GameTech's Third Edition Marks a Milestone in the Development of Lithuania's Video Game Ecosystem
Vilnius, Lithuania, December 18, 2025 — With the conclusion of its third edition, GameTech has firmly established itself as a cornerstone of Lithuania's video game ecosystem, marking a significant milestone in the country's strategy to position games as a high-impact creative and technological industry.
Since its launch, GameTech, an initiative led by the Lithuanian government together with Startup Lithuania and powered by GameBCN, has acted as a catalyst for emerging and growing game studios, combining acceleration, international expertise, and ecosystem building. Across its three editions, the program has demonstrated both scale and depth in its impact.
Over the course of the program's history, more than 250 teams applied, reflecting the strong demand for specialized support in the gaming sector. From these, 32 teams were selected to participate, representing a diverse range of studios at different stages of development, from early concepts to companies preparing for global scale-up.
GameTech has delivered over 1,000 hours of mentoring and training, provided by an international network of industry experts covering game production, business development, publishing, monetization, and investment readiness. This intensive support has been complemented by 24 public events, including masterclasses, open days, demo days, and play-testing sessions, designed not only to accelerate teams but also to strengthen the broader Lithuanian gaming community and its visibility.
Financial impact has been a key pillar of the program. Across the three editions, participating studios have benefited from €1 million in grants provided by the Innovation Agency, enabling teams to focus on production, talent, and market validation. In parallel, the program has facilitated investor exposure and deal-making, with investment negotiations currently underway for deals valued at approximately €650,000, underscoring the growing confidence of private investors in Lithuanian game studios.
Karolina Urbonaitė, Head of Startup Lithuania, highlights the broader significance of the initiative: "GameTech has proven that targeted, sector-specific acceleration can have a real systemic effect. Beyond the numbers, the program has helped build connections, ambition, and international outlook across the Lithuanian gaming ecosystem."
Joan Francesc Bañó, CEO of GameBCN, adds: "Across these three editions, we have seen studios mature faster, think bigger, and operate more globally. GameTech is not just about accelerating individual teams; it is about embedding international standards and opportunities into the local ecosystem. "
As Lithuania's video game industry continues its rapid growth, both in talent and economic value, the third edition of GameTech represents a moment of consolidation and reflection. The program has demonstrated how public institutions and international partners can effectively collaborate to turn creative potential into sustainable, globally competitive companies, contributing to Lithuania's strengthening position as an emerging hub for game development and interactive entertainment in Europe.