Action Stealth Thriller, Past Cure, Gets A Release Date And A New Trailer

Dean (12. October 2017 22:11 )
Link: Trailer
Action Stealth Thriller, Past Cure, Gets A Release Date And A New TrailerVideo Game News Online, Gaming News

This game look suitably tense and weird, although the graphics look a bit dated.

The game sounds ambitious enough, promising a story that "contrasts and combines surreal, dark dream sequences with survival and puzzle gameplay, and a gritty but stylish world focusing on stealth and action." Other than that, it's hard to really piece together what exactly is going on here. In the previous trailer (watch it here),  Ian, the main character, talks about receiving "powers he doesn't want", and there is mention of telekinesis and some kind of precognitive powers (as far as I can tell)

Still pretty unsure about the plot, but all that sounds pretty good to me.

Past Cure releases on February 2nd 2018, for PlayStation and Xbox Store, as also on Steam.

Check out the trailer and official announcement below:

Official Announcement:


Berlin, October 12th, 2017 -
 PAST CURE, the new action stealth thriller coming from Berlin-based indie developer Phantom 8 Studio, is back on the screen with a short but intensive trailer for the announcement of the release date. A dark psychological thriller

Past Cure tells the story of Ian, a tormented man, desperate to rediscover his lost identity.
The storytelling of Past Cure is integrated in the levels and missions, the more you progress, the more you discover about Ian’s past. To have the player experience deep immersion, we chose a linear level and mission structure in combination with a highly cinematic and narrative experience. Immersion is further enhanced through the use of cinematic cutscenes and reduction of HUD time on screen.

This enigmatic plot is not all it appears to be, as the story twists between dreams and reality, leaving the player guessing till the final seconds of the game.
Both missions and the arching levels drive the story. There is variation in gameplay as the story and surroundings develop. Contrasting and combining between surreal dark dream sequences with survival and puzzle gameplay, and the gritty but stylish real world focusing on stealth and action gameplay. Also the other characters, which Ian encounters on his endeavor, have a visual impact on the levels and even impact gameplay, and thus missions in certain moments.
 


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