Worlds of Magic (PC)

Worlds of Magic speaks right to the heart of many a veteran of classic turn-based 4X strategy games, which is presumably why the Kickstarter campaign was able to pull together enough money to fund its development. It’s essentially meant to be the spiritual successor to 1994’s Master of Magic, but with an all-new look and a modern interface. As fate would have it, Master of Magic was one of the very first PC games I spent an excessive amount of time playing. And so I’ve been following the development of Worlds of Magic with a watchful eye. When I was given the chance to write this review, I already knew enough about Worlds of Magic not to approach the title with very high expectations.


I Wanna Rule the World

Worlds of Magic is a turn-based 4X strategy game. Like in all such games, you have to explore the map, exploit the resources you find, expand your realm, and exterminate your enemies if you have to. It’s a timeless gameplay concept that always seems to offer new challenges. There’s a lot to do in each round, and you have to carefully weigh your options, such as whether you’re going to invest your resources in creating more troops to explore the world or improving the infrastructure in your cities – even at the beginning it’s hard to do both. Like in Might and Magic, most of the interesting spots on the map are guarded by armies, which means you’re going to need to raise up troops of your own if you want to investigate them and exploit them for your own use. Personally, I prefer this way to how it works in Civilization, where you can explore the entire world with just a few units.


An Epic Playground

The world map is where Worlds of Magic is most like its predecessor – before you begin, you’re able to set the parameters of your new world down to the smallest detail. In addition to the map size and the number of opponents you’ll face, you can also have different planes of existence. Each plane acts as its own unique map for you to explore and conquer. Earth is just one of several of these planes; the others go by the descriptive names of Air, Fire, Water, Paradise, Shadow, and Prime. If you push the map complexity to its limits – 7 planes, 12 opponents, and the maximum amount of resources – you can create a truly epic world and play it for hours and hours.

After you create your world, you pick your race and select a sorcerer lord. There are eight different races to choose from, each with their particular units and abilities. The Orcs, for example, excel in melee combat and population growth, while the Dark Elves feature weak, but extremely powerful magic units and a population that grows very slowly by comparison. You can choose your sorcerer lord from among 13 pre-set characters, or create your own from the ground up.


The Opposite of Well-Made? Well Intentioned.

Now I can tell you about the game itself – combat, city management, graphics, sound, tutorial, controls, accessibility, localization, etc. But I’m going to be brief: It’s all pretty damn bad. I don’t know why they even bothered to localize the game, as most of it is incomprehensible (I played the game in German). The tutorials are extremely superficial and don’t tell you much at all. A beginner would be completely overwhelmed, without the faintest idea of what they’re supposed to be doing. Of course this is more or less irrelevant, since the AI is so bad that it’s pretty easy to dominate your opponents, even at higher difficulty levels. The controls are not intuitive at all, and the game often won’t do what the player wants it to do, for no apparent reason. The graphics and sound feel like they're stuck in 2002, but this wouldn’t be that big a deal if the game actually worked. But it doesn’t.


This game is an affront to all the players who actually spent money on it, and just one more reason why I'm really careful about Kickstarter projects. When I was generating a new world, it felt so much like Master of Magic that I started to get excited, and I couldn't wait to just jump in and start playing. It didn't take long for the game to reveal itself as a disappointment, but it was similar enough to its predecessor to keep me interested. They don't just blow the concept's high potential all at once, though. Instead, the longer I play, the more apparent the game's flaws become, and the lousier the title feels. I can only advise those who have an interest in the concept to keep their hands off of Worlds of Magic, and instead head over to and get the original Master of Magic for six bucks. Even after more than 20 years, its 2D graphics still look better, and in terms of game mechanics it remains unsurpassed in the fantasy 4X genre. (Ulrich Aßmann; translation by Chase Faucheux)

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2016-09-10 20:50:06... - Deathwings

pls key good game

2016-08-06 18:27:03... - Lopster


2016-07-04 13:42:23... - Cəfər

Hello please key
Thank you very much

2016-06-17 21:27:23... - Ir

try to get key want to try will nice if you give me will write good comment

2016-06-11 11:14:09... - Lupusor

please key

2016-05-19 11:02:48... - Dima

please key

2016-05-15 10:18:59... - Esanu

Please key

2016-05-12 14:38:38... - Eugene

please key

2016-05-12 14:38:15... - Eugene

Пожалуйста ключ

2016-05-10 16:41:28... - danieldark95

I like game play

2016-05-06 12:15:43... - Catalin

Please Key (Yahoo}

2016-05-03 19:03:18... - Peter

key pls

2016-05-01 12:45:18... - Léki

key please

2016-04-30 03:04:46... - Alin

key Please

2016-04-28 16:36:17... - Elena

Please key

2016-04-27 03:02:57... - yamir

key please

2016-04-26 18:31:32... - efvdevfvb

Key please

2016-04-25 18:40:28... - DuDgamerNL


2016-04-24 19:09:38... - Elizaveta

Key please for test.

2016-04-24 15:21:38... - OSCAR998877

want game

2016-04-23 22:19:38... - Jonathan

2016-04-23 19:20:27... - Kapixel

2016-04-22 22:24:15... - Daniel

2016-04-22 14:24:54... - Serg

2016-04-21 16:07:16... - J.


2016-04-21 09:51:58... - Gytis

2016-04-20 18:17:05... - stage


2016-04-19 02:42:19... - juan

2016-04-18 23:15:44... - Lazy_OLz

2016-04-18 17:15:26... - S4mE7x


2016-04-17 00:18:45... - Anes


2016-04-13 16:05:36... - Jānis

It doesn't look as bad as the rewiev is.

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