kg
Pet -Dedechan(Merekiss)
Type -Gunner
Age -38 years old(probably lying)
Weapon -Gun
He loves ,even owns a Merekiss called" Dede chan". His guns are
unmatched although they do require time to charge up a shot. He has the most HP
and will definately be the first to reach 9,999.
Race(Rasis Fomalhaut)
182 cm,76 kg
Type -Senetus Knight of Inferia
Age -25 years old
Weapon -Saber
He appears a Merchant as first, but hid his true intentions as Senetus
Knight of Inferia. He will be in your party for a very short period of time.He posesses
the same Fibril power that Rid has and can use some Light skills as well.(needless
to say, you'll never get a chance to use them)
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Intro
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----------------------
a girl and an old man is talking in a strange language in front of a
pod-like ship.
Girl:( )
OldMan:( )
Girl:( )
OldMan:( )
Girl:( )
And the Pod flies up in to the sky.
OldMan:( )
----------------------------------------------------------------------------------------------------
----------------------
Walkthrough(Complete with optional quest)
----------------------------------------------------------------------------------------------------
----------------------
Verson 1.00(this section has been update so many times. I decided to put up a
version line for it)
A boy(Rid) walking to girl(Farah), who is on the top of a observation tower.
After some conversation. a bright light suddenly lit up. and jumping off to safety,
Rid and Farah found the observation tower smashed. Farah than rans off to see
what happens. Now you'll be able to control Rid.
Follow Farah down 2 screens to the screen with the Green Crystal. That's a
load crystal, if you save now. you will start from this screen(same goes for any load
crystal you'll find). There's a spectacle and a wood shield here. Take it.
The Enemies here are strong to Electricity,so try not to use Raijinken. Now
take the right path to find a little blue animal. Follow it up the screen to find a crash
pod and a girl. You can go to the other path for an apple gummy. Farah is talking
to her,but can not understand what she says. Suddenly the Pod starts to glow and
blew up. Rid and Farah than takes the girl back to their village - Racheans.
Back at their village, they took the girl to see Kamulan,the village elder who
than thinks she will bring trouble to them if she stays. Arguing, the wall behinds them
at the back of the room burst apart. Reveiling a man in a blue outfit, who seems to
come for the girl. Farah and Rid than rushes to her aid.
Boss: ????(NO.110)
HP: 1,000, Exp
Strong against: Electricity25%
Attack: Fireball, Thunder blade, Spark Wave,
Gives: Life bottle100%, Orange Gummy100%
He isn't hard if you keeps him cornered up and don't let him get out any
spells. Try icing him in Hard or Mania mode to get a better battle out of this.
*- (NO.xxx) where xxx is the number of the Monster in the Monster's book (found
later in the game) -*
The village elder then drives them out. Farah than takes the girl home with
Rid following them in dismay. At Farah's home, They have a discussion. which gets
them no where but the word" Fibril"? from the girl. Farah than decides to take the
girl to see Keel who is studying in Mintche.
There's a lens in Rid's house and another one in the door of the windmill that is
abandoned at the village's entrance. You can get the Collector's book is in the
bookshelf in the 2nd floor of the elder's house and 500 Gald in the far corner of the
elder's house. You can rest in Rid's House to recover lost HP, and resting indoors
cure ANY ailments.
In the game, there are "Wonder Chef"s who will teaches you how to cook
food if you find him.The chef from a pink pig in the left house from Farah's house will
teach you how to make "sandwich"(#2 on cooklist)(Bread,Lettuce,Cheese). The chef
from the armor in the Item shop will teach you "Omlet Rice"(Rice with cooked egg)
(#11)( Rice,Egg(Tamago),Onion(Tamanegi)).
The person in front of the abandoned windmill will trade your equiped
weapon for
-Short Sword(+50 Slash,+40 Thurst,+30 Accuracy)
-Hand Axe(+75 Slash,+60 Thurst)
-Short Spear(+50 Slash,+85 Thurst)
Just take any thing you like. you can trade as many times as you want(not
that it matters anyway) Talk to the village people reveals that you need to go west
from the town to get to Mintche.
You can press Square and select Camping from the Menu to recover lost HP,
however camping outdoors won't recover TP. Nor will it cure any ailments you've
got. While crossing the bridge across the town. The party talked and finds out that
the girl's name is "Meredy"& her pet name is "Quicky" Unable to garner anymore
info about her because Meredy starts to spill words they can't understand.
Meredy then gets the title" Traveling Artist?" from the two.
Racheans Pier(31,122):
At the Racheans Pier, they found out that the bridge connecting Racheans
and Mintche is out because of a landslide.
The worker clearing the debris tells them to get help from the Regulus Dojo.
As they walk out, one of the workers mentioned that Farah is "Cute" and one of them
blushes.
Kettle in 2nd floor of the Hotel is the wonderchef who will teach you Meat
Stew(Niku nabe)(#9)(Bear Meat(Bear no Niku),Carrot(Ninjin),Cabbage)
The Buiding beyond these stone steps is the Regulus Dojo. Once inside,
They mistaken Rid for a new applicant and test him. Rid beats them and Franco,
comes in rather please at Rid's "Strength". Rid is piss off and tells him that He isn't
applying for the Dojo. Farah then push Rid off to greet Franco. Seems that Farah is
a student at the Dojo. Farah explains to Franco that you need to get to Mintche.
Franco then ask Rid's name and if he wants to apply. Rid decided to decline the
offer.Franco, decides to teach Farah the "Syukou" skill - Healing - to help their
journey. As Franco is talking to Rid. Paolo(is the guy that was blushing at the Pier)
barges in offering to help them. Franco telling them that Paolo has studied at
Mintche,tells Paolo that he has to do something about the water in the river for them
to get through.
The 3rd room has a lens hidden in the Table on the right,
The 4th room has a lens hidden in a box on the left
You can ask the Guy in the Second room to train you (battle with 8 monks per round)
until you get 100 points perfect that is.Then he won't train you anymore.
The one on the right in the 3rd room will tell you how to choose
-Semi Auto-
-Manual-
Just choose"Manual" to get the Manual book.
Paolo'room is the 4th room. Follow him in there and he will explain how
Mintche's Technique can be use to calm the Racheans River. He's practiced as a
Spirit Crystal Wielder.(A magic user) and by using his crymel gauge, he can use the
Water "Spirit" to clam the waters. There are spirits in all things. such as light,fire,wind,
or water. Rid still doesn't understands all of this.Paolo tells them that he will show
them how at the Racheans pier.
Racheans Pier(31,122):
Paolo will ask if you're ready. Answer yes. and he will utter something
alot like what Meredy is speaking. Meredy will then try to speak with him but Paolo
didn't understands her. As he leave, he blesses your party on Seyfert's behalf for
the journey. Farah then tells him that he's being nice as always and tells Rid that
Paolo is her Senior at the Dojo. after Paolo leaves, it's time for the first Mini-Game:
Rafting.
The Big Pink Flower in the Cafeteria is the wonderchef who will teach you
Hamburger(#1)(Bread,Bear Meat(Bear no niku),Lettuce) The Tree to theleft of the
stone steps that led into the field where two girls will introduce you to the Mini-Game
"Crymel Ball" has a lens.
-Crymel Ball-
Rules: Ball start as neutral. when ball rolls over a crystal(red/blue). It will be of that
color. Player can pick up crystal and press O to use it. But when your opponent
picks the same color. yours will change to an opposite one. Simple logic is same
color as ball = repel ball. different color = draws ball near. Player is given a point
when ball rolls over the other player. first one who gets 3 points or has the most
points when time is over,wins. Extra round is executed when there is a draw. In this
case,Another ball will be added to the game. Making the game harder.
I tell you- in this game, Defense is the best offense. just pick the same color
crystal as the ball and hit O when it's near.Corners are Usually a good place to
stand. Given the size of the ball, Unless the opponent or you press to use a crystal.
Luckily it will hit your opponent. 60 Seconds isn't that long. it'll be over before you
know it. You will have to fight 3 rounds to win the game,though.
To the right of the Crymel game, there is a little scence about Katelin & Pier,
who are seems to be dating. Farah than ask Katelin about Pier. Katelin says that
Pier lives in Inferia City. but she's studying here and it's a long way from the capital to
Mintche. She then thank Farah for listening to her and walks off.
At the university, the clerk greets them. Rid is abit tongue tied and Farah has
to answer for him. Farah ask to see Keel(Keel Zeibel). and lies that his father send
them there. The Clerk the look throught the files and says that Keel should now be in
the Light spirit Labotory. Then Meredy jumps on to the table and starts to dance,
Making the clerk very angry and they had to run away.
The 1st room closest to the stair is the Light Spirit Labotory. Farah tries to
get Meredy to stay out of this because of the confusion she'd cause ealier. Meredy
apparently doesn't understands. Farah and Rid then enter the room leaving Meredy
outside. While talking to the guy with the red hair who's standing near the spirit
machine,Sanc, Meredy will comes in and somehow causes the machines to go
haywire and blowsup. Principle Carlye will come in and throws them out of the room.
Sanc then tells them that The languge Meredy's using is Melnics, the same
language the Spirit Machine uses. Judging by the Clothes she wears, she might be
an Imperial Spirit Crystal Wielder. Sanc don't know why one of them would be here.
Meredy doesn't understand what they're talking about, starts to shout. Farah then
ask Sanc where Keel is. Sanc tells them that Keel is now at the Mountain
Observatory. His theory about Some big disaster has cause troubles in the
university,so he has retreated there.
Meredy then gets the title"High level Spirit Mage?(Shyoureijyutsushi?)" from the two.
Dragon Rock Mountain(59,155):
Enemies: Arotail,Harpy,Rocky Hawk,Rock golem
Items: Orange Gummy, Saber, Apple Gummy, Pole Axe, 600 Gald
Just pull stones to their designated place to block the monsters from
comin out.
Mountain Observatory:
Items: Holy Bottle
Lens: 1
Upon entering, no one will be in...Then Keel comes in and sees them.
Farah tells him about Meredy and that she speaks Melnics. Keel is very interested
and drags Meredy to a dictonary and tries to translate her speech. After alot of effort,
he is able to understand very little bit of Meredy's speech. Meredy rans off to see a
picture of a Map of Eternia.
Keels then explains to you that the world of Eternia is divided into Celestia
above, and Inferia below and is divided by the Plane of Orbas. Meredy coming from
Celestia (they understand that much) causes some confusion, because according
to the old records, everyone from Celestia is violent, inhuman and consumes human
flesh. Meredy also manages to communicate to them about a massive explosion
which will come about if something is not done.
After your story is told, Keel lets you look into his telescope and points out a
black object in the sky, moving closer to Inferia. That must be the reason Meredy
came to here, to warn them about Inferia's destruction. They will have to go to Morle
to someone who is an expert in Melnics, Before you leave the observatory, search
around to find a Lens near the bottom left corner.
Level: same as Rid(is not a constistant one, so I can't write down a sure stats)
Wears: Rod(+40 Attack),Robe(+12 Defense, +1 Evade)
Skills: Aqua Edge(Water), Wind Cutter(Wind), Fireball(Fire)
Title: Gakushi
Mintche Mountain:
While on the way down, Keel gets tired and they camp. He than tells you that
by proving that his theory of world collapse is true as with Meredy, a living proof. he
can reinstate in the university. Rid thinks that might be a selfish goal, but Keel insists
that he's just searching for the truth.
Upon entering the cave, a peddler walks out and tells them of an
Eggbear out loose in the cave. It has kill one of the peddler. he than offers to sell you
some item.
Boss: Eggbear(No.76)
HP 3,200, 32 Exp, 90 Gald
Attack 130,Defense 120,Magic 50
Drops: Bear Meat(Bear no Niku)40%
Steal: Appple Gummy80%
The Lens in hidden in the pile of wood at the back of the cave(from where the
bloodstains leads).
Enemies: Making Plant, Terrible Needle, MicroNid, MiniKite,Mage,Striker,Warbear,
Eggbear, Starfish(along the beach), Forest Hawk
Forest Village of Morle(125,157):
Order: Concentrate on single enemy(Shyuusyuukougeki),Northwest of Moruu, near
the beach where the forest meets the mountain(113,144)
Secret Screen Item: Poison Check, In the area surronds by mountain north of the
Undine Stream(150,144)
Items: Holy Bottle
Valuables: Monster Book(Monster Zukan), Oje earrings
Skills: Gedokokou -Cure Ailments-
Lens: 1
Wonder chef Recipe: Vegetable Salad(Yasai Salad), Fruit Juice
Inn: 30 Gald
Item Shop:
-Apple Gummy
100 Gald
-Orange Gummy
200 Gald
-Mix Gummy(Restore 30%of TP&HP) 1,000 Gald
-Penecea Bottle 160 Gald
-Life Bottle
400 Gald
-Holy Bottle 200 Gald
-Dark Bottle 200 Gald
-Spectacle
50 Gald
Upon entering the Foodshop, you'll meet with a familiar face. Farah will ask
for her name. the old man will tell you it's Simone. Simone? Farah ask her. Isn't it,
Katerin? Katerin will hush you and tells you that she is traveling under a false name
and is trying to get to Inferia city to see you know who. She says goodbye to you
than rushes off.The Pumpkin in the far corner is the wonder chef who teaches
"Vegetable Salad(Yasai salad)"(#5)(Lettuce, Tomato, Cucumber(Kyuuri))
Go to The House at the end of the town. Going in, Keel greets Mazet and
tells him about Meredy and their troubles. After hearing their story,Mazet will give
the party the Oje earrings which suppose to make them "understands" each other.
but apparently, It isn't working as Meredy still spills out jibberish to them. Then
Meredy starts to look around for something and runs off. They quickly follow. But
before they leave, Mazet will tell Keel that he has to learn more, not from books.
Seems that Meredy has run in to the backwoods of Morle Village
Morle Backwoods:
Enemies: Micronid,Minikite,Terror Needle, Woods Worm
Items: Knight Saber, Piyo Piyo Whistle, Iron Sallet
They finally catch up to her. Meredy is after Quickie,who has run off in here earlier.
But Quickie is in trouble, he's found himself a monster.You then have to aid him.
Boss: Insect Plant(NO.34)
HP: 8,800, 115 Exp,500 Gald,Earth
Strong against: Water50%,Earth30%
Weak against: Fire50%
Attacks: Running through enemies.
Gives: Kiruma Fruit25%,Lemon5%
Steal: Kiruma Fruit80%
This boss is stupid and shouldin't pose a problem,provided that you've got
the Majin Senretpa skill. Keep focusing on him. Just pound in hits, he won't be avoid-
ing it. Soon He'll go down.Even in Hard mode, this thing is a piece of cake.
Defeating the Insect plant, Keel will get mad at Meredy. Meredy than
appolagises, to the party's surprise. They can understands her now! On their way
back,Keel will demand to know why she is here.Meredy tells you that she's here
because of the "Grand Fall". Grand Fall, will make Inferia and Celestia collide in a
big "Boom" Meredy says. In "Short Short" time, so she's trying to collect the "Great
Spirits" in Inferia. Collecting the Great spirits? Keel then brushes away that notion,
No Crymel gauge can do that! Meredy then show them her Celestian Crymel Gauge
which is capable of doing so.
Keel suggest that Mazet might point them as to the location of the Great
spirits. But still won't co-operate with Meredy. Go back to see Mazzet. He hears
Meredy's story. and tells them that to the north of Morle, an area where the Water
spirit resides is somewhere along the river. Then he will give you The Inferia map
and teaches Farah a new skill- Gedokokou(TP 4),a cure skill. Before the party
leaves, Mazzet will tell Keel that. Outside of Mazet's house, Meredy will tell you that
the man who's after her earlier was Hades,her uncle. Talk to Mazzet again to get
the Monster Book. The treasurebox upstairs has no treasure but contains the
Wonderchef who teaches Fruit juice(#4)(Kiruma Fruit, Lemon, Strawberry(Ichigo))
Undine Stream(151,126):
Enemies: ChesRang,King Frog,Kik Frog,Terror Needle,Crusher Tortoise,Red
Roper,Star Fish,Scorpion,Manticore
Items: Poison Check 2, Phaser Robe, Silk Cloak,Mace, Iron Wrist, Mix Gummy 2,
Cincuedia, Apple Cedar
Lens: 1
Before crossing the shallow parts heading to the second screen,(just above the 2
ray of lights) there is a hidden area
in the trees there, It reside in it a lens. Travel onward, until you see a hole behind
the waterfall. Go in,and Undine's voice
will talk with you. She says that she will have nothing to do with humans. Despite the
party saying about GrandFall & the fate of Eternia. Meredy will try to get her to enter
the gauge. But if the Great spirit isn't willing, it's of no use.Then she disappears.
The party decides to go on. Until they reach Undine's place. Undine
decides to use force to persuade them to Leave.
Boss: Undine(NO.24)
HP: 5500, 1360 Exp, Water
Attack100, Defense 268, Magic 50
Weak against: Electricity
Strong against: Wind30%,Earth30%,Fire30%,Ice30%,Water100%
Weak against: Electricity30%
Attacks: Spread Spell, Water Spear, Water wave
Gives: Talisman100, Mental Bangle100
She has an invincible status when she's charging up her Water spear(an
aura of water blocks your attacks. Try getting your mage away from her. Her water
spear isn't dangerous because she has to charge it. But her water wave can do
multiples damage in front of her for about a distance. get Keel to use Fire balls or
Wind cutter(doesn't matter as long as Meredy keeps pounding in Lightining.) Farah
should stay behind to assist you with items. Just keep her busy. eventually she'll be
down in notime. (just keep that Lifebottle handy). Level 20 should be enough even
in Hard mode. Mania might be a different game,though.
Seeing that you're serious, she joins you. You'll be able to use the spell
"Spread" and summon her in combat, *When Frynge with Other spirits. She'll be
best off with Secondos, the Time spirit(Raise Dead)provide that her gauge is full.
Just read the Craymel Gauge section to get going. Next,Keel suggests that since
getting all the Great Spirits isn't going to be an easy task, They should try to report
the matter of the Great Fall to the king( who's in Inferia's Capital city southeast of
here). You'll have to go through Izanai forest to the southeast to get to the Capital.
Forest of Temptation(150,145):
Enemies: Ghoul, Spector, Skeleton, Syche Killer,Troll,Oak Jelly
-Part 1
Items: Iron Arms, Mix Gummy 2, Iron Wrist, Life Bottle 2, Holy Bottle, Liquor Bottle,
Flare Bottle, Pine Gummy 2, Misty Robe, Silk Cloak
Lens: 1
There is a screen to the right of the starting point where there is 5 statues standing.
Search the Root blocking the path behind the middle statue for a lens. go back and
then go straight up to see 2 ghost wondering. These ghost, when touch does not
trigger fights. Instead cause you to be "Hurt". Avoid them, find 2 statues northwest
from the 5 statues and turn them right(Chaos, Destruction) The other two(Regularity,
Creation) can be found to the east, turn these two to face left.
Go back down, Meredy will follow quicky along. Follow her to the next section.
As they camp, Keel will ask Meredy about Celestian technologies.He
doesn't believe that the Celestian has such an advance edge over the Inferian.
-Part 2
Items: Reverse Doll, Penecea Bottle, Lemon Gummy, Charm Bottle, Suishyoseki,
Orange Gummy 2,Rune Bottle,Bastard Sword, Miracle Gummy,400 Gald,765 Gald,
Ryokushoseki,Spectacle, Pine Gummy, Apple Gummy
To get through the 2nd part of the forest. there're 5 statues blocking the way
out.You'll have to fight 5 "Jungler(NO. 247)" to make the statues disappear.
Sub Boss: Jungler(247)
HP 5,400, 200 Exp, 100 gald
Attack 160, Defense 240, Magic 100
Weak against: Fire 50%
Attack: Slush Feather(throw multiples feather on to targets in front.)
Drop: Orange Gummy20%, Life Bottle20%
Inferia City(187,120):
Items:Pine Gummy 3, Weltas Daihon
Valuables: Josen Pass
Lens: 3
Wonder chef Recipe: Cream Stew, Fluffy Cake(Fuwafuwa cake)
Inn: 60 Gald
Weapon Shop:
-Short Lance(+100 Slash,+220 Thurst,+5 Accuracy) 1,920 Gald
-Crecent Axe(+300 Slash,+140 Thrust) 2,200 Gald
-Heavy Grip(+220 Slash,+220 Thrust,-10) 2,000 Gald
-Poison Son(+118 Fist,+125 Foot,+7 Accuracy) 1,440 Gald
-Wegisbue(+160 Attack) 1,640 Gald
Armor Shop:
-Chainmail(+10 Defense) 1,900 Gald
-WhiteCloak(+8,Defense,+5 Evade) 1,480 Gald
-Circlet(+1 Defense,+4 Magic) 760 Gald
-Iron Wrist(+3 Defense) 1,320 Gald
-Round shield(+9 Defense, +3 Evade) 1,600 Gald
-Leather Mantle(+3 Defense) 100 Gald
Item Shop:
-Apple Gummy 100 Gald
-Orange Gummy 200 Gald
-Mix Gummy
1,000 Gald
-Penecea Bottle
160 Gald
-Life Bottle
400 Gald
-Flare Bottle 600 Gald
-Holy Bottle 200 Gald
-Dark Bottle 200 Gald
-Spectacle
50 Gald
Food Peddler:
-Bread
60 Gald
-Rice
100 Gald
-Cheese
60 Gald
-Egg(Tamago) 50 Gald
-Bear Meat(Bear no niku)
150 Gald
-Lettuce
60 Gald
-Tomato
80 Gald
-Onion(Tamanegi)
50 Gald
-Cucumber(Kyuuri) 50 Gald
-Kiruma Fruit 80 Gald
-Lemon 60 Gald
Farah and Rid will say what a big city it is. Keel says Of course it's the Capital
city aferall! and then Meredy starts to dance.People will start gather around to see
her. Farah notices it and blocks them. Keels then warns Meredy not to attract too
much attention. Celestian has brought troubles to this world in the past. Keels says.
Meredy piss by that notion starts to say that it's silly. Farah agrees.Now Keel is angry
but decide to leave it at that.
On the 2nd floor of the Inn, The wrongly place vase besides the man standing
in front of the window is the Wonderchef with the recipe for Cream Stew(#14)(Bear
Meat(Bear no Niku), Milk, Carrot(Ninjin), Potato, Onion(Tamanegi)) The Plant near
the entrance of the Theather is a Wonderchef who will teach you how to make Fluffy
Cake(Fuwafuwa cake)(#6)(Egg (Tamago,Milk),Kiruma Fruit, Strawberry(Ichigo)) The
other plant in the Theater has a Lens.
You can see a Play name "Weltas By" in the Royal Theater by paying
1st part 10 Gald
2nd part 50 Gald
3rd part 200 Gald
4th part 1,000 Gald
5th part 5,000 Gald
6th part 20,000 Gald
7th part 100,000 Gald
Final part 500,000 Gald
The next part of the play will only show up when you've seen the last one.
After watching all of them, there will be a book on the stage. Take it, it's the Weltas
By script(Weltas Daihon).
You can compete in the Arena now for 5,000 and 10,000 Gald. But since
Rid has to do it alone, and you're probably not ready for it yet(Level recommened is
60+, Minimum Attack should be at least 900+). Just skip this until you're ready.
At the gate of Inferia castle, the group tries to get an audience with the king,
but the guards just laugh at Keel's "Big" Matter. and drove them away. Outside the
castle walls, Meredy ask Keel what's he doing? Keel says that this is important and
he must speak with the king. Meredy then ask what is a king? Keel is piss and says
it's typical of Celestians to be this way. Meredy is angry. and Keel tells her that what
they're here for. To see the"King". Meredy says that Celestians don't have a "King".
Seeing the argument will lead to nowhere, Farah then ask what to do next.
Keel says if he can show his evidence, the king will understands him. Perhaps more
evidence should be acquire before going in. They then try to use the Telescope at
The royal observatory. On the 4th floor, they're stopped by the observatory staff.
Keel then says that his matter is urgent. Celestia and Inferia is about to collide. The
staff laughs at the idea. Keel then show him the proofs. but the staff throw it away and
drives them out of the room. After they're out, Zosimos comes in and asked what is
wrong, the staff says there's nothing then hurries to clean up keel's papers.
Outside, Rid giveups hope and Farah is mad at him for doing so. Keel then
suggests that getting to Seyfert Ring might be of use. Geting permission to go there,
they must ask the Seyfert church to do so. Farah then rushes them on.
At Seyfert church, Keel request why He must go to Seyfert Ring and about
the matter of "Great fall". The priest than becomes mad and says that lying isn't
permitted in front of God. They rush out only to be taken in by Roin Ramoa, the head
of the palace guard.They're charge with crimes of treason against the kingdom and
sentenced to Death! Rid wish to breakthrough, but Keel thinks that they may have a
chance of gaining an audience with the king this way.
At their execution (to die by drowning in a prison in front of the King.), Keel
tries to shout out his speech. The princess Arlendy is interested, but Roin says that
they're criminals and should be ignored. She turn to the queen who supports
Roin's opinion of the party.The Queen then order Roin to begin the execution. As the
water pours in,Keel tries to use Undine to escape. But guess the Great spirits don't
interfere in human's affairs. As Keel try to appolagize to everyone, Farah becomes
angry and says that there're still hope. The valves at the bottom of the prison well
may be the key. Rid take Farah's decision and decides to try it. Rid was
unsuccessful but it doesn't matter anyway because every one(except Farah,who
was waiting for Rid) was brought up to see the King.
The king tells them that he now know the seriousness of the matter as
brought up by Zosimos, the Royal researcher.Zosimos tells Keel that he read his
papers and want Keel to help. Keel follows Zosimos off. The Audience is over.
They're now guests at the castle.
Roin comes over and tells them that their room is on the 2nd floor. The room
to the left is Arlendy's room. Go in and the princess will thank you and tells you that it
was hilarious. Rid's piss off, but Roin barges in and pushes you out of the room. Go
to your room on the floor below. Meredy is cheerful as always, Rid decides to take a
nap as Farah drags Meredy to the next room inspite of Meredy asking why she can't
sleep with Rid? Meanwhile Zosimos and Keel is busy collecting data.
When they're up, Keel come in to see them. Princess Arlendy then comes in
and with Roin as protective of her as always. She began to chat with Meredy. Roin
breaks up their conversation and says they have to go.
Before you go,the Drawer next to where Rid was sleeping has a lens. As
you go to the palace entrance, You'll hear a conversation between Roin and the
Princess. (Sorry,I didn't get any of this) As they left,Keel says that Zosimos must be
up to something. Follow them in to the Grandhall(Right wing is the prison, Left wing
is Guest rooms, Kitchen, Middle buiding is the Grand Hall)
The King then declare a state of National Disaster. then leaves it to
Zosimos. Zosimos than says that the Celestian is ploting to destroys Inferian by the
Means of Grandfall.The king order the knights to ready. Zosimos tells them that by
using the "Bridge of Light" they can enter Celestia to stop the Grandfall. After
everyone leaves,
Keel ask Zosimos's intentions. Zosimos tells them that the only way to mobilize the
kingdom is to give them false information to declare a war. Farah asks about the
Bridge of Light. Zosimos tells them that the Bridge was discovered by Baril 30 years
ago. Farah is excited that an Inferian has been to Celestia.Zosimos walks off. Roin
comes in and tells them to go away for they're not need-ed. As they're walked out to
the gates, Roin give them "Jousen Pass" as their reward. Rid is piss that he means
to tell them to go away. Farah then tells Roin that the GrandFall is not cause by
Celestian. Roin dumps that notion and says that she means to tell him that the king
is Wrong? so they have to run off.
Outside Farah ask Meredy what to do next. She tell them that getting all
Great spirits should be the best idea. Farah then cheerfully say that the objective
now will be the Bridge of Light and The Great Spirits. Rid is fustrated at Farah's
over cheerful attitude. Since you now have the pass, you can travel overseas
now. So head over to Inferia's Port. Before you leave., you can now enter the
observatory 5th floor and above. At the papers south of the Telescope, is the Lens
hidden in this building.
Inferia Port(181,108):
Lens: 1
Wonder chef Recipe: Fish Stew(Sakana nabe)
Anchor in the Marine shop is the Wonderchef who will teach you Fish Stew
(Sakana nabe)(#10 )(Squid(Iga),Makerel,Cabbage,Daikon) The barrels near the
ship on the right has a lens. They then set their destination to Barole where the next
spirit should be. As they board the ship, Keel then stay behind saying that he has to
continue the work with Zosimos. Farah says she understands as it has always been
his dreams. The party then left Keel behind as they set sail.
On board the ship, They're sad about Keel's decision. Meredy is sad that
Keel is now something like her enemy, but Farah comforts her by telling her that
Keel just wants to learn new things and is not going to fight her.
Barole Port(57,41):
Items: Kite Shield(must pay 4,000 Gald), Armet Helm(must pay 1,440 Gald), Mitsuiru
no Kakera
Wonder chef Recipe: Squid Ring(Iga Ring)
Food Shop:
-Makarel
-Lobster(Ebi)
-Squid(Iga)
There are chests lying around at the port ,but if you want it, You're going to
have to pay for it. (Kite Shield 4,000 Gald, helmet)Squid ring(Iga Ring)(#7)(Squid(Iga),
Cabbage,Lemon) is the Recipe you'll get from the wonder chef in the bottommost
box
When you get to the town, you see a man beating up a boy and Farah
rushes to help him and tells the man off. After the man has been beaten up, he says
that the boy was actually a thief and Farah is very frustrated. The man starts threat-
ening her butRace comes in and threatens him with all sorts of legal punishments
(Code 87, Inferia Law?). Farah then gets the Title "Hotheaded"
You treat Race to lunch at the tarvern, and learn that he is a travelling mer-
chant, which is why he has such good knowledge of the law. He also asks if Farah
has always been so short-tempered. Rid says yes, and proceeds to recount a
whole lot of past experiences, until Farah is pissed with him. Race then brings out
a valuable pot and reveals that he's been to the Wind Spirit cave and will lead you
there for 50,000 gold. Select the second option and he'll let you go with him for free.
The Fountain in the Middle oftown has 1,000 Gald(Easy Money). The Drunk
at the top of the bar is another Wonder Chef who tells you how to make Steak(# 8)
(Bear Meat(Bear no Niku), Potato,Carrot(Ninjin)) The Golden Pot in the Jewel shop
has another Lens, and Wardrobe in 2nd floor of the inn is another Wonder Chef ,
who teaches you Grantan(#12).(Bast, Milk, Lobster(Ebi), Cheese).
When you meet Race at the innlater, Meredy hugs Race and that same
light that Rid had when Meredy hugs him appears and Meredy says that he also
has "Fibril".
Go to the town's Public library, and you'll get a scene. It's Katerin, she
appears to be researching. When she turns to see the party, Farah asked her about
how did her trip to the capital went. Rid says that He doesn't know about this but now
this is Barole and it's not the capital for certain. Katerin then hastely walks off. Now
Head down to the cave.
Level: Same as Rid
Wears: Saint Rapier, Robe(+12 Defense, +1 Evade), Circlet
Skills: Fuuraijinken(Wind Thunder God Sword)(TP 8)(Wind,Electricity), Akisazeme
(Autamn Falling Rain)(TP 12),Souryurengazan(TP 12),Souryuzankoken(TP 16),Light
Title: Tabinoshyonin
You can now try to get Recipe #29 Vitamin Drink by Mastering Fruit Juice
(#4),Vegetable Salad(#5) and Steak(#8). Mastering is to put 5 stars on a person(Anyone).
Sylph Cavern(27,65):
Enemies: Bone Knight, Gas Cloud, Dyer Wolf, Mad Eel, Meredy Song Pot, WIllow
Wisp, Bland Vitor, Hornet, Phantom
Items: Storm shield, Mix Gummy 2, 1,800 Gald, Assult Dagger, Orange Gummy,
Lemon Gummy, Arc Wind, Needle Glove, Life Bottle, Mental Ring
Lens: 1
When you reach the entrance of the cave, you'll notice there are inferian
guards guarding the cave. Luckily(?), Race seems to know them as they make way
for you to enter the cave.
In the cave, you have to step on the holes when air is pouring out, to get
push up. Check the poles in the first part of the cave to get Reis to tie a rope
between them. At the camping point, Race ask you if you're gathering the Great
spirits? and show you the Compus Key, You proceed to tell Race why you're trying
to gather the Great Spirits. Up ahead you'll soon see a path with 3 routes to take,
Take the middle one will cause you to fall down, but leads you to a treasue box.
At the topright edge of the hole is a Lens.(where the Assult Dagger is) Go in deeper
until you meet Sylph, The Wind Spirit. He will test you as well.
Boss: Sylph(NO.47)
HP: 6,600, 1,929 Exp, Wind
Attack 170, Defense 200, Magic 80
Strong against: Water30%,Fire30%,Electricity10%,Ice10%, Wind100%
Weak against: Earth100%
Attack: Air Slash Spell, Sylph Arrow, Cyclone
Drops: Protect Ring100%, Life Bottle100%
While he doesn't have any invincible moves, The fact that he's always
floats up in the air still poses a challenge. Pound this two minion(Hard mode or
above) first and you'll have a much easier time with him. Do not let him use spells.
Stay with short combos since after about the 4th hit, he will warp back into the air and
you'll have to hit him down again. Use jumping attacks and moves like Kogarenzan
to bring him down. His Airslash can do alot of damage to you if not becareful. If
you're unlucky, He will cast Cyclone on you, For Major damage! Try to stay off it and
keep using Life bottles to Stay in shape. After beating him, he joins you along with
the spell"Air Slash".
* Mix him with Shadow, the Dark Spirit to get Cyclone -the most powerful wind spell
As you leave the cave, Race leaves your party and Keels comes to see
you. He then enters your party again. Now, put Sylph in Keel's Gauge to get the
spell "Heal" to have 2 healing characters. (Keel will be the same level as Meredy)
New Menu Item: Aerial Board
Sylph will give you the Aerial Board. Accessible from the menu -Square
button at the worldscreen. With it, you can cross rivers, oceans but you can't go in to
forests. Next, go to Chambard-the Desert town, East of Barole.
Now that you've got the Aerial board, you can travel to amost any place in
Inferia.
-The opening in the mountains north of Barole, lies a secret screen where a woman
who sells only strawberries stands(52,25)
-An old soldier is mumbling some stuff at(150,101)at the cape north west of Inferia city.
-Go to the clearing northwast of the Island that's northwest of Chambard, to get the
Order "Taenotokionerae" and a lens(161,45)
-In the Middle of the Largest Island at the northwest corner of the Map, Northwest of
Barole. You'll find a Savory and a Lavender(18,12)
-Small Island south of the Fire Cave has a Liqour Bottle and a Life Bottle
-Midorinokakera, Ryoukushouseki is at (39,36), Clearing in the mountains west of
Barole and a little west of the strawberry peddler.
-Order: Attack Enemies in the Back(Ushirunotekionerae) is at (100,100),In the middle
of only forest in the Farlos Mountain area
- Cape south west of Barole, the only grass area that looks isolated from the rest.
The center of it has a lens.(13,74) The cape is where you'll see 3 islands leading
out from it.
- At any Port City, you can take a Boat trip for
Barole <-> Inferia Capital
1st Class 1,020 Gald
2nd Class 900 Gald
Mintche <-> Inferia Capital
1st Class 840 Gald
2nd Class 720 Gald
Take a 1st Class boat trip , You'll find a White Cloak, A savory and a scene
with Katerin who is also taking that boat? in the Cafeteria of the ship. This will end the
trip for you. Take the boat trip again, This time 2nd class, goin to the room on the right.
the jars on the top of the room has a lens. Go on to the Deck for an Armet Helm, a
Cresent Axe, a Chain mail, and a Wigesbue. You can't get in to the Cafeteria, though.
It's for 1st class passengers only. However the chest only has an apple gummy. and
the buffet above yeilds Bear meat(Bear no Niku) 3, Lemon 2, Lettuce 2,Onion
(Tamanegi),Carrot(Ninjin).
* Taking the 1st class trip does has advantages. The Man in the room on the right in
the 2nd class section is a peddler and he sells:
-Lemon Gummy 2,500 Gald
-Pine Gummy 3,000 Gald
-Miracle Gummy 6,000 Gald
-Liquor Bottle 1,200 Gald
-Suishoseki 6,000 Gald
-Poison Check 6,000 Gald
-Shepus Mantle 2,400 Gald
Now you should have about 19 lens, go to see Elene(remember her from
Destiny? She works for Oberon Corperation,remember?), the purple haired woman
in the corner at the top of the screen.She'll give you the Combo Command as a
reward for you finding over 10 lens. Go to Bristol Chambard. the Champange in the
reception section near the statue is the wonder chef. Who teaches you Pescatore
(#3)(Bast,Lobster(Ebi),Squid(Iga), Tomato). The Top bed in the Hotel is the Wonder
chef who will teach the Recipe, Carbanara(#13)(Bast, Egg(Tamago),Cheese,Milk,
Bear Meat(Bear no Niku)) to you.Go to the Fountain with the horse statue to get a
lens. now that you have 20 lens, collect Inferi Mantle from Elene.
Go inside the Cloth Shop, You'll meet with Katerin(again!). She's got in to
trouble with the store attendent, who tries to sell her a dress for 23,000 Gald!
(payable in 12 installment)(I'm guessing here.can any one tells me this?) Farah
helps Katerin by saying NOall the time to the store attendent. Katerin then thanks
Farah and leaves. Talk to the Ballon Master (the man doing Tai-ji chuan)at the
Beach to play the Mini-game: Shanballon
-Shanballon-
Rules:
Controls: Same as battle screen
Item: Usawa
Beat the game and talk to Ai, the girl near the shamballon master. She'll
give you the Usawa.
Efreet Gorge(221,76):
This place is Hot! There's Lava everywhere, so you can't continue on.
Keel will ask Undine to cool down the place for them. Undine says she'll do what
she can and she'll shield you from fire damage but her ablility in this place is limited. Undine's HP will go down as long as you're in the cave.
Enemies: Ogre, Fire Bird, Garo, Iron Golem, Rafel, Drake,Baldic
Items: Venom, Sage, Lemon Gummy, Flare Mantle, Lavender, Cross Helm, Fight
Shield, Life Bottle, Blue Ribbon, Bracelet, Rune Bottle.Akanokakera
Valuables: Sorcerer's Ring
Lens: 1
Traveling onward, Keel will be exhausted at the camppoint. and they'll have
to rest. You'll see a bunch of doors, which Keel tries to open but says that it'll be
trigger by a light mechanism.
Boss: Efreet(NO,51)
HP:24,000, Exp, Fire
Attack, Defense, Magic
Weak against: Water
Strong against: Wind,earth,Ice,Electricity, Fire100%
Attacks: Fireball, Eruption, Explode, Burning Fist
Drops: Black Onyx100%, Flare Bottle100%
He will try and force your party to the wall with Burning fist. You can never
get pass him and that's a fact. But since he's weak to Undine's spell just have your
mage cast spread to push him back. Rid should chip in with Kokarenzan to help.
The Flames below him can be hazardous to your health if not careful.
Losing to you, Efreet still doesn't feels like helping. So Undine has to force
him in. Undine will ask you whose gauge will it be? and push that arragant spirit in
to the gauge. Acquiring the 3 spirits, their powers brought Rem - the light spirit to
appear. Farah will ask Rem about the GrandFall. Rem will tell them that the
GrandFall is Human's doing and she will not interfere. Rem then gives you the
Sorcerers ring(Press L1 to shoot) and leaves. Keels tries to get her to explain why is
the GrandFall the working of Humans? but fails. as you leave Meredy will ask you to
Frynge for the Eruption spell. Arrage the Spirits, Remember that Frynging Efreet with
Undine will give you the Sharpness spell(eventually). and the Concentrate when
Frynge with Sylph. (Requires Efreet to be at least Level5). Just take your pick.
*To get Explode the best fire spell, you'll have to wait for Volt, the Electricity Spirit.
Go back to open the 3 doors earlier with the sorcerer's ring. Shoot the
switch with the ring again and a monster will come out. kill it to get the treasue.
(Akanokakera,Rune Bottle,and a Lens)
Reaching the Camppoint, Keel ask Meredy how can the GrandFall have
been caused by Humans? Meredy proceeds to say that it was Baril,who
mastermind the GrandFall. Keel than gets mad at Meredy and says this is all the
Celestian's Fault. Farah comes in to protect Meredy and says that this isn't her fault.
Rid than ask them to point out that Baril may be the same man who discovers the
bridge. Keel says that's outragous! to think that an Inferian can do that is.. Rid then
says that then why is Celestian is capable of doing that? and to know all of it they'll
have to go to the Bridge of Light first. Meredy thanks Rid. Rid says that He don't
know where the bridge of Light is so don't thank him. Keel then mumbles up the
name" Farlos Mountain" and tells them that He's seen the bridge of Light up there
from the Telescope. Rid is impressed, Meredy then thanks Keel who says that he's
only doing it to see for himself the truth.
-Machine in the Water Labotory in Mintche has a lens
-Level up before you go, It'll be easier for you that way(playing the game in Mania
mode does require alot of Leveling up).The best place for you to level up(and get
killed) is the crescent island norrh of Farlos Mountain.There's Angus Beak gives
1%Sage, Arachna that gives 20%Resist Ring, and Super Star that only appears at
night that gives 7% Reverse Doll. you'll have a good chance to beat the super star
at night when you're above level 40(normal).
Now go the Farlos Mountain, SouthWest from Shanbal. It's the Island with
the Highest mountain in Inferia.
Enemies:Lost Soul, Grappler, Shaman
Farlos Church(93,110):
Skills: Keiseikou -resurrection-
Lens: 1
Peddler: Traveler's Supplier
-Apple Gummy 100 Gald
-Orange Gummy 200 Gald
-Penecea Bottle 160 Gald
-Life Bottle 400 Gald
-Holy Bottle 200 Gald
-Dark Bottle 200 Gald
-Spectacle 50 Gald
Fortune teller
As they rest for the night, Keel ask Meredy about Celestia. Meredy tells him
that it's quite different like no wind blows there.Keel is having a hard time believing
Meredy's story. Rid seems to be tired and wants to get an early rest to go to
Celestia. Before going out of the room, get the Lens in the Wardrobe first. as you
are about to go out of the church. The priest will teach Farah, Keiseikou -a
resurrection skill. The nun right to the exit will sell you items.
Farlos Mountain:
Lens: 1
Enemies: Violent Viper, Killer Bee, Falsha Horns,Plairy Hawk, Grapler, Kimera,
Wyvern, Feather Magic,
Items: Crystal Robe,Duel Helm, Ankh Shield,Flare Bottle,Apple Gummy,Orange
Gummy, Emerald Ring, Fight Symbol, Lemon Gummy, Trident, 2,600 Gald, Life
Bottle
As you go up the mountain, a landslide accur and Farah is seperated from
the group. The rest decide to stay on course and continue the path up the mountain
because Keel thinks that Farah is strong enough to take care of herself. While on
the way up, Keel notice something and Rid tells Keel that they should still be looking
for Farah, and Keel told Rid to look below to see that Race has accompanied
Farah up on a seperate path. They then agrees to meet up at the top.
Pass the section with the falling rock, They camp. And Keel noticed that the
party is strangely quiet especially Rid. Rid throw away that notion, and they sets off.
now you'll reach a section where a cliff is needed to be scale. Luckily, Race has left
some ropes behind in his climb. Control Quickie, Meredy's pet to set the rope path.
Here's the command
-Release Rope!
-Climb up
-Jump
Release!->Jump->Climb->Climb->Release!->Climb-
Jump->Climb->Release!->Jump->Release!->Release!
and all the ropes should now be hanging down for you to climb up. Continue upward
to the Bridge of Light. Meet with Farah and Race. Now Keel will introduce himself to
Race and Tells the party thar Race is an Imperial Knight of the Kingdom. Shoot the
door with the Sorcerer's Ring(Press R1), the door will open.
Keel and Meredy goes up to the plater and assemble the spirits, Bringing
Rem out. Of course this is the bridge of LIGHTafter all! Rem will activate the bridge
of light and vanished.
Race will tell you to stop and tells them that the 2 head kinght of the
kingdom are Rasis and Roin. and Accuse Keel of being a spy and tells them that's
why he know where the bridge of Light is. Rid will ask him how can he knows where
they'll be? Race will tell them that the Compass key he showed them earlier is
actually the Seyfert Key. Farah ask Race if he know anything about the GrandFall's
cause and why hasn't he tries to stop it. Race says he will not act outside of the
King's orders and tries to stop you from using the bridge of light, in the name of
Rasis Falmahalt- Senatus Knight of Inferia Kingdom.
Boss: Race Falmahalt(NO.70)
HP: 4,408, 1,000 Exp
Strong against: Wind75%,Water75%,Fire75%,Earth75%
Attack 142,Defense 700, Magic 100
Attacks:Fuuraijinken(Wind Thunder God Sword), Akisazeme(Autamn Falling Rain), Souryurengazan,
Souryuzankoken
Drops: Heal Bangle100%, Leather Mantle100%
He's too stupid to bother and though he retains all of his attacks. he can't
hurt you more than 100 per slash which is so lame. try him in Mania mode to see
how stupid he is(must be the most stupid boss in all of the game!)
Race crumbles and the party enters the bridge of light just when the
soldiers arrived. The party shoots up into the sky towards Celestia.
----------------------------------------------End of Disc
1-----------------------------------------
----------------
Disc2:
Cape Fortress(34,63):
Items: Miracle Gummy
Lens: 1
Meredy will tell them that the town of Imen is near.
Enemies: Grass Hopper,Pit Beast, Night Flyer,River Jingle,Rapid Rabbit,Pas Beatle
Since the wind doesn't blows, your precious Aerial board is not available.
Imen(43,68):
Items: Stripe Ribbon, Orange Gummy
Valuables: Eter Poke 2,
Lens: 1
Wonderchef Recipe: Zarame Rice, Amanin Tofu
Weapon and Armor Shop: Paps Imen
-Saw Saber(+355 Slash,+350 Thurst,+5 Accuracy) 8,000 Gald
-War Hammer(+370 Slash,+370 Thurst,-10 Accuracy) 9,000 Gald
-Bardische(+410 Slash,+300 Thurst) 8,400 Gald
-Gradius(+) 8,400 Gald
-Silver Knuckle(+ 7,600 Gald
-Ruby Wand(+ 7,200 Gald
-Splint Mail(+ 8,000 Gald
-Amber Cloak(+ 7,800 Gald
-Crystal Robe(+ 4,200 Gald
-Duel Helm(+ 5,000 Gald
-Striped Ribbon(+ 5,200 Gald
-Fine Shield(+ 6,000 Gald
Food Peddler: Fudou Imen
-Bread 60 Gald
-Rice 100 Gald
-Cheese 60 Gald
-Milk 50 Gald
-Tusk Meat 50 Gald
-Lettuce 60 Gald
-Cabbage 60 Gald
-Cucumber 50 Gald
-Tomato 80 Gald
-Banana 50 Gald
-Kiwi 80 Gald
-Amango 80 Gald
-White Sode 60 Gald
Item Peddler: Els Imen
-Apple Gummy 100 Gald
-Orange Gummy 200 Gald
-Mix Gummy 1,000 Gald
-Lemon Gummy 2,500 Gald
-Penecea 160 Gald
-Life Bottle 400 Gald
-Flare Bottle 600 Gald
-Liquor Bottle 1,200 Gald
-Holy Bottle 200 Gald
-Dark Bottle 200 Gald
-Spectacle 50 Gald
at Imen, Meredy introduces you to Sagura,Brandat,Hamilto, the party will
went to Meredy's house to rest. At the Spirit pump in the middle of town, As you
speak to Lotte, Ponz will give Meredy the Eterpoke 2 The Funny Robot in the Living
Room of Meredy's House where Rid sleeps is the Wonder Chef with the Recipe for
Zarame Rice(#27)(Tusk Meat(Tusk no Niku),Tomato,Onion(Tamanegi),Rice,White
Sode).The glass table in the middle of the room has a lens.
Talk to Farah in the Room upstairs, get the striped ribbon in this room and
go to the library, find Keel who has kept Meredy up all night translanting. After taking
Meredy back to her home to sleep. go back to the Library. Opened book in the
Library has the Amanin Tofu Recipe(#18)(Milk,Amango,Banana,White Sode)
Go to the Blacksmith shop, Talk to Kukurol. Keel and Kukurol agrees to
work on weapons together and Keel is very happy. Go to the Weapon shop talk to
Sagura to learn about Celestia and it's technology. Examine the Tube and Sagura
will tell you about the Train gauge. He'll sell it for 2,000 Gald. Go back to see Meredy.
She calls Galenosthrough some werid looking gadget called Elara who suggest
you see him in Luishka. As you go out of town, Hamilto will come and tells Meredy to
be careful. Rid and Farah then pulls Keel away from their conversation?
Imen Station(60,70):
You learn from the train staff that you'll need fuel to operate the train.
Remember the train gauge? now this is when it comes in handy. go back Sagura in
Imen.
Imen(43,68):
Valuables: Train Guage
Keel will ask about this Galenos person. Meredy says that Galenos is the
one who sends her to Inferia and that she is his apprentice. Meredy now get the title
"Spirit Engineer" Get the Train gauge for 2,000 Gald. Now that you have fuel, go
back to the station.
Imen Station(60,70):
Now that you've got the Train Gauge you can now take the train to Luishka
Station. You'll have to play the Minigame: Spirit Train.
- Spirit Train-
Rules:
Controls: O to drop bombs
Try to drop bombs as the enemy enters the screen and keep an eye on the
tracks. when it is near, your bombs will hit it's target easily. when it's apart, you'll
have to time it slightly different.
Luishka(Destroyed)(127,72):
Wonder chef Recipe: Nigari Ma-po, Hot Borscht
They arrive in the town, surprise to see it destroyed. Meredy tells them that it
resulted from the use of the Ultimate light Magic(Kyoukouzyutu) and says Galenos
knows more about this than she does.
Continue up the path to the house at the top of the town. Go to the bedroom
and the waste basket there will provide you with Nigari Mapo(#22)(Tofu,Tusk Meat
(Tusk no Niku),Red Sode, White Sode) recipe. You'll meet Galenos in the Lab to
the right sectionof the home. Galenos thanks you for helping to gather Inferia's Great
spirits. Keel ask Galenos about theGrand Fall.
Galenos then proceed to explain about the Grand Fall. that it has been
started here by Baril with the Ultimate light Magic. Fibril is the power of the gods, and
Nereid, the god of Destruction is the cause of this. He goes on the explain that some
Inferian has this Fibirl in them. Keel and Farah turns to Rid, who make a hastely
retreat back. Galenos then askRid to go down for a clear inspection. Follow
Galenos back to the Lab.
Farah and Meredy will go upstairs to sleep. Farah will ask Meredy about
her parents. Meredy says that her parents died. Farah appolagize but Meredy says
that she isn't lonely because she has Galenos, Keel, Rid,and Farah to keep her
company. and they went to sleep.
After examining Rid, Galenos tells them that he'll have to go to Orbas plane
to check out something to be sure. Galenos than tells them about Baril's Castle and
the only way to get there is to go to the town of Peruti to take a ship there. Peruti is
west of here. you'll have to go through the mountain to reach it. Before you leave, go
up the screen to the second screen from the town entrance. You'll see an odd
looking wooden box hidden amongst the ruins. It's wonder chef time! againand this
time is the Hot Borsht Recipe(#21)(Bead,Cabbage,Potato,Red Sode)
Now go back to Luishka Station. Take the train to the Mine Station. Another
Minigame is in order. This time it's the Abandon Mine Minigame
.
-Abandon Mine-
Rules:
Controls:
Enemies: Hard Horns, Flying Soul
Try to take them out when they enters the screen. you'll have a better chance
of doing so when the tracks come close together. If you fail. you'll have to take on 2
Hard Horns, and 3 Flying Souls which is not hard if you take my advice and trained
at the Crecent Island before(you could easily get level 35-40+ there)
Mine of Gnome:
Enemies: Gentalman,Jealous, River Jingle,Hard Horns, Blood Sucker, Roller Snail,
Fang Snail,Night Flyer,Tetra Tusk, Living Sword
Items: Gold Bracelet,Savory,Red Line Shied,Lemon Gummy, Rune Bottle, Miracle
Gummy, Belbane, Hourglass, Ruby wand, Gnome Pick,Rabbit Symbol,Bear Claw,
Ogre Lance, Mitril Crest, Couldron no Supu
Valuables: Wis
Lens: 1
Enemies in here are more ground based and weak to electricity. Use
Senkusouhazan to get an upperhand in here. You can rest in the miner's locker
room to heal HP,TP Now search the locker, you'll find 3 options
-Shovel (to dig/clear debris)
-Dynamite (to blow up boulders)
-Key (to operate Lift)
First select Dynamite to blast off the boulder blocking the path. Pull lever to
get Hourglass then selct shovel and clear the debris blocking the way ahead. Dig
on a crack before the treasure chest that holds a Pine gummy to get Couldron no
supu, one of 7 treasures of Celestia. (Do not open it! it'll poison your party.) Go back
and select Dynamite again to blow the rock near the lift. Go and take the Key to
operate the lift.
After going down the lift, Keel decides to camp and everyone agrees
except Rid(who isn't tired one bit). now everyone is bored, Meredy suggest that they
play "Wis",a game popular in Imen.
- Wis-
Unlike other minigames, this one is accessible anytime from the item menu.
Controls:
<-,-> to select card
O to play card
X to pass
Square to quit game
Rules:
now that you've played(or not?) Wis, Meredy will give the card set to you.
Go down the hidden path below for a Gnome Pick. Go further and you'll see a
boulder blocking you again. This time you don't have to go all the way back to the
locker room to get the Dynamite. Before the boulder screen, there's a switch that
operates a coveyer belt. Using it will give you the Dynamite you need.
Now you enters the Gnome village, Little Gnomes are excited that humans
have enterd their vilage. The party are fustrated and Keel tells them that they are
here to see the "Great" Spirit(Apparently these little gnomes aren't that "Great"). they
think for a while and leaves to inform the Head Gnome. Lower left corner of the
village there is a lens hidden. As usual, this one isn't going to co-operate easily.
Boss: Gnome(NO.59)
Element: Earth
HP: 16,160
Weak against: Wind
Strong against: Water,Fire,Ice,Electricity, Immune to Earth
Attacks: Crive Drive,Summon Gnome,Grow in size
Gives: Moon Crystal, Rune Bottle
Little elves in the back will throw some nut at you once in a whille. So try and
end this quick. He will tries to ram you with his nose and plow you to the ground. He's
weak to Wind so use Sylph's spells to gain an advantage. His Summon Gnome is
stupid and if you train your character well, it'll do little damage. You can even win this
fight with only Rid alive! and using only Majinkens(when he's far) and
Senkusouhazan (when he's about to do Crive dive).Run away from his Growth attack
when he jumps up(he will appear in an opposite direction). The only thing to worry
about is his raming that gets over 15 hits and leaves you stunned.
Downed him and Meredy will release Sylph and Efreet to talk to him. Gnome
will be surprise to see the two. Sylph says to Gnome that Undine is also here.
Meredy then release Undine to talk to Gnome. Undine tells him that Rid and the
party is serius about stopping the Grand Fall. Gnome understands and tells you
which gauge should he enters?
Now if you place Gnome with Undine, You'll get Acid Rain when Undine's at
Level 10 and Gnome is at Level 5. When Placed with Sylph, you'll get a Mental
Check effect when Gnome is at Level 5 and Sylph is at Level 10. Efreet Level 12 and
Gnome Level 9 brings you Flame Wall. Also, since you have Gnome now you have
"Rock Break" his starting spell as well.
*He's Better off with Shadow Later(Give Grand Dusher)
As you leave,Farah will ask Gnome to get you out of here. Gnome than
orders his crew to dig a path. Little Gnomes will burrow a way out for you(it's was
their entrance but the size was too small for you), So you can leave.
Enemies: Happy Snail, Grass Hopper, River Jingle
Chat Hut:
Enemies:Skull Warrior, Criminal, Cool Police,Living Sword,Shadow Servant, Murder
Items:Pine Gummy 3,Soul Eater, Gold shell, Penecea Bottle, Mithril Helm, Pretty
Robe, Blue Talisman,Lemon Gummy, Mix Gummy, Emerald ring, 4,000 Gald, Old
Divide
Lens: 1
Wonder chef Recipe: Mitsu Ramen
As you enter the place, no one is home. Farah tries to look if anyone is
around, but found nothing. As you leave the door opens. Rid and the party decide
to go in. Once inside, there still isn't a sign of anyone. Entering the living room,
Meredy is happy to see a couch and starts to jump on it. Sleeping gas comes out
knocks your party unconcious.
Meredy is the first to awaken and goes outside to look around. She comes
in to wake everyone to find that they're deep underground. Rid is fustrated and
everyone decides to look for the way out, The Clock in the living room has the
wonder chef with the recipe"Mitsu Ramen"(#15)(Banyamen,Cabbage,White Sode).
The Mask here sells you.
200 Gald -Apple Gummy
500 Gald -Apple Gummy 2, Orange Gummy 1
1,000 Gald -Orange Gummy 2, Life Bottle 1
B8: you'll see a hole in the center of the room, Meredy tries to have Quickie
enters it to see what is inside. bu he's too big.in the furthest room to the right, you'll
see a toy duck, which Meredy says she use to have one like it. Keel says that's Ch
ildish isn't it?(I may be wrong here) and Meredy gets mad. Take the Toy Duck and
go in to the furthest left room and have Meredy. start the Rulet machine. go back to
the hall and go the right. take the first door and you'll see a room with 5 lightbulbs.
select the middle one to start the rulet. Lit all 5 bulbs and the arrow will randomize.
That is the direction the door can be open. you'll need to make the left door
accessible to get the windup key. Use both the windup key and the toy duck on the
hole in the hall and the door will open.
B7: Push the Armor blocking the first door on the right pathby going in from the
back to fall down to get the Windup key. Push the Armor blocking the third door on
the left path to get the toyduck.
B6 In the first room to the left (from the entrance) switch on the machine(Keel will
be angry that you're snooping around doing what you don't know a thing about). in
the 2nd room use shoot with the sorcerer's ring to find the real door(the one in front of
you) to get the toyduck and a Pretty Robe. Go back to the hall, shoot the wall on the
right to reveal a door.go through the first door and shoot the wall left of the door to
see the real one. go and get the windup key.
B5: In each room there are a Quiz, Correct answer will get you an item. Wrong or
no answer(not select in time) will enter you in to a battle with 2 Criminals and a
Murder. at the furthest room on the right,answer the first one to get Lemon Gummy
on the left path,1st room from the right - answer 3rd one to get Windup key
In middle room,answer first answer for Mix Gummy
In 3rd room, answer 2nd answer for Pine Gummy
In the 4th room, answer 3rd answer for the Toyduck.
B4: Wardrobe in right path has the windup key
Refrigerator in left path always triggers a battle
Laundry shoot has the Toy Duck.
The oldbox below the cooking stove has a lens.
B3: Left path, place statue over switch to get Mitsukumo in the right path
get the Windup Key in the first room and put statue in the middle of the conveyer to
stop you from missing the door to get the Toy Duck.
B2: Rotate the 3 portriats of the heroes of Tales of Destiny to match the
non-rotatable ones.
Stahn- Left
Philia- Upside down
Rutee- Left
get the Toyduck from the room on the right path and get the windup key from the
room on the left
B1: Toyduck is in the room to the right, push all barrels to get it
the crate above the vegetable box has a lens
put all the books in the leftroom back on to the shelves to get windup key.
put the duck in to the hole and the Guardian appears.
Boss: Guardian(NO.245)
HP 30,000, 3,000 Exp,210 Gald
Attack 200, Defense 800,Magic 100
Strong against: Electricity100%
Weak against: Water100%, Fire20%, Ice20%
Attacks: Power sword, Fire balls, Full slash, Charging strike
Drops: Rune Bottle100%, Pine Gummy100%
Kill him any way you please. he's a piece of cake.
When you come out , Chat will greet you and tells you that she's Aifreed's
granddaughter. Aifreed-the famous pirate in history. The party is surprise to know
that she's a girl. Chat is fustrated. She says that you're good to beat the dungeon? (I
don't know anything about this) As you're about to leave, Chat says that since she's
Aifreed's granddaughter, she has Aifreed's ship-The Van Eltia. She will allow
passage on her ship but she's in need of crews. You will have to be her crew for the
meantime. Being her crew, you'll have to call her "Captain" and answer "Aye Aye,
Sir!" as a response.
The Van Eltia:
New Menu Item: Van Eltia
Lens: 1
She shows you the Van Eltia which is docked underground.
Take the lens from the engine. Follow her up to the Bridge and set sail for Peruti.
While sailing, Chat ask about Quickie and acts childish about it.
Peruti(34,101):
You soon hit Peruti's Icy port, and surprise to see her throwing away her
"Captain" act(apparently after being childish and everyone's watching has made
her realise that keeping this act isn't going to work?) Peruti is freezing and everyone
feels it, all except Meredy. Rid ask Keel what he thinks only to find out that he freezes
over.
Enemies: Rapid Rabbit, Night Flyer
Items: Apple Gummy
Wonder chef Recipe: Ebichiriri, Shibu Sushi
Inn: 2,000 Gald
Weapon and Armor Shop: Es Peruti
-Destroyer(+ 12,000 Gald
-Demon Javelin(+ 12,000 Gald
-Trident(+ 6,400 Gald
-Crystal Shell(+400 Fist, +420 Foot, +5 Accuracy) 12,000 Gald
-Skull Staff(+380 Attack,+5 Magic,-10 Luck) 11,200 Gald
-Total Bag(+400 Attack) 11,800 Gald
-Plate Mail(+ 12,000 Gald
-Bloody Robe(+14 Defense,+5 Evade, Dark) 8,800 Gald
-Check Ribbon( + 10,000 Gald
-Golden Bracelet(+ 9,600 Gald
-Ankh Shield(+ 5,200 Gald
Fish shop:
Item shop:
-Apple Gummy 100 Gald
-Orange Gummy 200 Gald
-Mix Gummy 1,000 Gald
-Lemon Gummy 2,500 Gald
-Pine Gummy 3,000 Gald
-Penecea Bottle 160 Gald
-Life Bottle 400 Gald
Cloth shop:
-Penecea Bottle 160 Gald
-Life Bottle 400 Gald
-Liquor Bottle 1,200 Gald
-Holy Bottle 200 Gald
-Dark Bottle 200 Gald
-Spectacle 50 Gald
-Frost Check(Prevent Frozen status) 20,000 Gald
The Stove in the fish shop is the wonder chef who has the recipe for
"Ebichiriri"(#19)(Lobster(Ebi),Tomato,Red Sode) Now try and get Recipe #35,
Tuna Paella by Masterwing Squid Ring (#7), Ebichiriri (#19), and Zarame Rice (#27)
(put 5 star on any character).Try going in to the Fishshop and you'll see that it can't
open because of the weather.
At the Hotel, you unfroze Keel and when you talk to Pink haired man, you
learn that this insane weather is the doing of the Ice Spirit-Celsius. You tell him that
you're going to take care of this.
At the upper right corner, there's a little creature that looks like a cat. but
this is Celestia version of a cat call" Merekiss". Go upstairs to the 2nd room, to find
a ill-placed snowman(who doesn't melt) who is actually the wonder chef for the
recipe"Shibu Sushi"(#25)(Rice,Mackerel,Lobster(Ebi),Black Sode). When you enter
the cloth shop, the shopkeeper tells you that Gaston has already ordered cloths
suitable for snow travel for you(Gaston was the man with the pink hair).Talk to the
storekeeper and Rid will automatically(or forcibly) get his snowwares. Talk the
others to get them to change and then Choose these cloths for them.
Poncho - Farah(2nd option/lower left)/Left changer
Cape - Meredy(3rd option/right side)/middle changer
Over Mantle - Keel(1st option/top right)/right changer
Before leaving buy a Frostcheck. It'll come in handy over the battle on
Mountain Celsius.
Mountain Celsius(28,96):
Enemies:Hunch Back,Ice Tiger, Snow Lobster, Gallow's Bird,Shadow Serveant,
Flying Soul,Big Foot, Terror
Items:Elixir 2, Aqua Mantle,Liquor Bottle 3, Frost Check,Rune Bottle,Silver Cloak,
Flare Bottle 2,Sage, Miracle Gummy,
Valuables: Freeze Ring
Battle Pick,Old Divide,Lavender,Hourglass
Lens: 1
The snowstorm is so dense here. So, Meredy ask Efreet to help them get
through, Efreet then burns through the whole area with his flame. Some enemies in
the area has a Freezing attack that inflicts Freeze status upon you. Froze characters
will be opened to all kind of damages. You might face a gameover more sooner
than you think, so try to put a Frostcheck on atleast one character to make sure
you're not all effected by it. Equip a Flamebarge to get additional damages(better
than even the Destroyer!) Ahead, you'll see blocks of ice in your way. You'll have to
use the sorcerer's ring to melt it. and most of the time, Monsters will come out of it
2 Terror(NO.113)(10% Penecea Bottle)
2 Big Foot(NO.111)(Grand Roller, Freeze Lanucher)(7%Sage,8%Pine Gummy)
Continue on to find 2 Iceslides up ahead, and 2 spots which when you walk
on, will collapse. The lower one has a lens. Continue further, you'll have to downed
a column of red ore to make a bridge to go through(this is done automatically).
You'll find Celsius thinking to herself. Unable to get attention, Efreet tries to
talk to her. But only ends up making her nervous and attacks.
Boss: Celsius(NO.48)
HP: 33,333, 2,000 Exp, Ice
Attack 264, Defense 300, Magic 80
Strong against: Water50%,Earth50%,Wind50%,Electricity50%, Ice100%
Weak against: Fire20%
Attacks: Hyouhanpo(Phase through),Shishisenkou,Icicle Fall,Ice roar,
Freeze Launcher
Drops: Resist Ring100%, Frost Check100%
Her Ice roar, if connect can be Major trouble for you. In Mania, It can take
away more than 3,000 HP in 3 hits. She's a close-range fighter and would attack
more with Shishisenkou or Ice roar more than spells. You can even have Rid just
use Majinkens to keep her at bay(this even works in Mania mode). Keep your
character alive and well always and this battle should be easy.
Celsius is down and Gnome will talk to her instead of Efreet. She will
understands what's going on and will help you now. You'll get a Freeze ring
(Press L1 to shoot). She will ask which gauge to enter(as always isn't it?)
Nurse Celsius Lv.10 x Undine Lv.1 (Best Choice right now)
Blizzard Celsius Lv.12 x Sylph Lv.15
+Freeze Guard Celsius Lv.10 x Efreet Lv.10
Resist Celsius Lv.10 x Gnome Lv.7
*She'll be better off with Volt Later(Gives Absolute)
Now Frynge to get Freeze Launcher. Take the Hourglass, Lavender,and
Elixir then leaves.
Enter the town to see that it is restored. Gaston will invite you to his room in
the Hotel. Rid, with the mentioning of food quickly follows. When they're in Gaston's
room instead of food, Gaston offers them memberships of Shileska, an organization
built to destroy Baril. Farah agrees to join up. Gaston joyfully tells them that they're
dentified by the Merekiss badge that they wear. Meredy tells him that these people
aren't Celestians but are Infact Inferians. Gaston accepts that and goes on to say
that the Leader of Shileska is Fog. Keels then says that they're going to Tinnsia.
Gaston then pinn a Merekiss badge on Keel. After the discussion is over, Food is
brought in with Rid the most joyful of all.
That night, Meredy recieves a call from Imen through her Elara Alarm and
asked Farah to go back to Imen before going ot Tinnsia. Farah agrees. Next
morning, Gaston is fustrated that you'll not be going with him. Keel ask how can they
get in now that they're not going with him? Gaston assures them that the badge is
enough proof and gives them a Celestia Mapfor directions.
Go to the pond in the center of the town and inspect the Monk statue who is
the Wonderchef with the recipe Hiya Piri Chinese(#17)(Banyamen,Egg(Tamago),
Tusk Meat(Tusk no Niku),Cucumber(Kyuri),Red Sode). At the middle screen(with
the Hotel) you'll encounter 3 fellow who after introducing themselves to you runs off.
Near that is the Cargo containing crabs with a lens in it. At the port , you'll see a
woman, Rishtia painting the landscape picture of the ocean the tree near the
fountain
Recipe #34, Spagetti Soup is now available by Mastering Pascatore (#3),
Hiya Piri Chinese(#17), and Hot Borscht (#21)
You tells Chat that you want to go to Imen. Chat ask you can you steer the
ship?
<-,-> to steer
O is forward
X is Backward
Square is the Ship's Menu
-Ship
-Depart to land *appears when at shore,town
-Dock at Town *appears when at town
Chat is also recruitable now. She will be in the Van Eltia's Engine room.
Level: Same as Rid's
Wears: Chat's Bag,Amber CloackAifreed's Hat,Pinyon
Skills: Picohan, Rob Item
Title: Captain
Now you have Sea travel. you can now access these locations(Alot more
but I should only point out key ones. the other will be point out by co-ordinates later)
-Red Belbane, Red Lavender, (217,70) Below Tinnsia, there is 4-5 little islands that
forms an arrow pointing in to the forest covered shores, follow that arrow and some
where not far from that shore is the item screen.
-Lens,(60,126),Right of Seyfert Shrine. there is a stream that runs from a lake. above
it is a small passage through the mountain. the lens is there in the secret screen.
-4,000 Gald, (177,31), Lowerleft cove of the Big star-shaped Island above Tinnsia
-Order: Full Attack(Totsukekishiro), (81,38) In the Celesti map, you'll see a river at
the top of the continent where Imen and Luishka is located that is exactly at the
middle of the continent. go to where that river flows into the sea. the Left Cove from where you
see is the screen in which this order lies.
-Order: Use Low TP skills(Komakaiwazaotsukae), (131,116), East of Chat Hut, follow
the river to end at an edge of a forest. Goin to the forest for this Order.
-Chat's Poihan Skill, (183,130), In Celesti map, you'll see strands of Islands link by
shallow waters. the Bigest Island in the middle of the strand is where Chat's skill is.
Imen(Destroyed)(43,68):
Lens: 1
You'll see the town is wrecked, Meredy suddenly runs off. You went through
the town to find that Kukurol is dead, Lotte is lying on the ground. Meredy's house in
ruins. Go to the Library. At the Library, you'll see Sagura thrown out at you. And a
familliar face is harrassing Meredy and Ponz.
Boss: Hades(NO,225)
HP 45,000, Exp,Dark
Attack,Defense,Magic
Strong against:
Weak against: Holy
Attacks: Gas Aura, Grand Shake
Drops:
Steal:
He's subceptible to Chat's Picohan. So use this to your advantage.
After the battle, Meredy appolagizes to Keel for running off. Sagura saids
nothing and leaves. Ponz will ask for Lotte. At the weapon shop, Sagura moarn the
lost of Hamilto and Brandat. Keel and Rid than tries to explain to Sagura that this is
Baril's fault, because Hades is Baril's subordinate.Ponz will ask Sagura about
Lotte. Sagura looks at him and Rid walks out to moarn for the dead alone.
Sagura and Ponz finally come to terms with the lost and the party sets off for
Tinnsia, west of Imen. now go back and search the broken display case in the
weapon shop for a lens.
Near the Gnome statue, Rishtia painting her painting again. The Gnome statue has
a lens. Elene is in Tein:Tinsha, the item shop. You should have more than 30 lens
by now so get the Celesti Mantle from her.
- Sushi eating Contest-
In this game, you'll contest against the Mighty Kongman (from Tales of Destiny) to
beat him at eating. you'll have to pay 2,000 Gold to challange him.
Rules:
White plate 100 points
Red plate 300 points
Yellow plate 800 points
Controls:
O to eat
X to drink tea(Bring Bar down a little).
Eat until your meter is more than half red, then drink some tea to bring it
back down. Try to get all the yellow plates, since those are worth 800 compare to
300, 100 for Red and White. Winning, will gain Rid the Title "Fast Eater".
The statue of a Merekiss in Marine shop is actually the wonder chef with the
recipe for Okoge Sandwich(#16) (Rice,Tusk Meat(Tusk no Niku),Onion(Tamanegi),
Black Sode) The statue of a bird near the reception at the Hotel has the Recipe for
Sweet Pafe(#20)(Milk,Banana,Amango,Kiwi,White Sode)
Now you can get Recipe #28,Fruit Sandwich by, Mastering Sandwich(#2),
Amanin Tofu(#18) and Sweet Pafe(#20).and Recipe#30,Chikara Niku Udon by
Mastering Hamburger (#1), Mitsu Noodle Soup(#15) and Okoge Sandwich(#16).
The boat at the farside of town is Shileska Headquater.
Shileska Headquater:
Lens: 1
Once inside you'll be assulted.
Shileskahei(NO.234) x 8
HP 8,000 , 100 Exp, 100 Gald
Attack220, Defense 800, Magic 1000
Drops:Apple Gummy30%, Banyamen40%
Steal: White Sode100%
Chat's Picohan comes in very handy in this battle of duking out at close
range. Chat,Farah and Rid are the main key to an easy battle. Keel is of better use
than Meredy in this one. Keep Keel's Attack bar at 5 and 1 on both spell bars.
Beat all Shileskahei and Aira will come out to greet you. She says that this
routine is needed for their safety.She then shows you the Location of Baril's castle.
The party ask what the Shileska will do because Baril has a very powerful
Fibril. Aira then shows them the BIG spirit cannon they've got. The only problem is
it's too big to be of any use. Aira leads you to see Fog, the leader of Shileska.
Farah agrees to help them defeat Baril, and Keel comes up with an idea to solve
their problems. By using the Parasol developed by Galenos to collect the Great
Spirits, He should be able to modify a Spirit Cannon small enough to fit on to a ship
and still has the same firepower. However,The Lightining spirit:Volt is needed to
produce it. Keel will also has to stay behind to supervise the construction. Fog will
decides to accompany you in your quest for Volt. Before leaving, don't forget to
take the Lens in the chest in Fog's office.
Level: Same as Rid
Wears: Assut Shot, Pretty Robe, Gold Crest, Talisman
Skills: Burning Force
Title: Boss
Fog will talk Chat into letting the Van Eltia be modified to fit the suppose
spirit cannon. Which Chat reluctantly agrees.Now go to the Ruin of Volt, southeast of
Tinnsia.
Ruin of Volt(32,150)::
Enemies:Air Slicer, Savage Beast, Falling rus, Venom, Mudman, Mist
Items:Paralyze Check,Pine Gummy 2, Big Bag, Pirate Hat, Old Divide, Penecea
Bottle,Voltec Sword,Holy Staff, Red sage, Rune Bottle, Thunder Mantle
Lens: 1
Meredy tries to read the tablet at the front of the ruins but can't make sense
out of it. Meredy then says if Keel were here he would know. Fog isn't waiting and
breaks in barehanded. Everyone follows to see that Fog is a little "Welldone"by
traps inside. Fog gets Title"Goukaisan". Enemies in here have Paralyze attack.
Paralyze character are very likely to get stuned by a single hit. Remember that and
it's up to you to equip a Paralyze Check or not(I didn't).
Use the Freeze ring to distincquish the fire to shut down the sparks.
The First stone Tablet hid a lens. Go straight to the door and you'll come
into a room with 8 switches and 3 way out. Step on to a swich will present you with
numbers. To open each doors, Add up the numbers according to this formula.
Green door (14) = 5 + 6 + 3
Push both switch and get the fuse in the furthest room. Don't forget to put out
the electric charge blocking the way from the first tablet.
White door (15) = 6 + 5 + 4
Put out the Electric charge and put the fuel in to activate the tiles. walking on
tiles,moves the one you're standing on. Wrong one may get you there but drops
your HP to 1.
< Red door (17) = 11 + 2 + 4 may not be needed. using the Red one is ok anyway.
But you'll have to pay the HP penalty.
To cut the trip short, just pay up the HP penalty. The camping scene is
ahead anyway. At the campsite, Rid and Farah discuss Meredy's dedication to
stoping the GrandFall. Farah thinks it must be for saving mankind and that is good
enough for her. Go to the right path, you'll see that the Floor has been charged with
Electric Current. Fog will try to get pass it bluntly. But will get himself fried instead.
Go straight (Straight is the Control Room)and head right. Press the Blue and
Red switch, Leave the green one on. Go in the Blue door and get the Purple bulb
need for the control room. for The Green door. you must leave the Blue and Red on
and press only the Green one.It has only a Thunder Mantle. Go back to the Control
room and put the bulb in. Go back to the room where there was electric currents all
over the floor. You'll see that it is now minimized. Push Center button for 1st line,
Right in the 2nd line and Left in the last line to open the door.
Go in and see Volt, the Electricity Spirit's mumbling something about"Zero,
Set Zero,Set%"? Fog will go in and punch him. Earning a good old shock from Volt
and triggers him to attack.
Boss: Volt(NO.46)
HP: 54,321, 3,600 Exp, Electricity
Attack 218,Defense 508, Magic 160
Strong against: Wind,Earth,Fire,Ice,Light,Dark, Electricity100%
Weak against: Water
Attacks: Indignation, Lighning stream, Lightining ,Seperate Family
Drops: Holy Symbol100%, Rune Bottle100%
Fog will begin the battle with only 1 HP, have him use a lemon gummy.
Have Rid keep him close to the wall with Kogarenzan. Have Meredy keep you alive
with nurse and down him with spread. Using Chat and Fog works well as he tends to
knock you unconcious with his attack. He might use Seperate Family to knock most
of your party Hp out. or worse. Do an Indignation spell at you. Since you have
trained well. He should be no problem for you right?(Level 43 can take him easily.)
Volt probably has something wrong with him. Celsius says that you'll have
to reset him. Talk to Meredy to get the sequence you need. Start the machine in the
back. Press the 3 columns to stop the symbol to match the sequence. Fortunately, if
you get one right. It'll stay that way. After doing so, Meredy gets Volt in the gauge.
She back away to call all spirits out. Which brings Rem and Shadow to appear.
Rem and Shadow will join powers to give you the Excalibur Sword
(Slash +615,Thrust + 590, Luck +5) for getting all 6 spirits.
Frynge to get the "Thunder Blade" spell.
Paralyze guard Volt Lv10.x Undine Lv.10
Charge Volt Lv.5 x Sylph Lv.13
Explode Volt Lv.9 x Efreet Lv.15
Recover Volt Lv.6 x Gnome Lv.1
Absolute Volt Lv.12 x Celsius Lv.14
Go back to Tinnsia to see Keel.
Tinnsia:
Fog left your party as you enter Shileska. Chat also leaves to help with the
Re-modeling. Keel is finished with the preperations and joins you. Aira then gives
you the Hotel ticket. Go and rest at the Hotel while the Spirit cannon is being
attached to the Van Eltia. (You can go to see this at the Marine shop) Giving the
ticket to the receptionist then head to the suite room(2nd option). Rid tells Keel that
he's now going to give 400% verses 100% of Baril's and goes to sleep. At night, Rid
is having nightmares about when his father died defending him and can't sleep. He
goes to the girl's room but Meredy isn't present. Go to the rooftop to see Meredy.
The Spirit Cannon is readied and now it's time for the assult on Baril's
Castle. Before you go in, you get to play the Minigame: Ocean wars(similar to the
one in Destiny, only easier.)
-Ocean Wars-
Rules: Clear all enemy ships
O to charge and press again to release charge.
X to use charge to accelerate throttle
The trick is to try to get more than one in a single shot. Rush past them and
quickly rotates to charge and fire at them.Your ship is too slow when chargeing up
so be careful. Get most ship out before they begin using mines and torpedoes.After
Clearing "Ocean wars" mini game. The Van Eltia Charges up and fires the spirit
cannon at Baril's Castle opening a way in.
Baril's Castle(222,21):
Enemies:Strong Horns, Skull Warrior, Garbadoil, Clay Golem,Spiral, Homskros,
Death, Coward Eel, Gitalkle,Eskalgo, Wit,Anger Lizard
Items:Pretty Ribbon, Mithril Arms,Dragona Lance, Silver Cloack, Lapis Brace,
Silver Plate, Black Oynx, Rare Shield, Scale Robe
Valuables: Seyfert Key
Lens: 2
Inn: 7,700 Gald
Weapon Shop:
-Ice Coffin(+475 Slash, +460 Thurst)
16,000 Gald
-Mithril Arms(+515 Fist, +530 Foot)
40,000 Gald
-Big Bag(+480 Attack)
19,000 Gald
-Silver Cloak(+16 Defense, +7 Evade) 33,600
Gald
-Scale Robe(+22 Defense)
36,000 Gald
-Lapis Brace(+11 Defense, +2 Magic, +2 Luck) 33,600 Gald
-Sheep Mantle(+5 Defense, +5 Evade) 2,400
Gald
Item Shop:
-Apple Gummy
100 Gald
-Orange Gummy
200 Gald
-Mix Gummy
1,000 Gald
-Lemon Gummy
2,500 Gald
-Pine Gummy
3,000 Gald
-Penecea Bottle
160 Gald
-Life Bottle
400 Gald
-Liquor Bottle
1,200 Gald
-Holy Bottle
200 Gald
-Spectacle
50 Gald
Fog goes on ahead. now go back to the Van Eltia to get Chat. The barrel at
the port has a lens. The Teleporter here does nothing important and should be
ignored. *Opening the teleporter will unleash monsters
(Coward Eel 2, Skull Warrior 2)
*On the 3rd floor go to the right wing of the castle.You'll see a campsite. From
Campsite, go down. Shoot the blue crystal with Freeze ring to have the robot move
out of the way. Get the white card. Go further to see a monster blocking the way.
Sub-Boss: Spiral(NO.248)
HP 42,000,1,000 Exp, 3,000 Gald
Attack230, Defense 400, Magic 100
Atttacks: Rock Break, Bashkal Spin, Eruption
Drops: Fairy Ring100% Orange Gummy100%
He's nothing. just use normal tactics and nail him to the wall.
Go down again to a lecture hall on the right. *along opening chest, you
might find out that some of them are monsters.
Unique Monster: Fake (NO.244)
HP 10,000, 2,100 Exp, 1,050 Gald
Attack420,Magic 100
Strong against: all100%
Attacks: Distortion
Drops: Life Bottle100%
Steal: Pine Gummy50%
*always poisoned*
Keep him busy and don't let him use" Distortion". Just have every other characters stay put
and he'll eventually die of poisoning.
You can choose to fight him or not and you can even run away from it.
But seeing that he is a *Unique* monster.I suggest you try him for fun. He will always
gives you an Elixir if he dies.To the topright of the hall is the point where you should
insert the card that you got earlier. Now go back by using the teleporter in this room.
You'll be back at the campsite. shoot the red crystal with the sorcerer's ring.Go
through it. Along the way you'll get a lens from a box as well. At the top, check the
computer to go back to the left wing and shoot the red crystal again to gain entry in
to left wing's computer room. Check the computer here and input the code. Go back
to the Big door before before you reach the campsite.
Go in and you'll see that Baril is dead in his chair. His wife, Chizel appears,
telling them that Baril has been dead for over 10 years. Meredy and Chizel seems to
know each other. Rid then ask what is then of the Grand Fall. Chizel tells them she
will continue it. Rid is furious and says what will become then of Eternia? As Chizel is
telling Rid that she will not stop the Grand Fall, Fog appears thinking that Chizel is
Baril and shoots her, which doesn't even dent her. Chizel zaps Fog and the
Shileskas with lightning and your party attacks.
Boss: Chizel(NO.85)
HP: 100,000,Exp
Attack,Defense,Magic
Strong against: Water,Wind,Fire,Earth,Ice,Electricity
Attacks:Eternal Infinity(All enemy HP reduce to 1),Fearful Flare, Meteor Strom, Black
Hole, Delay Indignation,
Sparkle, Fireball
Drops: Elc sea100%l, Reverse Doll100%
You can win this battle but it's not worth it. and She'll end it even before it
is
over. She'll praise you for your strength. and ther rest of the dialogue would be the
same. Just let her kill you. Race will comes in and tells you to leave and use
Kyoukoheki to counter Chizel's Kyokouzyutsu. Your party will passout. When you
awake, you'll find that you're outside. Chizel has gone and now Race is dying. Race
will give you the Seyfert key and tells you to seek Galeno's help. He will then dies.
Luishka:
On the way, Keel ask Meredy what is going on? Meredy tells you that Baril
and Chizel are Her parents.
At Luishka, Galenos tells you that there are 2 types of Ultimate magic, Dark
of Nereid and Light of Seyfert. A person with Fibril can learn these skills. Rid has the
same type of Fibirl similiar to Race and can learn Ultimate Light magic
(Kyokouzyutsu) to counter the Dark one that Chizel use. However 3 Trials must be
taken and the key to these test is the Seyfert key. Race has not yet complete his
training and was no match for Chizel's power. The Full one should be able to stop
Chizel. Rid decide to take the trials himself. Galenos will then accompany you back
to Tinnsia.
Tinnsia:
You can now recrut Fog for your party. You can find Fog in his office back in
Shileska Headquater. Talk to the man behind the spirit cannon in Shileska and he'll
set up a weapon for Fog at a fee of 20,000 Gald Give him the money and go out for
a while and come back. He'll have Fog's weapon ready for you. Aim for the
Plasma Canon for now. On the boat, Rid will use the Seyfert key to point out the
Seyfert shrine. It's light lead towards southeast around Peruti
Peruti:
At the port, you'll see a pink merekiss, sleeping on the barrel. Fog will goin
and try to pet it. Meredy says that a pink Merekiss is very rare. Instead of letting Fog
pet him, the Merekiss zaps Fog with lightning and run away. Fog seem to be joyful
anyway shake the ashes of his costume and laughs. He will learn Air Blade,
a level 1 skill At the next screen, you'll see a captain name Manha who will let you
play "Ocean Wars" again(He calls it "Around the Celestia").
now go around the cape to the back of Peruti, south of it lies the Seyfert Shrine.
Seyfert Shrine:
Lens: 1
SKill: Kyolouheki(Press O + X + Square when Rid's HP is low in Red)
The first glass bulb on the right has a lens. Inside, Farah and Keel will try to
goin the door but can't pass though. Meredy then tries too but is prepelled across
the room. Only Rid can enters. The test place Rid as the Eggbear that was killed by
him in the Nostos cave. as he's coming out, some Eggtrader attacks and get killed
by Rid. when he's at the spot where he kill this Eggbear. he faces himself and his
party You can't win this one. the eggbear's too slow to even react to
Rid's skills. just lose. once the Eggbear is killed. Rid learns Kyolouheki. Once he
met with his party. Rid is still a little shock from having to be the Eggbear and was a
little afraid when he see his friends. On the Van Eltia, Rid use the Seyfert key to point
the next test.
Seyfert Key points to Inferia to where the next test lies. Geting back to Inferia
would be a problem, But Chat suggests that she's read in one of Aifreed's book in
her house that there is a way. Keel ask how? but Chat says that she'll have to look it
up again to know for certain.
Tinnsia:
Item: Plasma Canon
Now collect your cannon. Give him another 20,000 to work with. This time
you're aimming for the Grand Magnum.
Chat Hut:
Valuables: Gevius
Chat pulls a lever bringing down a miniture monument of Aifreed. she says
the book tell her about this. Meredy reads it and says somethng about 204,98. Chat
says that a co-ordinate for a place in Celestia. She then gives you the Gevius.
You're now equip with the most useful tool of the game, the Gevius. it
displays your current co-ordiante. Making traveling alot easier.
Now with the Gevius, let's get the rest of the items.
-Seishyouseki,Aonokakera, (52,154)
-Murasakinokakera, Shishyouseki, (204,76)
-Amango, (72,48)
-Thunder Mantle, (187,15)
-Miracle Charm, (228,120)
-Rune Bottle, (227,162)
-Lobster(Ebi), (14,10)
Now go to an Island south of Tinnsia.
Aifreed's Cave(204,98):
Enemies: Ramia,Shespin,Dragon Toss, Spirit,Triton
Items: Flame Sword, Hourglass
Lens: 2
As your ship approaches, a Cave hidden is revealed. The Crate stacked
near where you go in has a lens. You'll have to play Sugoroku, where you'll have to
play a rulet to see how far you go. Landing in places brings monsters. Fake treasure
chest, Set back,or nothing. Once you finish the game, check the Aifreed statue to
open the door.The Ankor hanged on the right of the door has a lens. Chat operates
Aifreed's tools and The Van Eltia is now being Re-modeled.
The Van Eltia:
Lens: 1
The Wooden Barrel in the barhas a lens. Go down to see Chat is delighted
with the renovations. Check Aifreed statue to enable the Sub. now the Left Submarine
where Chat was adoring has a lens. Don't miss it. The Van Eltia has now 2 rooms for
modeling useful facilities into it. You should try and get an Item shop( Gald) and a
bedroom(Gald) by re-modeling at the Marine shop in Tinnsia. Now you have more
than 40 lens. Time to get an item from Elene, Get Extreme from her(an item for Keel).
Tinnsia:
Item: Grand Magnum
Collect your gun and pay another 20,000 to get set for another one, the
Impulse Canon.
Jini:
Items: Ceresea Map(10,000 Gald or 100 Jini), Hokushouseki
Lens: 3
Wonder chef Recipe: Syakunetu Curry, Piri Zyaga, Kara Oden
Inn: 5 Jini
Shop:
Apple Gummy 100 Gald
Orange Gummy 200 Gald
Mix Gummy 1,000 Gald
Lemon Gummy 2,500 Gald
Pine Gummy 3,000 Gald
Miracle Gummy 6,000 Gald
Penecea Bottle 160 Gald
Life Bottle 400 Gald
Flare Bottle 600 Gald
Liquor Bottle 1,200 Gald
Holy Bottle 200 Gald
Dark Bottle 200 Gald
Spectacle 50 Gald
This City's shops only opens at night. So you'll have to wait until nightfall or
stay at the inn. As you enter the city, you found 10 Jini The Frog in the Bookstore is
the wonder chef with Syakunetu Curry Recipe(#26)(Tusk Meat,Carrot,Potato,Rice,
Red Sode) Recipe for Piri Zyaga(#24)(Potato,Onion,Carrot,Red Sode) is at the
Auction Hall, The picture behind the curtain at the upperleft is the wonder chef who
has it. Get Kara Oden recipe(#23)(Egg,Daikon,Konyac,Red Sode) from Gaming
machine in the upperleft of the Casino. the Middle Slot Machine has a lens. The
Topright Table(with a man standing) of the Auction Hall has a lens.The topright
Heater in the Dancefloor also has a lens.
Now it's time to get #31-#33 to complete your recipe list.
#31 Ohako Stew, Mastering Meat Stew(#9), Fish Hot-pot(#10) and Kara Oden(#23).
#32 Potato Doria, Mastering Omlet Rice(#11), Gratan #12), Carbonara(#13) and
Piri Zyaga(#24).
#33 Mapo Curry, Mastering Sweet Pafe(#20), Nigari Ma-po #22), Syakunetu Curry
(#26) and Zarame Rice (#27).
*While scavenging the ocean floor, you might notice the text "Tales of Eternia"
engraved on the bed of the ocean at 167,81
Shadow Cave(5,12):
Enemies: MegaDeath, Dark Disaster, Crypt Keeper, Hunger Plant, Fear Flyer,
Metalica
Items: Saint Halberd,765 Gald, Dream Check, Holy Crest, Scale Robe, Flame Arms
Lens: 1
Enemies in the first section are Touch-based. Means that you don't mess
with them, they don't mess with you. Equiping Excalibur will be a Major advantage to
you. This is the best place to train for new levels as Enemies here isn't very hard.
Until your level reach 55 that is and then you should go to Maxwell's domain to
further your training. Once you reach another load crystal. you'll have to kill 4 batch
of monsters. the topleft one has a lens. once you kill all of them, go in the middle
cave to fight Shadow.
Boss: Shadow(No.73)
HP: 100,324, 32,768 Exp, Dark
Attack 460, Defense 420, Magic 62
Strong against: Water10%,Wind10%,Fire10%,Earth10%,Ice10%,Electricity10% , Dark100%
Weak against: Light50%
Attacks: Dark Force, Dark Lance, Burning Channel, Summon Demon,Dasherga Wonder,
Shadow Slash
Drops: Fast Ring100%, Rune Bottle100%
He's got 2 Empty Doll as minions, but you only need to worry about him. Ice
him and the other will go down as well. Empty Doll regenerate HP by 3,000 every
now and then, Making them very annoying. Shadow however isn't cheap and he's
got more trick up his sleeve than you know. He's very good in close range but takes
time to cast a spell. Use Rid to pound him and over and over to get him down. Most
likely all your character will go down, but keep Rid alive and you'll win anyway. Best
skill to use are Majinkens,and same old Kokarenzan. Majinkens will disturb his
spells. Kokarenzan to pound him. Make sure you equip Excalibur to be most
effective.Beat him and he will join with "Dark Force" Spell
Deep Mist -Shadow Lv.5 x Undine Lv.15
Cyclone -Shadow Lv.9 x Sylph Lv.20
Grand Dusher -Shadow Lv.9 x Gnome Lv.21
Barrier -Shadow Lv.5 x Volt Lv.10
Valuables: Eter Poke 3
Talking to the left conductor at Luishka Station, he asks you to get his
"Ticket Puncher" back from the conductor at Imen Station. Agree to help him Ask the
conductor at Imen Station. He answers with an old Melnics word that even Meredy
does not understand (Remember this word).Go to the library in Imen and search a
dictionary for the word. You must choose the correct characters of the word
1
1
3
1
3
2
Gives you the meaning of Bonsai. Keel find the ticket punch from the fallen plant to
the right.Go back to the Luishka Station to give it back to the conductor to get
Eter Poke 3. Now go to all safe house and get all silvergauges.
#1 (57,112)
#2 153,164
#3 (167,111)
#4 (228,41)
#5 (3,150)
Aifreed's Pedestal(98,93):
Lens: 1
The controls at the middle has a lens. Put in all the silvergauge you've
gathered in to their places.Then go back to the surface, where the Expedition Bridge
has appeared (99,92) The Van Eltia will be transported back to Inferia. Once back
on Inferia, now visit all Underwater Storages.
#1(76,122)
12,240 Gald, Savory, Mitsuiro no kakera, Dyer Brace, Murasaki no kakera, Holy Cloak
#2(119,121)
Sage,Aka no kakera, Hourglass, 8,415 Gald, Rune Bottle 2
Chat's Skill Kochihan
#3(143,2)
Nintouchizakura, Kiiro no Kakera, Rune Bottle 2, Lavender, 10,710 Gald
#4(226,130)
Midori no kakera,Ao no kakera 2, Elixir, Rune Bottle, 9,945 Gald, Belbane
Get all items you have access to,
-Tomato is at (186,33)
-Pine Gummy, Lemon Gummy is at (211,31)
-Flare Mantle is at (187,140)
-Rune Bottle is at (226,90)
-Rune Bottle is at (50,148)
-Kiruma Fruit is at (121,54)
-Tsuishouseki,Mizuirunokakera is at (183,90)
*Optionally, now if you play this game again (and had saved to get the star shown
on it). Neried's Librarynth is now present and accessible.*
Aifreed's Tomb(88,64):
Enemies: Empty Doll,Medusa, Storm Hawk, Revenant, Metalica,Bull frog,
Poison toad, Revenant, Spirit, Fake
Items: Mithril Brace 2, Old Divide, 13519 Gald, Elixir 2, Star shield,
Red Savory,Captain Hat, Rosania's Dress, Red Belbane, Moon Robe
Valuables: Light ball( Hikari no Tama)
Lens: 1
Wooden box in the Oriental section has a lens(near the bridge where Kappa jumps up to attack
you.) Now you should try and get as much money as
you can to get your ship modified at Tinnsia's Marine shop
Sunken Ship(34,2):
Take a detour to the sunken ship at 34,2 for an extra dungeon.
Enemies: Frot Dragon, Shespin, Tan Turtle, Fake, Kraken, Mashkuashin, Superstar
Items:Cuty Mitten, Elixir, Pyohan, Twinkle Flute, Vopal Sword, Rare Plate,
10,655 Gald, 12,245 Gald, 15,365 Gald,14,325 Gald
Valuables: Insea Map
Get the Key to open the door at the middle path from the 3rd room in the
right path. Open the Door go and get Pump room Key from the middle path. Don't
forget to press the switch at the statue. Go to the left path to the Pump room to flush
the water out. Go back to the middle room and go down. Along the way, Keel and
Chat will argue with one another. Keel says that Maybe this ship has been sanked
by Aifreed? Chat however says otherwise. Go down further to meet
Siren
Boss: Siren(NO.252)
HP: 52,000,Exp, Gald, Water
Attack, Defense, Magic
Strong against: Ice,Wind,Earth, Water100%
Weak against: Fire,Electricity
Attacks: Swollow+ Drop, Spread, Siren Song, Deep Phantom
Drops: Trident100%, Sefira,
Steal: Mizukumo(Water Boots??)100%
Don't get too close or she'll swollow you. She isn't that tough(well compare
with Shadow that you've faced and Maxwell you're going to face) but she's got
some unique move that makes this fight simply fustrating. She sit upon a monster-
rock and cannot be easily push back. The spirits above(5 of em) will be annoying
as they can be. They'll disturb your concentration on her so just get rid of them first.
Don't be afraid to use a few life bottles. It'll become common soon.
After battling with her,Chat will tell her to release the souls of the sunken
shipShe thanks you for freeing her spirits and slowly disappears. Chat says to
Keel now what do he think? Keel has given up and says "Aye Aye Sir" to Chat to end their argument.
Tinnsia:
Skill: Aqua spiral
At the Gnome statue, you see another pink Merekiss. Keel tries to go see
but Fog pushes him out and says it'll scare him away. This Merekiss however plays
Catch-up with Fog, but once he catchup with it. it zaps him again. Keel ask him what
did he learn? Fog laughs and he learn Aqua spiral.
Chat Hut:
Item: Picohan Revenge
Go back to Chat Hut, Chat will run to the miniture Aifreed monument she
drops at the tree. She says that it has been switch? Meredy reads it " 120,128" Chat
will erge you to go there. The place is just south of Chat Hut in the forest. Another
monument and Farah will find something else, Picohan Revenge! an item for Chat
that returns Picohans for any damages Chat recieves. Go back to Chat Hut, Inside,
Keel will read Aifreed's memo. and mummers something about SE.2298 and 88?
Meredy reads further and gives the info to Chat and turns out that it meant 208,98
which is Aifreed's Cave! go there
Aifreed's Cave:
Skill: Eternal Sorrow
Inside, Chat will enter the Rulet section alone. You'll have to take a popquiz.
Use these answers to get through.
5
6
4
4
6
3
4
1
5
6
Once Chat has pass the test. She'll learn Eternal Sorrow.
Farlos Mountain:
Lens: 1
Go up the path to the bridge of light. Outside, where the load crystal is.
Behind the stonepile to the right of the load crystal is the lens. Since you have the
Seyfert key from Race, you can investigate behind the Priest in Farlos Church to
open up a hidden passage. Inside you'll meet the Force spirit, Maxwell. Before you
meet him, Train. I suggets you have levels far beyond 60+ to be sure. This place
isn't that hard and is the 2nd place you should continue your training from the
Shadow Cave and if you use this combination
Majinrenkazan Rid
Cyclone Meredy or Keel
Air Blade Fog
Absolute Keel or Meredy
and put all skill other than these on hold. put piority to the Max(5) and you'll
almost get 100 points everytime of the battle. Now keep pounding in Majinrenkazan
to disrupt the enemies. The others will soon add up to their share of the battle. This
way you can train easily from Lv.50 -> Lv.xxx you need.
Secret Chamber:
Enemies: Needle Shell, Lady Bug,Stinger, Dinosour, Norturnal Fly, Fear Cloud
Items : 24,424 Gald, Gold Helm, Spirit Robe, Red Lavender
Boss: Maxwell(NO.55)
HP: 40,000, 34,002 Exp, Force
Strong against: Force30%
Attack 400,Defense 2100, Magic 145
Attacks: Distortion,Rock Break, Tracter Beam, Indignation, Cyclone
Drops: Fairy Ring100%, God Weapon100%
He's Hard, But not that hard. You'll almost certain to be KO'ed at least 2-3
times but if you use this strategy, you can win against him Maxwell,The Force Spirit.
has 2000 points of defense points which makes Rid, Chat, Farah seems useless.
Just have
Chat(Manual)- Do any Picohan skills to disrupt him from casting spells. Use Items
when others are badly injured.
Farah(Auto) - set her on using skills not Healing and she'll hit Maxwell when he's
near.
Rid(Auto) -Set him on Slash skills and place him near the corner to have him
ambush Maxwell.
Fog(Auto) -Set him on Skills not regular hits, he's the main punisher for Maxwell in
this formula and with his HP. He won't go down too soon. Set him on Aqua Spiral
ONLY, since this is the best skill you have and the least time to charge a shot. He'll
get in about 1,200-2,100 a shot(300 a hit) and that will be the best you have to rely on.
Unfortunatly there's a problem. When you fight, you'll see magic circle
phasing left and right. After a while it'll fix on a character. When it turns red. It'll throw
any character foolish enough to stand above it. that makes spell casting nearly
impossible. That 's why you shouldn't bother to bring Meredy or Keel, since he/she
takes too much time to cast any spells(for now).Keep you team apart. Heal when
nessesary and just distracts Maxwell all the time. Even though he teleports alot but
he won't survive for long.After he's down, he joins you(as always) allowing you to
use the spell "Meteor Swarm".
Cure -Maxwell Lv.1 x Wendine Lv.1
+Item Getter -Maxwell Lv.1x Sylph Lv.1
+Mental Supply -Maxwell Lv.1x Efreet Lv.1
+Life Up -Maxwell Lv.10x Celsius Lv.10
+Poison Guard -Maxwell Lv.10 x Shadow Lv.10
Try to put in an item shop for 300,000 Gald so you won't have to stray far, or
a Bedroom for 900,000 Gald so resting would be possible(Tinnsia's price if you use
Inferia port's service, the price will be different.) Now check Rid's Level, if his level is
high enough. and you're pretty confident about your ability. Go to the Arena in
Inferia's City.
Inferia City:
Enemies: Piker,Ranger,Sage,Kragen,Triton, Beast Ogre,Fear Cloud, Mithril Golem,
Revenant, Metalica, MegaDeath, Breeze Keeper,Evil Lihver, Terrible Tentacle,
Duelist, Wizard, Phoenix, HellKite, Red Dragon
Items: Eternal Sword, Arche's Ribbon(Hard or Mania), Arche's Broom(Mania)
Valuables: Eter Poke 1
Inn: 7,700 Gald
Here you'll have to beat all of the 3 tournaments (*First time means 1st time
you fight in this Arena, that means you'll get only one shot at the Leaf set or Master
Leaf set)
Tournament 1 5,000 Gald
-Piker x2, Ranger, Sage
-Kragen x2, Triton x2
-Beast Orge x2, Fear Cloud
Rewards: 15,000 Gald + 1 Set(1st time Leaf set, after that Gummy set)
Tournament 2 10,000 Gald
-Revenant x2, Metalica, MegaDeath
-Mithril Golem x2, Breeze Keeper
-Evil Lihver x2, Terrible Tentacle 2
Rewards: 30,000 Gald + Deluxe Set(1st time Deluxe Leaf set, after that Deluxe
Gummy set)
Tournament 3 15,000 Gald *This one will be available once you beat the
other two.*
-Duelist, Wizard x2
-HellKite, Phoenix x2
-Hellkite x2, Red Dragon
Rewards: 60,000 Gald + 1 Master Gummy Set
Since you can't use any items in the Arena, you'll have to equip HP
restoring equipment instead(Holy symbol or the Healing Bangle).Beating the final
tournament, Rid will express his thanks to everyone(Keel,Farah,Merdy). As he
about to leave,a voice came from the locked up door behind Rid stops him. And
Cless (The Hero of Tales of Phantasia) appears, Challeging Rid to see who is the
best. his battle will differ depend on the setting you have on.
Normal Difficulty:
Boss: Cless(NO.230)
HP: 9,999
Attack 484, Defense 1,000,Magic 100
Strong against: all(90%)
Attack:Majinken,Kukahazan,Haotenku,Senkuushyoretpa,Meiouzanshouken
(Netherworld Extinction Ascending Sword)(Enemy's HP to 1), Akisazeme
(Dimension Slash)
Drops: Cless's Bandana100%
Cless is highly resistant to all spells including fire. That means your precious
Haotenku don't work on him and he's too dangerous to stay close to. With the
Meiouzanshouken skill that can end the fight easily, facing him head on is shear
stupidity. Use Majinkens to keep him busy than when he gets too near, use
Senkuusohazan to thrust at the front than the back of him to let you get pass him.
Run away to the other side and repeat the same strategy. Doing so, your Holy
symbol should heal you of any damage he inflicts. and your Mental Bangle ensures
that you don't run out of TP.when you get his HP down to about 2,000-3,000. He'll
use Meiouzanshouken on you. don't panic! just run away to heal yourself and repeat
the procedure. Eventually he'll go down, but not without a lot of effort on your part.
(*Note from Calvin Niu)Cless will always use a attack called Eternal Break if you
use Ryu'ko'ma'tso'a'zan the strongest move of Rid, the Eternal Break will cancel
Rid's move and kill Rid Instantly.
Hard -> Mania Difficulty:
Boss: Cless(NO.230) + Arche(NO.231)(remember her? the half-elf from TOP)
HP: 9,999 + 6,000, Exp, Gald
Attack 484 -Cless, 300 -Arche, Defense 1,000 -both, Magic 100 -both
Strong against: all(90%)
Attack:Cless: Same as above +, Eternal break
Arche: Meteor Swarm, Fearful Flare,Cyclone, Freeze Lancer, Eruption,
Indignation
Drops: Cless's Bandana100%, Arche's Ribbon100%
Avoid confronting Cless at all cost. Kill Arche first then use the same tactics
as above. Arche can fill in what Cless lacks, The ability to punish you when you're
far from them. She'll take away the time needed to Heal from you and puts you in an
easy position to get creamed by Cless. Finish her off, you'll find the battle much
easier(but still is damn hard).
Losing to Cless(May be you're good enough?), You can still fight Cless by
apply to the new receptionist at the far-left of the screen.Winning the match, Cless
gives RId His Eternal Sword and Rid earn the title" "! Now you can't fight him
again,even if you talk to the receptinist.
*If you fight in Mania mode, go back to your ship (don't let your party run around it.)
at the room where meredy normally be standing.Check the Green striped Pillar on
the far wall, You'll find a Deck broom(must be the one that was used by Stahn),
Get it. now you've found the 3rd treasure of Celestia! (1st being Legendary
Pot(Couldron no supu) and 2nd being the treasures of Aifreed.)*
In front of the Arena, there is an old man who is looking for his "Grip Sword".
He will ask you to find it for him.Say yes to help him and ask the man in front of the
Armor shop. Then go back to the Arena to talk to the Middle Soldier standing in
front of the counter. He will give you the Grip Sword. After you've gotten his sword
back for him. he will give you the Eterpoke1 in return for your help.
[Side Event] Stay at the Hotel. You'll now have to stay in the east room on the
3rd floor. As Rid went to sleep,Rid will hear that someone says ''give me the leg''.
Rid tries to wake up the others but his efforts are of no-use. At last he gives up and
went to bed shaking.Go back to the Hotel to stay again,the counter will tell you that
the all room is full and you'll just have to stay in the west room at 3 floor. Rid will try to
decline but Farah wants to stay and ask Rid would he do it? Say "Yes" and Rid will
reluctantly agrees to staying.Before Rid sleep,he hear that "someone'' says ''give
me the leg'' again. This time he succeeded in waking everyone up and they see a
cat in the middle of the room, and everyone was surprise that it can talk? Now Rid is
angry. At last,he know that that "someone''is just a cat. After that,leave the 4 floor
room,you will saw a ''servicers'' was very scared to close the window.Next morning,
go to ask the counter and the counter will tell you that the ''servicer'' you see has
die from felling out the window and the one you saw last night is a Ghost!
Seyfert Garden(169,19):
Skill: Kyokkou-ken
Enemies(Test): Terrible Needle, Night Lid,
Go in and Keel will be excited at the Mechanism here. He'll try his hands on
the controls in the center of the room. Rid goes in ahead with Farah.
Now you'll be tested as Keel, since you're a child now. Fighting any
monsters is not a good idea. Just run away when you enters a battle. You wake up
and go downstairs to eat with your parents(Gisro and Ramina). Rid calls you to go
outside and says Farah is waiting at the Regulus Knoll. go to the town entrance.
Noris, Farah's uncle will spot the both of you and ask you where you and Farah are
going? You mumble something to him and runs away. At the Regulus Knoll, Farah is
mad that they're late. You tell her that you were stalled by her uncle. Rid ask her
whether to go forth with the plan. Farah doesn't cares about the grownups and
shows them the key she took from her dad.You tell her that Regulus Knoll is offlimits
and is dangerous. Rid however went in ahead of you. Go left all the way to the
camppoint, you're mad at Rid for running off. Rid goes ahead anyway regardless of
your temper.
Go left and enter the Knoll, Rid is searching the ground for something. You
chip in and help and found it. As you talk, Noris comes in for the both of you and go
deeper to find Farah. He finds himself in a room full of ores and he is engulf by a
group of black clouds.The test is now over and Rid is given the Kyokkou-ken skill.
Come back to see Keel is still playing with the tools and as you talk, the
Machine is Activated and an explanation of the world is shown.
You can reactivate the machine to see the flic again.
Go back and see that the Van Eltia is now surrounded by Inferian Battle
Ships.You're brought before the King again and He ask you about Race. You tell
him that Race has died. Arlendy collaspe and the Queen demand your execution.
The king tells them that an invasion is to be plan for Race's revenge. Roin is to
head this rade and Zosimos is to accompany him, as for you and your Celestians
are to be imprisoned in the dungeon of the castle.
As you try to figure a way out(Chat is mad as hell), Arlendy comes in. She
tells you she's in love with Race(I may be mistaken). Rid tells her that Race has tell
him to save Eternia. After hearing your story, Arlendy decide to let you out. At the
gate you're stop by the guards. Arlendy demands their way open. You're now free
to leave.
Go back to Inferia Port to get the Van Eltia back(you won't be able to call it
from the Menu).
Inferia Port:
A guard is guarding the ship. He won't let you in without a fight.
Enemies: Iferian Guard
On board, Rid use the Seyfert Key to point the next test. In Orbas Surface.Now you
can pay 800,000 at Inferia's Port to get a Gameroom (Ocean Wars) Go back to
Tinnsia to get the next weapon for Fog.
Item: Plasma Cannon
Pay him 40,000 to get the Impulse Cannon and another 20,000 to have him
develope the Photon Eraser. Go to Cape Fortress for another Fog skill.
Skill: Rise Laser
Here you'll see yet another pink Merekiss, and still it doesn't let Fog pet
him. After a little chasing, it decides to let Fog have it. Fog is a little down but quickly
gets back up to his normal self and he learns "Rise Laser".
Go to Seyfert Observation Station for the final test.
Seyfert Observation Station(Orbas Surface)(,):
Skill: Kyokouha
Enemies(Test): Virialhei
Go up the Elevator to see the observation deck. Keel is excited again and
Meredy stays with him. Farah and you then go down for the test.
Virial has rebeled against Baril, You're now Meredy in this test. Baril
decides to fight to stall time for Chizel and Meredy to escape. He and Hades should
buy enough time for them. He hugs you and leave. Go down and find out that the
path is blocked As Chizel is in your team, you'll have spells in this test.
X to use Spark wave .
v +X to use Cure
<-,->+ X to use Crive
^ + X to use Prism sword
If Meredy is down, you'll have to continue from the last battle again.)
Go back to the room and go out the right window. Go down
the shoot and face yet another bunch of rebels. Chizel tries to call Galenos in Imen
from the Elara, but there is no answer. Activte the escape tunnel with the control to
the right and go down the shoot. face another batch of rebels and go to the town
entrance.
Hades is waiting, Chizel ask him what has become of Baril. Turns out that
Hades is a traitor and has sided with Virial. Meredy and Chizel is now taken hos-
tage to lure Baril out. Baril is angry and tells Virial to let them go. Meredy tries to
fight and get push down. Chizel pushes Virial out and Virial orders the soldier to
shoot. Baril shields Chizel with his body. Baril falls down and Chizel cries over his
body. The soldier shoots at Chizel.As she is dying, she unleashed her Fibril(Dark)
and The town of Luishka is destroyed.The test is over and Rid has learn
Kyokkouha(Press O+ X+ square to counter Eternal Infinity). Outside the test, Farah
is waiting for Rid. As he comes back, a shake is felt and they goes up to see Keel
and Meredy. Keel ask Rid to use the Seyfert Key on the machine.
The Seyfert Ring is now broken. Go back to the Van Eltia and enter the ring.
Seeing a black energy is surrounding the place. You decides to shoot the spirit
cannon, both from Baril's Castle and the one in the Van Eltia. Galenos recieves your
signal and shoots.
---------------------------------------------------End of Disc
2------------------------------------
----------------
Disc 3:
You find yourself as a child in the event of your village destruction. Go down
and see Farah at the windmill. She blame herself for the destruction and of Her pa-
rent's death. Farah then disappears. Rid wakes up to find himself in Shileska
headquater with Farah by hisside. Go downstairs and see Keel and Galenos.
Galenos is happy to see you up and tells Keel to go with you and see Meredy in
Fog's office. Meredy is also happy to see you. Fog tells you Dedechan is getting
along very well with Quicky.Scouts will come in and report that the spirit cannon at
Baril's Castle is being invade by Inferia's troops. Aira is in command of the guarding
unit and is now caught up in the fight. You'll have to go there. Galenos will
accompany you.
Baril's Castle():
At Baril's Castle, you'll find that the inferians are battling something. It's
Hades! Hades has held Aira captive and is killing off Inferian's troops. Roin sees
the party and accuse them of conspirating with Celestians. He is baffled when your
party goes in after Hades.
Boss: Hades(NO.233)
HP: 130,000, 30,000 Exp, Dark
Attack 380, Defense 800, Magic 73
Strong aginst:Fire,Wind,Ice,Water,Earth,Electricity
Attacks: Spark Wave, Grand Shake, Grand Dusher
Hades will warn meredy not to misuse her power, or she will end up the
same. He will then dies. The two armies will confer with one another and decided
to join forces. Roin and Fog will both be representatives from each sides. Fog will
still retain his humor and slaps off roin's hand as he try to shake his.
Keel and Galenos will devise a way to destroy the black sphere, by
Frynging both world's Cremel together to power a Canon. Zosimos thinks the idea is
impossible but Keel and Galenos assures them that it can be done.After that,
Galenos wiill ask Rid to find some Riberves to use in the Frynging process.
Zosimos ask that the Ribeves is ores of Light in the legend? That reminds Farah of
something and she tells Rid that she know where to find some in Inferia.
Once back in Inferia, Rid then ask Farah about the Riberves. Farah than
tells Rid that it's somewhere in Regulus Knoll near His hometown, Racheans.
Regulus Knoll(17,118):
Enemies: Red Pudding, Night Wing, Piker, Ranger, Sage,Duelist, Beast Ogre,
Medusa, Keep man, Flying Horrif, Vanflor, Jin,
Items: Mithril Plate, Elcseal, Flame Spear, Mithril Mesh, Kokushyouseki,
Shishyouseki, Mystic Symbol, Mithril Brace, Dyer Knuckle,
Once there, you'll find the door is locked. Rid then force his way in. After
some walk, they camp and then talk about the olddays.Continue to the room with
the glowing rocks. Undine will warn them of dangers. The path ahead is tricky.
Green light emitting means that TP is recharged. Red light means that TP is being
drained. At the end of the path, there will be a large door. Rem will come out to
defend this door.
Boss: Rem(NO.120)
HP: 100,000, 40,960 Exp, Light
Attack 500, Defense 740, Magic 110
Strong against: Fire30%,Ice30%,Water30%,Wind30%,Earth30%,Electricity30%,
Light100%
Weak against: Dark30%
Attacks: Ray, Holy Spear
Drops: Reflect Ring100%, Rune Bottle100%
Defeating her, She'll have to join you and with the Spell"Ray". Now you
have all 6 Spirits you need to complete this game!
Resurrection(Water) -Rem Lv.1 x Undine Lv.20
+Medical Plus -Rem Lv.10 x Sylpth Lv.10
Holy Lance(Light) -Rem Lv.15 x Efreet Lv.20
+LIfe Rescue -Rem Lv.10 x Gnome Lv.10
*Indignation(Electricity)-Rem Lv.10 x Volt Lv.15
Heal Weapon-Rem Lv.10 x Shadow Lv.10
Holy Lance(Light) -Rem Lv.20 x Maxwell Lv.15
Go in to collect the Riberves. Suddenly, Quickie will suddenly cry out. The
party turns to see some mysterious "Dark clouds" surrounding Meredy. Rem will try
and repel it from her, but with out much luck as it gathering once more. The party will
take her back to Farah's house..............
It seems that Meredy has the same potential her mother posesses and
Nereid was trying to take over her soul.
Baril's Castle(222,21):
Go to the Spirit Cannon and give the Ribaves ores to Aira. Galenos will ask
to accompany you to Seyfert Observation Station in Orbas Surface.
Now talk to Zosimus,he will ask whether you know a weapon smith. You
then mention Sagura in Imen.
Imen(,):
Item: Last Fencer
Go to the Weapon Shop in Imen to see Zosimos there, having Sagura forge
a weapon out fo Riberves ores. Go in&Out of town for 5 times then go back to the
weapon shop.The weapon will be finish. It's the Lastfencer, which Zosimos will give
now give to you.This sword is the strongest sword you'll get(non-element) and you'll
need it to win over the battle over Secondos and Chizel.
Tinnsia(,)
Item: Photon Eraser
Go to Shileska Headquater in Tinnsia and get the Photon Eraser(Pay up,
you will need to pay at least 3 times of 20,000 Gald to get it). Pay again to have him
develop the Mega Cruncher
Seyfert Observation Station():
Galenos will start working to break the sphere. You'll see scenes as
following.
-Aira and Roin in front of the Frynged spirit cannon.
-Chat made peace with Quickie.
-Keel and Meredy
-Rid and Farah
- 6 Spirits scene
Steer the Van Eltia through the Seyfert ring.
The Frynged Spirit cannon is readied.
The Black orb slowly crumbles to reveal "Chizel's Castle"
Chizel's Castle():
Enemies: Flying Horrif, Fire Warrior, Shespin, Owl Fish, Fake, Vander snatch,
Impulse,Thunder sword, Deadly Insect, Swepshing
Items: Seiryutou, Mitril Mesh, Large Bag, Demon seal, Mem Bine,Eternia M
Go up the first Elevator and go up after getting the 4 chests. You'll get
Darkness orb(Yami no tama).
Now that you have both the Darkness orb and the Light orb. You can
complete the quest to get you your well earned Aircraft Ablity. Goto the Relay
station. In the room with Aifreed's statue, put both orbs in on each side of it. you'll
notice some shaking. Rid and Chat will decide to investigate. You'll find that your
ship is now "Upgraded". now a Darken,Military-like ship, the Van Eltia is extend with
"Aircraft" ability and 2 more spare rooms making a total of 4. Chat will also get the
title "Komigatsuki".
Air access to the Glimmering Spire(Kirameki Tower) at 107,22 in Inferia is
now possible.The Glimmering Spire is sort of like the Tower of Daruga in Tales of
Destiny. But with a much smaller scale that the former.
Glimmering Spire(Kirameki Tower)(107,22):
Enemies: Gunner, Breeze Keeper,Sage, Antler, Liny Old, AC Roper, Medusa
Items: Aka no kakera, Rune Bottle,Lavender, Murasaki no kakera,Ao no kakera,
Mizuiro no kakera,Belbane, Mackerel Gummy, Kiiro no kakera, Midori no kakera,
Gold Armor, Beam shield, Sage,BC Rod, Elixir, Jet Boot, 19,125 Gald,
17,595 Gald, Savory
1st Floor make all spikes of the star light up
After clearing the puzzle, Rid will hear a sound warning them to go back.
But since Rid is the only one who hears this,
he'll think it's his imagination and continue on.
2nd Floor freeze the air hole then light the torches.
3rd Floor shoot all crystals to light up
4th Floor Rid will hear the voice warning them to go back again, Others will not hear
this and Keel says that if Rid is scared, he should leave.
Move the invisible tiles to all 3 lights(R,G,B)
5th Floor Light up all 3 light bulbs(R,G,B)
Again Rid will hear that voice, this time Rid will ignore it.
6th Floor light all the fire the same color and you'll see the tiles in the next floor.
7th Floor Just walk across without getting send back
xxox.
xxox
ooox
oxxxx
^start here
Moving straight up, you'll see a figure standing amongst some chests.
This is the Valkyrie, Rid challages her to a duel. She agrees to your challenge.
Boss: Valkyrie(NO.40)
HP: 35,000, 32,768 Exp
Attack 250, Defense 1,000, Magic 100
Strong against: Wind30%,Water30%,Earth30%,Fire70%,Light30%,Electricity30%,
Time30%,Ice30%,Dark70%, Force100%
Attacks: Majinken, Valkyria Strike, Valkyria Saber, Fireball, Wind Cutter, Throw
Sword
She has a couple of fast moves which is annoying. But there's nothing to
worry about. Remember, you've iced Cless and he's Much tougher than this.
Valkyrie Saber is a 15-combination strike and will almost definately knock you
unconcious. Valkyrie Strike is a shorter combo but will be use more often. Fireball
and Wind Cutter is actually a sword technique that embues elemental power into her
weapon when she attacks. Throw sword is rarely used and isn't very damaging.
The Valkyrie then bestow upon you the right to use the S.D (Swordian).
Take all the Treasure before you go. Walk right out and head to the Celestia's
Underwater Storage #1 where you saw the Swordian.
Underwater Storage#1()
Valuables: S.D.
Pull it out and now you've access to the Summon -Destiny(Ice,Fire,Force,
Dark,Water). Available every 30 minutes of play(current) and by spending 200 TP,
you get to see the 5 former teams of Tales of Destiny doing damage in their own
style.
-Stahn(Swordian: Dimlos)
-Rutee(Swordian: Atwight)
-Garr(Swordian: Igtinos)
-Philia throwing 3 of her bombs at the enemies.
-Leon(Swordian: Chatier)
Racheans( )
Valuables: Eter Poke 4
Items: Oshirui
Go back to Rahean and you'll find that Kamulan, the village elder is sick. He said
he knows what is to cure him, a medicine call "Howdybanri" which is made up of 3
ingredients but decline to tell you what or where to look for them. Go outside and
ask the oldman in front of the door of the cowhouse, the man in the fields, and the
man in the house near the field to know about them.
Go back to Farah's house and check out the Dressup Table to get Oshirui.
-Hoshikawa from Spirit Hot spring event.
-Yamatsuno from Falsha Horns in Farlos Mountain.
-Takigimushi from Auction hall in Jini.
Once you've got all ingredients, go back to Racheans and give all of them to the
old man in front of the cowhouse. He'll mix them for you to get Howdy banri. Give the
Medicine to Kamulan to recieve Eter Poke 4.
Now go in to Racheans's forest.
Racehan Forest:
Lens: 1
Where Meredy's Pod has landed. Behind the leftmost piece of the pod is a
lens hidden.
Mintche():
Item: kakomon
Go to the port and talk to the student there. He will sell you his papers for
100,000 Gald.
Chambard():
item: Button
Go to the Clothshop and check out the second dresser. Meredy will find
a button there.
-There's a lens at 159,131 above the forest of temptation.
Spirit Hotspring(Syourei Onsen)(208,108):
Skill: Pararai ball
Item: Hoshikawa
Lens: 2
There's a lens in the tank out front. The spring is seperated into girl's and
boy's section. Upon entering the boy's section, Rid will see an Aifreed's monument.
Chat listens to Rid and Rid says he can get her in the boy side with no problem at
all. since she doesn't look much like a girl and she'll gett her Paraly Ball Skill
There is a lens in the cabinet besides a brush in the boy's section.
Take with you 15 Kiruma Fruit, Farah and Meredy will float the fruts in the
spring. They will slowly grow and you'll get Hoshikawa for the Eter Poke4 quest
go to Celestia for the rest.
Pots in the first house has a lens. In the house where Rid tries to sleep also
has a lens. This is the ONLY place in the game where you can buy the rare purple
sode(you'll have to buy one at a time however). It's a key ingredient for Recipe
#28- #35.
Luishika:
Skill: Dark Eraser
Go to Luishka, with Fog in your party. At the top of the screen, Fog will tell
you that he once live here and starts to moarn about the past. A pink merekiss
comes up and starts to cuddle him. Farah and Rid tries to get him to see this but
he's too caught up. Soon Fog is annoyed and throws the Merekiss away. The
Merekiss, pissed and zaps Fog with lightning. Fog is stunned but delighted that he
is yet one step closer to petting one. He then learns Dark Eraser.
Tinnsia():
Item: Mega Cruncher
Go back to Tinnsia and Pay another load of cash(15 time at least) to get
Mega Cruncher.
Jini():
Item: Canceller.
Skill: Elemental Master
Now get Fog out of your party, You'll have to do this without him.
You'll have to see Rushitia paints her portrait of the ocean at 5 places
1. Peruti(after snow melts), at the port right before the Van Eltia.( You've seen this)
2. Tinnsia, Gnome statue(You've seen this too)
3. Cape Fortress, on the right.
4. Luishka, outside of Meredy's old house
.Finally ,Jini. Go into the Hotel You'll find (Sean,Millie and Gred) there.
Now go outside and go right a screen. Rushitia'll finish her painting there and gives
you the Canceller to give to the Shileska's Leader(Which is Fog).Get Fog back on
your team. go back to Jini. Here to find the last pink Merekiss. which Fog finally gets
to pet. as Keels comes in and says something, the Merekiss disappears. the party
think it's a god of some sort. and Fog learns Elemental Master
Tinnsia():
Item: Corona Symbol
Now go to Tinnsia and see Elene, she'll give you the Corona symbol, an
Item to speeds up casting time.
you can see (Sean, Millie & Gred) at five different places.
(Remember them? they're the Infamous "Lens Hunter"(yeah,right) from Tales of
Destiny.
1.At Hotel in Jini(You already seen this)
2.At the volcano of the Efreet Spirit
3.At the screen with the 5 god statues in the Forest of Temptation.
4.At Sylph Cavern, where the guard post is.
5.At the theater of Inferia city(the end)
Go back to Chizel's Castle go up the path , go down the first Elevator and
go down again and follow the stairs down to see a room covered with roots.
You'll meet Secondos, who is actually the spirit of Dhaos banished in to this
relm, After explaning your situation to him, Secondos decides to join you with the
spell "Distortion". Whoever he joins recieves the title "Master Cramel".
Raise Dead(Water) -Secondos Lv.1 x Undine Lv.20
+Mental Up -Secondos Lv.10 x Efreet Lv.10
Delay(Earth) -Secondos Lv.30 x Gnome Lv.20
Strangnition(Ice) -Secondos Lv.5 x Celsius Lv.30
Bloody Howling(Dark) -Secondos Lv.15 x Shadow Lv.20
+Dream Guard -Secondos Lv.10 x Rem Lv.10
*Shooting Star(Force) -Secondos Lv.20 x Maxwell Lv.20
Walk up to the spot where you meet him again. and you'll notice that Secondos is
calling you. He'll ask you to fight him. Answer "Yes" to fight.
Boss: Secondos(NO.115)
HP: 200,000, 60,000 Exp, Time
Attack 620, Defense 900, Magic 100
Strong against: Water 10%, Wind20%, Fire50%, Earth10%, Ice10%, Electricity10%
Dark20% , Force15%, Time20%
Weak against: Light5%
Attacks: Dhaos Laser(shoots 2 weak beams than 1 fierce beam consecutively
= 5,000 Damage to all in front of him in a stright line), Headorasacodo,
Dhaos Collaspe, Miracle Moment( Headorasacodo+Dhaos collapse+Dhaos
Laser)
Spells: Rainbow Spin, Eternal storm, Gliding Wrap(WoW! look at the pretty spells!)
He's Tough. but you can have Keel(or Meredy) cast "Indignation"(Volt,Lv.15
x Rem,Lv.15 for 52 TP)- The strongest Electrical spell on him when his HP is below
half and it'll damage him for over 30,000!(one time only) But that if you can keep keel
or meredy alive long enough to cast it.(It was Dhaos's downfall before, and it's still is
now) I was left with only Rid and have to use Houzetsenshou repeatedly and relying
on the Holy symbol to heal me. But that did work also. I'd must have gotten very
lucky?
Maybe Mania would pose a better challenge. And Calvin Niu
(solea@earthlink.net) has reported that he'll be MUCH harder than even Regulus
(The secret dungeon Boss), since he isn't going to pause after being hit and he has
an enormous range of spells to play with you then. I'm going to have to try it and see
for myself.(He must have gotten a very hard time with Secondos.) Anyway, try to
keep all of your party alive and well. Disrupt his spells. Have Fog use any short
skills to keep him busy.(Just the same old tactics you should do with any Boss
now.) Rely on items to keep your party going. He'll go down, eventually.
He than gives you the Daris Emblem(+100 Accuracy ) and rejoins you
Head back up to the screen with the 6 pillars. You'll need to seal all 6 pillars
with the correct spirit(don't worry, it'll be done automatically.)
Water: Get all blocks to enter the hole.
Wind: Move the lift to press the switch and go to the door.
Ice: Press L1 to shoot the clock. It will lit up with fire and starts to count down to none,
then push all Red stones into the Red hole,Blue goes into Blue. to get it done in time
just shoot the clock to see where the stones should goin. Then get out of the room
and move the stones close to the hole.
Fire: Get the Fireball to the last orb. The fireball can't get pass Walls and it will fade
if you don't get the next orb to pass it on.
Earth: Nothing too dificult here.Cross the beam of light towards the exit.
Electricity: Shoot the rotating colored prism with the Freeze ring(L1) to have it stop
on the correct color.
After the Puzzle in any path, you'll meet a Sub-Boss blocking your way.
Boss: Elementaler(NO.249)
HP: 80,000, Exp, Gald,, Depends on what puzzle you're tackling
Attack, Defense, Magic
Strong against: it's Element
Attack: Punch+Kick and Laser beam in close range doing around 4,000 damage
Wind(Wind Cutter,Cyclone)
Fire(Fireball,Explode)
Earth(Earthquake,Grand Dusher)
Electricity(Thunder Blade,)
Water(Spread,)
Keep your distance away from these guys. and try to make them go down
as they try to cast spells. Taking them out shouldn't be a difficult task.
Continues up to place the spirits to seal the Pillars(Gnome,Sylph,Volt,Efreet,
Celsius and Undine) Once you sealed all 6 pillars, The warp at the middle will be
functional. You can now go up to face Chizel.
Chizel is waiting for you. Rid tells her to stop the GrandFall. Chizel will ignore
his threat and says that they have no chance of winning. Meredy will ask if she
knows Chizel, her mother. Chizel ask her who is this Chizel? Rid thinks about the
ones who had died and Meredy wiill come to terms that the Old Chizel has died
and now lives only the enemy in front of her. Chizel will zaps Meredy down and now
you'll have to face her
Boss: Chizel(NO.85)
HP:100,000, 51,200 Exp, Dark
Attack300, Magic 75
Strong against: Water10%,Wind10%, Fire10%, Earth10%, Ice10%, Electricity10%
Attack:Eternal Infinity(all enemy HP to 1),
Drops: Elixir100%, Reverse Doll100%
Just Try to keep her from using her spells, which should be easy now that
you've beaten Secondos, Maxwell. A reverse doll isn't nessesary and should be
preserve for later. Her Eternal Infinity can be canceled now by pressing the Square,
O,X to use the Ultimate light wall skill. Try to keep everyone else's distance away
from her by using formation 3. After a lot of pounding( you may have to rely on Life
Bottles), She'll be down.
Chizel, Downed but not out, yet will reveal the True form of the God of
Destruction, Neried. You'll have to do battle with her again in a much stronger form.
Luckily, you've managed to preserve most of your items, Didn't you?
Boss: Nereid(Transformed Chizel)(NO.232) + nereid(NO.235)
HP:300,000 + 300,000, Exp, Gald
Attack, Defense, Magic
Strong against: all(50%) ,Force(40%) - nereid(Transformed Chizel)
Attack:Eternal Infinity(all enemy HP to 1),Fearful Fare, Meteor swarm, Black Hole
She's much tougher than the last form, and with more HP to waste as well.
This Battle could drag on as long as 5 to 40 minutes depending on your character
level and difficulty setting. Just keep your eyes on her, and make sure she doesn't
get a chance to use her spells! which is much more devastating than the last form.
Neried isn't there just for show but you'll only have to beat Chizel to win the battle.
Remember that.
Warning! just before she dies, she'll use Eternal Infinity for the last time.
You must use Rid's Infinite Revival(square+O+X) to counter her. Otherwise, it'll be a
gameover!
Beating Her, the Seyfert Ring is now safe. But suddenly, a vibration signals
that the Grandfall has not yet stopped. The land is begining to crumble. Rid decides
to destroy the black sphere. Keel stops him, saying that it'll accellerate the Grand
Fall even further. Meredy will try to bridge the sphere with her power.But her power
is not enough, Rid walks up to help contain the sphere. Meredy thanks keel for
always being there for her. Keel hugs her and says he'll always be with her. The
black clouds floats from Chizel and covers Meredy, Meredy is again in danger of
being posess.
At the last moment, Chizel, wounded and deformed. Walks up to the sphere. Rid and Keel will
try to block her from getting through. Chizel, however uses
her power in place of the two and got sucked in. Meredy will callout to her mother,
but it was too late. The Sphere exploded destroying the Seyfert Ring and Orbas
surface is no more. Rid and Farah falls down toward Inferia. A mysterious force
glides them down gently to the place where it all started, The observation tower in
Racheans Forest...........
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----------------------
Ending
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----------------------
Time has passed, Farah is preparing her lunch and has met up with Rid and
Chat at the Port. Once aboard,Chat powers the New Van Eltia's engine and the ship
roars up from Inferia towards the New planet now floating aside.
Celestia.................!
(now you'll be offerd to save your game. save it in a different slot. the new
one will have a green star on it. it will bring up the extras in the game. Look for the
walkthrough for this part in the Extra/Secret section)
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----------------------
Specials List
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----------------------
/Skills/
Some skills also have elemental status. Becareful not to use them on
enemies that are resistant to them.
(*Skills translations are taken from Kain's FAQ.*)
Rid-
Majinken(TP 4)
(Demon God Sword)
2 Slash,1 Thrust
Rid slashes a powerful wave traveling forward.
Raijinken(TP 4),Electricity
(Thunder God Sword)
1 Slash, 2 Thurst
Thrusting ahead, Rid charge up a Electricity into his weapon.
Jirisezeme(TP 7)
2 Slash, 5 Thrust
Rid Thrust Repeatedly in Spears of Light.
Kokahazan(TP 6)
(Tiger Fang Breaking Blade)
5 Slash, 2 Thrust
Rid slashes up than slam his weapon down in the air
*- When Meredy or Keel uses FireBall, Rid's Kokahazan will turn into Gurenkan -*
Senkuuretpa(TP 10),Light
9 Slash, 16 Thrust
*- When Meredy or Keel uses Cyclone, Rid's Senkuuretpa will turn into Dankuuken-*
Retkuuzan(TP 9),Wind
16 Slash, 8 Thrust
Majinken Souga(TP 8)
(Demon Blade - Twin Fang)
10 Slash, 3 Thrust, Majinken 48 times
Fuuraijinken(TP 8),Wind,Electricity
(Wind Thunder God Sword)
4 Slash, 10 Thrust, Raijinken 50 times
Akisazeme(TP 12)
(Autamn Falling Rain)
4 Slash, 13 Thrust, Jirisazeme 130 times
Kogarenzan(TP 10)
(Tiger Fang Consecutive Slash)
13 Slash, 4 Thrust, Kokahazan 150 times
Senkuushouretpa(TP 14),Light
5 Slash, 22 Thrust, Senkuuretpa 250 times
Shinkuretzan(TP 14),Wind
23 Slash, 4 Thrust, Retkuuzan 250 times
Raijinsohazan(TP 10),Electricity
7 Slash, 5 Thrust, Raijinken 16 times
Majinzenretha(TP 10)
(Demon Blade Thousand Ripping Wave)
5 Slash, 7 Thrust, Majinken 24 times, Sarisazeme 24 times
Kuuhazetshougeki(TP 15)
1 Slash, 14 Thurst, Raijinken 70 times, Jirisazeme 70 times
Majinrenkazan(TP 15)
(Demon Blade Consecutive Fang Slash)
13 Slash, 1 Thurst, Majinken 60 times, Majinken Souga 50 times
Senkuusouhazen(TP 20),Light
19 Slash, 14 Thrust, Senkuuretpa 80 times, Kokahazan 120 times
Shouuretkuugeki (TP 24)
14 Slash, 19 Thurst, Akisazeme 120 times, Retkuuzan 80 times
Haotenku(TP 40),Fire
22 Slash, 24 Thrust, Fuuraijinken 200 times, Kuuhazetshougeki 150 times
Rid jumps up and swoop down in flames shaped firebird.
+ Hou zetsen shou(TP 50)(Press Haotenku Repeatedly at exactly when Rid hit
pass the enemy. An enemy must be thrown by the move and no spell can be cast
at the time.)
Haotenku 250 times
Passing the enemy, Rid does a backward 180 degree turn rush back.
Fuujinbakufuu(Wind Blade ???? ????)(TP 40)
30 Slash, 30 Thrust
Charge up a circle of light on one enemy. Throws the enemy up in the air than slash
for damage.
+ Fuujinfuubakusatsu(TP 24)(Press Fuujinbakufuu at exactly when the enemy is
about to be thrown up from the last Fuujin)
The enemy is slashed for 18 times. Creating over 5,000 in damage!
+Moukorenkekiha(TP 40)
24 Slash, 20 Thrust, Kokahazan 250 times, Kogarenzan 200 times.
+Ryukometkazan(TP10)
MoukorenKekiha 90 times.
Press the X buttom exactly when he slashes the eighth blade and when he lands.
It'll take alot of Luck to get this one right.
Kyokouheki (Press O and Square when HP is Low and Flashes in Red)
Get from clearing the Eggbear's story event in Seyfert Temple at in Celestia.
Kyokohan(Press O repeatedly after using Kyokoheki)
Get from clearing Young Keel's story event in Seyfert Dome at 169,19 in Inferia.
Kyokouha(Use to counter Eternal Finality that nereid uses, Press O + X + Square to
use)
Get from clearing Chizel's story event in Seyfert Shrine at in Orbas Surface(Sky
Plane).
The Combo Command Item can be use to execute skills without having to
assign them.(*Seems that Gong Sniper already had post some of this when I add
them.*29/1/2001*)
Where D is down, F is forward, B is backward, U is up, O is circle, X is cross
Majinken
D , DF , F , O
Raijinken
D , DF , F , X
Jirisazeme
F , D , DF , X
.Kokahazan
F , D , DF , O
Senkuuretpa
D , U , X
Retkuuzan
D , U , O
Majinken Souga
D , DF , F , O+X
Fuuraijinken
D , DF , F , X+square
Akisazeme
F , D , DF , X+square
Kogarenzan
F , D , DF , O+X
Senkuushouretpa
D , U , X+square
Shinkuretzan
D , U , O+X
Raijinshohazan
B , DB , D , DF , F , O
Majinzenretha
B , DB , D , DF , F , X
Kuuhazetshougeki
F , B , F , X
Majinrenkazan
F , B , F , O
Shouuretkuugeki
D , D , D , X
Senkuusouhazen
D , D , D , O
Fuujinbakufuu
D , DB , B , DB , D , DF , F , square
Haotenku
D , DB , B , DB , D , DF , F , X
Moukorenkekiha
D , DB , B , DB , D , DF , F , O
Farah-
Farah's skills are almost non elemental. Except for her last skill,
Satsugekibukouken. Farah can do more hits than even Rid can. So using her is
the key to making combos. however her skills doesn't cover enough area as Rid's
so make sure you aim well.
Shouteha(TP 4)
2 Fist, 1 Foot
Sazanka(TP 6)
1 Fist, 2 Foot
Hienrenkyaku(TP 7)
4 Fist, 5 Foot
Rengadan(TP 8)
5 Fist, 2 Foot
Yousoushuugeki(TP 8)
4 Fist, 8 Foot, Hienrenkyaku 40 times.
Hiyouhonpo(TP 10)
15 Fist, 15 Foot
Farah phase through enemy
Gariuukuuha(TP 12)
8 Fist, 4 Foot, Rengadan 30 times, Shouteha 10 times.
*- While Meredy of Keel uses Heal, Farah's Gariukuuha will become Kairyuuken -*
Sankamoushuukiaku(TP 12)
11 Fist, 12 Foot, Sazanka 80 times, Yousoushuugeki 30 times.
Soudoushouteiha(TP 12)
10 Fist, 8 Foot, Shouteha 60 times, Gariuukuuha 30 times.
*- While Meredy or Keel uses Thunder Blade, Farah's Soudoushouteiha will turn in
to Raisenken -*
Hienrentenkyaku(TP 13)
9 Fist, 18 Foot, Hienrenkyaku 150 times.
Hachiyourenga(TP 18)
16 Fist, 8 Foot, Renkadan 150 times.
Yousourakubakushuu(TP 20)
22 Fist, 25 Foot, Sankamoushuukaiku 160 times, Hienrentenkyaku 100 times.
Shishisenkou(TP 20)
22 Fist, 14 Foot, Hachiyourenga 100 times, Soudoushouteiha 16 times.
Farah does a Burst of Dragon-like force up front
+Shikoubekusaijin(TP 50)
Shishisenkou 380 times
Satsugekibukouken(TP 60),Fire
30 Fist, 30 Foot, Shishisenkou 120 times, Yousourakubakushuu 120 times.
(this is put here by Michel Niu's request)
Farah has the secret move of Den'sin'bo'ti (if I spell it right.) You learn it by
putting Farah as the leader and fight over 300 fight(with high level of course) It takes
long time too charge that attack but it hit over ten-thousand. Another secret move of
Farah only can be activate after using Den'sin'bo'ti, when Den'sin'bo'ti was used the
enemy at front of you will be paralyzed and screen turn black, is you attack the
freezing enemy (only freezing enmey!!) by 2 normal attack then chain an anti air
attack like Hienrentenkyakuhten immediatly chain an on air attack like
Sankamoushuukiaku, without killing the enemey, before the screen regain it's color
Farah will be automaticall using Burning Dance of Fire Dragon
Syukou(TP 12)
Heal 1 Person
Regulus Dojo
Gedokukou(TP 4)
Cure Ailments 1 Person
Morle
Kaiseikou(TP 50)
Revive one Downed Ally
Farlos Church
*-While attacking upward, pressing attack in midair will cause Farah to use
Gariyusoenbu -*
(*Gong Sniper's Post also had this*)
Shouteha
D , DF , F , O
Sazanka
D , DF , F , X
Rengadan
F , B , F , O
Hienrenkyaku
F , D , DF , X
Yousoushuugeki
D , D , X
Gariuukuuha
F , D , DF , O
Soudoushouteiha
D , DF , F , X+square
Hachiyourenga
F , B , F , O+X
Hienrentenkyaku
F , D , DF , X+square
Yousourakubakushuu
D , D , X+square
Soudou Shouteiha
D , DF , F , O+X
Hiyouhonpo
D , D , square
Shishisenkou
F , D , DF , O+X
+Shikoubekusaijin
Satsugekibukouken
D , DB , B , DB , D , DF , F , O
Syukou(Heal)
D , U , X
Gedokukou(Purify)
B , DB , D , DF , F , X
Keiseikou(Revive)
D , DB , B , DB , D , DF , F , X
Chat-
Picohan(TP 12) -Stun Enemies
already have
Rob Item (TP 15) -Steal Items
already have
Poihan (TP 16) -High Chance of Poisoning
Found at 183,131 Celestia
Paralai Ball. (TP 16 + need to equip necklace) -Paralyze
goto Seirei Onsen (Inferia 208,108)
Kochihan (TP 20) -Freezes Enemies
foud at Inferia Underwater Storage 2 (121,122)
Eternal Sorrow (TP 60) -Keeps throwing Hammer until no TP is left
Go back to Aifreed's Cave (Celestia 204,98) at the Rulet Room
use these answers to get Chat's Last skill.
1) 5
2) 6
3) 4
4) 4
5) 6
6) 3
7) 4
8) 1
9) 5
10) 6
Picohan
D, DF, F, X
Rob Item
F, B, F, X
Poihan
F, D, DF, X
Paralai Ball
B,DB, D, DF, F, X
Kochihan
D, D, X
Eternal Sorrow
D, DB, B, DB, D, DF,F, X
Fog-
Burning Force (20 TP 20) -Level 1 Fire element 2Hits
already have
Air Blade (TP 24) -Level 1 Wind element 7Hits
Peruti, barrel at the Pier.
Aqua Spiral (TP 28) -Level 1 Water element 6Hits
Tinnsia, near the Gnome statue.
Rise Laser (TP 34) -Level 2 Holy element 8Hits
Cape Fortress, where you first came to Celestia.
Dark Laser (TP 40) -Level 2 Dark element 12Hits
Luishka, in a broken down house in the top-left of the town(about 2 screen from
town entrance)
Elemental Master (TP 72) -Level 3 Fire+Wind+Water+Force Element 13Hits
going to all place without Fog in your party in order to see Rishitia painting. when
you go to Jini(night), she will give you a canceller, Fog's Skill equipment. go back
and get Fog go left 1 screen(just look around)to see the last pickcat, now will let
Fog pet him. but will disappears this time and now he will has the Elemental Master
skill.
Burning Force
D, DF,F,X
Air Blade
F, D, DF,X
Aqua Spiral
D, U, X
Rise Laser
B, DB, D, DF, F, X
Dark Laser
D, D, D, X
Elemental Master
D, DB, B, DB, D, DF, F, X
Notes:
Burning Force
Press +O to explode shot after stopping it in midair.
Aqua Spiral
Press and press O rapidly when the blue bubble of water appears
to heal Fog.
(* thanks to Lugia249 for the Information*)
< Race>-
This guy isn't with you for long. but he's got skills too, hasn't he? so his
skills
are put here to make the list complete.
Fuuraijinken(TP 8),Wind,Electricity
(Wind Thunder God Sword)
Akisazeme(TP 12)
(Autamn Falling Rain)
Souryurengazan(TP 12)
( )
Souryuzankoken(TP 16),Light
There are no combo command available when you met him, so I can't
make a command list of his skills.
Only Keel & Meredy can use spells. Most spells come from Frynging
Spirits together. While some spell is available, another won't be. That's what
Frynging is all about. Choose your spells wisely, then you can win most battles
easily. and remember every spell has an elemental property,so use them
accordingly.
(*) means that the spell is the most powerful of the line.
Aqua edge(TP4) Keel's Start spell
Spread(TP 9) Undine
A Gush of Water pour upwards.
Acid Rain(TP 10) Undine Lv.10 x Gnome Lv.5
Heal(TP 16) Undine Lv.1 x Sylph Lv.1
HP is restored to target.
Cure(TP 32) Undine Lv.15 x Maxwell Lv.1
Nurse(TP 42) UndineLv.10 x Celsius Lv.1
4 nurse rushes from the door to heal the party.
Resurrection(TP 60) Undine Lv. x Rem Lv.1
*Raise Dead(TP 96) Undine Lv. x Secondos Lv.1
Concentrate(TP 6) Sylph Lv.6 x Efreet Lv.5
Wind Cutter(TP 7) Keel's Start spell
A disc of rotating wind slashes the enemy.
Air Slash(TP 12) Sylph
3 sharp discs of wind slashes the enemy.
*Cyclone(TP 44) Sylph Lv.20 x Shadow Lv.9
Sharpness(TP 6) Efreet Lv.5 x Undine Lv.7
Raise Attack by %.
Fire Ball(TP 7) Keel's Start spell
4 balls of fire hits the enemy.
Flame Wall(TP 12) Efreet x Gnome
Eruption(TP 18) Efreet
fireballs erupts from the ground and rains down on the enemies.
*Explode(TP 36) Efreet Lv.15 x Volt Lv.9
Stream of fire hits down from above creating a giant explosion.
Crive(TP ) Meredy's Start spell
Resist(TP ) Gnome x
Rock Break(TP) Gnome
*Grand Dusher(TP) Gnome Lv. 21x Shadow Lv. 9
Powerful Earth wave rips enemies and push them back.
Ice Needle(TP 6) Meredy's Start spell
Many Ice shard pierce through the enemy.
Resist(TP 6) Celsius Lv.10 x Gnome Lv.7
Reduce Damage from Elements by %.
Blizzard(TP 20) Celsius Lv.12 x Sylph Lv.15
A sudden snow storm accurs.
Frost Lancer(TP 21) Celsius
*Absolute(TP30) Celsius Lv.14 x Volt Lv.12
The Enemy is suddenly put in a block of ice at absolute tempreture.
Lightning(TP7) Meredy's Start spell
A small lightning hits the enemy
Recover(TP 10) Volt Lv.6 x Gnome Lv.1
Cure Ailments.
Charge(TP 10)Volt Lv.5 x Sylph Lv.13
TP is transfered from the caster.
Thunder Blade(TP 24) Volt
Varia
*Indignation(TP 52) Volt Lv.15 x Rem Lv.10
Deep Mist(TP 6) Shadow Lv.5 x Undine Lv.15
Down Accuracy by %.
Barrier(TP 6) Shadow Lv.5 x Volt Lv.10
Reduce Damage by %.
Dark Force(TP 32) Shadow
*Bloody Howling(TP 72)Shadow Lv.20 x Secondos Lv.15
Holy Bless
Ray(TP 30) Rem
*Holy Lance(TP 52)
Rem Lv.20 x Maxwell Lv.15 or Rem Lv.15 x Efreet Lv.20
Meteor Swarm(TP 60) Maxwell
*Shooting Star(TP 80) Maxwell Lv.20 x Secondos Lv.20
[When Maxwell's Bar is at Maximum, Casting Shooting Star will turn the caster into
Arche! (similar to the Groovy Arche game found in Tales of Phantasia)]