Of Peaks and Tides Reveals Four New Enemies

Emanuela (10. February 2026 09:55 )
Of Peaks and Tides Reveals Four New EnemiesNews  |  DLH.NET The Gaming People

Of Peaks and Tides Reveals Four New Enemies, Confirms Offline Playtests in 2026
 

CyancookGames celebrates the Chinese Year of the Horse with a new poster and confirms offline playtests ahead of the game's 2026 launch.

February 9th - CyancookGames is kicking off the Chinese Year of the Horse with a special celebratory poster for its ambitious upcoming survival sandbox adventure Of Peaks and Tides. The newly released artwork teases the game's Eastern mythology-inspired world, hinting at the epic journey awaiting players as they brave the untamed land of Everland. Alongside the new poster, the studio also confirmed that the game will host offline player playtest events throughout 2026, offering players hands-on opportunities to experience the world of Of Peaks and Tides ahead of launch.

As part of this update, Of Peaks and Tides introduces four brand-new enemies, expanding both its combat depth and environmental challenges. Designed from the ground up to move beyond traditional stat-based combat, the game encourages players to use terrain, environmental systems, crafted tools, and unconventional strategies — including taming creatures and leveraging their unique abilities — to overcome threats and forge a deeper connection and bond with this land.
  • Qiongqi, the Storm-Winged Tiger: Face off against Qiongqi, a massive multi-phase boss inspired by the triple-tailed Storm-Winged Tiger. During the encounter, Qiongqi reshapes the battlefield by generating powerful wind currents, launching players into the air, and influencing both player abilities and its own skill effects. Designed as an environment-driven boss rather than a traditional damage check, the fight challenges players to master movement, positioning, and environmental awareness.
  • Scouting Wraith: The Scouting Wraith is a highly agile elite enemy that blends precision archery with fast, acrobatic melee combat. Equipped with a war bow and a variety of enchantment effects, it constantly pressures players to adapt their positioning and timing.
  • Zhuyan, the White Ape: The White Ape is a towering elite enemy wielding a colossal tree-trunk club, delivering devastating blows that punish poor positioning. What makes the encounter truly unique is its highly interactive combat design — players can shoot, steal, or deflect any physical objects the boss consumes or hurls, including various fruits, turning the boss's own attacks into tactical opportunities.
  • Razor Lizard: The Razor Lizard is a deceptively dangerous common enemy that wields its razor-edged tail as both weapon and escape tool—capable of severing and hurling it at players before fleeing. Its fast, reactive attacks reward awareness and positioning over brute force.
Of Peaks and Tides received positive reception following its public debut at gamescom 2025, where its Eastern myth-inspired setting, freeform exploration, and highly interactive systems resonated with both players and press. IGN praised its visuals as "eye-catching" and "like something pulled from a fairy tale," while GamingBible noted that it "offers an enchanting world to explore", and Vice exclaimed "The world and art style are beautiful".

Looking ahead, CyancookGames plans to host additional offline playtest events throughout 2026 and share more development updates in the coming months. Of Peaks and Tides is currently in development for PC and is scheduled to launch via Steam in 2026. Wishlist the game on Steam, visit the official website, and follow the game on X and YouTube or join the official Discord to stay up to date with the latest news and updates.
 

About Of Peaks and Tides

Of Peaks and Tides is an open-world crafting survival game developed by CyancookGames, weaving Eastern mythology into a vast, living world. Powered by an intuitive physics system, the world responds to your every touch.

About CyancookGames
CyancookGames is an independent studio composed of video game veterans with experience at Tencent and on titles such as Naraka Bladepoint and Diablo Immortal. The team is committed to agile, creative game development, and strives to craft immersive experiences they want to see in the market.



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