Command & Conquer - Generals

Command & Conquer - Generals

17.10.2013 13:16:34
Air to Air Combat Guide
-------------------------------------------
COMMAND & CONQUER GENERALS: AIR to Air Combat Guide
Author: -- Benelli --
Email: o_benelli_o@yahoo.com
Version: 1.1
Date: November 2003
Copyright JDC 2003
-------------------------------------------


Contents

- 1.0 Legal, Copyright, Rules, Authorized Web Sites, Updates

- 2.0 Introduction

- 3.0 USA

- 4.0 China






1.0 Legal, Copyright, Rules, Authorized Web Sites, Updates

UPDATES

- Version 1.1 (November 2003) -

Added authorized web site list, updated contents list


AUTHORIZED WEB SITES THAT CAN POST THIS GUIDE

http://www.gamefaqs.com
http://www.neoseeker.com
http://dlh.net





This guide is designed to be a reference.

If you want to post this guide on your website all you have to do is
email me to get permission.

Like everything in life, this guide is not perfect. If you find a
mistake or want to offer info feel free to email me.

If you email me you must be polite and NOT use any foul or offensive
language. If you do I will not read your email.

If you read this guide and don't understand something, you are more
than welcome to email me and ask me for help.

This may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or
otherwise distributed publicly without advance written permission. Use
of this guide on any other web site or as a part of any public display
is strictly prohibited, and a violation of copyright.




2.0 Introduction



The purpose of this guide is to give you a reference of the air to air
capabilities of the aircrafts in Generals. I made this guide because I
like air to air combat in Generals and I thought a quick reference
might be useful. This guide only focuses on airplanes that are built at
airfields. This guide also assumes that all aircraft upgrades have been
purchased for all teams (i.e. you and your opponent(s) have all bought
all possible upgrades: LGM's, Black Napalm etc.). Do not email me
asking me what airplane can shoot down a B2 Bomber, A-10, Spectre
Gunship....etc.




3.0 USA




--USA Air Force--

**AFG= Air Force General / SWG=Super Weapon General/ Aurora Bombers can
only be shot down AFTER they drop their payload/ Nuke MiG= Nuke
General's MiG with Tactical Nuke upgrade from Missile silo**

The USA Air Force comes with: Raptor, Stealth Fighter, Aurora Bomber,
Comanche, AFG Comanche, AFG Stealth Fighter, AFG Aurora Bomber, King
Raptor and SWG Aurora Alpha Bomber


To shoot down You will need
-------------- -------------

1 Raptor 2 Raptors/1 King Raptor

1 Stealth Fighter 1 Raptor/1 King Raptor

1 Aurora Bomber 1 Raptor/1 King Raptor

1 Comanche 1 Raptor/1 King Raptor


----------
Conclusion
----------

Not much to say here. Except that it's obvious that the King Raptor can
easily gain control of the sky versus the regular USAF. Upgrading to
counter measures can also help in winning air battles.

To shoot down You will need
-------------- -------------

1 King Raptor 2 Raptors/2 King Raptors

1 AFG Stealth Fighter 2 Raptors/1 King Raptors

1 AFG Aurora 1 Raptors/1 King Raptors

1 AFG Comanche 1-2 Raptors/1 King Raptors

----------
Conclusion
----------

Things get interesting here. The AFG Stealth fighter can take a bit
more of a beating than the regular Stealth. Same thing for the AFG
Comanche (1 EXPERIENCED Raptor can shoot down a single AFG Comanche).
But that is not the only problem. Not only do some of the planes have
more armor but they also have that laser missile defense. Your best bet
here is to build Avengers or try to take out the opponent(s) air field.
Look at it this way: If there is a like 6-8 Raptors from one player
attacking you at once early in the game. The player might have
neglected building a war factory and/or base defenses, so use that to
your advantage.

To shoot down You will need
-------------- -------------

1 SWG Aurora Alpha 1 Raptor/1 King Raptor


----------
Conclusion
----------

Nothing new here except the Aurora has a flashier name and Fuel Air
Bombs. Easy Slice.


To shoot down You will need
-------------- -------------

1 MiG 2 Raptors/1 King Raptor

1 Nuke MiG 2 Raptors/1 King Raptor

1 Helix 2 Raptors/1 King Raptor


----------
Conclusion
----------

Only big threat here is a Nuke MiG having the chance to fire first (If
it hits any of your planes they are going down for sure) and flying
into 2-3 Helixes with Gattling guns.

----------------
USAF Conclusion
----------------

Reasonable Air force. The AFG laser defense and counter measures can be
useful in air to air. Just watch out for gattling cannons, and the Nuke
MiG's missiles.


4.0 China




--Chinese Air Force-

** Nuke MiG= Nuke General's MiG with Tactical Nuke upgrade from Missile
silo, Aurora Bomber can only be shot down after they drop their
payload.**


The Chinese Air Force comes with: Nuke MiGs, MiGs, and the Helix
helicopter

To shoot down You will need
-------------- -------------


1 Raptor 2 MiGs/1 Nuke MiG

1 Stealth Fighter 1 MiG/1 Nuke MiG

1 Aurora Bomber 1 MiG/1 Nuke MiG

1 Comanche 1-2 MiGs/1 Nuke MiG


----------
Conclusion
----------

Everything here seems reasonably balanced when compared to the USAF. In
fact prior to Zero Hour there were times when like more than 4 MiGs
were needed to knock down 1 Raptor. Anyways, 1 Comanche can actually be
shot down with a single MiG if the Mig pilot has experience.


To shoot down You will need
-------------- -------------


1 King Raptor 2 MiGs/1 Nuke MiG


1 AFG Stealth Fighter 2 MiGs/1 Nuke MiG

1 AFG Aurora 1 MiG/1 Nuke MiG

1 AFG Comanche 1-2 MiGs/1 Nuke MiG


----------
Conclusion
----------

Once again the AFG Comanche and AFG Stealth Fighter can take more of a
beating (1 EXPERIENCED MiG can shoot down a single AFG Comanche). The
Chinese Air Force biggest problem here is the AFG air plane laser
defense system. Since each MiG only carries 2 missiles and a single
King Raptor can intercept at least 4 missiles at once or more.



To shoot down You will need
-------------- -------------

1 SWG Aurora Alpha 1 MiG/1 Nuke MiG


----------
Conclusion
----------

Nothing new here. Just watch out for those EMP Patriots the SWG might
have on the way back.

To shoot down You will need
-------------- -------------

1 MiG 2 MiGs/1 Nuke MiG

1 Nuke MiG 2 MiGs/1 Nuke MiG

1 Helix 3-4 MiGs/2 Nuke MiG


----------
Conclusion
----------

There are 2 threats here. Number one is: the Nuke MiG's missiles can
easily knock out 2-3 Migs if they are flying close enough together.
Number two is: 3-4 MiGs (Pilot experience can reduce the number of
needed planes) for one Helix is a problem. Why? Well, this leaves your
planes very open for return fire on the way back if there are 3 Helix
choppers and you knock out only one.


--------------------------
Chinese Air Force Conclusion
--------------------------


Well, the Chinese Air Force seems good. Especially after getting the
Black Napalm upgrade. Only big problem is getting a Nuke silo up to buy
the Nuke MiG upgrade. One thing to watch out for is that if a Nuke MiG
engages another air plane too close, the blast from its missiles can
damage and kill your plane too. Nothing sucks more than sending 4 Nuke
MiGs to engage 2 Raptors and have the concussion blast from your
missiles kill off 3 of your Migs.




I hope this guide is of help to you. If you have any questions email me
at o_benelli_o@yahoo.com
-END OF DOCUMENT-
Copyright JDC 2003







 
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