GOING MEDIEVAL Launches into 1.0 on March 12th, 1m Units Sold During Early Access

Emanuela (26. February 2026 13:16 )
GOING MEDIEVAL Launches into 1.0 on March 12th, 1m Units Sold During Early AccessNews  |  DLH.NET The Gaming People

GOING MEDIEVAL Launches into 1.0 on March 12th, 1m Units Sold During Early Access

1.0 release date & content confirmed for hit survival colony sim


London, UK – February 25, 2026 – Rebuild civilization from the ashes of a rampant plague and start a new life in a lawless post-calamity world in GOING MEDIEVAL, when it leaves Early Access and launches into 1.0 on SteamEpic Games Store, and GOG on March 12th.

With over 1 million units sold during Early Access, GOING MEDIEVAL is a Middle Ages survival sandbox colony sim that sees players build and manage their own castle settlement in a land reclaimed by nature.

YouTube Video.

Help survivors settle and thrive in a dangerous wilderness. Build them a home using freeform construction tools, shape their lives, and defend them from bandits and beasts. Research and craft medieval tech, construct, furnish, and decorate your chambers, workshops, chapels, and libraries, and build impenetrable defenses to survive raids and create the perfect stronghold, all in a dynamic sandbox world. The Dark Age is yours to rebuild.

Arriving in a huge 1.0 content update on March 12th, the full release of GOING MEDIEVAL introduces a variety of new features and functionality, including Renown, campaign-concluding Grand Objectives, new items, buildings and roles for your settlers, and major quality of life improvements.

NEW FOR 1.0:

  • Renown & Global Stats – Renown overhauls in-game progression with a deep, global stats system that tracks progress across a variety of different factors, including trade, military, intellect and more, each increasing or decreasing in response to the player's actions.
  • Grand Objectives – Providing a route to each campaign's conclusion, Grand Objectives become available once a player reaches 100% Renown in an individual stat. Become a master of trade or turn your settlement into a sanctuary: with six Grand Objectives available at launch, decide your settlement's destiny with these unique, epic goals.
  • Starting Conditions – Choose from four different scenarios to shape each campaign – 'A New Life', 'Pioneer', 'Peaceful', and 'Lone Wolf' – each with unique gameplay modifications tailored to your preferred experience.
  • New Buildings, Rooms, Roles & Events – Allocate new roles to your settlers including Librarian, Broker, and Sergeant-at-arms; build new rooms like the Training Room, Treasury and Fellows' Library; and discover new events to buff your skills.
  • New Tutorial – Start a temporary map with step-by-step instructions on how to start and thrive in GOING MEDIEVAL, from constructing buildings to directing your villagers.
  • Quality of Life Improvements – Look forward to a variety of improvements that streamline and enhance medieval life, including a redesigned & more intuitive management panel, an overhaul to production and stockpile control, refined meal preparation, and improved gameplay tips.
  • And More!

"GOING MEDIEVAL's combination of city building, strategic combat and medieval life management has been a huge hit with players during Early Access, and we're very excited for new and returning players to get their hands on the content we have coming up for the 1.0 launch," said Stuart Morton, Publishing Director at Mythwright. "The support, feedback and mind-blowing player builds we've seen during Early Access has driven us and the incredible team at Foxy Voxel to make GOING MEDIEVAL's 1.0 launch the very best it can be. Thank you so much for joining us on this journey – we can't wait for you to experience 1.0 on March 12th."

Play the demo today on Steam. For more info on GOING MEDIEVAL, follow the official channels on TikTokInstagramYouTubeFacebookBluesky and X, join the community on Discord, and visit mythwright.com.

 

ABOUT FOXY VOXEL
Foxy Voxel is an independent game development studio that brings together a group of seasoned developers to work on games they'd like to play themselves. Since late 2018, the team has been working on its first project - Going Medieval.

ABOUT MYTHWRIGHT

Mythwright is an independent publisher founded by industry veterans. Established in 2024, Mythwright has already signed a range of exciting titles including Thronefall, Kaiju Cleanup, TerraTech Legion, TerraTech Worlds, TerraTech, Going Medieval, Cozy Marbles, Galacticare, War for the Overworld, Bladesong, Innkeep, Scriptorium: Master of Manuscripts, Deadstick - Bush Flight Simulator and Touch Type Tale - Strategic Typing.



Comments: Not available!
Most Popular News