Final Fantasy 8

Final Fantasy 8

13.05.2008 16:52:35
1. Teil der Lösung
~B
=======================================================================
F I N A L F A N T A S Y 8
=======================================================================
Final Fantasy VIII FAQ Version 1.6
Part I
For Sony Playstation
By Scott Ong
E-Mail: http://www.kangning@mbox5.singnet.com

This FAQ is meant for personal use only and can only be reproduced
electronically. This FAQ can be altered as long as the disclaimer
remains unchanged. This FAQ is owned and made by me. So don't try to
get any ideas on it or I will get YOU! Feel free to distribute the FAQ.

I N T R O D U C T I 0 N
-------------------------

<<>>
That's right, the eagerly-awaited FF8 finally hits the stores. The game
is much better and more realistics. You will take the role of the super
cool Squall whom is led by Seifer, his rival to recapture the city of
Dollet. The city has fallen into the hands of the evil President
Deling, the dictator of the warlike nation, Galbadia....

<<>>
The hero Squall, trained as a mercenary at a military academy, meets a
girl named Rinoa at a party. Gradually influenced by her bohemian
lifestyle, Squall rejects family and friends for people as yet...
strangers. Meanwhile, at that while, the continent of Galbadia
suddenly turns against the whole world and declares...war. Standing
beside the President as he delivers this speech, is the figure of a
witch who disappears from the memories of the people...

V E R S I O N S
----------------
Version 1.0 - Contains the main document.
Version 1.1 - Finished Disc 1 Walkthrough. Make the Disc 1 walkthrough
more detailed and correct some errors. Completed the
Controls section.
Version 1.2 - Added Disc 2 walkthrough [partial]. Also added the BOSS
Diablo's facts.
Version 1.3 - Completed Disc 2 walkthrough and make some corrections.
Start working on Part II. Added information on Chocobo
Riding. Make more corrections on Disc 1 walkthrough.
Version 1.4 - Added Disc 3 walkthrough [partial] and make more
corrections. Make some spelling corrections on the
Leviathan, Quetzalcoatl and Cerebrus.
- Added information on getting Phoenix and Odin.
Version 1.5 - Completed Disc 3 walkthrough including information on
G.Fs King Tonberi, Bahamut and Sabotendar, plus the
Eden, thanks to Steven Bucks!
- Add more corrections in spelling and errors.
Version 1.6 - Added and complete Disc 4 walkthrough except for the
ending FMV, don't want to spoil the fun ^_^
- Added corrections/logo to the FAQ. Complete the list
of gameshark codes.

This FAQ can be found at the following addresses:
GameFAQs http://www.gamefaqs.com
Scott's Homepage http://www.singnet.com.sg/~kangning/

The HTML version of this FAQ can be found at the following address:
Final Fantasy: Worlds Apart http://www.ffnet.net

Firstly, this is my first FAQ on RPG and there may be many errors due
to the long walkthrough. So inform me if you have any corrections
regarding this FAQ. This FAQ is protected under copyright law and any
unauthorized copying or production will lead to severe punishment.
I have also included my walkthrough for the Demo disc for FF8, so
enjoy your feast !

NEWS
Regular updating will be done on my site, while major updates will be
sent to GameFAQs. Part II (partial) is currently on the Internet. It
can also be found at the above mentioned websites.

This Document is Copyright 1999 Scott Ong.

#######################################################################
C O N T E N T S
#######################################################################
1. The Characters
2. Controls
3. Walkthrough for Disc 1
4. Walkthrough for Disc 2
5. Walkthrough for Disc 3
6. Walkthrough for Disc 4
7. Gameshark codes
8. Credits

Begin with the show!

=======================================================================
1. T H E C H A R A C T E R S
=======================================================================
These are the characters who depart on your strange adventure...

Name: Squall Leonhart
Age: 17
Sex: Male
Height: 5'10" [177 cm]
Birthdate: August 23
Blood Type: AB
Weapon: Gunblade
Description: The story's hero unsociable and expressionless. The hero
of the game, a cadet in the SeeD special forces attached
to Balamb Garden. Antisocial and stonefaced. Besides his
aloof personality, he is very self centred and a person
who hates influenced deeply by strangers.

Name: Rinoa Heartilly
Age: 17
Sex: Female
Height: 5'4" [163 cm]
Birthdate: Unknown
Weapon: Blaster Edge
Description: A beautiful and enigmatic woman, kind-hearted and driven
to succeed. A cheerful girl who possesses a "mood-making"
liveliness and gentleness that touches people without
discrimination. She's honest about her feelings and
readily speaks what she thinks. However, in time, she ends
up becoming warped...

Name: Zell Dincht
Age: 17
Sex: Male
Height: 5'6" [167cm]
Birthdate: March 17th
Blood Type: B
Weapon: Glove
Description: A master of comprehensive wrestling skills whom was
admitted to the Garden. He has entered the Garden when he
was only 13 years old out of admiration of his grandfather,
who was an excellent soldier. He is the type who does
everything with enthusiasm, but the reason is his weak
point. However, at heart he is gentle and has a serious
personality.

Name: Seifer Almasy
Age: 18
Sex: Male
Height: 6'1" (188 cm)
Birthdate: December 22nd
Blood Type: A
Weapon: Gunblade
Description: A troublemaker who views Squall as his rival. A SeeD cadet
who is treated as a problem child because he lacks
composure and the ability to follow orders, even though he
has the disposition to excel. On the other hand, he
appreciates Squall's abilities highly and adamantly
considers him a rival.

Name: Laguna Loire
Age: 27
Sex: Male
Height: 5'11" [181 cm]
Birthdate: January 3rd
Blood Type: B
Weapon: Machine Gun
Description: A hot-blooded man who fights with a pen instead a sword.
Kind out of compassion for humanity, he's a man full of
courage who helps the faint-hearted and crushes the
arrogant. A journalist of military origins, he swapped
his sword for a pen and fights boldly against the evils of
the world.

Name: Selphie Tilmett
Age: 17
Sex: Female
Height: 5'1" [157cm]
Birthdate: July 16
Blood Type: B
Weapon: Nunchaku
Description: A naive girl with flightly nature and capable character. A
girl with skilled personality to the extent that you can't
believe that she's a student at the military academy.
Usually she has a carefree wat of speaking and is
frequently disturbed by the pace of her surroundings.

Name: Irvine Kinneas
Age: 18
Sex: Male
Height: 6'0" [185cm]
Birthdate: November 24th
Blood Type: O
Weapon: Shotgun
Description: A young man, well-liked bt women whose strongest point is
his marksmanship. A cadet at the Galbadia Garden, he self
styles himself as the "No. 1 gunslinger in the Garden" His
shooting arm seems sure and he is the girls' favorite
because he is full of confidence. He seems callous to
simple men, but in truth, he is unexpectedly sensitive and
seems to have a serious personality.

Nmae: Quistis Trepe
Age: 18
Sex: Female
Height: 5'6" [172cm]
Birthdate: October 4
Blood Type: A
Weapon: Chain Whip
Description: An Elitte who serves as Squall's advisor. She has joined
SeeD at the age of 15 and is now the guidance counselor
of Squall and his friends. In opposition to her cool
spirit and strong facade, she gets depressed easily about
trival matters since she is unused to setbacks.

There are more information about other characters and you can view it
from the site, Final Fantasy VIII Source.

=======================================================================
2. C O N T R O L S
=======================================================================
Contents
2.1 You should know....
2.2 The Main Menu
2.3 Default Button Configuration

2.1 Y O U S H O U L D K N O W.....
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This is the stuff that you should know when playing FF8. These can be
found in your manual.

+++ Playing the Game from the Beginning +++
Point the cursor at the first Option [NEW GAME] and enter your
decision with the Circle button.

+++ Continue from Save Data +++
When you want to play using SAVE DATA to continue from the previous
point, select the 2nd option and press Circle and you can now select
the slot with the Circle Button. Note that you can save up to the
maximum data of 15 game saves.

+++ Changing Disc Warnings +++
As you proceed through the adventure. Do NOT turn off your Playstation
Console. Just open the Playstation Lid and pop in the next disc and
the game will automatically resumes itself.

+++ Questions +++
In this FAQ, I have included diagrams and questions.
Q.1 How do I save my game ?
Q.2. What are Magic Stones ?
Q.3 What actually happened to Julia ?
Q.4 How do I enter Dollet City ?
Q.5 How do I defeat those Ailens in Ragnarok ?


2.2 T H E M A I N M E N U
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The Main Menu is a very important section as it allows you to use
items, view stats of your characters and G.F., saving your game,
adjust game settings, etc.

=====================================================
NOTE: All the settings are use in default settings.
=====================================================

++ MAIN MENU ++

Junction: Allows you to set Guardian Forces and abilities
Item: Allows you to use items or rearranged your items
Magic: Allows you to use and trade magic with other characters
Status: Allows you to view the stats of your characters.
G.F.: Allows you to view the Guardian Force levels, and to
develop your monsters' job skills.
Abilities: Allows you to use the abilities learned by the G.F.
Party Change: Allows you to change your party at the World Map or at
the Save Point.
Cards: Allows you to view the cards that you have.
Configuration: Allows you to adjust your game settings.
Tutorial: A very precise learning guide on how to play FF8.
Save: Allows you to save your game. This option will only be
selectable if you have approached a Save Point and at
the World Map.

++ JUNCTION MENU ++

## JUNCTION ##

Pressing Circle will release the following at the top bar.

This allows you to set the G.F monsters that you want to use and this
will lead to the Optimize and Ability Menu.

Choosing spells to bolster your character's stats.

## REMOVE ##


Removes all the spells are set using the Junction Menu.

Removes all Commands [G.F command, Magic command, Item command, Draw
command] set that is by using the Junction Option.

## OPTIMIZE ##


Optimizes the spells by configurating according to the attacking power.

Optimizes spells for the highest magic attack and defense.

Optimizes spells for highest defensive power.

## ABILITY ##

This option is the only way to configure what other actions, that your
character could perform besides the normal attacks and special attacks.
Once you have equipped a G.F, you will have 4 four abilities being set.
Here is the list of commands:


Allows your characters to cast the spells that you have drawn from
opponents or Magic Stones.

Allows you to summon the G.F. monsters. There you will see the HP of
the G.F. replacing the HP of the commanding character. There is a time
bar in blue. The monster will automatically being summoned as all the
blue bar has been used up. This can be cancel if the monster's HP
reaches zero, being cast a confusion spell or silence spell.


|One of the most important commands used in the game. With this command,
|you can "draw" magic such as Fire, Bolt and much more from enemies.
|NOTE: You must have this command in order to draw magic from the Magic
| Stones [purple transulcent bubbles].
|----[Stack]
|Saves the magic for later use. Up to the maximum number of 9 spells
|that can be drawn, this will depend on the level of your opponent, the
|level of your character and your luck.
|
|----[Release]
|One charge can be drawn in this way, but the spell will immediately
|expelled. The spell is being used at half of the damage. But this
|situation is good for if you want to cast a spell that you have not
|drawn before. There is a high possibility for you to draw question
|marks from enemies.

## ITEM ##
Allows you to use items such as Potions, Phoenix Downs when engaged in
combat. This are pretty handy when your character is unable to use
magic [e.g. being silenced]

++ ITEM MENU ++
Items apparently are one of the most important factors in FF8. They
will help you to restore HP, cure status disorder and helps in battles.


This will enable you to use the items directly from the item menu.
Only healing items such as Potions can be used from here. You can also
view books, operate to fight the Diabolo from here!


Allows you to arrange the items in your preferred way. Doing this
will be much convience while in searching for the items that you
wished to use.


This will cause the computer to arrange the items. Useable and
important ones will be the top at the menu, while those unuseable ones
will be arranged at the lower section.


++ MAGIC MENU ++

Magic apparently is an important factor in battles. Magic does decent
amount of damage and some does massive amount of damage to a group of
enemies, e.g. the Ultima Magic.


Allows you to use magic from the menu directly. NOTE: You can use
attacking magic such as Bolt, Fire, Ice, etc. You can only use all
healing magic except for Regen.


|Allows you to trade magic even a particular member is not currently in
|your present party. There are a total of 3 commands from this section
|
|----[Hand over all]
|Gives all the amount of a particualr magic from an existing character
|to the selected character in the lower row. Firstly select your
|character and then select the magic spell you want to trade and then
|select the character you want to give to and select the space where
|you want to put the magic [All the amount of the current magic will be
|given to the other character, e.g. If Squall has 3 Heal magic and you
|trade Heal with Quistis, Quistis will have all the 3 Heal magic]
|
|----[Receive All]
|Gives the top character to recieve the amount of a particular spell
|from the character at the bottom row. E.g. Squall is the top character,
|and Quistis is the lower character. Select Quistis and the spell you
|want to trade to Squall. Squall will have all the selected spell that
|Quistis originally has.
|
|----[Divide]
A better command. This option allows you to specify the number of magic
that each of the character will recieve. The character must already
has that spell in his/her own inventory.


Allows the the above character to recieve all the magic from the bottom
character. Very useful if you want to transfer all the spells from a
character whom isn't in your party to the other character.


A very common command used in arranging placing your magic in order for
easy access and convience during combat.

++ Status Menu ++

This menu allows you to view the various abilities of your characters.
Press the Circe button to open the Status Window. You can switch your
characters with L1 or R1 buttons.



This allows you to get to know your character's basic abilities points
like your character's name, level, current HP vs its Maximum HP, the
amount of EXP your character has gained, the experience points needed
to reach the next level, attribrutes, the weapon that they are
currently equipped with and the ability that they have accquired.


This allows you to view the character's resistence against elements
such as Poison and Ice. It also allows you to view their resistence
against magic that causes status disorder such as Sleepel and Blind.

ELEMENTAL RESISTENCE

________________________________________________
| | |
| FIRE | POISON |
| ICE | WIND |
| BOLT | WATER |
| EARTH | HOLY |
|______________________|_______________________|


STATUS DISORDER RESISTENCE

________________________________________________
| | |
| INSTANT DEATH | POISON |
| PETRIFIY | DARKNESS |
| SILENCE | BERSERK |
| ZOMBIE | SLEEP |
| STOP | CURSE |
| CHAOS | ABSORPTION |
|_______________________|_______________________|



Allows you to glance through the G.F. that the characters has
currently possessed.


This allows you to change the names of your special skills and set the
auto-function.
1. Special
For the case of Squall, you have trigger into the box, you will
receive the amount of hits from 0 to perfect. If Squall has more
than one hit, he will then perform his special move. For Zell, you
have to input keys to inflict more damage to your enemy. If you
want the input to be doen automatically, move the cursor to ON,
and decide with the Circle button.


++ Guardian Force Menu ++

G.F. stands for Guardian Forces. Guardians are just the summoned
monsters from FF7 and FFT [Final Fantasy Tactics]. They possesses
powerful and devastating magic. Use them wisely. There is a difference
between FF7 and FF8 is that now summoning a guardian will requires
time as a blue bar will overleap your present time bar and the HP of
the Guardian will be covering the character's HP. Last of all,
summoning a monster does not required to use MP anymore ! Select your
monsters and this will lead to the Learn sub-menu.


|As you battles, you will gain AP which is mentioned in Part II. AP is
|similar to FFT's job points which allows you gain when the job is
|being completed. Guardians also gain EXP to level up and AP to gain
|new abilities. In this screen, you will be given a lot of list, which
|the G.F. required to learn and how much AP is needed.
|--- [Junction]{J}
| Allows spells to be selected through the Junction and Magic menu.
| This will increases you character's statistics. The more amount of
| magic you have, the greater your character's stats will increase.
| Note: NOT all characters can be boosted by the same spells.
|----[Command]{!}
| This can be selected through the Junction and Abilities sub-menu
| for the use in combat. More commands in other words.
|----[Character] {C}
| This can be selected through the Junction and Abilities meny
| but thses are selected on the bottoms abilities window. Your
| character's ability will automatically in effect when selected.
|----[Guardian Force]{G.F.}
| No need to be selected. In fact,it will take effect once they were
| learnt.
|----[Menu] {M}
Menu abilities can be selected directly from the main menu.
Different Guardian Forces will serve different functions.

The symbols will be seen in the icon next to the ability.

++ Abilities Menu ++

Allows you to use new abilities such as HP increased by 20. Abilities
can be gained by having your G.F. to learn the skills. At the
beginning, this option is useable. More information until I have
played further.

++ Exchange Menu ++
Exchanging of party members can only be done at a Save Point or at the
World Map. This option is avalible after Rinoa has joined you. Just
select a party member at the stock and choose the character that you
want to replace with.

++ Cards Menu ++

This section allows you to view the cards that you have in your hand.
Cards can be won by defeating BOSS, draw from monsters or by defeating
other card players. There is more information included in part II of
the FAQ.

++ Configuration Menu ++

You can now change your settings during the game, but NOT during
battles, except for ON/OFF the vibration if you have a Dual Shock
controller. Here is the section down the list:

1. SOUND : You can switch between Stereo or Monaural.
2. CONTROLLER: You can set the settings on Normal [default] or
Customize [assign the buttons by yourself]
3. CURSOR: Cursor will automatically being placed at the last
command.
4. ATB: Switch between [ACTIVE] where they flows normally
or [WAIT] where the time stops automatically while
selecting a command.
5. LABELER: Choosing the second option, the labeler will
appear for those monsters/enemies that have been
labelled once.
6. CAMERA: Allows you to regulate from 0 % to 100 %. Higher
percentage, the better the camera view is.
7. BATTLE SPEED: Regulates the speed of the battle.
8. BATTLE MESSAGE: Regulates the speed of messages during battle.
9. FIELD MESSAGE: Regulates the speed of messages during on the field.
10. ANALOG INPUT: Regulates the reaction speed of the stick input
11. VIBRATION: Turns the vibration ON/OFF (applies to only Dual
Shock controllers.

++ TUTORIAL ++

A precise guide in playing FF8. Teaches you to play FF8, explain on
how play the card games. The TEST will only be selectable after you
have received the first progress sheet [the time when Squall is
offically an SeeD]

++ SAVE ++
Saves your game in a Memory Card or PocketStation. Could only save your
game while on the WORLD MAP or at a SAVE POINT [a message will appear,
saying that you must select the last option to save your game]

2.3 D E F A U L T B U T T O N C O N F I G U R A T I O N
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
NOTE: All button configurations used in this FAQ are used in
default settings.

**** Direction Pad ****

Field Screen 1) Moves your character in the Field Screen or in the
World Map screen.
2) Select your options / messages
3) Select items while in a shop
Menu Screen: 1) Moves the cursor. It is used to switch attack,
defense status and Junction attribute attacks /
Defense menus when Junction Magic is present from
the Junction Menu
Battle Screen: 1) Use to move your cursor to select your commands
during combat.

**** Start button ****

Field Screen 1) Use to pause the game and provides the Help Function
and use to turn on/off the vibration
Menu Screen 1) N/A
Battle Screen 1) Use to pause the game and provides the Help Function
and use to turn on/off the vibration

**** Select Button ****

Field Screen 1) Turns on the World Map when you have a vehicle.
Menu Screen 1) N/A
Battle Screen 1) Turn off the command menu display when being
pressed only.

**** Circle Button ****

Field Screen 1) Use to talk to people
2) Use to attempt to draw magic from Magic Stones
3) Selecting your commands.
4) Use to examine items, examine a ladder, press Up to
climb up the ladder and Down to climb down the
ladder
5) Confirms the selection of the items that you want to
sell or buy in the shops.
Menu Screen 1) Use to confirmed selected command
Battle Screen 1) Use to confirmed selected command

**** X Button ****

Field Screen 1) N/A
Menu Screen 1) Cancels your commands
Battle Screen 1) Cancels your battle commands

**** Square Button ****
Field Screen 1) Use to challenge opponents to play the Card Game
[avalible after receiving the cards from the man
near the elevator of 2nd Floor of Garden Accademy.]
Menu Screen 1) N/A
Battle Screen 1) Use to raise the G.F. attacking strength when
pressed with a good timing, avalible after learnt
G.F. ability's "Aid" command

**** Triangle Button ****
Field Screen 1) Activates the Menu Screen
Menu Screen 1) N/A
Battle Screen 1) Change to the character whom still be able to
accept commands.

**** L1 Button ****
Field Screen 1) Rotates the camera view
Menu Screen 1) Switches target character/G.F. [right direction]
2) Switches language from Katakana, Hiragana, English
during input your character's name. [towards left]
Battle Screen 1) Uses to turn on/off the Target window.

**** R1 Button ****
Field Screen 1) Rotates the camera view
Menu Screen 1) Switches target character/G.F. [left direction]
2) Switches language from Katakana, Hiragana, English
during input your character's name [right direction]
Battle Screen 1) Trigger [in Squall's special move]

**** L2 Button ****
Field Screen 1) Rotates the camera view
Menu Screen 1) N/A
Battle Screen 1) Escape from battles [hold together with R2 button]

**** R2 Button ****
Field Screen 1) Rotates the camera view.
Menu Screen 1) N/A
Battle Screen 1) Escape from battles [hold together with L2 button]


=======================================================================
3. W A L K T H R O U G H F O R D I S C 1
=======================================================================
Personally, I did not know much about Japanese. All the translactions
are taken from a website [mentioned in credits section]. Thanks a lot
or this FAQ will not be possible.

** Starting FMV Sequence **
Squall's lover, Rinoa waiting eagerly for him, is surrounded by cherry
blossoms and followed by some cut scenes of the battle between Squall
and Seifer. Unfortunately, Squall got injured by the powerful Seifer,
thus leaving a scar on his forehead. Squall return fires...

3.0 F A M I L I A R I S I N G G A R D E N
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

Squall is lying unconsicious at the infirmary when he was inspected by
a doctor [Dr. Kadowaki]. The doctor will ask Squall whether he is
alright or not, pick any one for Squall's reply and you will be given
a chance to name your character. After a short converstation, you have
another FMV sequence..

** FMV **
Squall sighs and lying back on the bed. A girl dressed in blue, peeped
into Squall's room and followed a lady wearing a pair of spectacles,
enter Squall's room.

That person is actually Quistis, Squall's teacher and she will instruct
Squall to follow her. Along the walkway, you will be able to talk to
her by pressing the Circle button. Next you will have another FMV
sequence about the School, Garden. Just follow her down the path. Next,
you will enter the classroom, noticed how sloppy Squall was! At the
back row of the classroom, was Squall and his rival, Seifer. Quistis
will talk to the class that they will begin the SeeD examinations. [The
SeeD examinations is critical for those whom want to be fully-pledged
SeeD soldiers.] After the exams, you can regain control of Squall, and
this time, you will be able to view your menu [pressing Triangle
button]. Now talk to Quistis whom is surrounded by a group of students.
She will tell you go to the Fire Cave and find the 1st G.F. monster,
Ifrit. [G.F. stands for Guardian Force monsters]. You can go back to
your seat and watch the tutorial, and tried to get a slight idea on how
to use the junction system.[Balamb Garden Network]

********************* Balamb Garden Network ***************************
[Study Panel]

On the screen, select the first option and you will be able to use the
network. There are many slots, each giving you information about G.F.
monsters [choose Tutorial] and you will find more being listed on the
screen. The first time you choosen tutorial, you will be given to name
two Guardian Monsters. The two guardian monsters are Shiva and
Quetzalcoatl.
To exit the tutorial, simply press X and then choose the first option.
There is a SeeD test at the TEST menu and here are the answers:

Level 1: Y, N, Y, Y, Y, N, N, Y, N, N
Level 2: Y, N, Y, Y, Y, N, Y, Y, N, N
Level 3: N, N, Y, N, Y, Y, Y, N, Y, N
Level 4: N, Y, Y, Y, N, N, Y, Y, N, N
Level 5: N, N, N, Y, Y, N, N, Y, Y, Y
Level 6: Y, N, Y, Y, N, N, Y, Y, N, Y
Level 7: Y, Y, Y, Y, Y, Y, N, Y, Y, N
Level 8: N, Y, N, N, Y, Y, N, N, Y, N
Level 9: N, Y, N, N, N, N, N, N, Y, Y
Level 10: Y, N, N, N, N, N, N, N, Y, N
Level 11: Y, Y, N, Y, Y, N, Y, N, N, Y
Level 12: N, Y, N, N, Y, N, Y, N, Y, N
Level 13: Y, N, N, N, Y, N, N, N, N, N
Level 14: Y, Y, Y, Y, N, Y, Y, N, Y, N
Level 15: Y, Y, N, N, N, N, N, Y, N, Y
Level 16: Y, N, N, Y, N, Y, N, N, Y, N
Level 17: Y, N, N, N, Y, N, N, Y, N, N
Level 18: Y, N, N, N, Y, N, N, N, N, N
Level 19: Y, N, N, Y, N, N, N, N, N, Y
Level 20: Y, Y, N, Y, N, Y, Y, Y, N, N
Level 21: Y, Y, Y, Y, N, N, Y, Y, Y, N
Level 22: N, N, N, Y, N, N, N, Y, Y, N
Level 23: Y, N, N, N, N, Y, Y, Y, Y, Y
Level 24: Y, Y, N, N, Y, Y, N, N, N, Y
Level 25: Y, N, Y, Y, Y, N, N, Y, N, N
Level 26: Y, Y, N, Y, N, Y, N, Y, N, N
Level 27: N, Y, N, N, N, N, Y, N, Y, N
Level 28: Y, N, N, Y, Y, Y, N, Y, N, N
Level 29: N, N, N, Y, Y, N, N, N, Y, N
Level 30: N, Y, N, N, N, N, Y, N, N, N

N stands for No, Y stands for Yes

[This is taken from the site Final Fantasy 8 Source. Level 6 to 30 are
taken from Benedict's and Qingxiong's FAQ.)

The maximum student level for them now in Disc 1 is 30. You can get a
Grade A which will earns around 30,000 gil. One of them whom were
playing the game, was degraded to student Level 30. You can get a
grade A before getting student level 31. For information regarding
this questions and answers, e-mail to them at:
narsh@letterbox.com. Without them, this section will not be possible!
I have recently discovered that you can take the test after you have
received the award from Cid at the ceremony. Choose the Tutuorial
and pick "TEST" to do the test.

***********************************************************************

Now exit the classroom. At the walkway, head south and Squall will
knocked into a girl and you will given two options, pick the 1st one
and after some chit chat, you will given another 2 options, pick the
1st one if you will to know well the structure layout of the building
OR the 2nd option will results the girl leaving you. Squall will show
the girl around the school and thus head for left where you can get to
the elevator. There is a man dressed in yellow, talk to him and you
will given 7 cards and instructions. Now you can played cards with your
classmates, by going up to them and press the Square button. Now head
inside the elevator. The elevator will take you to the 1st storey of
the building and there is a short sequence where Squall will explains
to the girl about the locations and their purpose. If you don't
understand what they are talking about, read the following:

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
SeeD Academy: Garden 1st Floor
--------------------------------
This is the layout of the 1st floor of the school. It is arranged in
a hexagon shaped with passages leading to different compartments.
Here is the Legend:
-----------------------------------------------------------------------
KEY MEANING
-----------------------------------------------------------------------
E Stands for the elevator.
L Stands for the lobby.
[n] Stands for the comparments
/ Stands for paths

Okay, let's get started. Counting in a clockwise direction:

1. Dormitory: You can changed your clothes here or sleep
[to recover lost HP] when needed. There are
three players there after you have completed
the fight against the Ifrit [Grey]

2. Parking Lot: The place where you parked the vehicles [Yellow].

3. Training Center: It's a huge jungle with huge rocks, pipes. The
first time, you have entered you will find two
doors. There is a Save Point found here.
[Green] There is a Magic Stone found here.

4. Library: The place for bookworms. There is a female
player whom has very powerful cards. There is
a Magic Stone located in between the bookshelves
You have to examine the bookshelf to find the
Magic Stone, the man looking at the bookshelf
is also another card player. [Blue]

5. Central Gate: The entrance of SeeD school. It does not lead
to World Map directly! There is another player
at the main gate. A Magic Stone is found
near the fountain. Found another player,
standing near the entrance. [Dark Blue]

6. Infirmary: The place where you will find the doctor and
the place where you will find the room
previously that Squall has rested on. [Purple]

7. Quad: School Stage. You will can play cards with the
girl near the stage [Pink]

8. Cafeteria: The canteen of Garden. There is another player
sitting on the left of the table on the extreme
right [Red]. You will meet Seifer and his pals.
[Fuujin and Raijin]

9. Elevator: This allows you to take you to the second floor
where the classroom is.

10. Lobby: The place where you can find a map of Garden
1st Floor. There is a Save point near it. Press
Circle to view the map. L stands for Lobby.

** NEW, NEW, NEW **
Tip: Finding more around Garden is very tiring? Here's a way.
Examine the map and pick the place that you want to go. Press
Circle and your character will be on the path heading for the
site that you want to go. This only works during early in the
game.

[1]
[8] | [2]
\ | /
[7]- - - E - - -[3]
/ L \
[6] | [4]
[5]

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Familiarize yourself with the layout of the school. Here is a question.

** QUESTION NO. 1 *****************************************************
Q: How do I save my game ?
A: Get to a Save Point and choose the bottom most option from your
menu. You can only save your game at a Save Point or at the World
Map.
***********************************************************************

There is a Save Point at the lobby, that's located in front of the
elevator [note that the design of the Save Point is different from
those in FF7]. Now just head for the Central Gate and just simply hold
forward at the red gate and Squall will knocked open the gate. There
you will reach the garden that's located in front of the school.
There is another player somewhere around here. Now head outside the
school gate and you will meet a girl dressed in orange, that's Quistis
and she will join you. Now you exit out of Garden and now at the World
Map. Now at the World Map, there is a very obvious difference between
FF8 and FF7, that's the structures appeared much bigger that the marker
[Squall]. Make your way towards right, not following the path. Just cut
through the forest and you will find a cave located at the east.

** Question No. 2 *****************************************************
Q. How do I use Magic Stones ?
A. This is really simple. Firstly you must have equipped G.F and the
command "Draw". Next approach a Magic Stone, press Circle and you
will given two to four options [the number depends on the number
you have in the party]. The first option does not drain the Magic
Stone. Other options are the names of your characters. Simply
select the person whom you want and if you check at the Magic sub-
menu, you will find gained spells there.
***********************************************************************

=== I M P O R T A N T =================================================
For those whom have not played FF7, here is some information about the
World Map:
1. You WILL encounter random battles whether in forests or grasslands.
2. You can enter structures such as caves, building by moving towards
them.
3. You can save anywhere while on the World Map.
=======================================================================
Now proceed to the next Section.

3.1 T H E C A V E O F F I R E
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As you reached the cave, Quistis will ask you a question, choose the
1st option to avoid repeating it. As you have reached the cave, you
will meet 2 guards wearing yellow caps. Talk to them and you will be
given two options, pick the 1st option and Next, they will give you
the time limit, pick 40 mins [fourth] and now you will be able to
enter the cave. Inside the cave, you find Squall's teacher Quistis,
rather a nuisance. She keeps on braging about her ability. The cave is
a straight forward. Just walk along the path and simply walk up with
the path start to split into three. Take the right path and absorb
some magic from the magic stone. There you find a fire pit. After some
chit-chat, you will have to fight the first BOSS, Ifrit.

NOTE: The time goes on whether you are talking or during battles. The
time will only stops when you are at the main menu. You must
defeat the Ifrit and head back to the entrance when the time
that you have selected.

#####################################################################
BOSS NO. 1 G.F. I F R I T
#####################################################################
Name: Ifrit LEVEL: 6 HP: 1068
Facts: Weak against Ice, Shiva. Nulifies Fire attacks.
Attacks: Fire, Jump Swap
Draw: Fire, Heal, Sense.
AP gained: 20

|||||||||| < HP > ||||||||||
||||| STR DEF |||||
|| INT SPI ||||||||||
| DEX EVA

==================
-----Strategy-----
==================
Make full use of your Guardian Monsters, [Quetzalcoatl and Shiva] to
fight the BOSS and the battle should be pretty easy. Use Potions to
heal and use Phoenix Down to resurrects dead members. Note that the
time stills goes on as you fight in battles. Defeat the Ifrit and
you will be able to summon it for battles! Ifrit is weak against
Shiva and Ice magic. Time still goes on during the battle.

PS: The level of BOSS and monsters will be different as they will
higher levels if you used the gameshark codes ! [MAX EXP and MAX
HP codes]. The levels will differ it depends on Squall's level.

#####################################################################

After defeating the BOSS, head for the exit and the guards at the
entrance will praise you for doing a great job in defeating the
Ifrit. Now head back to Garden. You will need to face the Final SeeD
Exam.

PS: From now onwards, you can back to the Fire Cave anytime you
wished as there is no more time limit.

3.2 Z E L L J O I N S I N !
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Return back to Garden and at the gate, Quistis will leave your party.
Next she will tell you to meet her in the lobby. She will tell you
to change into the SeeD uniform. So head for the Dormitory. At the
Dormitory, head for the bed and position Squall next to the bed and
press the Action Button and choose the 2nd option. At the Lobby, you
will recruit a new partner, Zell Dincht.

** FMV **
Zell will come here and displays some of his karate skills, by doing
a couple of somersaults and he will approach towards both of you and
Quistis

Notice Squall is rather cold-blooded as he just simply give Zell a cold
shoulder. Zell also rather dislike Seifer and comment to Squall about
their mutual hare for Seifer. However, Quistis give him a piece of
surprising news that is the leader for this mission is other than
Seifer. Seifer comes along with his pals, Fuujin and Raijin. Seifer is
rather unfriendly and rude too for he is a problem child. Just as Zell
wants to fight Seifer for calling him a chicken punk, the princpal of
Garden shows up, his name is Cid. Cid will briefly tell them their
mission. After the little chit-chat, Siefer and his company plus Zell
leave the lobby and head for the parking lot and you will get into a
vehicle. Just simply walk away from the lobby and you will ended up in
the vechicle.
In the vehicle, enjoys some conversation between the three. Zell keep
on talking non-stop, rather irritating. Squall does not respond, making
Zell rather angry and gets up doing some punches but Seifer tells him
to sit down and shut up. Now you will be able to control the vehicle.
Well, here are the controls:

.......................................................................

CONTROLS OF VEHICLES IN FF8
---------------------------

Square: Moves your vehicle forwards.
X: Moves your vehicle backwards.
Circle: Get in/ Get Out of vehicle.
R2: Changes the camera view.
Select: World Map [Spot view, Side map, enlarged World Map]

Note: I did not encounter any monsters while in a vehicle.

.......................................................................

3.3 R E C O V E R I N G D O L L E T C I T Y
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Just simply drive your vehicle to the port. And you will have to enter
the sub-like boat. Just as everyone move off, head up the stairs and
enter the sub-boat. Inside the boat, you will given a talk by a lady
named Sue whom will brief you about your mission.

SCOOP: For the past 72 hours, Dollet City has been underattacked by
the Galvadian army. After 49 hours from outbreak of the war,
the city of Dollet has been evacuated. At present, the people
are hurrying to take refuge at the outlying of mountinous
areas. The troop will disembark from Kubutan Beach. Ask to
eliminate any enemy soldiers. Asked to pentrate through the
city and eliminate any enemy troops.
AIM: To wipe out any remaining enemy soldiers. Keep them from
activating the communications system.

After the briefing, Sue leaves. Squall decide to do something, that's
is talk to who ? You will be given 4 options.
- Talk to Quistis
- Talk to Seifer
- Talk to Zell
- nothing

After this, enjoyed some humerous jokes in the conversation between
Zell abd Seifer. After another short chit-chat, head outside and you
will enjoy an FMV feast.

** FMV **
A globe with several sub boats following through the south-eastern
terrain. Squall is looking at the map and look at the island. Now time
for some gun-firing scenes and your party will landed at the Kubutan
Beach. ** Start of Demo **

<<>>: This secttion provides the walkthrough for the Demo Disc.

Once arrived on the beach, just follow Seifer. You will take control
of Squall, Zell and Seifer. Now exit from the area and you will fight 2
Galvadian soldiers, each of them armed with swords. These two are not
rather tough, just throw in what you got. Draw magic from them and save
it for later use. There is a high possibility, you will encounter
random battles, so be on your guard. Continue following Seifer and you
will encounter another 2 Galvadian soldiers. Continue following Seifer
until you have reached the town. And at the upper right hand corner,
you will meet another Galvadian Soldier [it's somewhere near the car]
Next talk to Seifer, wait for while and Seifer will comment that the
mission is rather bored. Talk to Zell whom is pacing around and after
a while, Seifer irritates the dog and the dog starts to bark. 6
Galvadian soldiers marches towards left and Seifer will chase after
them, so follow him. Next you will cross a bridge and keep on heading
left. You will encounter random battles rather frequently. There you
have finally caught up with Seifer. Talk to the wounded Galvadian
soldiers. As you talk to the person whom is at the stairs, beware as
you are going to fight a sub-BOSS, a huge snake type creature.

#######################################################################
SUB-BOSS NO. 1 H E D G E V I P E R
#######################################################################
Name: HedgeViper Level 7 HP: 1178
Attacks: Bite, Grab and Twist, Poison Breath
Facts: Nulifies Poison based attacks. Weak against Cold
Draw: Fire, Heal
AP gained: 4

|||||||||| < HP > ||||||||||
||||| STR DEF ||
| INT SPI |
| DEX EVA

==================
-----Strategy-----
==================

This BOSS isn't really tough. You can draw healing magic from this guy.
Just use your G.F monsters to toast the BOSS. Beware of the Poison
Breath as it does a massive amount of damage. Do not use Poison on the
BOSS.

NOTE: This BOSS looks quite alike to FF7's Midgar Zolom, so
powerful! The only difference is the tail !

######################################################################

Continue up the stairs and head for the Radio Tower. There you will see
your teammates hiding and stay under cover. You will watch a short
conversation between the two guards. So soon as Seifer leaves, you
enjoy an FMV sequence:

** FMV **
A girl comes forwards and start to fall down from the steep slope.
The girl also winks at you.

The girl's name is Selphie and she is formerly a member of Squad A and
You along with Seifer and Zell are in Squad B. She jump off the cliff
and start jumping and smiling. Follow her suit proceed near the cliff
and choose the first option. And she will then joined your party. Next
the scene was transfered to the conversation between Wedge and Biggs.
Now head inside the tower, equip Guardians for the three each and
touch the magic stones [purple in colour] and transfered into useable
magic. There is a Save Point located near the elevator. So head and
take the elevator, choosing option 1. At the top of tower, you will
have another FMV feast:

** FMV **
The ground starts to tremeble and a sponge fall down from the trap
door. The ground has shaken so greatly that Squall could stand still.
There you will see the operations of the Radio Tower. Oh no! they have
activated the communications.

Squall approaches Biggs and stopped by Seifer and you will need to
fight Biggs.

#######################################################################
BOSS NO. 2 E L V I O L E
B I G G S
W E D G E
#######################################################################
Name: Biggs Level 7 HP: 610
Wedge Level 9 HP: 608
Elviole Level 7 HP: 2,667
Attacks: Biggs: Bolt, Machine gun attack, Charge
Wedge: Flame, sword swipe
Elviole: Bolt, Claw swipe, Flood Breath [All], Fire
Facts: Elviole: Weak against Wind, Nulifies Poison-based
attacks
Wedge: Poison does not work !
Draw: Elviole: Bolt, Heal, Double, Siren
Biggs: Fire, Bolt, Ice, Cure
Wedge: Fire, Bolt, Ice, Heal
AP gained: 18

BIGGS

|||||||| < HP > ||||||||
|||| STR DEF ||||||
|||| INT SPI ||||||||
| DEX EVA ||

WEDGE

|||||||| < HP > ||||||||
|||| STR DEF ||||||
|| INT SPI ||||||||
| DEX EVA ||

ELVIOLE

|||||||||| < HP > ||||||||||
|||| STR DEF |
|||| INT SPI ||||||||||
| DEX EVA |

==================
-----Strategy-----
==================

You firstly face Biggs and just simply attack him with attacks and
magic. As he was seriously wounded in the process, he will call for
Wedge. Just keep on focus your attacks on Biggs and defeat him will
cause both of them being attacked by the Elviole. This BOSS could be an
an headache. Uses your G.F. monsters and magic to deal out massive
punishment. Drain some magic from the BOSS and use in your own
advantage and also use your Desperation moves when needed. Use
Potions /Heal to restore lost HP and Phoenix Down to ressurect dead
members. If you draw from the Elviole, you can summon the G.F. monster,
Siren. [that will be the fourth option and could only be drawn once]

PS: I have replayed the game over and over again and found out that
you need to just to defeat either Biggs or Wedge and Elviole will
automatically appear.

#######################################################################

As you have finished the BOSS, you will have a short conversation.
Seifer will leave and now you will have 30 minutes to head back to the
sub-boat. So head to the elevator and press Circle and choose option 1.
As you head down, you will have a scene of Biggs summoning a robotic
beast to attack. Back at the ground floor of the tower, save your game
and use Potions /Heal to restore health. Exit. There you will
encounter a giant crab!

######################################################################
BOSS NO. 3: X - A T M 0 9 2
######################################################################
Name: X-ATM092 Level 7 HP: 5492
Attacks: Desperate Charge, Claw attack, Leg swipe
Facts: Weak against Lightning. Poison has no effect on the BOSS.
Draw: Fire, Ice, Heal 2, Barrier.
AP Gained: 50 [defeat the BOSS HP to zero]

|||||||||| < HP > ||||||||||
|||| STR DEF |||||||
|| INT SPI ||
| DEX EVA |

==================
-----Strategy-----
==================

The BOSS' greatest weakness is Lightning. Use Quetzalcoatl and Bolt
Magic to dish out damage. Once the BOSS is down, press R2 and L2 to
escape. You may have to fight this BOSS about five times.

######################################################################

Simply make your way out back to the beach where your sub-boat was.
You have only 30 minutes to do so. Just run everytime you have defeat
the BOSS. There is an FMV sequence of the BOSS squashing the car. Just
make you until you saw this FMV.

** FMV **
X-ATM092 scramble down the streets of Dollet. It has knocked open the
building. Squall fall down on the ground and quickly gets up and head
for the sub-boat. Squall is running as fast as he could and attempts
to jump across to the sub-boat. At this moment, Quistis pumped the
BOSS with the gun. Whew! The sub-boat was safe and the BOSS has
reduced to a heap of waste metal ! **End of Demo**

Now you are safe and sound. Back at the harbour, Seifer returns back to
his normal self. His pals will come to the habour and congrats him for
the victory. Quistis will congratulates all of you for doing a great
job. However, Seifer and his company, just enter the vehicle, leaving
you all back at the harbour. Now you have to walk back to Garden.
Exit the area and you will be at a winding path and there is a inn.
Pay 100 gil to stay in the inn [will automatically recovers all your
lost HP]. If you want to save your game, just go up the stairs and use
the save point found at the corner of the room. Rest as you must be
tired and has lost quite a lot of HP [pick the first option]. Head left
and you will enter an area. There is a Magic Stone here, draw some
magic. If you talk to the man sitting on the bench, you will find that
he is rather familar to Zell. There is a total of three houses here.

1st House> [on the left]: Weapon Upgrading Shop.
2nd House> [on the right]: Zell's house. You cannot enter his bedroom!
3rd House> [on the right, next to Zell's house]: There are a lady and
a man talking about something.

After done browsing the town, head up the street and you will reach
the Gas Station. There you can rent a vehicle for 3,500 gil ! Pick
first or second to rent a vehicle OR pick the third to quit. The first
option will result renting a blue-green vehicle while the second option
will result renting a brown-black vehicle.

In your "vehicle", head back to Garden. If you have a vehicle, press
Circle to unboard and enter the Garden. At the front gate, your
teamates will leave. Try to walk on the path as this will reduce the
encounter rate !

3.4 F A L L I N G I N L O V E
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Return back to the lobby and you will meet Quistis, Cid and Sue.
Selphie has passed the SeeD test ! Talk to Cid and he will speak for
a short while. Next head right and you will see Seifer at the entrance
path leading to the library. Talk to him and do you noticed Seifer's
expressions. He is rather fed up. You want to know why? Then here
comes an answer from the principal and he tells Seifer that he failed
his SeeD test as he does things on his own. Seifer blew out his temper.
Now head for the elevator and board it to the 2nd floor. Notice that
the person whom have given you the cards has left. Now talk to
everyone. Notice that Zell is walking back and forth, he is rather
nervous about his results. There, a teacher will come up and talk to
you all. Announcing those whom has passed the SeeD test.... Zell ! and
Squall ! The others in that area has failed the test, watch their
expressions. The screen will then proceed to the awards ceremony. On
4 Garden Cadets has passed the SeeD test. Talk to Cid and he will
give you an item, not sure what the item is meant for. Then you will
be shown your SeeD ranking and from now onwards you do the test at
any time of the game.

Now exit the area, once you take control over Squall. Head back the
second floor where you have meet Seifer's pals, Fuujin and Raijin. To
your surprise, they have clapped for those whom have passed the test.
Now you will back at the Dormitary. Go to the bed and press the
Circle button and choose the 2nd option and Squall will change into
his graduation suit. Talk to Selphie and leave. You may wished to use
the Save Point. Now you will be at the dancing ballroom. There Zell
will approach Squall to try to talk to Squall, after he had left,
followed by Selphie. Now Squall will catch a glimpse of a girl
dressed in yellow [remember the girl in the opening FMV sequence ?].
This is followed by a awesome FMV:

** FMV **
Squall looks at the transperent celling. A shooting star passed through
the night sky. Squall will then meet Rinoa [dressed in yellow]. Fall in
love at the first sight... Then Rinoa approaches Squall and talks for a
while...
Squall was invited to dance with her. There you will see the
personality of Squall, he doesn't quite like dancing as shown in the
FMV. The dance will stop after the area has become darker and the
fireworks appears.. Next Rinoa notices her friend, bid farewell and
leave Squall...

There, the scene switches to the balcony where Squall will have a
short conversation with Quistis. Quistis will tell you to change back
to your clothes and meet her at the hall of the Training Center. Now
head up and enter the door on the left...

At the training center.....
Most of the time, you will encounter plant-type monsters and
occasionally, you will battle the T-rex. If you encounter one, I
suggest that you ran away [Press R2 + L2]. The T-Rex has about
10,000+ HP !

From that area, you will find red pipes and material used for
building. Head north.. In this area, there is a Save Point and a path
leads that leads to the celling of the training center. There is a
short conversation and they will both view the building of Garden from
here. It seems that they are talking about Quistis' past. After the
conversation has ended, head right and absorb the Magic Stone located
near the river. Head right and cross the bridge. Now head south and you
see a girl being held captive by a huge dragonfly ! [remember the girl
that peeped into infirmary at the beginning ?]. Squall draws his sword
and start to attack on the BOSS.

#######################################################################
BOSS NO. 4: G R A N A L D
#######################################################################
Name: Granald Level 8 HP: 1456
Raid [3] Level 8 HP: 223
Attacks: Granald: Kick the Raid, Fire Throw, Fire, Attack
Raid: Claw Swipe
Facts: Granald: Weak against Wind
Draw: Granald: Sleepel, Darkness, Shield
Raid: Fire, Bolt, Barrier
AP gained: 14

GRANALD

|||||||||| < HP > ||||||||||
|| STR DEF |||||
||| INT SPI ||||
| DEX EVA

RAID

|||||| < HP > ||||||
|| STR DEF ||||||||
|||| INT SPI ||||||||||
|||||| DEX EVA

==================
-----Strategy-----
==================
This BOSS isn't that tough as those Raid whom will not attacked you
when the main BOSS is around. The BOSS is pretty weak in physical
attacks. Just use the magic that you have already drawn from the
monsters. Note that the BOSS can make of the Raid and use as it's
weapon. Make full use of the Guardian Monsters and Magic to deal the
BOSS a deadly blow. Cast Heal or use Potions to restore lost HP.
You will get 14 AP when you defeat all three. The battle will only end
when all of them were killed.

NOTE: This BOSS looks quite identical to those in the Ancient Temple,
where you have been knocked down by the clock's hand to get
Cloud's weapon, the Nail Bat.

######################################################################

After the battle, the girl is accompanyed by two SeeD soldiers [?]
Now exit from the area and Quistis will tell Squall to meet the
Principal and others at the Central Gate, next morning. Hey ! Do you
know that now is night time. Head back to the Dormitary and you
will find Zell along the way. Back at the Dormitory, you will find
the layout has changed. Head near the bed and Squall will have a night
sleep, still can't get over the dance with Rinoa....

PS: You can get a copy of Weapon Upgrading Guide from the desk located
at the Dormitory.

3.5 A N O T H E R M I S S I O N !
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Make your way to the Central Gate with Squall is awaken, save your
game if necessary. At the central gate, push open the red panel and
you will see Cid along with the Garden Faculty and Selphie. Talk to
Cid and you will see Zell skating on his air-board. Notice that
everyone has changed into their own personal clothes. There Cid will
simply brief your mission. Now again you will be accompanied by both
Selphie and Zell. Speaking of devil, here comes Zell in his cool
air-board, however skating in front gate is not allow in Garden. Zell's
air-board is confiscated in the process. Now once you control Squall,
try to exit the area and Cid will give you the Magic Lantern that
summons a G.F. Monster, the Diablo. The BOSS is rather tough. Wait
until you get two more G.F. Monsters. Exit from Garden and you are
back on the World Map. You will just rent a vehicle, you will find
your vehicle at the location where you have parked. You can enter the
Dock using the car too. If you don't have, walk towards the Balmanb
Dock. As you arrived at the Dock, head south from the Gas Station.
Now walk down and make a left turn, there you will meet Zell's close
friend. Next, walk left and you will reach the train station. There
is a shop situated at the right side of the station, which sells items.
After this, talk to the man at the station and pay him 3,000 gil to
enter the train.

Inside the train.....
There is a Save Point inside the train. Next Zell will talk to Squall
and Selphie. They will leave the room. Follow the suit. Talk to Zell
and he will enter the room on the left. Selphie will remains at the
walkway of the train. Now head inside the room and talk to Zell whom is
on the crounch. Move towards Zell and pick any option. Then Selphie
will enter the room, looking unwell. Suddenly, Selphie passes out, so
is Zell. Squall tries to approach them, but suddenly fall unconsicious,
lying on the ground and the screen fades.... No no! this isn't the
headaches which Cloud of FF7 has regularly has!

3.6 L A G U N A L O I R E ' S S U B - Q U E S T
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Now the mission has switches it's focus to Laguna and his company.
The guy with long hair is Laguna Loire. The massive one is Ward Zaback.
He is armed with a powerful Harpoon. Kiros Seagul is the other guy. He
carries two long swords. Pretty cool huh?

NOTE: At this moment of time, they will be able to access your G.F.
Cards, Monsters, Magic. Laguna will have all Squall's commands that you
have equipped. Ward will have all Zell's commands that you have
equipped while Kiros will have all the commands that you have equipped
on Selphie. They will also be able to fight the Diablo that has been
trapped inside the Magic Lantern, given by Cid. In this section, you
will encounter random battles in the grasslands.

The path is rather straightforward. Just simply walk along the track
and head northeast. The path is surrounded by a high grasslands. There
is a Magic stone found along the path. Now head up and you will see
a lot of speech bubbles at a time. Make an anticlockwise turn and you
will find a Magic stone. Drain magic from the stone and enter the
truck. Next the truck will transport you to a city. Now once you have
exit from the truck, head south. As you reached the city. You will find
a hotel called Galbadia Hotel. At the main hall you will find a Save
Point. Next you can choose to sleep in the hotel, it caused 100 gil.
After the "goodnight sleep", walk down the stairs found on the right of
the main hall. Next talk to the waitress wearing a blue velvet found
in front of the piano. Next a lady dressed in red will come out and
play the piano. You will see Laguna talking to his pals. Head and talk
to the piano lady and Laguna will stub his foot. Next the girl will
approach Laguna and have a short chit-chat. The lady will move upstairs
leaving Laguna in his thoughts. Now head back to the man at the counter
and pick the first option. There you will see a brief talk between
Laguna and the Julia. The screen will then fade once again......

The girl's name was Julia [taken from Heero Yuy's FF8 FAQ.]

3.7 M E E T O N C E A G A I N . . . . .
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Zell and Selphie will awake, leaving Squall lying on the ground. You
will once gained control of your former part. You will eventually get
off the train at the small train station. [Timber Station, I think, the
wording is a bit too tough to read !] There is a booth where will tell
you something [not quite sure about it's purpose]. In front of the pet
shop, there is a guy blocking the entrance. Head down to exit from the
area. There you will see a guy, whom is rather careless, almost got hit
by the train, applies to first option. Next the man will invite you to
get onto the train.

Inside the train. There is one guy whom will usually puke at one
corner. Your party will stay there for a while. There are two other
guys. One of them dressed in blue while the other is wearing a yellow
cap. The punky guy in blue shirt will usually have a stomachache and
puke at a corner. Go up the stairs on the extreme right. There is a Save
Point at the left hand side of the train. I suggest that you use it.
Now exit from the area and continue to head up and until you reached a
highly-polished cabin. Inside the room, is the person whom has danced
with Squall at the Graduation Party. The moment she notices Squall, She
hugs Squall and will have a brief chat. She will tell her name, Rinoa.
Her dog will enter the cabin later and you can name her dog. Once she
has left the room, head back to the cabin where your party was.
Everyone will have a short chit-chat. Next you will be led to a room,
which has the diagram of the tunnel. You're planning to attack the
President whom is on board on the other train. There you will have a
sequence of the process showing how the trains are connected.
Here is a brief description of the sequence:

PS: The name of Rinoa's dog is called Angelo. This also taken from
Heero Yuy's FAQ

T H E D I A G R A M O F C O N N E C T I O N S
======================================================================

=====Legend=====
================

[ ] Train carriage There will a be a strong sequence show
# Train tracks the connections of the trains. You are
B Blue in the blue train carriage and your
R Red aim is misplaced the president carriage.
Y Yellow After that long process, you will see
G Green the connection [below the original one]
Next you will given a try to test
entering the codes. 4 numbers for each
codes. Refer to the "Connection of the
Trains" section for more information.

***********************************************************************

O R I G I N A L L A Y O U T

################################# [BBBB][YYYY]#########
###
#######################[GGGG][GGGG][RRRR][GGGG]########


A F T E R.....

########### [GGGG][GGGG][BBBB][GGGG]########
###
################# [RRRR][YYYY]#############

***********************************************************************

Once you're ready, talk to the punky guy and pick the first option.
Exit from this area and talk to the man in cap and choose the 2nd
option and the screen will fade...

You will now be at the top of the train and your characters will
jump across to reach the other train [pressing Circle]. Next Rinoa
will talk to Squall and the scene will switches to the man whom you
are chasing after. There you will have to the "Connection of Trains"
section and followed by FMV showing the unlocking of train carriages.
Now you will be on the other green train carriage and doing the "
Connection of Trains" and followed by another FMV of the unlocking
of trains.

***********************************************************************
S U B - G A M E : Connection of Trains.
***********************************************************************

AIM: Enter the codes to unhook the train without being discovered by
Galbadian soldiers.

.......................................................................

================== Triangle [1]
-----CONTROLS----- Square [3] Circle [2]
================== X [4]

L1: Look left R1: Look Right
Up: Getting Up Down: Move down
.......................................................................

Firstly Squall will set up the device vertically onto the train. Rinoa
will tell you the code. The code panel is shown on the top right-hand
corner. You have to enter the number shown on the panel. For example:
Let's says if the code to input is 1333, press Triangle, Square,
Square, Square. You will be automatically be caught if you was spotted
by the patrolling Galbadian soldiers. For the first train carriage, you
have to input 3 codes within the given time limit. The codes may not be
put continuously. Note that you can can't move while inputing codes on
the panel. If a soldier is coming forward, press Up and Squall will be
back at the top of the train. For the first mission, press L1 to look
left to see the Galbadian soldiers are approaching you. For second
time, you will have to input 5 codes with the same time limit. Press
R2 to view right if Galbadian soldiers are moving towards you.
.......................................................................

Now you will back at the place where you firstly enter this train.
The punky guy will have another stomachache. Once gain control of
Squall, head back to the place where you find the Save Point and save
your game. Return and talk to the man wearing a cap and pick the 2nd
Option and the screen will fade.....

Now you were in the carriage where the President was. Rinoa approaches
the President but the structure of the President is rather uneasy,
that's right you have to fight him and the monster that he transform
into later in the battle.

#######################################################################
BOSS NO. 5: P R E S I D E N T D E L I N G [fake]
#######################################################################

Name: President Deling Level 8 HP: 458
Monster Deling Level 8 HP: 2,450
Attacks: President Deling: Charge and Life Drain
Monster Deling: Claw Swipe, Fire, Bolt, Flood
Breath, Blind, Berserk
Facts: Monster Deling: Weak against Fire, Earth and Holy.
Poison has no effect on the BOSS
Draw: President Deling: Heal
Utoku: Cure, Double, Berserk, Drain
AP gained: 20.

==================
-----Strategy-----
==================

Just dealt 400+ HP on Deling and it will changed to a huge ugly and
dirty monster. Just use fire-based attacks and your G.F. Use Heal or
items such as Hi-Potions and Potion to restore lost HP. Next add
more fire. The flood breath ocasionally will cause Sadness, use Cure
to remove this status aliments.

Alternate ways:

The President is undead, use Heal on the BOSS and use Double to
increase the damage by half (about 500+ HP). This was sent by Patrick
Han. There is also any way to defeat the BOSS, it can be killed
instantly by a Phoenix Down.

PS: The President is fake, thanks a lot Heero Yuy ! The monster that
he transformed into is called Utoku.

#######################################################################

As you have defeat the BOSS, you will back at the place where you will
shown the train diagram. The punky haired guy will squat down and
puke. Now talk to Rinoa whom is squating along with the other two.
Squall will follow Rinoa's suit and receive 2 pieces of paper. The
piece of paper seems has written a massage to Squall and his pals. The
punky man will have another stomachache and you will talk to head for
a station, 1 think. Rinoa will join you and you will have to form a
party of three. Next exit from the area, through south. Head up the
stairs and use that Save Point. Now talk to the man dressed in a cap
and choose Option 2. The train will now return back to the Timber
Station

3.8 V I S I T I N G T I M B E R S T A T I O N
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This is a special town as you have to battle against Galbadian
soldiers within the town.

Once you have reached the station, get off from the train and received
a cut scene from a leader and three Galbadian Troops looking over a
bridge. Head up and you can buy some items from the Pet Shop. Pet
Shops provides items for G.F. [the list of items will be found at
Part II of this FAQ]

Now head down and exit from the screen. There is a Weapon Shop on the
extreme top-left hand corner and the Timber Hotel. Inside the Timber
Hotel. There is a room that's simply out of bounds. There is a player
[the little girl near the signboard] found here. Walk south to exit
from this area.

In this area, you find some Galbadian soldiers threatening the guards
at the gate, walk south and confront with them and beware, you will
have to fight them. Now return back to the Train station and this
time, take the path facing right [between the 2 platforms]. Now there
is a huge building that's says "Timber Maniacs" Enter the building.
The room, located on the left has a hidden Magic Stone. Head up the
room located in the north. Inside the room, there are 3 people. There
is an item which you can collected from the deck of documents located
at the right. If you talk to the man found at the north, you have a
short sequence. The building next to the Maniacs is the house which
you will visit it later. Head right. Now you will be on a street.
Notice, there is a girl, walking up to the shelter. Actually that's
a staircase that leads to the Pub. There is a card player [girl on
the bench]. You will meet 2 Galbadian Soldiers and you have to
defeat them. There is another Item Shop located on the left of the
Pub and a Magic Stone located at the right of the Pub. Head up and
enter the pub after you have done with your shopping. At the Pub,
there's a drunken man sitting there at the door that's leads to the
alley way of the Pub. Talk to the man dressed in a purple suit and
choose the following:

1st Question: 2nd Option
2nd Question: 2nd Option. The first option will allows you to buy
drinks from the pub. Each drink costs 100 gil. In
return, the man also gives you a Card.

Then the man will tell the drunken man to make way for you. Now head
up and you will find a Save Point. There is another card player,
whom is sitting on the bench. Now head left. There you will find a
huge gate that leads to the TV Station. Head up, force the gate to
open and up the winding stairs. Now head up and turn right and you
will see a huge Screen. There you will have a conversation and pick
any option. Squall will quarrel with Rinoa and Rinoa will ran away.
Selphie / Zell will come and rejoins your party. Now watch the screen.
There you will have a sequence of the minister talking followed by
the President [didn't we have defeated him during the last BOSS
fight!?]. More surprises will come... That's Seifer and he will try to
kill the President. Quistis is also there. Now head left and walk up
the path and you find Seifer holding the President as the hostage. He
will then pull the President to a corner. Now at that corner, Quistis
will come in, trying to stop Seifer from killing the President. Then a
mysterious lady appeared from thin air, it's Edea [the person whom
frequently appears in the opening FMV]. She will talk out with Seifer,
causing him to drop the President and leave with her. Quistis was
injured in the process too. Squall and his party will enter the place
and Rinoa is back too. Now you have to follow both Quistis and Rinoa.
Remember the house next to Timber Maniacs ?, so head there and you will
find both them. A short sequence will happen at the house. Firstly talk
to Quistis and tried to exit. And you will talk out, and you will be
given to reorganize your party. On your way out, the owner will gives
you a Phoenix Down, Potion, Soft, Antidote and a Remedy. Now you will
see a Galbadian Soldier outside the house. You can ignore the soldier
by keep going right. There you will see a man wearing a cap,
distributes a ticket to each character. Now enter the shelter and you
will be on the other side of the Train Station. There is a house,
which will provide some clues. Now cross over the bridge and head south
you will meet Quistis or Rinoa there. Pick Option 1 to enter the train.
Your company will enter the train. The train will now start to move.
Inside the train, talk to everyone and Zell last, picking the first
option.

The train now will be back at the World Map. There is a small platform
there, and you will given two options. Pick the first option to unboard
the train. Next head up the road located at the north of the platform.
You will find a forest surrounded by mountainous regions. Enter the
forest, you will have a short sequence. Next Squall, Quistis and
Selphie will suddenly fall unconsicious, could it be another Cloud's
mishap ?

3.9 L A G U N A ' S S A D D E N I N G S C E N A R I O . . .
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As you fall unconsicious, the screen switches back to Laguna and his
company. Talk about something. Now you need to head for the mine
located on the west of this area. Just pick any option during the
conversation. As you head up, you need to fight some of the miners,
don't worry, the miners are not quite tough. Absorb the magic from the
Magic Stone. Take the straight path and quite head right until the path
splits into three. Take the one leading right and absorb more magic
from the Magic Stone. Now head back to the entrance, where you have
firstly fought the miners. Take the other path and press down when you
reached the ladder. Next you will have a sequence and Laguna seems
hurt. Continue walk forward. Make a left turn and exit. Next you will
come out from a huge pipe. Notice this, there is a path leading north.
Take the path towards north. You wil find a huge boulder and a
torpedo-shaped like structure. Press Circle on the structure and
choose option one. The boulder will start to roll down and thus stuck
the previous exit. Now walk up the path. Up the stairs and continue to
move forward and make a left turn when reached a junction. Head left
until you reach a cave. There is a Save Point located in the cave.
Make sure that your party is fully healed. Save your game and head up,
you find a cliff facing the sea. Now you will be interuppted by a
couple of miners and you have to fight them CONTINOUSLY. You will
fight in this sequence: 1 miner, 2 miners, 2 miners, 2 miners [After
you defeat the last miner, it will does damage to Ward and Kiros,
reducing their HP to only one point]. After the battle, you will have
a saddening sequence. Laguna will thrown off his dying bundies over the
cliff. Laguna will then attempts suicide.. End of Laguna's Scenario.

There is a boulder on the left. Press Circle to examine and it will
reveal a Magic Stone !

3.10 W H A T ! ? A S E C O N D G A R D E N S C H O O L ?
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NOTE: Far East Garden is also known as Galbadia Garden.

Squall and the other two characters will awake, but if you check the
data of those whom have faint along with Squall, you will notice that
their HP has been reduced to 1 ! Equip Guardians and head up the path
Now you will back at the World Map through a new area. Save your game!

Well let's get back into action, head towards left of the area, you
will find a building that's looks a bit similar to Balamb Garden.
Head there. As you enter the academy, you have another FMV feast !

** FMV **
Garden young cadets riding on robot-walkers flying around the the
building and a close up view of the Far East Garden.

As you enter the building, there are a couple of players. One of them
is a girl walking towards you and the other is a guy resting on his
robot-walkers. At the right side of the atrium, you will find another
player. Now head up and you will reach the central gate of the academy.
Your party will enter the garden along with the two that are not in
your party. Next enter the building through the blue door [it's says
"IN"] Now as you enter the building, you will find a compound that's
splits into 4 different paths. You have enter from the south. There is
a Save Point found here. There is a hidden Magic Stone found here under
the yellow light.

===================
-----1ST Floor-----
===================

The LEFT PATH: leads to the authorium and there is guard on the left.
The RIGHT PATH: There are total of 2 doors here. The room on the right
has three players. While the room on the left is the
hockey field / skating compound. Presently you can't
get the Magic Stone that's within the skating compound.
Head up the left door at the north, you find a player
plus a Magic Stone.
The NORTH PATH: There is a guard guarding the door. Head up and you
will find an instructor guiding some cadets doing
push-ups. Head up stairs located at the right.

===================
-----2ND Floor-----
===================
The LEFT PATH: Leads to the elevator, nothing else is found here.
The RIGHT PATH: Leads to the circular path that's located directly
above the main hall. There is a hall within this
area.
The ROOM: There is a guard guarding the room. ENTER this room!

You have a sequence between your party. Quistis will enter later.
Next talk to Zell and Quistis will enter. Seeing this talk to Rinoa
and you have more conversation. Next talk to Selphie and you have
more conversation. Next Squall will exit from the room, looks pretty
angry.

Head down the stairs and did you notice that Zell is training along
with the cadets. Next exit from the room and you will meet Seifer's
pals, Fuujin and Raijin. They questioned you about something and
asked you did you see Seifer or not. After the chat head for the
central gate. At the gate, you will meet Quistis and exit from the
area. You will find that everyone is at the compound that's in
front of the academy. Talk to Rinoa and shortly you will see a car
approaching you. Next the guy will introduce Irvine in FMV.

** FMV **
A butterfly flews onto Irvine's finger. Irvine is lying on the
grass patch and look at Squall and company, then he will approaches
and talk to your party.

Now talk to Selphie. She together with Rinoa will grab onto Irvine
and they will leave. Squall looks pretty unhappy about this. Now
You will be at the world map and have Zell and Quistis in your
present party. Head for the station which is located on the north-
west of the school. The train station has a couple of players so
look for them. You will have to pay 3,000 gil to the train attendant.

Next Rinoa and Selphie will enter together with Irvine. As usually
Selphie will enter the door located at the north. Irvine also follows
her. Next talk to Selphie and exit. Next you have another short talk
and the screen will switch to the World Map and the train will take
you to Galbadia City where Laguna's first scenario occurs.

PS: I have found the trick to prevent the girls from hugging Irvine.
Just talk to Zell and choose the second option and you have
to re-organize your party !

3.11 A B U S Y C I T Y
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You will now reached the city of Galbadia. There is a player in the
middle of the platform. Now head down the escalator. Now you should
have a sequence between your party. Next head north and exit. There you
will see the compound where Laguna's truck has stopped before. In the
city, there are buses transport you from one place to another. To get
on the bus, talk to the attendent. On the ground, there is a marked
area where the bus will stop. Now talk to the bus attendent located
south, you will see it immediately as you enter the area. Now talk and
pick the first option to board the bus. Take no. 08 Bus and alight the
moment you have reached the next road. Press X to alight. Now talk to
the attendent on the extreme right. Talk to him and he asked for a
three digit number. Now he will talk about a mysterious tomb located
northeast from the city. Talk to him and pick the four option, you
will be at the "Rent A Car" shop. I will suggest that you rent a car
if you have sufficient gil. It's a long way from the town. Exit the
town through the left path of the "Rent A Car" station. You will back
at the World Map. Head northeast from the town, note that you will be
at the south of the town. Head northeast along a stretch of land and
you find the Tomb which the attendent has told you to go to.

Here is some miscellaneous information about Galbadia:
1. Galbadia Fountain
The first area where Laguna and his party has landed at. There
are two bus attendents around this area.
2. Park Lane
The area where you will find the attendent in front of the
Colonel's Mansion. The Left path leads to the clock tower of
Galbadia. There you will find another Magic Stone. There are two
bus attendants.
3. Galbadia Parade
Basically a busy street. This road is infested with vehicles and
there are a huge group of people. On the right, you will find the
weapon shop [yellow signboard] and the item shop [orange signboard]
4. Galbadia's Tower
The most significant sight is the huge brown tower. There is a
4-way junction which leads to the other parts of the town.
5. In front of the President's Mansion
You will find 2 bus attendants here and south is the President's
mansion. There is a huge compound area, where the Colonel will
brief you about your mansion.
6. Galbadia's Hotel street
Head northeast and cross the flags and you will end up at this
street. Inside the Hotel, there is a Save Point. Hotel fees: 100
gil.
7. Colonel's Mansion
In front of the Mansion, there is a Save Point. To get there, just
head east of the Park Lane. You must get the three digit password
which is found on the Gunblade and he will lead you to the Mansion.

3.12 A T T H E T O M B O F T H E U N K N O W N K I N G
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As you have arrived at the tomb, you find two girls [looking like
Balamb Garden students] running away from the tomb. You will find a
Save Point on the right and a Magic Stone on the left.

Head up and cross the bridge. If you know Japanese, you will know that
the attendant has given you a map of the tomb [a very complex layout],
you can view it while in the tomb, press SELECT and press X to exit the
tomb and choose the first option.
Here is the map [hope that it isn't very difficult to read ^_^]:

.......................................................................

** M A P O F T H E T O M B **

=======================================================================
L E G E N D
=======================================================================
- - Path
X X Bridge
[G.F] G.F. Brothers hideout
Right The right section where you will meet Sacred of the
Brothers
North The northen section where you find a Magic stone and a
chain locking a wall.
Left The left section where you find a lever activating gears.

=======================================================================

North
|
__ | __
| | |
__ |__ | __| __
| | | |
Left __|__ | [G.F] | __|__ Right
| | X | |
|__ |___X __| __|
| | |
|___|___|
|
|
Entrance /Exit

SELECT: To activate the map X: To exit from the tomb.

.......................................................................

Enter the tomb with precaution, the monsters here are quite tough. So
beware. Enter the tomb, and you should on a straight paths. Straight
paths are very important [this leads me to a key on how to head
forward]. Head north. Now you should reach a junction. There is a
gunblade with a number [I got the No. 016, it seems that the password
changes everytime you played] Now turn right of the junction. NOTE:
Always turn right when you came to a junction so that you can never
get lost. You can return back to Galbadia and complete the next
section but here you can get another G.F. monster, the Brothers. So
as you reach the Right section, you will see a statue of a figure.
Talk to it. Yikes ! it moved ! You will have to fight the first BOSS
in the tomb.

#######################################################################
BOSS NO. 6A S A C R E D
#######################################################################

Name: Sacred Level 11 HP: 1778
Attacks: Regenration of HP, Attack.
Facts: Weak against Poison and Wind. Absorb Earth-based attacks.
Draw: Shield, Barrier, Berserk, Life
AP gained: 0 AP

|||||||||||| < HP > ||||||||||||
|||| STR DEF |||||
||||| INT SPI ||||
|| DEX EVA |

==================
-----Strategy-----
==================

This guy is rather tough due to his high attacking power and Regen
spell everything it reaches his turn. Cast Silence / Despell to
prevent this. Smash the guy with all your G.Fs and Magic.

#######################################################################

There the BOSS will run away after a short talk and escapes ! Heal
your party to full heal and head up back to the junction. Take the
right path until you reach a broken straight path. There you will
see a wall being locked by a chain. Press Circle on the right and
Squall will untie the chain and water will flow out from the barrier.
[Did you know that this marked North on the map ?]

Next head north and keep turning right at the junctions and you will
lead to another straight but broken path. There you find a lever on
the left and some gears. Now press Circle to activate the gears and
water will flow in. Now you have activate the bridge leading to their
hideout. Now press Select and press X to return to the exit. Re-enter
the cave and proceed north all the way. You show reach an area which
can only be reached by crossing the bridge. Now you will meet Sacred
and he will call for his brother, Minotaur and prepared to fight.

#######################################################################
BOSS NO. 6B S A C R E D
M I N O T A U R
#######################################################################

Name: Sacred Level 11 HP: 1778
Minotaur Level 15 HP: 3375
Attacks: Sacred: Attack, Regen
Minotaur: Attack, Swap All, Regen
Combined: Earthquake
Facts: Both: Weak against Wind and Poison, absorb Earth
based attacks.
Draw: Sacred: Shield, Barrier, Berserk, Life
Minotaur: Shield, Berserk, Barrier, Double
AP gained: 40 AP.

SACRED

||||||||||| < HP > ||||||||||||
|||| STR DEF |||||
||||| INT SPI ||||
|| DEX EVA |

MINOTAUR

|||||||||||||| < HP > ||||||||||||||
||||||||| STR DEF ||||||||||
|||||||| INT SPI ||||||
||| DEX EVA ||

==================
-----Strategy-----
==================

Advance all attacks on Minotaur, the more dangerous one. Cast
Silence to prevent them from regenrate their HP. Minotaur's Swap All
does about 100+ to all your party members. Their attacks also does
about 120+ to each member. Cast Heal to regenrate lost HP. Use your
special moves when needed. Beware of their most devastating trademark
the Earthquake on your all characters. Use any healing items when
needed. Use G.F. as they will do damage to both of them at once.

#######################################################################

After defeat the BOSS, you will meet the dead king's spirit and he
will give you the Brother's card and you will be able to summon them
for battles. Press SELECT and then press X to exit. Reorganize your
party when needed. Now head back to Galbadia and talk to the attendant
about your password.

PS: Finally confirmed it! The password will change everytime you
played the game.

3.13 B A C K T O G A L B A D I A
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Head back to Galbadia. Now you will know the importance of having a
vehicle. You will be back at the "Rent A Car" Shop. Head northeast and
you will be at a lane. Head right and you will be back at the Galbadia
fountain section. Board the same bus and proceed to the street where
you find the attendant. Now you will be able to submit the password,
but you may wish to draw magic from the street on the left of the Park
Lane. [Refer to 3.11 for more information]. Talk to the guy and enter
the pin backwards. [let's says if the pin is 016, press 6, 1, 0 in
this order]. If you have entered the pin correctly, you will be able
head for the mansion. There is a Save Point here. Save your game.

Enter the mansion. Once in the mansion talk to Rinoa, and she will talk
to Squall for a while. After a while, Colonel Carlway will enter the
hall and greet you and brief you about your mission. If Rinoa is in
your party, she will leave your party and you will have to re-organize.
The Colonel is actually Rinoa's father and he will take you out and
browse the outings of Galbadia. Talk to him while the tower. Next
follow him and back to the mansion. A short sequence will occur and
your party is going to divide into two. Squall and Irvine will form a
party while Quistis, Selphie and Zell will form the second party. Now
you will take control of Quistis and company. Now head for the door
and you will meet Rinoa. A short event occurs and everyone leaves,
leaving in the mansion alone...

The screen will changes back to Squall, noticed that the street
becoming out of sudden. They are going to welcome Edea, the person
whom you are looking for. Simply follow Carlway and you will end up
at the President's mansion. Now the screen will switch back to
Quistis and her party. Now head back to the mansion through the right
path. Next you will have a sequence between Rinoa and her father.
Rinoa will leave the mansion and head on her own... Quistis and her
party comes back and found that the door was locked !

3.14 R I N O A O N H E R O W N . . . .
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You will now gain control of Rinoa. There is a Save Point on the left.
Now you will have to do some climbing. Head to the crate and press
Circle. Climb up until you reach the ledge. Head left.

In this area, head for the ladder located on the left extreme side
of the building. Now head up to the celling and Rinoa will reach the
building. There is a chair in front of you. Proceed and examine it ...
Ka-Boom ! Rinoa was injured by Edea and Rinoa is then risen into
mid-air... followed by this FMV.

** FMV **
Edea's hair shortens and uncovered her "beak" mask. Rinoa gets on her
feet and wings appeared from the round at her back. She then passes
through the door ! And she will deliver her speech to her people.
Rinoa is coming forward too, looks under the control of Edea.

Edea talks for a while. Delievers a magic blow on the President,
causing the President lying on the ground. Squall and Irwine spotted
Rinoa. Squall thinks why Rinoa's up there !? Edea proceed to the
hall and raises her hand, summoning monsters!

** FMV **
A statue of Lizard-Lion structure suddenly turns alive, forcing its
way out of the city, causing chaos and thus attack Rinoa whom was
awakened !

Squall will talk to Irwine and the screen switches back to Quistis
and her company. Now you have to find a way to get so that you can
help Squall and Irvine...

Look closely on the painting on the right. It's a statue of girl
holding a glass. On the extreme top-left hand corner is also a statue
of a girl. So to make it the same, get a glass from the cabinet next
to the statue and press Circle to place it on the statue. It will then
reveal a trap door! Enter the trap door and head down to the basement.
There is a Save Point. To climb items such as ladders, press Circle and
up and down to move.

Now go down through the ladder and onto the wooden platform next to
the gear and press Circle, Quistis and her company will be able to
reach the other side of the basement. Head up and you will have
another FMV sequence...

** FMV **
Squall and Irvine will view the opening of the gate.. there you will
see dancers performing and crowd watching. Next there will enter a
huge vehicle with Edea on a chair and Seifer is there too ! Seifer
has also a scar, same as Squall !

Now you will be able to move during intervals. Just follow Irvine.
and seek into the building. Equip Irvine with G.F. as everything
will be reset. Now, climb up the crates, following Rinoa's suit. Use
the Save Point if needed. Now after you have climb onto the celling, try
to move Squall towards the edge of the main building. Head for the
door! You will find the President lying on the ground. In the next
area, you will find a hatch located on the right of the red carpet.
Ignore and head down. There you will see the unarmed Rinoa being
attacked by those two lizard-lion type monsters and you will have to
fight them !

#######################################################################
BOSS NO. 7 S H U M E R U K E [2]
#######################################################################
Name: Shumeruke [2] Level 12 HP: 944
Attacks: Bite, Whip, Acid Breath [may cause Petrify]
Facts: Weak against Earth/Holy. Fire/Poison does not worked on
the BOSS.
Draw: Heal, Cure, Petrify, Carbunkle
AP gained: 20 AP

|||||||||||| < HP > ||||||||||||
||||| STR DEF ||||||||||
|||| INT SPI ||
| DEX EVA

==================
-----Strategy-----
==================

At this time, you can only have Squall and Irvine in your party. Use
Guardians if necessary. If low on HP, draw some healing spells and
this should not be tough. Beware of the BOSS' Acid Breath as it could
turn one of your members into stone. To counter with that status
disorder, use Cure which can be drawn from the BOSS. Remember to draw
Carbunkle from them ! Note that you can only draw once.

#######################################################################

After defeating the BOSS, Squall will try to help Rinoa. Notice that
there is something wrong with Rinoa ? Exit from this area and head for
the hatch, examine it and you will reach the destination which the
Colonel tell you to head to. Now examine the rifle that's on the left
of entrance and you will have a short event. Now switches back to
Quistis and company....

3.15 F I N D I N G T H E W A Y
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This section is tough. I have lost my way quite a few times. Writting
a precise guide will make you more confused. So I will try to give out
the hints to this section:
1. Monsters in this section are rather tough and mean. When you
encounter a huge spider-like creature, run away from it as it will
take ages to defeat it.
2. Note that you can walk across gears, by examining them, pressing
the Circle button.
3. There are only three Magic Stones found here.
4. You can open some of the doors in this section.
5. If you cannot proceed further, then you are on the wrong track.
6. The gears are turning in a certain direction either clockwise
nor anticlockwise. If you want to cross the gear from left to
right, find a gear moving clockwise.
7. There is a Weapon Upgrading Guide found here.

At the beginning of the path, you find that you can only walk along
the path on the left. Actually the destination is on the RIGHT side.
If you are trapped, there is no harm in examine any of those gears
which might lead you to the other area. At the end of the sewers, you
will find a Save Point. Climb up that ladder. Now you will reach an
area with a door. Press Circle at the ladder, pick the first option
and you will reach the area where you will find a small window. Zell
will look through and followed by a FMV.

** FMV **
Zell will receive a bird's eye view from this section. The numbers
has hit 20:00:00. Squall and his party whom were be at the elevated
building. Edea will be looking at it and the vehicle is passing
through the parade...

Now push the switch [looks like a telephone] and you will have
another FMV.

** FMV **
The circus which the Colonel has shown to you have risen. Squall
and company is there. Then suddenly the gate suddenly closed, locking
up both Seifer and Edea...

Squall will be talking to Irvine whom is aimming at Edea. Bang!
Irvine's shot is very accurate, but it was deflected by Edea's
powerful magic. Squall will say a few words and you will be shown the
menu. Equip all G.Fs on Squall, Rinoa and Irwine and it will be
followed by an FMV....

** FMV **
Squall releases his gunblade and jump off from the top of the building.
Attacking the Galbadian soldiers with some fancy swordplay, heading
for the vehicle. The city will be in chaos of course. Squall will drive
the vehicle at full speed, rushing the gate where Edea and Seifer
were...

Short talk between Edea, Seifer and Squall. Squall battles on
Seifer one on one... IT'S REVENGE TIME !

#######################################################################
BOSS NO. 8A S E I F E R
#######################################################################
Name: Seifer Level 12 HP: 1,250
Attacks: Gunblade, Fire2, Fire swipe
Facts: Nil
Draw: Fire, Heal, Life
AP gained: 0

==================
-----Strategy-----
==================

This battle, you can only controll Squall, but this would not be
tough. If you are lack of HP, just draw Heal from Seifer and use it
for yourself. You can even dealt a finishing blow with a Guardian...

#######################################################################

After the battle, Seifer will be wounded and knelt down. Next you will
have to fight Edea, the final BOSS of Disc 1 ! During the battle, both
Rinoa and Irvine will come forward to aid you..

#######################################################################
BOSS NO. 8B E D E A
#######################################################################
Name: Edea Level 12 HP: 4,600
Attacks: Fire 3, Ice 3, Bolt 3, Despell
Facts: N/A
Draw: Heal 2, Despell, Life, Double
AP gained: 20

|||||||||||| < HP > ||||||||||||
|| STR DEF |||||||
|||||| INT SPI ||||||||
||| DEX EVA |

==================
-----Strategy-----
==================

This BOSS is very tough. She has very damaging magic such as Fire 3
and Ice 3. Her magic does damage about 300+. Draw some magic from her
and use it for your own use. Use attack, special moves, G.F. Monsters
to dish out damage. Equip one of the party members with the ITEM as
their fourth command. There is an easy way of defeating her. Make sure
that your party is being healed to full health and then cast Carbunkle
on your entire party. Now all the magic spell will be reflect onto her.
Or she will waste her turns in casting Despell to break off the Reflect
status for each party member.

#######################################################################

** FMV **
Edea is seriously wounded. About to disappear, but she summons three
Ice crystals and throw it at your party. Rinoa turns around as she saw
Squall being hit by one of those. Squall lost his grip and fall from
the top of the building and Rinoa reaches for Squall.... Squall closes
his eyes.

SPECIAL BOSS:
Do you know that you can fight a SPECIAL BOSS as soon as you left for
Balamb Train Station? Just simply select your item menu and select
the cigarette icon and it will automatically leads you to fight the
Diabolo!

#######################################################################
SPECIAL BOSS G . F . D I A B L O
#######################################################################
Name: Diablo Level 9 HP: 8,000
Attacks: Charge, Demi, Demi-All
Facts: Weak against Wind
Draw: Heal, Demi
AP gained: 20


|||||||||||| < HP > ||||||||||||
|||||| STR DEF |||||||
|||| INT SPI |||||||||
|| DEX EVA |

==================
-----Strategy-----
==================

This BOSS is rather tough if you have low levels. Gain in until you
have reached double-dights level so that you will be able to fight
him. The BOSS has a high tendency of using Demi magic before he start
to attack. His attacks are strong which does about 100+. Draw Heal
to use it to heal lost HP. Use G.F. to mince the BOSS ! For a quick
victory, use Demi which can be drawn from the BOSS and use it on it.

EASY DEFEATING G.F from John Paulo Marquez
Firstly you must have obtained the double magic spell (the one that
lets you to do magic in a turn) and Blind. As you begin the fight, cast
double magic to your characters and blind magic to the G.Fs. It may
requires some luck, which will result the BOSS from missing attacking
you. Refer to Part II for more details on Blind magic. The BOSS' Demi
All will never KILL your party even if your HP is at 10. Use your
Special moves and G.Fs you will be able to fry that guy in no time!

#######################################################################

END OF DISC 1

=======================================================================
4. W A L K T H R O U G H F O R D I S C 2
=======================================================================
At last, I have reached Disc 2. Continue with the adventure!

4.1 L A G U N A ' S S T I L L A L I V E !
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NOTE: You will encounter similar monsters that are found outside the
Balamb Garden. Laguna and Kiros will be wearing their casual
clothes not those Galbadian armed clothing.

The screen will now switches back to Laguna talking to a little girl
called Elone. Elone will talk to Laguna for a while and head
downstairs. There is a Save Point found in the second floor of the
house. Hidden within the cupboard on the north is a Magic Stone. Draw
some before head down stairs. Talk to Elone and head for the Pub that's
located on the left of the house. Now talk to the girl dressed in
yellow [Raine] and she will tell you something about Julia. Next Kiros
will enter the pub, he's still alive, but there is still no sign of
Ward... Talk to Kiros and pick the fourth option. Now Kiros will
rejoined your party. Head out and cross the compound of Winhill. You
will find a Magic Stone if you go down the stairs near the river.
Now head back and cross the bridge. You will have an event here.

Now head south to exit the area. Now down the lane. You will find a
florist on the left and there is a Magic Stone near the yellow board.
Next head right. You will find a truck near the hill slope. Press
Circle near the truck and it will uncover another Magic Stone, draw
some from it and head down the slope. Head left. You will be at the
lower end of the town. The house on the top-left is just a villager's
house. The right side is the hotel and the Flower Restaurant. The shop
at the south-west is an Item Shop, purchase some. Then you will have
another sequence. Now head back to the upper part through north. Note
that you can't take the winding road. Now head up and you will be on a
road with the signboard that's says "CAUTION" and you will have another
sequence. Head up and you will be back at the road where you find the
florist. There will be another sequence. Now Laguna will head back to
the upper part of the town. Now head for the pub and up the stairs to
the second floor. You will have another sequence there...

** QUESTION 3 *********************************************************
Q. What has actually happened to Julia ?
A. This is taken from Final Fantasy: World Apart. Julia has waited for
Laguna's return. Laguna did not returned due to his "mishap" [you
should know this]. Julia sees that Laguna has not come to her
for a long time and decide to marry Colonel Carlway [Rinoa's father]
Actually Julia's full name is Julia HEARTILY..
***********************************************************************

Once you regain control of Laguna, talk to Lane and she will ask you
to go to a house. Ignore the message. There is another sequence with
Elone if you talk to her. Next head back to the house where you found
the Save Point. Save your game. Now head to the bed and choose Option
1. Laguna will talk to Kiros and you will be transported back to
Squall's time.

4.2 B E I N G H E L D C A P T I V E . . . .
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NOTE: Now the Galbadian Swordsmen [blue] have different spells to be
drawn from them.

Now you will be back at the prison.. where Zell, Selphie, Quistis and
Rinoa were held captive at. Now you will be able to control Zell. Talk
to everyone. Now talk to Rinoa and you will have a short talk...

Now the screen will switches back to Squall whom is held in a portable
cell which is brought up to the 13th floor. Squall opened his eyes,
but still severely injured. Then you will have an FMV.

** FMV **
The carriage suddenly moves. The connection to the path is broken and
thus sending the portable cell upstairs...

Now you will switch back to the 7th floor where Zell and his friends
are. Next three guards will come in and they started to beat up Zell.
Those ruthless guards just keep on kicking Zell. Seeing this, Rinoa
decides to sacrifice herself to replace Zell for something...
Then the screen fades...

Now it switches back to the wounded Squall. The door opens and come
in a fury Seifer. He just keep on beating the injured Squall. After
a while, 2 orange beasts enter the cell and take Squall away...

Squall will be then locked up onto a wall and being tortured by his
rival Seifer. The torture looks scary, charging up Squall with
electric bolts. Seifer now works for Edea, the evil magician..

Meanwhile, the screen switches back to Zell whom is being healed by
Selphie. Next an orange beast similar to those that come to Squall
was kicked in the process. Next you will be given the option of
helping the beast, pick the 1st option and Zell will have his
revenge. Now you will have another short talk..

Squall will still be going under torture. Just pick 1st option in the
process. Now you will be back to Zell and company. Talk to Quistis and
you have another talk. Then the beast will talk to Zell. Your aim to
snatch back the weapons that is located on the eight floor. So head for
the eight floor. Note that you will encounter random enemies. Remember
to check your junction. Now your party will fake death while Zell talk
to the guard. Zell then punches up the guard. Now you will be outside
the cell, just head up the stairs. You will find two Galbadian
Soldiers examining your weapons and admiring Squall's precious
gunblade. Now approach them and you have to fight them. Just use G.F.
and you will be able to finish them easily. The screen will then fade,
back the cell. The screen will now switches back to Squall whom was
saved the three beasts. They just keep on calling Moomba, a fellow
beast.

Now everyone will have their weapons. Watch some fancy moves performed
by each of them. The guards will enter and followed by Biggs and Wedge
and you will have to fight them. Use G.F. and remember to draw magic
from them! They have new spells! Remember to draw Regen from Biggs
[the fourth spell!].

After defeating those two punkies, exit the area. Then Biggs will
sound the alarm ! Now you will see Moomba meeting his pals and follow
them, follow them up the stairs until you reach Floor No. 13, where
Squall is being held captive at. There are ledges that blocked at one
side of the stairs. This means that you have to walk around the contour
so that you can head up the stairs.

Once you have reached the 13th Floor, the layout is different compared
to other floors. Now head right where you will find the door being
surrounded by beasts like Moomba. Enter the door and you will find
Squall. Squall will receive his gunblade and now he's back to action!
Exit. You will have another talk and so exit from the area. Zell will
leave the party for the time being. Now Squall will head for the vehicle
that's located at the center of the Prison Tower. Press the keyboard at
the center with the Circle button. Once you reach the ground floor,
head for the gate and press the Circle button. Black coloured sand will
flow into the ground. Now Squall and his party will know that Zell is
missing....

Now you will be controlling Zell. In this floor there is a player. If
you defeated him, it will improve your battle Kei. [found at FF Worlds
Apart]. Head through the right contour. Zell will be frequently chased
by Galbadian Soldiers. Once you were blocked by a guard, Squall will
come to your rescue. Quistis and Selphie are here too. Suddenly,
gunfires started to attack Squall and his party. Just then, a hero
dressed yellow, fired at them. It's Irvine and Rinoa is here too! Watch
a funny sequence when Irvine is being kicked down the stairs. After that
mushy stuff, you'll have to form a new party consists of Squall and
Rinoa. Irwine with the other two will deal with those gunfires. Control
Squall, head up to the 14th floor. Once you reach the 13th floor, the
screen will switches back to Irwine and his party. Have his party going
in the other direction. At the 6th floor, there is a Save Point.

PS: You can battle the card game with the man at the east room at the
10 storey.

Again you will be able to control Squall as you have reached the ground
floor. Talk to your little friends and they will give you a card and a
Tent. Now head up the stairs located at the south. Head up and going up
the stairs. Exit through the lower right side of controls room.

There you will have a short conversation and now you will have to
fight the BOSS of this section !

#######################################################################
BOSS NO. 9 G A L B A D I A N C A P T A I N
G I M - 5 2 A [ 2 ]
#######################################################################

Name: Galbadian Captain Level 16 HP: 2,264
GIM-52A [2x] Level 17 HP: 1,790
Attacks: Galbadian Captain: Machinegun fire, Charge, Fire Blast
Heal, Limit, Shell
GIM-52A : Charge, Rocket Missiles.
Facts: Galbadian Captain: Weak against Poison
GIM-52A : Weak against Lightning/Earth/Water
Poison has no effect.
Draw: Galbadian Captain: Fire, Bolt, Ice, Sense
GIM-52A : Speed, Slow
AP gained: 8

Galbadian Captain

||||||| < HP > |||||||
|||| STR DEF ||||||||||||
|||| INT SPI ||||||||||||
|| DEX EVA ||

GIM-52A

|||||||||||||| < HP > ||||||||||||||
|||||| STR DEF ||||
||||| INT SPI ||||||||||||||
|| DEX EVA |

==================
-----Strategy-----
==================

This battle could be pretty tough as you need a lot of Potions and Heal
spells in your stock. The commander has a high tendency of casting
invincibility on the robots. Deal with the commander as it could summon
a fire blast that does about 400+ HP damage. Draw Slow and use it on
the commander so that he will have less choice of heal his lost HP.
Beware of the rockets attack by the robots as it does about 300+ HP
damage to one member. Use G.F. Quetzalcoatl and Bolt on the robots and
dealt the Captian with your magic and physical attacks. Use other G.Fs
when necessary.

#######################################################################

After the battle, Squall and his party will be at the controls room.
Exit back to the bridge and cross...

** FMV **
An awesome viewing of the high of the Prison Tower. It's surrounded
by desert areas. Could not imagine the size of those pesky towers.

Now proceed forward. Rinoa and the other party member will head for
the door that's says 01. While Squall has trouble on his steps..

** FMV **
The path starts to move apart, thus causing the bridge about to split
apart. Squall moves backwards and hang onto the ledge...

There your party will be at the lower ground of the tower. Your party
will be at the place where you found two vehicles. And they will
travel and move away from the Prison Tower.

Your party will end up at a deserted road. Once you gained control of
Squall, remember to draw some magic from the Magic Stone. Talk to
Selphie and you will have a view of missiles being launched away from
the missile silos from the Galbadia Missile base. Now that evil Edea
has planned to destroys the Gardens with deadly firing missiles. So you
need to send two groups, one group lead by Squall which will be heading
for Balamb Garden. While the other group will head for the Missile
Base. Organize your party well and off you go !

4.3 A F F I L A T I N G T H E M I S S I L E S B A S E
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The screen will now switches to Squall and company. Head down through
the lower end of the circular fence. Exit the area through the fence.
Now head left to the controls, avoid being spotted. Get onto the train
and you will watch a funny sequence of a Galbadian soldier chasing
after the train. ^_^

Now the screen will switches back to Selphie and her company. Press
Circle to exit and save your game. Make your way to the Missile Base
that's located at the other side. Now enter the base along with the
car and your character will disguise as Galbadian soldiers. Now head
left and you will be in a small room. There is a Save Point here. Now
examine the blue light. You will be able to open the door. Enter.

In this section, you will find a soldier standing in front of the door.
Now head right and down the stairs. The door leads to the maintence of
the security system.

In this area you will find:
1. A guard standing in front of a door. In that room you will find
missile warheads [dismantled]. There is a hidden Magic Stone near
the warhead that says "03"
2. A Save Point on the left. South from here leads to the soldiers at
the ledge. There you will find a Magic Stone.
3. A computer on the right. This will allow you to prevent the missiles
from hitting on Balamb Garden. The title says "Galbadian Republic
Army Dept." plus a map of Galbadia.

Now head south and talk to the soldiers. Head back to the room where
you find a guard examining the warhead. Talk to him, pick any option.
Now head back to the two soldiers and Selphie will say "I know."

Head back to the first area where you find the soldier in front of the
security system. Talk to him and enter the room. You will find another
Magic Stone. Now Selphie will examine the keyboard. Choosing option 1
will cause Selphie to smash the keyboard automatically. Choosing
option 2 will allow you to smash the keyboard yourself by press the
Square button. Then the screen will fades and you will meet two
Galbadian soldiers. Pick second option thrice and you have an amusing
sequence. Now head back to the area where you find the keyboard. You
will a Galbadian soldier calling some of the soldiers to enter the
room where the warheads were. Next you will have the choice of running
away, fighting them or continue your disguise. No matter what has
happened just simply go up the stairs and you will have to fight two
Galbadian soldiers and a commander. They have new spells such as Confu,
remember to draw some from them!

Now Selphie and her company will be trying to destroy the system. Talk
to the person on the left and you will be able to move to the room in
the next area. In the next area, exmaine the computers and Selphie
will set the timer from 10 mins to 40 mins. After done with the time
setting, head out and evacuate to the first area where you have
entered the building. You will have a sequence of a Galbadian soldier
leaning onto the panel. RETURN back to the place where you find the
computer. You will find a wounded guard on the ground. Talk to him
and he will give you an ID card. Press Circle at the computer and
enter "EDEA" as your password. Now choose the "TARGET" menu and choose
"SET ERROR RATIO". Hold Right until you reach the maximum status [there
will be a bar]. Now choose "DATA UPLOAD" menu and select "Yes". Exit
from the computer and head outside of the Base. Note that uploading of
data requires time about 30 seconds!

Next as you head down, the ground will shook for a while... EXIT.
Cross the road and you will a short FMV of the missiles being launched.
Continue and you find a huge machine and that's the BOSS of this
section.

#######################################################################
BOSS NO. 10 B G H Z 5 1 F 2
#######################################################################
Name: BGHZ51F2 Level 12 HP: 6,400
Attacks: Machinegun attack, Laser Beam
Facts: Weak against Bolt/Earth/Ice. Poison does not work on the
BOSS.
Draw: Shield, Barrier, Stop
AP gained: 4

BGHZ51F2

|||||||||||||| < HP > ||||||||||||||
|||||||| STR DEF ||||||||||
|||||||||| INT SPI ||||||||||||||
| DEX EVA ||

==================
-----Strategy-----
==================

This BOSS is quite tough. Make sure you have G.F. monsters such as the
Brothers, Quetzalcoatl, Shiva. Have tons of Bolt Magic and use it to
punish BOSS. Has two of your characters with the "ITEM" command. The
laser beam packs a punch does about 900+ which will brings low HP
characters to his/her death. Have a couple of Phoenix Downs. After the
BOSS has been defeated, you fight a Galbadian Captain and 2 Galbadian
Soldiers. They are really easy as the sum of their total HP did not
exceed 1,000 HP! You will also recieved the Weapon Upgrading Manual for
Month 4!

#######################################################################

After you've defeated the BOSS, head up and examine the missile
launchers. Your characters will knelt down followed by an awesome FMV
of the base being blown up.

NOTE: If you did NOT turn back to the wounded soldier to the error
ratio, you will have an FMV of Balamb Garden being hit by the
missiles and it's game over. You will not be able to fight the
BOSS.

4.4 G A R D E N I N T R O U B L E !
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

Once you returned back to Balamb Garden, you will see that it is in
total chaos. This is rather fishy huh!? Now head down you can re-absorb
some magic from the Magic Stones [Magic Stones take something to
re-grow and you will be able to draw magic from it once again.]

Now the Garden cadets are fighting the SeeD cadets, what could cause
the dispute between the two. You will meet a Garden Faculty. Pick 1st
option to avoid the fight OR option 2 to fight. Note that you will
encounter random battles at Garden. Your aim to find the principal and
Sue. Now head inside Garden.

In an anticlockwise direction:

1. At the Library....
Talk to the Garden Faculty and pick second option to fight a Bee-
Plant, those that you have often encountered in the Training Center.
2. At the Training Center....
Find two Garden cadets and a Garden Faculty head north. Follow them.
They are trying to attack a SeeD Cadet, choose Option 1 to help them
and you will have to battle the T-Rex! [Level 19, HP: 17,923]. After
the battle, remember to talk to the female Cadet and she will give
you a Remedy.
3. At the Parking Lot.....
Meet a Garden Faculty and fight a Lizard-type monster. Quite easy,
should have no problem if you have accquired high levels. Next you
will find Cid and he will disappear in a split second. Talk to the
SeeD Cadet and you can get a Tent. [Lizard status: Level 16,
HP: 4,464]
4. At the Dormitory....
You will find a Garden Faculty and fight a caterpillar which is
found commonly in the forests outside Balamb Garden]
5. At the Cafeteria.....
You will find another Garden Faculty and fight a Bomb [meet at the
Cave of Fire]. You will find four students in front of the counter.
6. At the Quad....
No battles here. Head for the stage and three SeeD cadets will
jump down. Talk to the cadet in the middle and he will give your a
Hi-Potion.
7. At the Infirmary...
You will saw a scene between Garden cadets and SeeD cadets. Stop
them and you will have to fight the Granald [Level 24, HP: 1,902]
Next you find Dr. Kadowaki at the Infirmary..

Now you are done when you have settled the fights around Garden, you
will find Sue heading for the elevator. Follow her. At the second
floor, head north and you will find Sue there. There is a short
sequence. Now head back to the elevator and you head to the 3th floor.
Head north and you will find Cid there. Talk to him and he will give
Squall a key. Now you need to set up the MD system [a protection
barrier against missiles]. Then you will an FMV feast:

** FMV **
The dead-seeking missiles fly past through the sky and pass through
those thick clouds and the screen will fades...

While at the elevator, you will have a blackout. Examine the hatch,
that is directly under Squall's feet and climb down. As you are going
down the ladder, be careful as the elevator will start to operate
again! Now examine the hatch in front of Squall. Now head to the room
on the left and examine the huge tap. Now you will be asked to tap
Square repeatedly for 10 seconds. If failed don't worry, your party
members will approach to help Squall. After you have succeeded, climb
down the ladder situated in the upper region. In the next area, walk
down the stairs. You will find a Magic stone near the pillar. Next
head upwards and you will have a sequence. Controlling Squall, attempt
to climb the ladder. Up to a certain point, Squall will force the
ladder to reach the control room that's at the north. Now examine the
controls on the right. The ground will eventually shake. Now examine
the ladder, choose 1st option to go down. OBSERVE carefully, you find
a door with a blinking green light. Examine it and you will be able to
climb down the ladder. In the next area, you find a handle near the
Save Point. Have Squall pushed the handle and the metal gate will
eventually open. Now save your game, it's BOSS time as you cross the
bridge.

#######################################################################
BOSS NO. 11 F L O O D S N A K E 2x (my name for it, okay?)
#######################################################################
Name: Flood Snake Level 25 HP: 4,867 2x
Attacks: Grab and Bite, Light Beam, Flood Mud, Water attack
Facts: Weak against Fire. Water has no effect on the BOSS
Draw: Cure, Blind, Heal 2, Confu
AP gained: 20

|||||||||||||||||| < HP > ||||||||||||||||||
|||||||||| STR DEF ||||||||||
|||||||| INT SPI ||||||||||||
| DEX EVA ||

==================
-----Strategy-----
==================

This guys are very tough. They does about 200+ HP damage with their
Flood Mud. Grab and Bite also packs a punch. The best move to attack
the BOSS. That's is to make use of your G.F. Ifrit and Fire 1 ~ 3.
Use well on the BOSS. If you are low on HP, draw Heal 2 which will
restore about 1,000+. The Flood Mud will causes very high destructive
damage and sometimes causes Status disorder, counter this with Cure.

#######################################################################

Now enter the area, and down the ladder. This followed by another FMV
sequence:

** FMV **
Now the dead seeking missiles are coming fast. You will be able to
view the warhead of those missiles and these will fly past the sky at
a tremedous speed.

Now head left and you will be in front of a gigantic pillar, Now head
up, examining the right side and you will have a short sequence.
Suddenly the ground shakes, and electricity started to surround the
pillar. The pillar will raises, causing Squall and his company to
reach the 3rd floor where the Principal's office were. Next you will
have this awesome FMV:

** FMV **
That giant yellow hoop starts to cover Garden forming a protective
barrier. Just then several missiles attacked Garden. Fortunately that
Garden has already to start to take off and move away from the spot.

Talk to Cid and choose any option when given. Exit from the area.
take the elevator and go to the door on the north of the classroom.
You will then received another FMV feast !

** FMV **
You will have a beautiful scenery of Garden flying in air accompanied
by birds. If Rinoa is in your party, you will be able to view a scene
of her admiring nature's beauty.

Exit and head back to the elevator. A girl will come to tell you that
the principal is looking for you. Now press the controls and you will
have another FMV feast !

** FMV **
Garden moves slowly passing through the city of Balamb and head for
the sea. Rising of tides is viewed and Garden will eventually landed
on the sea. Garden starts to glide past the sea... Conversations are
throughout during this FMV.

Squall will be now at his bed. If Rinoa is in your party, she will
come and wake up Squall, saying that she want to visit Balamb Garden's
Cafeteria. If Zell is in your party, you will find him waiting for his
order. Just head for the lobby. A Garden Faculty will come to you and
tell you to head for the basement. Head for elevator. As you walk down
the stairs, you will be joined by your party members. There you will
see Cid being pushed by a rude Garden Faculty. Cid will leave and
head right. Next the ground will shakes and a sequence of a huge
monster revealed from that huge "egg". You will have a short event of
conversation and will eventually have to fight the Nogue, master of
Garden.

#######################################################################
BOSS NO. 12 N O G U E
#######################################################################
Name: Middle Orb Level 17 HP: 2,000
Side Orbs Level 25 HP: 2,541 2x
Nogue Level 25 HP: 11,600
Attacks: Middle Orb: n/a
Side Orbs: Bolt 2, Wind, Fire
Nogue: Bubble shot, Shield, Ice 2, Mirror Blast
Facts: Middle Orb: Strong against Lightning, Weak against Poison
Side Orbs: Fire/Ice/Lightning/Poison/Wind/Water/Holy has
no effect on it
Nogue: Weak against Wind. Poison does not work on him.
Draw: Middle Orb: Heal2
Side Orbs: Bolt, Life
Nogue: Shield, Barrier, Cure, Leviathan
AP gained: 20

Middle Orb

|||||||||||||||| < HP > ||||||||||||||||
|| STR DEF ||||||||||||||||
||| INT SPI ||||||||||||||||
|||||||| DEX EVA |

Side Orbs

||||||||||||||||| < HP > ||||||||||||||||
|||||||| STR DEF ||||||||||||||
|||||||| INT SPI ||||||||||||||
||||||| DEX EVA |

Nogue

||||||||||||||||||| < HP > ||||||||||||||||||
|||||||||| STR DEF |
|||||||||||| INT SPI ||||
||| DEX EVA ||


==================
-----Strategy-----
==================

This guy is rather tough. The Side Orbs can does mischief to your
party. They will change from Blue --> Yellow --> Red. Once they reached
the Red stage, they will cast powerful spells such as Ice 2. You change
them back to blue, by attacking them. Strong attacks will cause the
orbs to change back to blue directly. Siren works well on the three.
Before you could fight Nogue, you must break the middle orb. Once you
have destroyed the middle orb, you can now draw Leviathan from Nogue.
Nogue is pretty weak against Shiva. Use G.F. monsters to afflicit more
damage. Siren does damage to all parts of the BOSS. There is a risky
way of relfect the BOSS' magic. Use Carbunkle to reflect those pesky
spells back onto the BOSS. Note once you are in the Reflect status, you
can't use magic to heal yourselves as the magic will bounce onto the
BOSS. Make full use of Potions, Hi-Potions and Phoenix Downs to restore
lost HP. Use special moves when needed. Note that you can't reflect
Wind from the two side orbs.

#######################################################################

After the battle, head back to the elevator and head for the
Dormiditory to save your game. Next head for the Infirmary and talk to
Dr. Kadowaki and choose the 2nd option. Now talk to Cid and you will
given brief information within five options. Actually there are more
shocking news, that is Edea, the evil witch is actually CID'S WIFE !
If you head for the Training Center, you will find a man selling items
there at the wooden planks. After done with your "visit". Head for the
lobby and you will meet Sue. Next head up to second floor and head to
the door with a blinking red light. Now you will find a huge ship
docked near Garden. Next you will have a sequence and they are
actually SeeD cadets. Next Cid will come in and have a short talk.
Exit and you will have a sequence with your friends on the ledge. Now
head for the library. At the library, draw some magic from the magic
stone there. Enter the area where you find the desks. There you will
meet the girl whom you have previously saved at the Training Center
[it was that small girl whom have peeped into the Infirmary at the
beginning of the game and her name was Elone]. Now you will have a
short sequence between the two. Next the girl will exit and Squall is
left alone in the library. Now the girl will leave with those 3 SeeD
cadets and board the ship. There you have another FMV:

** FMV **
The plates behind that huge ship was raised and the ship was set to
sail, heading towards the evening sun...

Now Squall will be back at the Dormitory. There Squall will be dreaming
of a little boy standing outside a building under the huge downpour. If
Zell /Rinoa is in your party, he will come to Squall and pick any
option. Now exit the Dorimitory. Now you will hear Cid's speech through
the anouncement system. The screen will start switching back to Cid
whom has trouble in the controls.

4.5 A R R I V A L A T F . H C I T Y . . .
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

Thanks a lot Heero Yuy, F.H. stands for Fisherman's Horizon

Now you should have this sequence: A man is fishing at the sea. Then
suddenly Cid lost controls of the system and followed by the FMV:

** FMV **
The fishing man saw an gigantic Garden approaching the support of the
harbour. Tides occured and thus flushing down those short pillars.
Garden has hit one of those pillars. The man could not leave due to
fishing rod got stuck in river. As a result, he let go of the fishing
rod and get away from the area..

Now Squall will be at the controls with Cid. Now exit from the controls
and you will be re-joined by your party members. Now head for the
elevator and head for the 2nd floor. Head for the door that's enclosed
with red light and you will finally that Garden got stuck in between
the ledges. There will be a sequence with a villager. Now head right,
talking to everyone that you have met along your way. As you approaches
the corner of the stairs you will view an FMV of the city. Exit from
this area. Now head to the extreme right and talk to the guy near the
elevator and pick the 1st Option to enter F.H city. To get back to the
upper section, talk to the man in light shirt. Now head down and you
will find a windmill being surrounded by water. Right from this area
is a Save Point and a Magic Stone. Now head to the windmill. Head up
to the second floor of the windmill and you will have another sequence
with the city mayor and his wife, I think. At the extreme right corner,
you will find a hidden Magic Stone. Now exit from the windmill. There
you will have another sequence with your party, exit and note that the
background music has changed. Next you will meet the Mayor's wife and
the Mayor himself. Now head right and down the track to the city. Head
up and you will find a dismantled train track. In the middle of the
compound, you will find a man being threatened by a Galbadian Captian.
Pick the first option, Squall and his party will have a battle with
those Galbadian force. After the battle, the ground will suddenly
shakes and you will have to fight a similar BOSS at the enemy's base.

#######################################################################
BOSS NO. 13. B G H 2 5 1 F 2
#######################################################################
Name: BGH251F2 Level 26 HP: 7,600
Attack: Gunshot, Gun Beam
Facts: Weak against Earth/Water/Lightning. Poison does not work on
the BOSS.
Draw: Shield, Reflect, Stop
AP gained: 20

|||||||||||||| < HP > ||||||||||||||
|||||||||| STR DEF ||||||||||
||||||||| INT SPI |||||||||||||||
|||| DEX EVA ||

==================
-----Strategy-----
==================

The BOSS' attacks may be deadly but it is pretty weak against G.F. such
as Quetzalcoatl, Leviathan, Brothers. Just use Bolt magic to attack
the BOSS and this battle could be an easy one. Heal your party when
necessary. Do not use Poison on the BOSS.

#######################################################################

After defeating the BOSS, you will meet Selphie and her party members.
Now you will have a short conversation. Everyone will leave, leaving
only Rinoa and Squall. Talk to Rinoa and pick any option. Head up to
the damaged train station and you will find a Magic Stone.

On the right of the street that you first enter the city, you will
find a wooden plank, head right and you will find a Weapon Blacksmith
whom could upgrade your weapons and there's a Magic Stone next to the
Blacksmith.

Now exit and head back to Garden. You will meet Irwine along your way
and he will join you. Now head for the Quad. You will find Selphie
there. There will be a short sequence between Selphie and Irwine. Now
Squall will be talk to Cid at the Controls room. Next the screen will
transfered to other parts of Garden where you find other party
members. Now Squall will be back his room...

The screen will now switches to the rest of the party members outside
the Windmill of F.H. town. The party members are organizing a concert
to cheer up Squall. Then you will be given eight choices of instruments
to select. You will proceed in this order: Zell, Irwine, Selphie and
finally Quistis. After choosing the instrument/performance, select 1st
option to use that particular instrument while the 2nd option to change
the instrument. The list of instruments/performance is listed below.

-----------------------------------------------------------------------
<<<< L I S T >>>>
-----------------------------------------------------------------------
1. Guitar 5. Violin
2. Sexaphone 6. Flute
3. Electric Guitar 7. Electric Bass
4. Piano 8. Tap

-----------------------------------------------------------------------
<< S O N G S >>
-----------------------------------------------------------------------
B A L L E T : Requires Saxaphone, Electric guitar, Piano and Electric
Bass. This song is similar to Rinoa's theme.
F O L K : Guitar, Violin, Flute and Tap.

-----------------------------------------------------------------------

Now after you have set the instruments, the concert can be done at
anything. Squall will awake. Next exit and you will have a sequence
between Irwine, Rinoa [in her ball outfit] and Quistis. Then it will
leave both Rinoa and Squall alone.. Pick any option during their
conversation. Now you will be at the area in front of the windmill.
Talk to Irwine twice and head down the ladder and IT'S CONCERT TIME !

Press Square and head left. Next examine the "laptop" and you will have
a sequence between Squall and Rinoa. Squall will be pushed down in the
process and you will another sequence which causes this pair of lovers
to quarrel again. Now Squall will be back on his bed and have the dream
of a boy under the huge downpour. Now exit and head for the elevator
and up to the 3rd floor. You will find Quistis, Sue and Needa . You
will have a short talk. Now talk to the man and you will be asked to
re-organize your party and it will switch to the World Map and the
directions to control the air-ship. NOTE: Selphie will be out on her
vacation, so you will not be able to have her in party for main
missions.

.......................................................................

C O N T R O L S O F A I R S H I P : G A R D E N
------------------------------------------------------

Here are the controls:

Square: Moves forward on land/sea
X: Moves backward on land/sea
Circle: Board/Unboard on land/shore only
Triangle: Inside Garden. You will be able to move about in Garden by
exiting from here. Talk to the driver and select first
option. You will be asked to re-organize your party. Next you
will be back at the World Map.
R1: Changes camera view.
Select: World Map [changes from a spot view, small map, full map]

Note: The Balamb Garden has very low mobility, it can't crosses high
type land and could only move on shores.
.......................................................................

4.6a T H E G A L B A D I A N A R E A T O U R
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

Now head for the continent on the left of the World Map. You will find
that Far East Garden where you have recruit Irwine has turned into a
piece of flat land! You can draw some magic from a hidden Magic Stone
if you examine the middle of that piece of flat land. Now head for
Dollet.

=======================================================================
DOLLET CITY : It has become a busy city!
=======================================================================

** Question No. 3 *****************************************************
Q. How do I enter Dollet ?
A. Note that you can't docked Garden at Dollet. You can only enter the
city through path leading behind. You will find the Radio Tower
next to the path.
***********************************************************************

As you enter the city through the back path, you come to the Rent-A-Car
shop [rent a brown coloured car costs 3,500 gil!]. Head south through
the right path leads to the Restaurant area. Head left and you will end
up at the place where your sub-boat has landed at Disc 1. Notice that
the mess caused by that clumsy X-ATM092 has been clear up. You will find
a house on the right of the first street. Going up the street leads you
to the Casino, but too bad, you can't gamble! Now up the street again
and you find a building on the right that says "NOUTLIUS". It is an
item shop and a weapon upgrading shop. Pick 1st option to buy items,
2nd option to upgrade your weapons and 3rd option to exit from the
building. How head up and you will reach the area where you find the
fountain. Note that you can't head up to the Radio tower as it's
blocked by a guard. Remember to draw some magic from the Save Point in
the south-east corner. The building behind the fountain is the Dollet
Hotel [pay 100 gil, there is a Save Point there too!]. The path
heading northeast leads to the Rent-A-Car shop and you will be back at
the World Map.

=======================================================================
WINHILL: Still like a quite and peaceful town.
=======================================================================

The city has changed quite a bit. The locations of Magic are mentioned
in Section 4.1. There is couple of changes. The winding path has been
rebuild into concrete pathway and the truck is gone too. Note that you
will not encounter any more monsters in the city any more. The Hotel is
opened now and there is a secret that I was about to reveal, that's you
can summoned the Chocobo in battles. Head for the street with CAUTION
signboard. You will hear a similar theme for those whom have played
FF7, it's the Chocobo theme! You will find a tiny Chocobo walking from
left to right down the lane. Press Circle to approach it and it will
release an item. Do this again and it will release the Gisaal
Vegetables. If you check the item menu, you find that the icon is a
cigarette type, similar to the Magic Lantern which is given to you by
Cid at Disc 1. Now use it in battle and you will summon the Chocobo!
If you do the process again, you will recieve a Phoenix Down and
finally... test it yourself! Now head up for the main compound where
you find the Pub and the house where Laguna has rested on. Enter the
grand house and examine the bronze statue on the left and you will
find that the statue moves and CRASH!. Actually a tiny Chocobo is in
there. Remember to take the item [green in colour] before leaving the
building.

OTHERS.... They are quite tricky and dangerous.

=======================================================================
VILLAGE OF SHUMI TRIBE
=======================================================================
This section was taken for Steven Buck's Guardian Forces FAQ. This
section will describe on how to get the Phoenix Wing. I have followed
Steven Bucks' guidlines, but it's seems to me that it does not worked.

Firstly to locate the village, it is in the snowy fields in the
northern most continent. Next enter the village. You will find 3 Shumi
people [looks like Nogue guarding a Magic Stone [Ultima]. Talk to them
picking first option and pay 5,000 gil and then draw magic from the
stone. Next enter the elevator [in the north].

Feel free to explore the village. You will eventually find a Mumba
[remember the sequence at the Prison Tower], blocking the entrance of
the door and the path leading to the Magic Stone. Just keep on head
left until you come to a pond with the frog. Enter the house on the
extreme left. There you find two Shumi people. Head up and you find
the statue of Laguna and then you will be asked to find the five
stones. By the way, there is another magic stone behind the statue of
Laguna.

The following are taken from Steven Buck's FAQ:
-----------------------------------------------
You will be asked to find five stones, Blue, Wind, Life, Shadow and
Water stones. Here are the locations of each stone:
_______________________________________________________________________
|Blue Stone | In the room with the statue. It is on the back wall. |
|______________|_______________________________________________________|
|Wind Stone | Go to the first screen of the village. Search it and |
| | you will find the Wind Stone. |
|______________|_______________________________________________________|
|Life Stone | Go to the second screen where you find the village |
| | chief's house. Go to the middle of the tree and |
| | examine it. |
|______________|_______________________________________________________|
|Shadow Stone | Back to first screen where you find Ultima. Go to the |
| | right side and search behind the pillar that casts a |
| | shadow. |
|______________|_______________________________________________________|
|Water Stone | Go to Tsukurit's House and search by the sink and you |
| | find last stone. |
|______________|_______________________________________________________|

After recieving all five stones, next you will recieved the Phoenix
Wing. Use it in combat and it will summons the Phoenix!

========================================================================
Sentura Ruins: Getting the Odin
========================================================================
NOTE: I have did this in Disc 3. You need not to have to select the
item to summon it in battles. In fact, Odin appears randomly
about 1/10 of chance.

BUG IN FF8?
Well, there is a bug in this Disc. if you did not finished getting the
Odin in the time given at Disc 3, the game will automatically freeze if
you choose to Retry. So that's the offical bug.

The Sentora Ruins is found somewhere in the Sentora region, south of
the world. It's on one of those islands. The structure is kinda strange.
It's also called the "Blue Heaven"

Enter it and notice that there is a timer which last about 20 mins. Make
sure you have accquired the Diablo's Encounter Nothing Skill. The
monsters here are pretty tough. Watch for Tonberries [remember those
tough cookies which can be morphed into a Ribbon found in the Northern
Crater of FF7?]. Now enter the ruins and take the stairs leading right.
You can't get the G.F. Tonberi at this time as you need to defeat 20
Tonberi before you can fight the King Tonberi. This does not work
during this time, even if you can defeat them.

Up the stairs and enter the chamber of the Odin. Next examine the stone
block, it's actually an elevator. Next you have to two ladders. The
right one leads to a Magic Stone. Take the left ladder. Examine the
blue orb. Next climb down and examine the blue orb on the panel that's
on the ground, it will reveal a stair way. Up the stairway, until you
reached the statue of a monster. Climb up the ladder on the left and
examine the statue and choose 1st option to take the Eye Ruby. Now head
up the stairs which will lead to the next statue. Climb up the ladder
and put the eye that you will find a password [the password is random
and it looks like this 0-4-8-5-6] Now remove both eyes and head back to
the first statue. Place the eyes on the statue and the torch on the
right will be lighted and enter your password. Well the numbers are
placed in a vertical row. Just simply switch the digits using Left or
Right of the D-Pad and Down to proceed to the next number. If you
entered the password correctly, it will reveal a secret chamber and
you will find the Odin. It's time for BOSS fight!

########################################################################
SPECIAL BOSS O D I N
########################################################################
Name: Odin Level: 23 HP: 7,900
Attacks: n/a
Facts: n/a
Draw: Stop, Death, Double, Triple
AP gained: 20

|||||||||||||| < HP > ||||||||||||||
|||||||||| STR DEF ||||||||||||
|||||||||||| INT SPI ||||||||||||
| DEX EVA ||

==================
-----Strategy-----
==================
This BOSS does NOT attack! Just keep on attacking until he is dead. But
beware of the time limit. Just G.Fs and Magic to dish out damage. There
is a way of defeat the Odin in three minutes, just simply cast Triple
and use a powerful spell and you will be able to defeat it in no time!

########################################################################

Well that's all for the Sentora Ruins and you will be back here later
at Disc 3.

========================================================================
RIDING CHOCOBOS GUIDE
========================================================================

It's true that you can ride a Chocobo in FF8! Firstly you must find
a Chocobo Forest [like a forest hill] and enter it. Next you will
meet a man inside the forest. Talk to him and he will explain the way
of catching a Chocobo. After done with the speaking, examine any spot
with the Square button within that area, until a message box appears.
Pick the third one and the man will summon a Chocobo but you have to
pay 1,200 gil for it. After done with that talk to Chocobo, pick the
first option. Now you will be back at the World Map. Here are the
controls of riding a Chocobo:

-----------------------------------------------------------------------
C O N T R O L S
-----------------------------------------------------------------------

Circle: Unboard from Chocobo. NOTE: the Chocobo will run away
immediately after you have unboard it.
D-Pad: Move the Chocobo. NOTE: Normal Chocobos can't cross rivers,
oceans and mountains unless special type Chocobos, not sure
whether they are in the game or not.

T H I N G S T H A T Y O U S H O U L D K N O W ....

There is something new about Chocobos in FF8. Now you enter the area
directly while riding the Chocobo. However you will be UNABLE to
recover it once you exit from that area. While riding on a Chocobo, you
will not encounter random battles on the World Map. There is a sub-game
about Chocobo unless you owned a Pocketstation, unfortunately I did not
owned one. Refer to other FAQs for this information. By the way if you
have any information on the Pocketstation Mini-game, feel free to sent
it to me and credits will be given to you.

-----------------------------------------------------------------------

NOTES:
In fact this is much better as you don't have to require a Chocobo Lure
Materia to catch one and have to fight random battles and finding those
Chocobo Tracks...
There is no Chocobo forests found in both Balamb and Galbadia Areas.

4.7 Z E L L ' S H O M E T O W N I N T R O U B L E !
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

Now head back to Balamb Town/Dock where you have find Zell's family. If
you are pretty observant enough, you will find that there is a huge
redship similar to the Garden. Land Garden somewhere near the beach/
shore. Enter the town.

The Town now has been infested by Galbadian soldiers. You will find
them sealing off the entrance of the hotel, the train station, the
roads of Balamb Town and the port. Now talk to the owner and the lady
at the entrance and then talk to the Galbadian soldier. Now repeat
talking them in that order and you will be able to allow to enter the
Dock. Zell will come in if he isn't in your party. You will be asked
to reform the party which Zell and Squall as compulsory characters.

Now talk to EVERYONE in the town before talking Zell's family. Next
head for Zell's house. You will be able to allow to enter the room.
Zell's room is nicely decorated. He has a great collections of rifles
which will causes Irwine to touch them. His air-board is next the
Save Point. Now you have a nap. Before leaving his room, you can
punched his punching bag, press the Circle button. Now head for the
dinning room [on the right]. Now you will be able to find Zell's family
which comprises of his mother and his two younger siblings. Talk to his
mum first and then to his brothers, repeating this twice. Then the one
that is dressed in yellow and jeans will head out of the town. Now you
will need to find him. Firstly, head for the house next to Zell house
and you will find the boy there. Next talk to the lady or the boy and
he will run away. Now head to the Gas Station and you find the boy
hiding under the tree next the vehicle which seal off the entrance.
Wait the boy's signal and talk to the guard SLOWLY, until you see the
boy has talked to the owner... Now head back and you will find him at
the street outside his house.

Before talking to the boy, you will find Zell's mother in the hall.
Talk to him, the first option allows you to re-organize and leave the
town. Do this and return back to the town and choose the second option.
Now head for the guards at the hotel and you will be prompted to answer
a question. Head for the Train station and you will find the guards has
fallen asleep. Now head for the Dock, up where you have first board the
sub-boat. You will find a Magic Stone which can be obtained by standing
in front of the ledge. Next talk to guards and the dog. The dog will
ran, follow it to the train station. You will find Raajin being chased
out in the process. Now purchased some Phoenix Downs which will be
needed for the next BOSS fight. Head back to Zell's house, you will
find her at the oven cooking food. Head up to Zell's room and save
your game. Now head for the hotel and you will have a sequence. Prepare
for a BOSS fight.

#######################################################################
BOSS NO. 14A R A I J I N
G A L B A D I A N S O L D I E R 2x.
#######################################################################

Name: Raijin Level 22 HP: 8,800
Galbadian Soldier Level 22 HP: 271 2x
Attacks: Raijin: Pole strike, Spin Pole
Galbadian Soldier: Sword attack, Fire
Facts: Raijin: Weak against Poison. Nulifies Lightning
Galbadian Soldier: Weak against Poison
Draw: Raijin: Bolt, Bolt2, Shield, Barrier.
Galbadian Soldier: Fire2, Bolt2, Ice2, Heal2.
AP gained: 12

Raajin

|||||||||||||| < HP > ||||||||||||||
|||||||||| STR DEF ||||||||||
|||| INT SPI |
||| DEX EVA ||

==================
-----Strategy-----
==================

This battle could be an easy one if you know how to make use of the
drawn spells from the soldier. Kill one of Galbadian first. Now draw
Fire2 and use it on Raajin. Use all G.Fs except for Quetzalcoatl. Draw
Bolt2 and use it on the Galbadian solider. Beware of Raajin's Spin Pole
attack as it does about 400+. Cast Barrier to reduce damage.

#######################################################################

Next the battle music changes and your characters will head into the
hotel. You will meet Fuujin there and she will be joined by Raijin and
the bad news is that you have to fight both them.

#######################################################################
BOSS NO. 14B F U U J I N
R A I J I N
#######################################################################

Name: Fuujin Level 26 HP: 7,720
Raijin Level 22 HP: 8,800
Attacks: Fuujin: Dart roll
Raijin: Pole attack, Spin pole, Lightning Strike.
Facts: Fuujin: Weak against Poison. Nulifies Wind attacks
Raijin: Weak against Poison. Nulifies Lightning attacks.
Draw: Fuujin: Wind, Heal2, Raise, Pandamonium
Raijin: Bolt, Bolt2, Shield, Barrier
AP gained: 20

Fuujin
||||||||||||| < HP > ||||||||||||||
|||||||| STR DEF ||
||||||| INT SPI ||||||||||||||||
|| DEX EVA ||||||||

==================
-----Strategy-----
==================

This battle is going to be a tough one. Concentrates your attacks on
Raijin. This is due to his extreme high-attacking limit break, does
about 1,000+ HP damage. Fuujin could also does about 300+ damage with
her Dart Roll. To defeat Raijin, use Wind which can be drawn from
Fuujin. On the other hand, draw Bolt2 from Raajin and use it on Fuujin.
This is apparently making them killing each other. Use all G.Fs except
for Quetzalcoatl, due Raijin's Lightning nulifying ability. Next
remember to draw Pandamonium or it's is going to be lost forever.

#######################################################################

After the battle, you will have a sequence with both Fuujin and Raijin.
In the end, they will leave and you will be back at the controls of
Garden. Selphie will return from her vacation. Now you will be back at
the World Map. Save your game. Now you need to head for Travis Garden
on the continent is north-east of Balamb Area. [View from the huge
World Map].

Now you need to head for Travia Garden which is located on the north-
east continent of the World Map. It is marked by a dot on the full
view of the World Map.

4.8 B R I N G I N G B A C K C H I L D H O O D . . .
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As you have reached Travia Garden, you will find Selphie heading
towards the damaged wall. She seems rather emotional about the past.
Now follow her suit, climbing up the green net, pressing the Circle
button. Now you will be rejoined by your party. If Selphie is in your
party, she will leave your party temporarily. Now head up and you will
find Selphie talking to her friend. Now examine the Magic Stone near
the damaged fountain. Talk to Selphie and her friend. Now head
north-east from here, you will be at the cemetery. There is also a
hidden Magic Stone found at the tombstone on the right. Next return
back to the area where you find the damaged fountain and head north-
west from here. Now you will find a couple of people here. NOTE:
playing card games from now on, will result the computer choosing
your cards. Next head right. You will find a damaged control room.
There is a Save Point on the top-left hand corner. Now talk to the
men on the right and the camera view will changes. You can examined
the screen which gives you information on former Travia Garden's
cadets. Next exit from the area. Now head back to the area where you
find the men lying on the bed. Now you will find Selphie there. Talk
to the kids and they will head right. Next Selphie will tell you to
head for the basketball court, but there is a sequence at the
cemetery. Now head left from the barracks and you will find a stage
and a crashed missile [it look quite alike those missiles that attacked
Balamb Garden]. Now walk up the stage and examine the area for a hidden
Magic Stone. Now head left again and you will find everyone at the
basketball court. Now talk to everyone and attempt to exit and you will
find a basketball rolling down... it's Selphie. Next you will a short
event of their pleasant childhood....except for Rinoa.

Now you should be control a ghostly adult Squall. Head back left and
you will meet Young Squall. Talk to him and that kid will disappear!
Head up and enter the house on the north and turn right [now you will
back on the house where Irwine is talking to those young kids]. Now
head up and you will be in the backyard of the house. Next talk Young
Squall again and head for the beach.... Now there will be an event
where everyone thinking of their pleasant childhood memories. They are
having a campfire at the beach [did you noticed that you can't find
Young Squall, he's a loner same as Young Cloud of FF7]. Then the screen
will start to switch from the beach back to the house. Irwine will be
talking to the young form and Young Seifer will enter the building.
Now control the form of ghostly Squall talk to all kids [they will
disappear one by one] and exit through the door on the right. Now you
back at the beach with the adult forms of your party. Firstly talk to
Irwine and Quistis will move. Talk to Quistis and finally talk to
Selphie and all of you will be back at the house again and a strange
lady started to walk past and in their words... "mama sensei".

Now you will transported back to your present and there will be
another conversation between the party at the basketball court and now
it's snowing. Next everyone will exit, leaving both Squall and Rinoa.
Talk to Rinoa and the screen will fades and you will be asked to form
a new party. Now you will be at the World Map inside Garden. Now you
are search for the Galbadia Ship [that giant red ship that have
previously docked outside Balamb Town.]

4.9 G A R D E N U N D E R G A L B A D I A N A T T A C K !
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The Galbadian Ship is located in forest at the island on the south.
There is a lighthouse and a building on left. If you head south from
Travia Garden, you will find that extremely long bridge in the middle
of the ocean, unable you to do so. So head northwest and you find the
ship on a forest. As you found it, make contact with it.

There you will be at the Controls room with Squall and Needa. Then you
will have a short event. There Squall will view the Galbadian Ship with
his scope in the FMV. Then you will be given nine options. Pick the 1st
one and you will be able to control Squall. Now take the elevator down,
the design of Control room has changed. Press Circle, pick the 1st
option to exit from the Control Room. Now you will meet up the rest of
the party except for Zell and Rinoa. Then you will be asked to refrom
a new party. Talk to Quistis and you need to head for the Quad, [first
floor, the west-wing] and you will have an FMV feast.

** FMV **
A deer is eating the grass and suddenly a gigantic red Air-ship move
forward, thus scaring it away.

Note that you will be landed on the 2nd floor, instead heading up,
return to the elevator and head for the Quad. The Quad has been
infested with both Garden and SeeD members. Head for the area where
you previously find the stage. You will meet Zell giving instructions
to Garden Cadets. Talk to Zell and you will have another event. Next
Rinoa and the rest will come. Now talk to Rinoa and you will be back
at the controls room. Next you will have an awesome FMV:

** FMV **
The Galbadia Garden is heading towards Balamb Garden. Inside the
controls center is that wicked Seifer, he did have a killer looking
face. Seifer will be commanding Galbadian troops. There you will
see Galbadian Soldiers riding on Motorbikes and were launched from
Galbadia Garden and head for Balamb Garden. There will be total chaos
in Balamb Garden!

Now the screen will switch to Zell and his party. Head left from the
area where you found the stage. Then you will have an FMV:

** FMV **
Galbadia Garden crashes into Balamb Garden, causing a portion of
Garden to reap apart and thus causing Rinoa to hanging on the ledge.
Rinoa is in trouble!

Head for the Lobby. On your way you will find a Save Point near the
entrance of the Infirmary. Entrances to other areas of Balamb Garden
are being sealed off. Worst of all, you have to fight random battles at
Balamb Garden with Zell and another party member. You will meet Squall
and his party on the way from the elevator. Next head for the Central
Gate and you will have an event and asked to reform your party
comprises of Squall and....

1. Selphie and Quistis
2. Quistis and Irwine
3. Irvine and Selphie

Now head for the classroom and you will have another FMV feast!

** FMV **
Green coloured Uniform based Galbadian Soldiers are preparing to launch
and dressed in rocket packs. Then they were blast off from the ship and
thus clutch onto the external walls of Balamb Garden and start to head
down and eventually...

A battle against 4 Green Galbadian Soldiers. This soldiers could be
rather tough as they could cast very damaging spells such as Demi and
Silent. They have water-based spells, remember to draw from them!

After the battle, look for the lady along with two kids at the right of
middle row of the classroom. Talk to the lady and they will leave to
safety. Next head back to the Controls room...

At the Controls room, you will meet up with Dr. Kadowaki and there will
be an event showing the rest of your party at the places except for
Rinoa and Squall. Now controlling as Squall, head for the 2nd floor.
You will meet a girl near the elevator. Now talk to her and head for the
walkway along the classroom area. Head for the door enlosed with red
light and you will find a boy there. You will be ambushed by a
Galbadian Soldier in a bodypack whom will charge against Squall the
moment he started to move.

Here is the briefing of the Mini-Game:

Your aim is to defeat the flying guard. At the beginning, you will be
forced to take a couple of hits. There you will be shown Squall's life
bar. Press Circle and choose the third option. Press Circle again and
pick the 2nd option and the mini-game will start. Here is the controls:

-----------------------------------------------------------------------
D-PAD : Moves Squall towards and backwards
================== Circle : Causes Squall to punch the guard
-----CONTROLS----- X : Causes Squall to kick the guard
================== Square : Causes Squall to block the guard's
attacks.
-----------------------------------------------------------------------
===============STRATEGY==================
-----------------------------------------------------------------------
This battle is a straight forward one... Once Squall is being pushed
out through that emergency exit, you will find Squall's life bar on
the south left hand corner and the opponent's life bar at the right
hand corner. Just simply use punches and kicks. Defend will reduce the
damage. Just kick the guard when he is defending. The battle will take
part in mid-air and it's a difficult one. If you are defeated, pick
the first option and you will be back talking at the boy.
-----------------------------------------------------------------------

After defeating the guard, you will have this awesome FMV...

** FMV **
Squall glides around the huge-massive Balamb Garden and find Rinoa.
Rinoa clings onto the rope and head down on the land. There you will
see an FMV of Galbadian Cadets/soldiers fighting against Balamb
Garden/SeeD cadets in a massive war, being armed with magic and swords.

Head left and you will have another sequence at the entrance of the
landed Galbadia Garden. It's actually the Far East Garden where you
have met Irwine. Before entering the Garden, examine the tree in the
north and it will reveal a hidden Magic Stone ! Now enter the Garden.

By the way, you get a chance to name a G.F Givera whom is found with
someone....the final BOSS of FF8!

4.10 I N S I D E T H E G A L B A D I A N G A R D E N
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The layout is rather confusing and it infested with numerous doors and
walkways. You will be re-joined by your fellow members and be asked to
re-organize your party. Now there is a Save Point here and this is the
core of your mission. Note that you will encounter random battles here.

GETTING KEYCARD NO. 1

Take the path leading towards right. Next you will be in a walkway
with 3 doors and only one is opened [on the right]. Actually is the
staircase. Walk up the stairs and you will find Fuujin and Raijin there
on each side of the stairs. Talk to them and take the left path. Now
enter the room on the right. You will meet a Garden Cadet, talk to him
and get the KeyCard. Now head for the area where the Save Point is.

GETTING KEYCARD NO. 2

From the area where the Save Point is, take the left path. Enter the
door on the left. It leads to the hockey field. Cross the field [you
will encounter easy hockey players in that area]. There is a Magic
Stone under the goal post [the one that you can't get it previously.]
Now you can get another Magic Stone from the room on the left. Okay,
head for the door on the right. You will be now at the walkway with
three paths, head right and you find a guy in the lecture hall, talk
to him and you will get KeyCard No. 2. Now return to the area where
you find the Save Point is.

GETTING GUARDIAN FORCE CEREBRUS

Now head back the path leading right and up the stairs where you find
both Raijin and Fuujin. Up the next floor and you will find a door.
Now you will be able to excess through the door. Enter it and you
will be at the stadium. Next jump onto the field, examine the gate
facing south. You will find another Magic Stone here. Now head left.
Inside the building again, head south, ignore the stairs for the time
being and head south to the main hall. You will find the Cerberus at
place where you have found the hidden Magic Stone. Before fighting
him, contour around him instead and use the Save Point behind it.
Now for the BOSS fight! [Press Circle to approach it!]

#######################################################################
BOSS NO. 15 C E R E B R U S
#######################################################################
Name: Cerebrus LEVEL: 28 HP: 9,800
Attacks: Berserk, Tail Whip, Triple, Bolt 3, Earthquake [all]
Facts: Wind has no effect on the BOSS. Absorb Lightning damage.
Draw: Earthquake, Double, Triple
AP gained: 20 AP

|||||||||||||||| < HP > ||||||||||||||||
|||||||||||| STR DEF |||||
||||||||||||||| INT SPI ||||||||||||||||
||||| DEX EVA ||||

==================
-----Strategy-----
==================

The BOSS has very damaging attacks. It has very powerful spells such
as Earthquake [does about 600+ HP damage to all members] and Bolt 3
[600+ to one ally]. Use magic such as Fire 3 and Bolt 3, which can be
drawn from the enemies in the area where you find the ship. G.F is a
must and make sure none of your members has HP below 1,000+. Use G.Fs
except for Quetzalcoatl and Pandomium. After the battle, you will be
able to summon it for battles. Make sure your weapons are upgraded
as they will do more damage to the BOSS. After defeating him, you will
be able to summon him for battles!

#######################################################################

After the battle, remember to draw some magic from the Magic Stone
under the yellow light. Save your game if needed and use a Tent.

Now head west and enter the door on the left side of the walkway, talk
to the girl and she will give KeyCard No. 3. Now return back to the
main hall. Head to the stairs which lead to the second floor.

MEETING SEIFER AND EDEA ON THE 3RD FLOOR...

On the second floor, head west and you find the elevator, board it and
you will be lead to the floor where you met Seifer and Edea. There is
a Save Point here. Next approaches Seifer and you will have a sequence.
After that long talk, prepare for another BOSS fight against Seifer.
Well this time, 3 versus 1 !

#######################################################################
BOSS NO. 16 S E I F E R
#######################################################################
Name: Seifer Level 20 HP: 7,000
Attacks: Gunblade swipe, Fire 3, Fire, Bolt 2, Tornado Swordattack,
Heal 2
Facts: Weak against Poison
Draw: Fire 2, Bolt 2, Despell, Haste
AP gained: 20

|||||||||||||| < HP > ||||||||||||||
|||||||| STR DEF ||||||
|||||||| INT SPI ||||||||||||||
|||||| DEX EVA ||

==================
-----Strategy-----
==================
Seifer finally has made a great improvement. He is much tougher and
stronger, but still has a weak point.... You can draw Haste from him
and use it for faster summoning of G.F. monsters. There is a tendency
of him using his trademark on Squall, the Tornado Swordattack [about
1000+ HP damage]. So make sure other characters has a couple of Life
Magic and Phoenix Downs in their inventory. Cast Aura and make full
use of Squall devastating trademark and use it on Seifer.

#######################################################################

FINDING EDEA... FINAL BATTLE OF DISC 2

After Seifer has been defeated, Edea stands up and left the area with
her disappearing technique.. Now use the Save Point and SAVE your game!
Next head for the elevator and head for the second floor...

Now head for the hall which is located on the right side, which you
have to walk around it. Next examine the stand and you will have
another event... Edea will appear from the top! Seifer will come in
later and prepared for a tough fight...

#######################################################################
BOSS NO. 17 S E I F E R
E D E A
#######################################################################

Name: Seifer Level 20 HP: 5,000
Edea Level 20 HP: 10,000
Attacks: Seifer: Gunblade, Fire2, Bolt 2
Edea: Darkness Flare, Devil Strike, Silent, Ice 3,
Despell, Reflect.
Facts: Seifer: Weak against Poison
Edea: n/a
Draw: Seifer: Fire 2, Bolt 2, Despell, Haste
Edea: Ice 2, Demi, Cure, Alexandar
AP gained: 50

Edea

|||||||||||||||| < HP > ||||||||||||||||
|| STR DEF ||||||||
|||||||||||||| INT SPI ||||||||||||||||
|||| DEX EVA ||||

==================
-----Strategy-----
==================

This battle is quite tough. First of all, you can only fight
Seifer. He is pretty weak, plus his HP has been depleted. Next draw
some Haste, store a few of them. After defeating Seifer with your G.Fs,
you will be able to fight Edea. Edea too has improved tremedously. Her
Darkness Flare not only does 500+ HP damage to all members, but also
causes Darkness status. Draw Cure from the BOSS to restore the status.
Have someone with ITEM as their fourth command, Remedy / Echo Screen
will be very useful to cure the Silence disorder. Use G.Fs on the BOSS.
The BOSS has a tendency on casting Reflect on herself, use Despell, to
break this off. Cast Aura and use your special moves to dish out
addition damage. Have Life magic in someone's inventory and a couple
of Phoenix Downs. For a fast win, draw Demi and use it on the BOSS and
it reduces her present HP to only 3/4 !

#######################################################################

Now you will view the scene of Seifer falling on the ground. Rinoa
will approach Seifer, showing some concern. Next Quistis will come in
if she isn't in your party. Edea will regain her consicious and she is
actually the "mama sensei" refered Squall and his party [except for
Rinoa]. Worst of there is another huge question mark, Edea all this
time, did not know what she has been doing all this while... SAVE
your game. Popped in Disc 3 and start playing !

=======================================================================
5. W A L K T H R O U G H F O R D I S C 3
=======================================================================
At last, I have reached Disc 3 and continue with your adventure....

5.1 E D E A ' S A G O O D L A D Y ! ?
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Now Squall will be back lying on his bed in the Dorimitory. Next he
will head and look at the injured Rinoa and then Quistis will inform
Squall to head for Edea's house which is the building with lighthouse.

You can now get to the World Map through the Central Gate or through
the controls. Either way will result you, forming a new party however
you can't have Rinoa in your party.

Now enter the house on the left of that island [it's with the
lighthouse]. Now you will head up to the building and you will find
the rest of your party members outside house. The house seems have
been damaged and been abandoned for a long time. Now head up and enter
the house.

You will find an item on the ground [it's a letter from Edea]. Next
enter the room located at the north and draw some magic from the magic
stone located there. Now head back and enter the right side which will
causes you to meet Cid. Now head right and you will meet Edea along
with her husband....

Here is some great news. You can win Edea's Card along with Seifer's
Card by winning a Card game from both them. Edea will tells about
something and here is the scoop:

SCOOP: A witch named Altemisia from the future always want the power
to compress time [i.e. allowing people in the past, the present
and the future to live in the same time] She's searching for
someone whom have some memories of the past, Elone. Rinoa could
be the person for the present. Edea tries to refuse it but as
a result was forced in the process.. Edea thinks the only
solution is to prevent Elone from being captured by that evil
witch...

Just simply talk to Edea about 4 times and then attempt to exit and you
will be called back by Edea and your party. Next you will be back to
the Controls of Balamb Garden, 3rd Floor.

5.2. S W I T C H I N G B A C K T O T H E P A S T
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After regaining control of Squall, have two persons in mind and have
G.Fs equipped especially the Shiva. Next head for the infirmary where
Rinoa is. Now time will be transported to the past....

Before that you will have a party change like whom is representing
whom in the past. Squall of course is going to represent as Laguna and
have those two characters represent as Kiros and Ward.

Now Laguna along with his bundies, Kiros and Ward are doing their
prepartions for a play. Ward and Kiros are asked to dress as the evil
Dragon and thus make their prepartions....

Now Laguna will enter the stage dressed as shining Knight armed with
a sword. Now Laguna head forward towards the princess and the director
after some conversation, a gigantic red dragon appears and head down
the slopes. Laguna thought that the dragon is Kiros and Ward in
disguise but he is mistaken, it is a real Rubulmdragon! Now you have
another sub-game, a sword fighting game!

MINI-GAME : Laguna's a dragon-slayer !
-----------------------------------------------------------------------

================== Square : Defend
-----Controls----- X : Attack
==================

NOTE: Laguna's Life Bar will be shown at the low-left corner, while the
Rubulmdragon's Life Bar is at the low-right corner.

-----------------------------------------------------------------------
========================= S T R A T E G Y =============================
-----------------------------------------------------------------------
Similar to the last sub game you have at Balamb Garden, you will be
forced to take some damage. Laguna is not fighting the Dragon with his
machine gun but a knight sword. This sub-game is pretty simple. Just
simply return fire after the Dragon has attacked. As the Dragon attack
Laguna, hold Square and Laguna will defend thus recieving no damage.
It's just a piece of cake ! Well if you are defeated, choose the 1st
option to resume the game.
-----------------------------------------------------------------------

After you have completed the mini-game, Laguna will head down but he
was trapped ! Luckily, Kiros and Ward came to his rescue, then you will
have two options. The first one will FIGHT the dragon instantly, but
note that neither Kiros and Ward were equipped with G.Fs, so take note.
Choose 2nd option which will result Laguna and his party to run. Next
you will need to head left. In the first screen, you will find a Save
Point, so head up and until you reach the top of the cliff. Now head
back down, note that you will encounter random battles and fight the
sub-boss, he's a bit tough.

#######################################################################
SUB-BOSS NO. 2 R U B U L M D R A G O N
#######################################################################
Name: Rubulmdragon Level: 28 HP: 18,468
Attacks: Bite, Claw Swipe.
Facts: Weak vs Cold/Holy, Nulifies wind and fire-based attacks
Draw: Wind, Fire 2
AP gained: 14 AP

==================
-----Strategy-----
==================

This guy is much tougher compared to the T-Rex. He has pretty high-
damaging attacks about 500+ HP damage. Next what you draw from the
BOSS cannot be use to fight AGAINST him. Use Shiva [hopefully you have
accquired the Aid Command] and Alexandar to dish out damage. Use other
G.Fs too except for Pandamonium and Ifrit. Use Cerebrus for fast-
raising attacking power.

#######################################################################

After defeating the BOSS, Laguna and his pals will be watching over the
evening sun, then the screen will fade... Next you will be back with
Laguna talking Edea ? Next you will be back to Squall and his party.
Now heal your characters to full health and you need to head for the
SeeD ship which Elone is on board. SAVE Your game.

5.3 E L O N E C O M M I T S S U I C I D E . . . .
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After completing Laguna's 4th Scenario. Head back to Edea's house. She
will tell you about the location of the White SeeD ship. Then she will
give you a letter. Next head northeast a bit and you will be able to
locate the ship, somewhere in Sentra Region. You will find the ship
docked at C-shaped Island, in the middle of islands. Make contact
with the ship and your characters will be boarding onto the ship.
NOTE: The ship is located in between the islands north-east from Edea's
house. It is much smaller compared to Balamb Garden.

ON THE SHIP...

As you entered the ship, you will meet 3 White SeeD cadets. At the
front of the ship, you will find a female SeeD girl and 2 kids. There
is nothing. Head for the back cabin. There you will meet two familiar
faces, that's punky guy and the guy wearing a cap. The stairs will
lead to controls of the ship. Next head for the cabin, the bottom
most stairs. You will find a SeeD cadet and followed by a sequence.
There is a Magic Stone here in this area. Next talk to the guy and
note the sad music in the background. Now you will have a sequence
about Elone commiting suicide at the front of the ship. Next you will
be back at the Controls of Balamb Garden.

Head for the Dormitory and save your game. Next head for the infirmary
where you will find Rinoa. Now you will have another sequence that's
Squall taking Rinoa to Fishermen's Horizon [F.H city]. Head right and
the screen will fade. Now Squall will be carrying Rinoa on his back,
walking through that quiet and peaceful street. The moment he stopped
and he will enjoy the scenery of the evening sun. Once you regained
control of Squall, examine Rinoa and you will have Squall carrying
Rinoa forward again. You will meet Quistis and Zell at the train
station. Next guess who is coming.. it's Edea! Irwine and Selphie will
come towards you next you need to head for a place. Then you will have
to reform your party with Edea is in your party [not compulsory
character]. Now you will be back at the World Map on the south-eastern
continent of the map. SAVE your game.

5.4. A V A D O N ' S H I D E O U T
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Now head for the snowfield which is on the right. Then you will be
asked to set a new party with Edea [again she is not a compulsory
character.] Next head up through that snowfield, with Squall carrying
Rinoa. Now you should be at the screen with that dinosaur skeleton.
Instead of walking forward, climb up the skeleton on the right. Just
simply walk up, no need to press Circle. Next you will be at the
screen with the dinosaur's bone forming as a bridge. Examine the south
area for hidden Magic Stone. Next head up the "bridge". Next you will
be at the edge of the cliff and there is another Magic Stone. Next go
to the edge and press Circle to jump down. Now the rest will follow
suit, head up to the next area. You will be on the ledge. Make a right
turn. There is a Save Point in the area. Head left twice and you will
see a gigantic monster jumping from below, it's a BOSS fight.

#######################################################################
BOSS NO. 17 A V A D O N
#######################################################################
Name: Avadon Level: 32 HP: 16,010
Attacks: Claw grab, Claw swipe, Confu
Facts: Weak against Holy/Fire
Draw: Heal 3, Cure, Despell, Aero
AP gained: 40

|||||||||||||||||| < HP > ||||||||||||||||||
|||||||||||||| STR DEF ||||||||||||||||||
||||||||||||||| INT SPI ||||||||||||||||||
|||| DEX EVA |||||||||

==================
-----Strategy-----
==================

This BOSS looks very scary and has very powerful attacks which does
about 800+ damage, bringing low characters to instant death. Draw
Heal 3 and use it on the BOSS and it will be dead meat! Your attacks
are puny useless and pretty weak. Use this method if you have not
accquired Leviathan's Recovery. The BOSS will turn into stone before
it's death.

Alternate method [RECOMMENDED]
If you have accquired Leviathan's Recovery command, you can defeat the
BOSS with just two hits as one will do 9999 HP damage to the BOSS. It
will be dead meat in no time.

#######################################################################

After the BOSS fight, head right and you will hear something sound
associated with electricity. Just face north and examine it. Then it
will releases a electric force field. Then it will release a hidden
ladder, next press Up and you will be in a new area.

Now head northeast, don't worry there is no random battles here. Next
examine the panel on the left, pick the first option and you can have
some fun with the screen on the left. Take the northeast path and enter
the door. Next you will enter the elevator [PS: it has no walls!].
Talk to your members. Then head up and the elevator will shake. Now
Squall will put down Rinoa on the ground and there is a short
conversation with your party. Next a hexagon door will reveal in the
north. Enter it and you will have an FMV.

** FMV **
Squall and his fellow members will enter the legendary Esthar Captial.
Then you will view the opening of the gate of the city and Squall and
his members being transported into the city.

Then you will see Squall and his party start to collapse and you will
be shown the screen to see whom is replacing whom in Laguna's Fifth
Scenario.

5.5 L U N A T I C P A N D O R A R E S E A R C H C E N T E R
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

Now the screen will switches to Laguna and his pals at the research
center. Next you will find Kiros and Ward moving away from the spot.
Now talk to the miner on the bottom right hand corner. Next talk to the
miner at the entrance of the cabin which Kiros and Ward has entered.
Next talk to the Mumba and talk to man at the panel. Return and talk to
Mumba again and have a sequence. Next Laguna has to fight a miner by
himself, one on one. Next you will have an FMV of the elevator coming
down. Laguna will try to block off the miner's way thus letting Mumba
and the man to enter the elevator. Next Kiros and Ward will come here,
followed by another miner. Now you will be given two options:

1st Option: Equip G.Fs. By the way, I forgot to tell you that
every time you switches to Laguna, both Kiros and Ward
will have only the ATTACK command. Choose this option
and then choose option 2.
2nd Option: Fight them instantly.

You will fight more enemies [3 of them, 2 miners and a robot]. Now
head for elevator and you will find two research assistants. Head
up the stairs on the right QUIETLY (Laguna and his party does not
want to be discovered!) Next you will meet the man and the Mumba.
Next one of the assistants will come up. Now draw some magic from the
Magic Stone and save your game. Now return to the building. There you
can get the last version of the Weapon Upgrading Manual at the south-
left corner. Next head back to the elevator. Approaches Professor
Odain and you will have another battle against those guys.

After defeating them, follow him to the elevator and head right. Now
you find a pretty cool flying car [in the future?], next Laguna and
friends will enter the car. Now your aim to save Elone. You will now
be at the research center where Elone is being held captive. Walk up
and you have to fight more miners or Esthar Soldiers. Defeat them and
draw some magic from the magic stone on the top right hand corner.
Now head check the seat on the middle, it's actually a portable
elevator, pick the first option and you will reach the second floor.
Now examine the left side of the door and you will find another Magic
Stone. Now enter the door and fight two more Esthar Soldiers. After
defeating them examine the huge blue screen in front. Now you will
find young Elone there. Next examine those panels on the right under
a message box appears on the top. Now the door should be able to open,
head up the door and you will find Elone, following by an event....

5.6 E S T H A R : A H U G E C I T Y !
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Now it will be back to Squall and his teamates, the rest will there
too. Now you will have another short event. Guess who is coming, it's
Odain, the professor and he will invited Squall and his party into
a flying car. Talking during the journey to the huge city.

At the high-polished building, you will have a sequence. Talk to
everyone and head south, next you will be asked to head for the Luna's
Gate. Now exit the building and turn right. Board the elevator and you
will have an FMV of elevator going down, exit from this area.

Now in this huge city, you surely need a map for entering. So how
should we go. Elevators are very important, as walking for such long
distances can be tiring. The left path leads to the door where you find
soldiers guarding it.Head right and board the elevator and followed by
an FMV of the elevator moving into the city. Here is the map of city.

=======================================================================
MAP OF THE CITY [INTERNAL]
=======================================================================
______________________________________________________________________
| |LEGEND |
| _ _ _ _ _ | _ _ _ |-------------|
| | \ | / | | E Elevator|
| | [2]--- [ 1 ]--- [10] | | [] Area |
| | | | | -- Path |
| | | | | |
| [3]-- [4] -- [5] -- [6]_ [9]-- [11] | |
| | \ | | | |
| | \ | [12] | |
| [17] \_[7] | | |
| |_ / | | |
| \_ [16]-- [15]-- [14] --[8]----[13] | |
| | | |
| [19] | |
| | | |
| WORLD MAP | |
|_______________________________________________________|_____________|

[1] It is the main compound of the city, there is a Save Point here
[2] Left Elevator Junction. Just go to the elevator and pick your
destination.
[3] The area with the red pipe of the left.
[4] Car street and you will be able to view the picture of the main
city.
[5] Path above the yellow pipe on the left with the elevator.
[6] A busy street with the town folks being dressed in green.
[7] A street with yellow pipe on the right and there is a elevator
and a Magic Stone is found here.
[8] The central gate of Esthar Captial, exit to the Rent-A-Car
station. Head here after done with your shopping. Right of it is
the Esthar Shopping Mall.
[9] The path heading upwards with intersecting the path below. On the
sides were the green pipe and the yellow pipe.
[10] Right Elevator Junction. Just go to the elevator and pick your
choice.
[11] Screen with the red pipe on the right of the street.
[12] Red pipe on the right and a trace of the green pipe. There is a
construction works.
[13] The Shopping Mall. Refer below for more details.
[14] The horizontal street with the "LEFT SIDE" and "RIGHT SIDE"
letterings on the pipe.
[15] Red pipe Elevator Junction
[16] Here you will find a stop for the elevator and the Save Point.
[17] The red pipe on the right with the elevator.
[18] Entrance of a building. Can't enter it yet. A guard prevent you
from doing so. There is a Magic Stone here.
[19] The Rent-A-Car Platform. To rent a car, examine the panel and pay
3,500 gil to rent a car. If you want to walk. Stand on the
platform, and choose first option to exit the town. There will
be FMV of the elevator platform moving.


=======================================================================
Well hopefully you should have no problem, by using my map. Now I
suggest that you do some shopping, so head for the shopping mall!

SHOPPING MALL.
Just simply approaches any of the shops and you will be asked to do
shopping or not [left: YES, right: NO] Next you will be shown this
screen.
_________________________________________________________
| S H O P P I N G D I R E C T O R Y |
| _________________ ___________________ |
| | Rinnin's Store | | Cloud's Store | |
| |_________________| |___________________| |
| _________________ ___________________ |
| | Johnny's Shop | | Don Juan's Shop | |
| |_________________| |___________________| |
| _________________ ___________________ |
| | Karen's Shop | | Cheryl's Store | |
| |_________________| |___________________| |
| ____________ |
| | EXIT | |
| |____________| |
|_________________________________________________________|

Just simply choose the shop and pick them to shop by pressing the
circle button. Here is the shopping list. Visit all shops and you will
get a bonous item.

=======================================================================
SHOPS IN CAPTIAL OF ESTHAR
=======================================================================

Rinnin's Store
-----------------------------------------------------------------------
| Name of Item | Functions | Cost/Sell |
-----------------------------------------------------------------------
| G-Potion | Restores G.F's HP by 200 | 200 / 100 |
| G-Hi-Potion | Restores G.F's HP by 1,000 | 600 / 300 |
| G-Returner | Restores G.F's Life | 500 / 250 |
| G-Tent | Restores all G.F's HP. Use at a Save | 1000/ 500 |
| | Point. | |
| Forgot Grass | Makes one G.F forget its selected | 1000/ 500 |
| | ability, getting to know a better one | |
| HPJ Book | described in detail in part II | 1000/ 500 |
| Strength Book | described in detail in part II | 1000/ 500 |
| Body STR Book | described in detail in part II | 1000/ 500 |
| Magic STR Book | described in detail in part II | 1000/ 500 |
| Spirit Book | described in detail in part II | 1000/ 500 |
| Pet Magazine 5 | Rinoa's special moves manual | 1000/ 500 |
| Pet Magazine 6 | Rinoa's special moves manual | 1000/ 500 |
|----------------|----------------------------------------|-----------|

Cloud's Store
-----------------------------------------------------------------------
| Name of Item | Functions | Cost/Sell |
-----------------------------------------------------------------------
| Potion | Restores HP by 200 | 100 / 50 |
| Phoenix Down | Restores Life | 500 / 250 |
| Eyedrop | Cure Darkness /Blind | 100 / 50 |
| Soft | Cure Petrify | 100 / 50 |
| Remedy | Cure all status aliments | 1000/ 500 |
| Tent | Restores All HP. Use at Save Point | 1000/ 500 |
| Fuel | ??? | 3000/1500 |
| G. Bullets | Use in Irwine's special move | 20/10 |
| Q.S Bullets | Use in Irwine's special move | 40/20 |
| Dark - Bullets | Use in Irwine's special move. [Blind] | 300/150 |
| Flame- Bullets | Use in Irwine's special move. [Fire] | 500/250 |
| G-Potion | Restores G.F's HP by 200 | 200/100 |
| G Hi-Potion | Restores G.F's HP by 1000 | 600/300 |
| G-Returner | Restores G.F's Life | 500/250 |
|----------------|----------------------------------------|-----------|

Johnny's Shop
-----------------------------------------------------------------------
| Name of Item | Functions | Cost/Sell |
-----------------------------------------------------------------------
| Potion | Restores HP by 200 | 100 / 50 |
| Hi-Potion | Restores HP by 1000 | 500 / 250 |
| Phoenix Down | Restores Life | 500 / 250 |
| Antidote | Cures Poison | 100 / 50 |
| Soft | Cures Petrify | 100 / 50 |
| Holy Water | Cures Death-status elementals | 100 / 50 |
| Remedy | Cures all status aliments | 1000/ 500 |
| Tent | Restores all HP. Use at a Save Point | 1000/ 500 |
| G X-Potion | Restores fully of one G.F | 1000/ 500 |
|----------------|----------------------------------------|-----------|

Don Juan's Shop
PS: This is a weapon upgrading shop. More information on weapon
upgrading refer to Part II.

Karen's Shop
-----------------------------------------------------------------------
| Name of Item | Functions | Cost/Sell |
-----------------------------------------------------------------------
| Weapon Manual No. 3 | Guide in upgrading your weapons | 1000/ 500 |
| Weapon Manual No. 4 | Guide in upgrading your weapons | 1000/ 500 |
| Weapon Manual No. 5 | Guide in upgrading your weapons | 1000/ 500 |
| Weapon Manual No. 6 | Guide in upgrading your weapons | 1000/ 500 |
| Weapon Manual No. 7 | Guide in upgrading your weapons | 1000/ 500 |
| Weapon Manual No. 8 | Guide in upgrading your weapons | 1000/ 500 |
| Fighting Comic 001 | Zell's training manual | 1000/ 500 |
| Fighting Comic 002 | Zell's training manual | 1000/ 500 |
| Fighting Comic 003 | Zell's training manual | 1000/ 500 |
| Pet Magazine No. 1 | Rinoa's special move manual | 1000/ 500 |
| Pet Magazine No. 2 | Rinoa's special move manual | 1000/ 500 |
|----------------------|----------------------------------|-----------|

Cheryl's Shop: CLOSED for the time being

#######################################################################

Now head for the Tears Point, which is located at the south-east of the
World Map from the city. Make sure you have accquired the stealing
ability from the Diablo. If not try to gain some levels. SAVE your
game. Well that's all for the time being, watch for the next update.
By the way, it is safer to drive a car!

Now exit the city and head to the outskirts of the city. Next head
south-east of the continent of the World Map. It's called the Tears
Point. Next examine the Magic Stone along the path and head up. Now
in front of the statue, examine the Magic Stone and pick up the
Solmon's Ring. Next you need to steal Molbor Tentacles with the
Diablo's Bundoru character ability. After you reach the requirements
shown in the table below, you will be able to summon the Grasharaborus
by using the Soloman's Ring.
_______________________________________________________________________
| | QUANTITY | Name of ITEM |
| |__________|_______________________|
|===================================| 1x | Soloman's Ring |
|REQUIREMENTS FOR G.F. GRASHARABORUS| 6x | Remedy Plus |
|===================================| 6x | Iron Pipe |
| | 6x | Molbor's Tentacle |
|___________________________________|__________|_______________________|

The Remedy can be brought from shops except for Soloman's Ring and
Molbor's tentacles. Here is information on getting other materials.

Iron Pipe: You can find these defeated those green-yellow gorillas
found at the hills of Galbadia, using Bundoru to steal
from it.
Remedy Plus: Firstly, you must have accquired the Alexandar ability of
Medicine Level Up to upgrade Remedy. 1x Remedy Plus is
equalvent to 10x Remedies! [need to spend 60,000 gil]

After obtaining this following requirements, just use the Solomon Ring
and you will summon Grasharaboras.

5.7 J O U N E R Y T O O U T E R S P A C E
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

Next head for Luna's Gate, it's north from tears point. The most
distinguise feature is the platform for blasting off rockets. Now head
there and enter it. Next enter the building. At the building, follow
the lady, you meet someone, not a person... it's Angelo. Next Squall
will comfront Angelo, next enter the place where you found the space
capsule. Now you will find that the rest of your party will be gathered
at the place. During the conversation and pick the 1st option. Now when
Squall talk to the assistant, pick the second option. Now pick any
option choose the person whom is going to outer space.. Zell and Edea
can't go along with Squall and Rinoa. Next enter the capsule, after the
selected third party member enters that place. Now the screen will
switch to the people at that controls, and you will have an FMV of the
capsule blasting into mid-air...

Now the screen switches back to Zell and the rest. You will be
controlling Zell and exit through the door with the green orb. Next you
need to head back to the Esthar Captial. This followed by another FMV
of the Lunatic Pandora approach the city..

Head back to the captial and head left twice, crossing the street with
the red pipe that's has been written "LEFT SIDE" and "RIGHT SIDE". Next
head down when you come to the elevator junction. Draw some magic from
the magic stone and head for the Research center. Talk to the guy at
the entrance, picking 1st option and enter the building. Now you should
be familiar as you are back to the place where Laguna has come to
during the 5th Scenario. Next board the elevator and enter the controls
room where you find Odain. Now talk to Odain and he will brief you
about the Pandora...

The Pandora will pass through the city and launch three attacks. You
need to stop them. They will come to the following places:

ATTACK SPOT NO. 1: A Street where you will find the bird eye's view
of the city. Time: 15:00 ~ 12:00 [4] on the map.
ATTACK SPOT NO. 2: The place where you will find the intersection of
the streets. Time: 10:00 ~ 05:00 [9] on the map.
ATTACK SPOT NO. 3: The place where you will find the construction
works. Time: 03:00 ~ 00:00 [12] on the map.

These spots are where the place where you will find the Lunatic
Pandora. So head back to the city. Now you need to head for Attack Spot
No.1. You will find a time-bar which will tell you the time. So head
right until you reach the central gate. Next take the path heading
north from here, OBSERVE carefully. Now head up and draw Magic from the
Magic Stone located on the platform. Next head left. Press Square and
you will find the picture of clip under the time bar. Now wait there
until the time hits 15:00. NOTE: You will encounter random battles at
the city.

As soon you found the Lunatic Pandora, you fight some Galbadian
Soldiers, kick them out of your way. Now Zell and his party will enter
the Pandora. Now draw magic from the magic stone on the right. Next
head up and you find another magic stone near the elevators. There are
couple of Magic Stones found here.

Board the 02 elevator. Now head down and turn left once you reach the
junction and proceed until you found that you are on the other side of
the walkway. Once exit from that area, keep on heading down until you
reach the 03 elevator. [RED] There is a ledge located at south-east and
climb down the ladder and you will find a Magic Stone. Climb and board
03 elevator. Once reach the ground floor, entered 01 elevator. Now head
left and you will find a Magic Stone on the lower left corner. Head up
and until you find a huge robotic monster and approaches it. You will
be thrown off from the Pandora and this followed by this FMV.

** FMV **
The Pandora approaches the Tear's Point and covered the site. As a
result, this causes the cracking on the face of the staue. Pandora
will now be covering it...

The screen switches back to Zell and followed by a short sequence. The
screen fades and switches to Squall and his party...

5.8 A T O U T E R S P A C E . . . .
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

** FMV **
Launching of the capsule into space. There you will see the connecting
of the shuttles and some astronauts helping in the process. The shuttle
are then assembled and brought an area filled with green light

Squall and his party will be released from their capsule. The screen
is being tilted by the way. Now talk to the space crew and examine
Rinoa whom is behind the guard near the south-left corner. Then Squall
will carry Rinoa on his back. Now followed everyone to the infirmary on
left of the walkway, Enter the room and you will see Squall placed
Rinoa inside an oxygen chamber. The guard is a card player by the way,
exit and followed the man dressed in white, Piett. Now you should be
on the junction where you found a stairs. Head up and enter the
controls room. Now check the monitor on the right of mains. Next you
will have a FMV about the rocks on the planet. Now talk to Piett and
leave the room. Now head back to the area where you found the stairs.
Head up and you should be at a tunnel. Talk to the girl and you will
have a sequence. [there is an FMV of several astrounauts fixing a wall
for a huge gigantic monster? Looks like Jenova in Mount Nibel of FF7]

There is a pathway that leads to the Astronaut's Locker Room and it is
in the north-east direction of the tunnel. Now walk down the tunnel.
You will find Elone in the next area. There is a hidden Magic Stone
in this area. Next talk to Elone. Now Elone will follow Squall after
the conversation. Time to check on Rinoa.

Next as you were in the tunnel, and the screen will switches to
Rinoa whom is starting to move. And a warning signal was sent to the
controls, could it be the machine failure. Next your other party
member will leave along with Elone. Now head for the Infirmary. As
you was at the walkway outside the Infirmary, you will find the guard
being knocked by a ghostly Rinoa. Press Circle at Rinoa and Squall
will be repell off from her. Head for the controls room, where she is
heading to. Now at the control room, bump to her and she will leave.
Check the monitor on the right and you will be shown the picture of
the rocks. Next you will have an FMV of a spaceship approaching the
planet. Leave the control and head upstairs and you will have this
FMV:

** FMV **
The view from outerspace of the Planet. Then the screen switches to
a strange planet which looks like an eye, which you will find an
entire flock of them at the planet. Yucks ! The monsters are heading
for the planet. Lava starts to pouring out...

Enter the Astronaut's Locker room and you will find Rinoa [dressed in
an astronaut suit head for the airlock. Now you need to get an
astronaut suit, examine the cabin and Squall will change into an
astronaut! Head for the air lock, through the door on the left in the
locker room. You can't get Rinoa back to the place... Now head back to
the control room and you will have an event of Rinoa breaking the
circuits of that trapped monster... Now the ship has trouble as it is
heading near the cursed planet. Now talk to everyone and they will head
for the escape pod. Talk to Elone and head right from the controls.
Talk Elone whom was on the elevator and you will find a Save Point
there. Head right and talk to Elone. Next examine the unoccupied pod
and you will view an FMV:

** FMV **
The escape pod has removed from the main shuttle and watch the end of
the shuttle, Ka-Boom!

Next Elone will come out and has a flashback...

Rinoa is on a Galbadian Truck with Irvine, a funny sequence and
followed by the talk with Zell at Balamb Garden. Next you will have
the sequence after you have defeat Edea at the end of Disc 2. Rinoa
has been possessed by the witch from the future... and you will have
a long event.

Here is the summary of the event:
Rinoa starts to float past through the space. As time passes, Rinoa is
floating closer and closer. Next you will have a couple of FMV of
Rinoa regaining her consicious after her pendant floats up. She starts
to think of Squall and operate her oxygen tank.. actually this is in
Squall's mind.

Squall does to rushes and help Rinoa and head out of the escape pod
and reaches for Rinoa. Next you will have a mini-game of Squall
catching Rinoa, which is about 2 minutes to catch Rinoa.. Just simply
position her in the middle of the screen and press X to secure the
position You will be automatically reunited with Rinoa after you have
secured Rinoa..

Now Squall will carry his love and carry her forward in space and
found a giant ship [Ragnarok] shown in a cool FMV. They will then
enter the ship. Next examine the panel on the left and it will close
the air-lock. Now head up and you will have some short conversation.
Now go through the door and you will find out that the ship has been
infested with gigantic monsters. Head down stairs and you will have to
fight eight of them. Here are the general stats of these monsters.

INFORMATION
____________________________________________________________________
| STATS | DRAW | STRATEGY | AP |
|____________________|__________|_____________________________|______|
| LEVEL: 39 HP:4900 | Bolt 3 | This guys may have very | 5 |
| | Heal 3 | damaging attacks, but they | |
| | Cure | do have serious errors. Use | |
| | Life | G.Fs and magic to dealt out | |
| Attacks: Claw Swipe| | damage. When either Squall | |
| Silent | | or Rinoa is down, draw Life | |
| Blind | | and Heal 3 and you will be | |
| Bolt 3 | | back to full health ! | |
|____________________|__________|_____________________________|______|

Here is a map of Ragnarok:

1ST FLOOR =============================================================
| L E G E N D |
Exit __________ ________ | ---------------------
__/ \__|MS | | SP | | Red Aliens |
| | | | | |

Purple Aliens |
| | | | | | Green Aliens |
To \

\ | | | | Yellow Aliens |
2nd / / | | | | SP Save Point |
Floor |________|___/ \___| |_/\____| | |--| Stairs |
| |--| | MS Magic Stone |
|

|--| | /\ Doors |
| |--| | E Elevator |
|____________________| | C Controls |
| |
2ND FLOOR =============================================================
________
| C | To
| | 1st Floor
| |_______ ___
| | || \/ |
|____/\__| |_E_| |
| |
| |
|_______/ \_______|
| MS |--|
|____ _____|--|
| | |--|
|_/ \_| To 1st Floor
| |
| |
| |
|__/\_|
To Airlock

=======================================================================
**Question No.5********************************************************
Q. How do I defeat those Ailens at the Ragnarok
A. Well, this is quite simple. You will not encounter any random
battles here. Firstly you must defeat those ailens with the same
colour first. Let's says if you have defeated the Purple Ailen in
the main compound, you must then fight the Purple Ailen at the other
side [refer to map]. If you did not, they will regenrate and you
will fight them all over and again. Certain Magic Stones will appear
after you have defeated them. There are 4 kinds of aliens and they
are different in colour and there are two of the same kind.
**********************************************************************

After defeating all aliens, head for the elevator where you found the
green monster and you will have an event. Squall taking control of the
seat and there you will hear the song ... very mushy stuff. Here is the
lyrics that are taken from Heero Yuy's FAQ and thanks Rei Urabe for
sending the lyrics.

--------------------------------
----- E Y E S O N M E -----
--------------------------------
Whenever sang my songs
On the stage, on my own
Whenever said my words
Wishing they would be heard
I saw you smiling at me
Was it real or just my fantasy
Of this tiny lttle bar

My last night here for you
Same old songs, just once more
My last night here with you?
Maybe yes, maybe no
I kind of liked it your way
How you shyly placed your eyes on me
Oh, did you ever know?
That I had mine on you

Darling, so there you are
With that look on your face
As if you're never hurt
As if you're never down
Who pinches you softly but sure
If frown is shown then
I will know that you are no dreamer

So let me coem to you
Close as I wanted to be
Close enough for me
To feel your heart beating fast
And stay there as I whisper
How I loved your peaceful eyes on me
Did you ever know
That I had mine on you

Darling, so share with me
Your love if you have enough
Your tears if you're holding back
Or pain if that's what it is
How can I let you know
I'm more than the dress and the voice
Just reach me out then
You will know that you're not dreaming

After that wonderful and romantic song, you will be now controlling
Ragnarok and will be landed on the sandy area. There you will meet
the people of Esthar including Professor Odain's assistant. Next Rinoa
will leave. Head back to Ragnarok and enter the meeting room [the place
where you find the controls, marked "C"] There you will find Irwine,
and the rest except for Edea and Rinoa. After some conversation, you
find Selphie and Irwine moving out. Once you approaches Quistis, the
ground will shake, because Ragnarok has landed off from the ground.
Now head for the controls room and you will find Selphie as the pilot.
Now you will be back at the World Map. Here are the controls of
Ragnarok.

------------------------------------------------------------------------
C O N T R O L S O F R A G N A R O K
------------------------------------------------------------------------

Up/Down : Causes Ragnarok to descend / raises up
Right/Left : Allows you to rotate the Ragnarok
R2 : Changes camera view.
Square : Causes Ragnarok to move forwards
X : Causes Ragnarok to move backwards
Circle : Board/ Unboard
Select : Opens World Map (Spot view, side map, full map)
Triangle : Inside Ragnarok

-----------------------------------------------------------------------

Land your air-ship on the ground and SAVE your game.

5.9 T H E W O R L D T O U R W I T H O U T R I N O A
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Well, do you know that it's high time for capturing the remainding
G.Fs. But before you could head for these places, first you can find
hidden draw points at the following places:

1. Back of Dollet Radio Tower
2. Train Tunnel located in front of Galbadia City.
3. Train Tunnel located near Timber Town
4. Train Tunnel located near Balamb Town.

Note you can head to F.H. and position Ragnarok vertically on the top
with the shadow covering the city and you will find Ragnarok landed
near the F.H's Windmill. You can enter a new place called Esthar
Airport and that are a piece of bad news, that is you will encounter
very powerful beasts at Esthar City Area..a bunch of creepy ones.

Also you want fast AP level Up, head for the Cactuar Island marked
on the southeast corner of the World Map, you find a green Cactuar,
that's the Sabotander! But there are some great news, you will
encounter Cactuars which may give you a single digit EXP, but they
give 20 AP! But note that you have low hit rate and they will ran
away, thus giving you nothing.

Now finished up drawing up all the G.Fs, it's high time for you to
level up, make sure to fight more monsters and gain more G.F's
abilities such as Alexandar's Sonsei and Leviathan's Recovery as you
are going to fight the most toughest guys in Disc 3. It's also high
time to level up. There are three places where you can find more G.Fs.
____________________________________________________
| | |
| 1. | Sentura Ruins: Getting G.F. King Tonberi |
| 2. | Cactaur Island: Getting G.F. Sabotander. |
| 3. | Warship Island: Getting G.F. Bahamut |
| 4. | Warship Island: Getting G.F. Eden |
|____|______________________________________________|

NOTE: You can only get the Eden, after defeating the Bahamut.

1. Sentura Ruins: Getting G.F. King Tonberi
---------------------------------------------------------------------0

NOTE: If you are not quite sure about the location of the ruins, you
can find a good map at Final Fantasy: Worlds Apart
HTML address: http://www.ffnet.net

Head back to place where you get the Odin. Next head for the compound
where the stairs and the atrium. Find a hidden Magic Stone in front of
fallen pillar on the right [Life]. Now walk around there and wait
there for battles against Tonberi. Stay there and do not walk up the
stairs!

GENERAL STATUS OF A TONBERI
____________________________________________________________________
| STATUS | STRATEGY | AP |
|_______________|_________________________________________|_________|
| Level: 38 | Tonberi are very tough and they are | 1 |
| HP: 22,600 | very tough as they could cast Death to | |
| | your members. Have one member with the | |
| ATTACKS: | ITEM command. Use Phoenix Downs or Life | |
| Lantern Shot | magic on dead allies. Next use G.F. | |
| Death | Leviathan Recovery to restore lost HP | |
| Kitchen Knife | The Tonberi will move forward to you | |
| | and use the Kitchen Knife. Use G.Fs for | |
| | defeating it. It will be easily if you | |
| | accquired high levels and the Alexandar | |
| | ability Sonsei. | |
|_______________|_________________________________________|_________|

After the 20th Tonberi has been defeated, you will fight the King
Tonberi and it is the beginning of the BOSS fight!

#######################################################################
BOSS NO. 18 K I N G T O N B E R I
#######################################################################

Name: King Tonberi Level: 38 HP: 95,000
Attacks: Kitchen Knife, Earthquake Stomp.
Facts: n/a
Draw: ??
AP gained: 21

|||||||||||||||||| < HP > ||||||||||||||||||
|||||||||||||| STR DEF ||||||||||||||||||
|||||||||||||||| INT SPI ||||
|| DEX EVA |

==================
-----STRATEGY-----
==================

Quite tough as it's more fast moving compared to ordinary Tonberi. It
has very damaging attacks. The Earthquake Stomp will cause all allies
to be effected in the process. The BOSS also has other quite damaging
moves about 1000+ HP damage to one character. Use special moves and
high damaging spells such as Ultima and use it on the BOSS. Use G.F
Cerebrus on your party and you will be able to cast three spells in
a row. Note that this battle is continous from the 20th Tonberi fight
that's why you will gain an extra 1 AP ^_^. I have forgot to write
the Draw list from this BOSS, if you have it, e-mail to me and credits
will be given to you.

#######################################################################

Well, you have finished the Sentora Ruins, time to head somewhere else.

2. Cactuar Island: Sabotander.
---------------------------------------------------------------------0
Identify Cactaur Island....
It is somewhere in south-east area on the World Map, located in
Sentura Regions. The place has seem to have a green cactuar icon,
moving about [that's is the Sabotander!]. Make contact with it, by
walking approaching it but not using Ragnarok!

#######################################################################
BOSS NO. 19 S A B O T A N D E R
#######################################################################

Name: Sabotendar Level: 30 HP: about 100,000+
Attacks: 10000 Needles, Quake smash.
Facts: Weak vs. Water, Leviathan
Draw: Aero, Demi, Tornado
AP gained: 20

|||||||||||||||||| < HP > ||||||||||||||||||
|||||||||| STR DEF ||||||
|||| INT SPI ||||||||
| DEX EVA |

==================
-----STRATEGY-----
==================

The Sabotendar is very tough [not as tough as the Ultimate and Omega
Weapons]. Make sure you have accquired the Levitahan with the G.F. Aid
and the Recovery. The BOSS is weak against it. Next make sure everyone
has Life-restoring items or Life magic. Make sure you have accquired
Regen. Next summon Cerebrus and cast Regen on your entire party [this
makes Regen-All, similar to FF7]. Just keep on summon Leviathan and
other G.Fs. Cast Barrier to reduce the BOSS damage. If one of your
member dies, cast life and with the Recovery skill and now your
character is back to full health! Demi does not worked quite well on
the BOSS. If you have any other strategies, please contact me.

It would better if you have Life 2 and attained higher levels. It will
also be nice if you have accquired the Alexandar's Sonsei.

######################################################################

3. WarShip Island: Getting G.F. Bahamut
---------------------------------------------------------------------0

Identify WarShip Island...
So head for the southwest area of the World Map. It's a huge labortary
in the middle of the blue sea. It is just the west from Edea's House.
This also known as the Galbadian Underwater Research Facility.

So as you enter the laboratory, you find your members talking to each
other at the entrance of the left, pick any options during the
conversation. Next you will enter the laboratory. The lab has been
powered a light secruity system. The moment you move in the
laboratary when the "light" is on, you will fight monsters such as
HedgeVipers.

The moment the lights went off, move until you have the chance to
examine the light source. Pick first option for the first question
and you fight a Rubulmdragon [remember the dragon where Laguna has
fight as an acting knight]. Pick the second option for the second
question and you will fight another Rubulmdragon.

CHANGES IN ATTACKS AND DRAW SPELLS
______________________________________________________________________
| DRAW | STRATEGY |
|________________|____________________________________________________|
| | RubulmDragon has brand attacks and style. It has |
| Fire 3 | more power spells such as Meteor [5,000+ to all |
| Reflect | opponents] and Aero, high damaging spell against |
| Aero | one member. The dragon will cast Reflect on |
| Meteor | itself and thus casting spell and reflect onto |
|________________| your party. Very cunning indead. |
| ATTACKS | I have found a way to defeat these guys easily. |
|________________| First draw Meteor and store it. Next summon |
| Claw swipe | Cerebrus and you will be able to cast 3 Meteor in |
| Meteor | a row. Do not use Wind or Fire on it [refer to |
| Demi | Laguna's 4th Scenario for more details]. The BOSS |
| Reflect | will cast Reflect, use Despell to break this off. |
| Fire 3 | Note: Meteor can not be reflected. Use G.Fs to |
| Dragon Breath | dish out damage and dealt the final blow |
|________________|____________________________________________________|

After defeating the two of these, pick the third option [hidden] for
the last question, and you fight the Bahamut.

#######################################################################
BOSS NO. 20 B A H A M U T
#######################################################################
Name: Bahamut Level: 40 HP: 42,000
Attacks: Claw swipe, Tetra Flame, Aero.
Facts: Strong vs. Poison. Wind/Bolt has no effect on the BOSS.
Draw: Aero, Heal 3, Life 2
AP gained: 40

||||||||||||||| < HP > ||||||||||||||||
|||||||||||||||||| STR DEF ||||||||||||||||||
|||||||||||||||| INT SPI ||||||||||
|||| DEX EVA |||||

==================
-----STRATEGY-----
==================

The BOSS is quite tough compared to other G.Fs except for Sabotendar.
It has very damaging attacks, a claw swipe that does 3,000+ HP damage
and a Tetra Flame that does 4000+ to all allies. Use the similar
method and use G.Fs except for Pandamonium and Queztalcoatl. Don't
brother to use Grashaboras as it does only 100+ to the BOSS. If your
level is 90 and above, well use Sabotendar and you will do 9,000 HP
damage to the BOSS everytime you summon the Sabotendar! Cast Barrier
to reduce the damage. If you have any strategies against this BOSS,
contact me. If it killed one of your members, just draw Life 2 and
dead member will be revived to full health!

#######################################################################

After defeating the Bahamut, you will recieved the card and the place
is a mess. Return back to Ragnarok, by walking up back to it.

4. Warship Island: Defeating the Ultimate Weapon
----------------------------------------------------------------------0

NOTE: It's seems to me that Zell is a compulsory character for this
section.

I have quite a lot of trouble in this, thanks to Steven Bucks whom has
told me the way to get to fight the Ultimate Weapon! Thanks a lot! I'm
really apprectiate it. Without him, I was unable to get the last G.F.

After defeating the Bahamut, head back to the Ragnarok. Press Triangle
while on the World Map and talk to your pals. Next re-enter the
Warship Island. Now you will find a Save Point outside the damaged
light system. Proceed and climb down. There you will find a Magic Stone
and you will disperse, examining the underground research facility.
Next head for the steam machine and you will have a guide of operating
the machine. Your aim is to reach the basement of the laboratory with
steam pressure with the 10x gas blocks.

=======================================================================
MAP OF THE STEAM LAYOUT FOR WARSHIP ISLAND
=======================================================================
________________________________
| XXX | * KEY LEGEND *
|____ XXX | XX Trunk
| S | MS XXX | MS Magic Stone
|____|_____ _XXX_____________| S Steam Machine
| |_ / \ | E Elevator
| |_ \ 1 / __| D Door
| | \____/ |S |
|__________ ______________|__| ----:> Use 2 blocks of
| |_ / \ | Steam.
| |_ \ 2 / __|
| | \____/ |S |
|__________ ______________|__| ----:> Use 2 blocks of
| |_ / \ | Steam.
| |_ \ 5 / __|
| | \____/ |S |
|__________ ______________|__| ----:> Use 1 block of
| |_ / \ | Steam
| |_ \ 9 / __|
| | \___/ |S |
__|__________EEEE______________|__|__ --:> Use 1 block of
| | Steam
D |
D __________________________ |---:> Have Zell using
D | STEAM MACHINE | | the steam machine
D___|________________________|________| (2nd Option)

=======================================================================
Magic Stones and Save Point locations

1. Save Point can be found when you exit from the huge steam machine,
it's on the left.
2. As you reach the next area, you will find another Magic Stone
by the stairs.
3. At the winding path, you will find a Magic Stone hidden under a
blue glowing rock.

Now the door will open and enter the door. Next head down to the
basement. Note that you will encounter monsters for every 2 steps [
Encounter 50% less, ~ 4 steps , Encounter Nothing ~ 8 steps] and will
encounter very strong formidible foes such as the Iron Giants and the
monsters that you have found near the barrier that surrounds the
Esthar City... plus the Rubulmdragon that you have fought in the
previous three battles, so it is better if you have attained high
levels. Once you have reached the basement, you will find a machine,
examine the machine and pick the 1st option and you will fight the
Ultimate Weapon!

#######################################################################
BOSS NO. 21 U L T I M A T E W E A P O N
#######################################################################

Name: Ultimate Weapon Level 60 HP: ???????? [about 500,000]
Attacks: Sword Swipe, Shadow Flare, Earthquake, Meteor
Facts: n/a
Draw: Regen, Despell, Ultima, Eden
AP gained: 100

|||||||||||||||||| < HP > ||||||||||||||||||
|||||||||||||||||| STR DEF |||||||||||||||||
|||||||||||||||||| INT SPI |||||||||||||||||||
|||||||||||||| DEX EVA ||

==================
-----Strategy-----
==================

He's one of the most toughest BOSS in FF8. It has very destructive
spells and high attacking power. It has very damaging spells that
could effect all members, such as Shadow Flare [3,000+ per member],
Earthquake [1,000+ per member] and Meteor [2,000+ per member.]

Note that the Ultimate Weapon has accquired the Ultima Weapon [
Cloud's FF7's Final Weapon!] How to defeat it? Here is a strategy
that I have come up with, it may not works.

Firstly, draw Regen from the BOSS. Summon G.F. Cerebrus and you will
be able to cast Regen thrice. Next cast Demi [3x] on the BOSS and it
should 9999 HP damage each time. Or if you have Aura, cast it on
member and keep on switching turns until you see an arrow on the right
and you will be able to use the move! If you have Barrier and Shield,
cast it on your party as it serves quite well for defensive purpose.
Make sure that you remember to draw Eden from the BOSS before it's
death or it will be lost forever! It's possible to defeat the BOSS
at low levels, provide that you junction magic to the character's HP.

IMPORTANT ABILITIES: Alexandar's Sonsei and Leviathan's Recovery.

#######################################################################

Well, you have finished the BOSS, it's time to head back to the story.
You need to head for the Witch Museum and rescue Rinoa. The Witch
Musemum is found somewhere in the south-east region, near Tears Point
and has a Y-shape structure.

5.10. S A V I N G R I N O A
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After done with all the tour, head for the Witch's Museum. Now enter
the Museum. Next head up the stairs and there is a Save Point in this
area. Talk to the Esthar Soldiers at the gate and they will allow you
to enter the musemum. Next you find Rinoa, being trapped inside a
chamber and the scientist are testing her whether is she a witch or
not. Next your members will try to stop them and thus giving Squall a
chance to stop them. Next head left and approached the captured Rinoa
you will have an FMV:

** FMV **
Rinoa is finally being released by her lover, Squall and they will
hug each other and thus leaving the Museum. [isn't this similar to FMV
in the beginning of the game, just as there is some difference in the
background.]

Now with Rinoa back in your hands, head to the entrance and you will
be allowed to leave, next your party will be asked by Rinoa to head to
Edea's house. You will find Angelo in front of the house. Next enter
Edea's house and look for Edea, after talking to both of them, exit.

Now exit and you will find Angelo and follow it, next your party
members will leave and Rinoa comes in. Meanwhile, Zell will report to
you that Esthar has been underattack and the President of Esthar
want to see you. Next exit and you find Edea talking to Squall.
Head for Esthar Captial where you will meet the President. By the way
the President of Esthar has defeated the Witch from the future 13 years
ago. Now head to the captial city. Now enter the city through the
air station and keep on walking Up and head for the main compound.
Next enter the elevator marked on the map. Now head for the mansion,
and go to the screen left twice and you find 2 Esthar Soldiers at the
gate and talk to them and you will be allowed to meet the President.

As Squall enter the room, he found Ward... and Kiros... Just walked
forward and you found out that the President is actually Laguna Loire.
Can't believe the way that a President of a such huge city will
dressed in such a simple way. Next talk to Laguna, pick the 1st
option and here come Professor Odain! Talk for quite a long time and
here is the scoop:

Elone has been held captive at the Pandora. Laguna wishes that Squall
could lend a hand and helped him to save Elone, to prevent Time
Compression from occuring. And must tried to prevent Altemisia from
being reborn, she is that huge thing which Rinoa has unlocked. Next
you be asked to launch an attack on the Lunatic Pandora.

5.11 L U N A T I C P A N D O R A
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Now Laguna and his pals are at the meeting room of the Ragnarok. After
a conversation with them, the rest of the members will leave. Lastly
Squall will leave. Selphie and Zell will be driving the Ragnarok and
your party will be consists of Zell, Squall and Rinoa. Attack!

The Lunatic Pandora is located on the top of the Tears Point where you
get the Soloman's Ring. Now make contact and the screen will switches
to Squall and his friends at the Ragnarok. Then you will have an FMV:

** FMV **
The Ragnarok fires it's heat-seeking missiles at the Pandora and
started charge through breaking the force-field. Next it will grab
onto the walls with it's claws.

Talk to Selphie if you want to head back. Now enter the place...through
back haul, marked by the EXIT on the map of the Ragnarok. You will meet
Seifer's pals, Raijin and Fuujin and prepare for a BOSS fight.

#######################################################################
BOSS NO. 22 R A I J I N
F U U J I N
#######################################################################

Name: Rajin Level 43 HP: 22,200
Fuujin Level 43 HP: 17,900
Attacks: Rajin: Spin Pole, Pole Rush, Lightning Strike, Aura
Fuujin: Dart Roll, Rush Swipe, Meteor, Haste, Blind,
Tornado. Dart-All
Facts: Rajin: Weak against Poison, Nulifies Lightning
Fuujin: Weak against Poison, Nulifies Wind
Draw: Rajin: Bolt 2, Bolt 3, Barrier, Shield.
Fuujin: Wind, Heal 3, Life 2, Tornado.
AP gained: 20

==================
-----STRATEGY-----
==================

Both Raijin and Fuujin are much stronger compared to the previous
fight. They have new spells and much powerful. Now draw and release
Tornado as Fuujin will be healed in the process. Concentrate on
attacking Fuujin as she has some very difficult spells. Make sure your
HP are above 3000+ as Fuujin could cast Meteor. Use G.F. Grasharaboras
as they are weak against Poison. Cast Cerebrus and followed by Shield
all [reduce magical damage] and Barrier-all [reduce physical damage]
Do not use G.Fs Queztalcoatl and Pandamonium. Use Leviathan's Recovery
to restore lost health and use your special moves.

#######################################################################

After defeating those two funkies, exit from this area. Head up and
make a left turn, there you will meet Biggs and Wedge, talking to
them. Don't worry there are no battles, as they are sick of fighting
you. Now enter the building [there is a Save Point somewhere near the
building]. Next you will be on the path which leads to the second
elevator. Next head for the 02 elevator. Draw some magic and you have
been here. Next head up. If you have accquired the Discover Hidden
Points ability, you will find a Save Point there. Head up and you will
find Fuujin and Raijin. They will not fight you, instead they summon
a robot ailen to attack your party!

#######################################################################
BOSS NO. 23 Mobile Suite No. 8 BIS
#######################################################################

Name: Mobile Suite No. 8 BIS Level: 34 HP: 43,600
Mobile Suite Left Side Level: 41 HP: 9,100
Mobile Suite Right Side Level: 41 HP: 9,100
Attacks: Mobile Suite No. 8 BIS: Tentacle whip, Fallen Shone,
Underground Blast, Missile Bomb
Mobile Suite L/R side: Missile Bomb, Fallen Shone
Facts: Mobile Suite No.8 BIS: Weak vs, Lightning.
Mobile Suite L/R Side: n/a
Draw: Mobile Suite No. 8 BIS: Fire 3, Bolt 3, Ice 3, Aero
Mobile Suite L/R Side: Heal 3, Demi
AP gained: 40

Mobile Suite No. 8

|||||||||||||||||| < HP > ||||||||||||||||||
|||||||||||||| STR DEF ||
|||||||||||||||||| INT SPI ||
|||||||||| DEX EVA |

Mobile Suite Left/Right Side

|||||||||||||||||| < HP > ||||||||||||||||||
|||||||||| STR DEF ||||||||||||||||||
|||||||||||||| INT SPI ||||||||||||||||||
|||||||| DEX EVA ||||||||||||||||

==================
-----Strategy-----
==================

This BOSS can be said the most tough guy in Disc 3 while at the
Pandora. It has a couple of death seeking attacks. The Fallen shone
will reduce everyone's HP to 1 and it has other very tough looking
attacks. The BOSS can dish out a couple of damage. Use all attacking
G.Fs. Cast Cerebrus and cast Heal 3 to restore back lost HP after the
BOSS has unleashes it's Fallen Shone. This BOSS can be rather easily
if you have used Queztalcoatl with the G.F. Aid .

#######################################################################

Restore all your HP and prepared for Disc 3 final-showdown. Enter the
building and you will find Seifer on the top of the pillar, bragging
about his ability. Elone is being held captive by those two groupies,
Fuujin and Raijin. After some talk, they will leave and you will fight
Seifer. Prepared for the last battle with Seifer.

#######################################################################
BOSS NO. 24 S E I F E R
#######################################################################

Name: Seifer Level 34 HP: 26,800
Attacks: Sword swipe, Fire 3, Fire-all cross-slash.
Facts: Weal vs. Poison.
Draw: Fire 3, Bolt 3, Ice 3, Aura
AP gained: 40

==================
-----Strategy-----
==================

He is not tough, in fact the lousiest BOSS of all Disc 3. You want to
why, because you can drawn the Aura spell and use it for yourself. Use
your finishing moves and give him a ticket to Planet Doom. ^_^

By the way, use Leviathan's Recovery and restore lost HP. Use Phoenix
Down or Life to revive dead members. By the way, use G.Fs such as the
Grasharaboras as he pretty weak against it. Seifer's finishing move
does damage to all members.

If you have accquired Odin, you will see the last of him, being cut
into half by the "powerful" Seifer. After you have defeat Seifer, Odin
will no longer exists but has transformed into the Gilgmesh and
finished off Seifer.

#######################################################################

Well that's is the end of Seifer Almasy.... not really. After the
battle, Rinoa will start to move away.. Suddenly Seifer awakes and
kidnapped Rinoa! Seifer hold Rinoa as hostage and head for the chamber
where the unawaken Altemisia is.... End of Disc 3.

=======================================================================
6. W A L K T H R O U G H F O R D I S C 4
=======================================================================
Well, we have reach the last disc, head for the final showdown! By the
way this ENTIRE section is being contributed by Charles5!.

6.1 A L T E M I S I A R E B O R N !
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Now you will regain control of your party, and form a new party. Next
head for the top floor of the Pandora. You will find another Magic
Stone if you have climb up the stairs. Now walk up that long pipe and
make a right turn. Next you will reach the place where you will find
Seifer holding Rinoa and facing the chamber where Altemisia is.
Now you will have this FMV:

** FMV **
Seifer will now be holding Rinoa as the gift for the evil queen,
Altemisia. Rinoa tries her best in breaking off the grip from Seifer,
but Seifer just pushes her onto the ground and next Altemisia
suddenly awakes and thus grab the helpless Rinoa... BOSS Fight!

#######################################################################
BOSS NO. 25 A L T E M I S I A
R I N O A
#######################################################################

Name: Altemisia Level: 46 HP: ???????? [~300,000]
Rinoa Level: 46 HP: 9,030
Attacks: Altemisia: Fallen Shone, Life Drain, Meteor, Swipe, Shock
Rinoa: n/a
Facts: Altemisia: n/a
Rinoa: n/a
Draw: Altemsia: Fire 3, Bolt 3, Ice 3, Aero
Rinoa: Cure, Despell, Regen
AP gained: 0

|||||||||||||||||| < HP > ||||||||||||||||||
|||||||||||||||||| STR DEF ||||||||||||||||
|||||||||||||||||| INT SPI ||||||||||||||||||
|||||||||| DEX EVA ||

==================
-----Strategy-----
==================

This battle is quite an easy one. Altemisia does not have high HP. Just
that she is quite cruel and crafty. She can drain HP from Rinoa [about
700+ HP each time.] She has a couple of strong spells such as the
Meteor. Do not use spells such as Ultima, Flare or Aero as these spells
does damage not only to Altemisia and Rinoa too. So it's a good reason
not to use G.Fs. Rinoa's stats depends on how much HP that you have
accquired or you can just junction 100 spells to boast up her HP. Also
a good idea to junction elementals like Fire, so that Rinoa can absorb
Fire and damage Altemisia when you summon the Ifrit at the same time.
So try to finish off Altemisia before she finishes off Rinoa!

#######################################################################

After the battle, both Laguna and Elone will come to you and you will
have another sequence. Elone will drove away the spirit of Altemisia
and thus bringing back her spirit. After a short chit chat, Laguna and
Elone will leave and you will have an FMV:

** FMV **
Time started to compress and thus forcing Squall and his party back
to time... Your party will start to fly in mid-air and just then they
will pass through the deep ocean. Next you will see a flock of birds
circling the tunnel of light and Squall will be brought back to time..

As you landed on ground, noticed that Rinoa has disappear! There you
will find a Save Point. Before approaching it, make sure that your
party are back to full health and touch the Save Point. Next a dozen
of them will appear. Now walk down the pathway to the door. Next the
screen will turn white and you find Edea [remember the time in Disc 1
when Rinoa meet Edea at the Presiden's Mansion.] Next you will find
Edea-like structures and split into two. It's BOSS fight between the
witch of different era. Now you need to fight about 11 of them before
you will fight the BOSS.

#######################################################################
BOSS NO. 26 W I T C H T Y P E A 6x
W I T C H T Y P E B 5x
F I N A L W I T C H
#######################################################################

Name: Witch Type A Level: 45 HP: 3,390 6x
Witch Type B Level: 45 HP: 4,496 5x
Final Witch Level: 45 HP: 100,000+
Attacks: Witch Type A: Swipe, Fire, Bolt, Bolt 3
Witch Type B: Flick, Meteor, Double, Haste
Final Witch: Creepy Touch, Ultima, Double, Meteor
Facts: Witch Type A: n/a
Witch Type B: n/a
Final Witch: n/a
Draw: Witch Type A: Fire 3, Ice 3, Bolt 3
Witch Type B: Haste, Double
Final Witch: Aero, Holy

Witch Type A

|||||||||||||||||| < HP > ||||||||||||||||||
|||||||||||| STR DEF ||
|||||||||||||||||| INT SPI
|||||||| DEX EVA ||

Witch Type B

|||||||||||||||||| < HP > |||||||||||||||||
|||||||||||||| STR DEF ||
|||||||||||||||||| INT SPI
|||| DEX EVA ||

Final Witch

|||||||||||||||||| < HP > |||||||||||||||||
|||||||||||||||||| STR DEF |||||||||||||||||
|||||||||||||||||| INT SPI ||||
|||||||| DEX EVA ||

==================
-----Strategy-----
==================

Well as you battles, you will proceed to the next place. The first
eleven of them are easy except for the Final Witch. The place will
change each time, you have defeated a witch. They are quite easy, I
actually risked my battle in order to find the stats by using the
Leviathan's Recovery and found the stats, fortunately I managed to
defeat them by using Cerebrus and Meteor.

You will proceed in this order:
______________________________________________________________
| | |
| 1. President's Mansion | 6. Snowfield outside Travia |
| 2. Timber Town | 7. Outside Balamb Garden |
| 3. Beach of Balamb | 8. Inside Prison Tower |
| 4. Esthar City Area | 9. Cave of Fire |
| 5. Balamb Training Center | 10. WinHill Town |
|______________________________|_______________________________|

After eliminating all those disturbances, you will be transported to
an unkown place where you will meet the Final Witch. The Witch is
quite tough if your characters have very low HP. The BOSS has a
creepy touch which does 1,000+ which will bring low HP characters to
death easily. After you have injured the BOSS severely, it started to
have a countdown of 5, similar to the Jenova Sythesis last battle at
North Crater and it will cast Ultima on your members. Defeat the BOSS
and you will be back at Edea's house!

#######################################################################

At Edea's House, head for the place where you have meet Edea [just walk
up and turn right and enter the door on the north]. There you will have
a sequence and you will have a short FMV of the Castle of Eight Powers.
Now the area will switch to a screen with two bodies of dead White SeeD
cadets. Next head up and make a turn at the stairs, hope that you have
remember the path during the childhood [it's has blocked off by those
strings!]. Next you will find more death bodies and a Magic Stone there
and you will need to head up that huge chain. There were three doors on
the left of the path. Press Circle to jump on the ledge in front of the
doors.

THE DOORS TO THE OUTSIDE WORLD...
_______
| 1 | The door nearest to the Altemisia Castle.
_|___|_ The door leads to the north of Esthar Continent and you
will find the Chocobo Shrine here. The Chocobo shrine is
similar to the Chocobo forests you found at the World Map.
It's northwest from the door.

_______
| 2 | The door in the middle of the three doors.
_|___|_ The door leads to the Sentora Continent where you found the
Sentora Ruins. It is northwest from the Ruins.

_______
| 3 | The door nearest to Edea's house.
_|___|_ The door leads to the Galbadia area where you will find
the Missile Base. It is east from the Missile Base.
_______
| 4 | I will call this a hidden door as it leads to the place
_|___|_ where you find the Ragnarok [it's on the right side of the
chain]

FINDING RAGNAROK IN DISC 4.... contributed by Charles5.
_______________________________________________________________________
Just head for the Chocobo Shrine and get that free Chocobo. Now return
to the door where you have enter. Now walk down the shallow waters of
Esthar and head for the Sabontander Island. There you will find a huge
desert on the left of it. Well, the red dot is the Ragnarok. There you
will also find a door which leads to the right side of that huge chain.
The cities are now surrounded by barriers, except for the damaged
Missile base.

Inside the Ragnarok as you go down to the elevator you will find a man
which will give you the following options:

1. Buy Items
2. Upgrade your Weapons.
_______________________________________________________________________



6.2 T H E F I N A L S H O W D O W N . . .
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

Next head up and you will reach the castle. Next you will find a Save
Point and Squall will spilt his team into 2 parties. One of the parties
will follow Squall and they will enter the place of their most horror
nightmare! Now as you enter you will be forced to seal all your
abilities except for attacks. Make sure that your characters has gained
enough HP. Now here are some rules for this area...

-----------------------------------------------------------------------

1. You can only regain control of your abilities after you have
defeated the BOSSES [one BOSS allows you to unlock one ability].
Here is the list of abilities which will be sealed.
__________________________
| Name |
|_________________________|
| |
| * Item Command |
| * Magic Command |
| * G.F. Command |
| * Draw Command |
| * G.F's Ability (!) |
| * Limit Breaks |
| * Revive dead members |
| * Save |
|_________________________|

2. Within the castle, you will find Green Spots, they serve as party
switching icons. Just simply step in the spot and you will be given
the following options:

1. Switch to the other party
2. Change party members
3. Ignore
-----------------------------------------------------------------------

MAIN PARTY

You will find the monster at the main stairway. Note that you can only
use the attack command as other commands are being sealed off.

#######################################################################
BOSS NO. 27 A N D R O
#######################################################################

Name: Andro Level: ?? HP: ~15,000
Attacks: Fire 3, False Life, Countdown to death, Charge
Facts: ????
Draw: ????
AP gained: 31 AP

==================
-----Strategy-----
==================

This BOSS isn't quite tough. Just attack as your other commands are
being sealed off. Here are strategy preparations before fighting the
BOSS, has healed your party to full health. To increase your attacking
power, junction magic to your attacks and you will do very devastating
attacks on the BOSS. If the BOSS summons monsters ignore them and
concentrates your attacks on the BOSS. Once defeat the BOSS, I would
opted for the Magic Command, edges in combat as well as healing lost
HP. Weapons Upgrading also provide you the essentials to increase your
attacking power.

#######################################################################

After defeat the first BOSS, head right up the stairs. Walk down the
stairs and enter the door on the right. Before you enter, notice that
if you head the southwest and you will find a bell, shrunk it, you will
find the time on the top-left hand corner and have the other party head
for the organ as soon as possible [ASAP], you will find the Omega
Weapon, he is tough.

Next enter the area. Walk down the stairs and you will find another
Green Spot and head up to the door located in the north. You will be at
the Painting Gallery. Here is a little diagram to help you:

* * * * * * * * * * * * * *
=====MAP OF THE GALLERY=====
* * * * * * * * * * * * * *

1ST FLOOR OF ART GALLERY 2ND FLOOR OF ART GALLERY
______________________________________________________________________
| | |
| | ___________________ |
| ______/ \_________ | | p11 p6 p12 | |
| | p1 p2 | | |p5 | |
| | p3| | ----------------| | |
| + __| | | p7| |
| + _|||| | | |______ |
| + |||||| | | |___ p8 | |
| + p4| | |||||| p9| |
| | | | ___| | |
| |______/ \_________| | | ____| |
| | | | |
| | _________________| | |
| | | MS p10| |
| | |______________________| |
|_____________________________|_______________________________________|

......................................................................

================ p1: IGNUS p6: XERAMELINAE
-----LEGEND----- p2: IVANDANTIA p7: VENUS
================ p3: IUDICIUM p8: VIATOR
p4: INTERVIGILIUM p9: VIGIL
p5: INAUDAX p10: VIVIDARIUM
p11: XYSTUS p12: XIPHIS
++: MAIN PICTURE ||||: STAIRWAY
/\: DOORS MS: MAGIC STONE
.......................................................................

Well with the map, this should be any problem. Take a look at ALL
paintings. Next head for the main picture [marked + in the map] and
you will given the list of pictures that you have seen before. Now
pick in this order:

VIVIDARIUM [p10] -> INTERVIGILIUM [p4] -> VIATOR [p8]

And the hidden letters of the painting will be uncovered and the
second BOSS will appear. Contact with it and it's BOSS fight!

#######################################################################
BOSS NO. 28 D O L M E N
#######################################################################

Name: Dolmen Level: 46 HP: 28,809
Young Dolmen Level: 16 HP: 2,518
Attacks: Dolmen: Life Drain, Create, Cannon Blast, Whip
Young Dolmen: Scuba Dive, Beam Cannon
Facts: Dolmen: Weak vs. Wind
Young Dolmen: Weak vs. Wind
Draw: Dolmen: Flare
Young Dolmen: Cure, Despell
AP gained: 30

DOLMEN

|||||||||||||||||| < HP > ||||||||||||||||||
|||||||||||||||| STR DEF ||||||||||||||||||
|||||||||||||||||| INT SPI ||||
|||| DEX EVA ||

YOUNG DOLMEN

|||||||||||||||||| < HP > ||||||||||||||||||
|||||||||||| STR DEF |
|||||||||||||||||| INT SPI |
|||||| DEX EVA ||||||||||||||||||

==================
-----Strategy-----
==================

A smart and a powerful enemy, with decent armor and damage. This is
what I myself will describe it as. It can create tiny troops [Young
Rob and it's unlimited stock] So it's pointless to fight against them.
Worst of all, if it is low on HP, it WILL drain HP from the Young Robs,
thus recharging their HP. A double spell and two Tornadoes/Ultimas at
time is great idea to battle against this BOSS. Just use Wind/Tornado
to create harvoc, not necessary pick G.F. as it's rather useless. Draw
is also not quite a wise choice as you see what spells you can find
from the BOSS. Now choose either Draw [if you do not have Demi] or G.F.
Pick Revive if you have enough Demi in your stock.

#######################################################################

Enter the door located in the north and you will another Green Spot and
you will find two stairways heading up to the other side. Now head down
to the basement. [just walk up]. You will find two doors, one of them
leads to the Armory Room, which can not be entered. Enter the open
door at the middle. You will find a corpse holding a key, press Circle
to examine it and you will fight another BOSS. [notice that there is a
handle there next to the open room? you need to head back here later]

#######################################################################
BOSS NO. 29 U L F R A M I T E R
#######################################################################

Name of BOSS: Ulframiter Level: 32 HP: 30,000
Attacks: Swipe, Swipe-All, Punch
Facts: Strong against physical damage.
Draw: Demi
AP gained: 30

==================
-----Strategy-----
==================

Well this is prehaps the most defensive BOSS in this game. It's
high defensive attributes. Use Demi /Diablo on the BOSS and it will do
9999 HP damage to this cruel monster. By the way, this BOSS has very
high defensive attributes, reducing your attacking power to 1/10!
So it's a wise choice that you have made. Pick Revive dead characters
next as you may want to revive those dead characters.

#######################################################################

SECOND PARTY

Okay, now it's time for the other team to do some business. Head for
the north door of the main hall, where you will find the first BOSS.
Next in the area, walk to the unstable chandelier [whole party] and you
will fall directly onto the banquent room. Examine the hatch and you
will be able to open it. Next walk down and you will find the 4th BOSS,
a flying monster.

#######################################################################
BOSS NO. 30 T R I E D G E
#######################################################################

Name: Triedge Level: 50 HP: 22,000
Attacks: Lightning Strike, Sense, Charge, Swipe.
Facts: Nulifies Lightning-based damage. Very Weak against Fire.
Draw: Haste, Tornado, Bio [Poison]
AP gained: 30

|||||||||||||||||| < HP > ||||||||||||||||||
|||||||||||||||||| STR DEF ||||||||||||||||||
|||||||||||||||| INT SPI |
|||||||| DEX EVA ||

==================
-----Strategy-----
==================

This BOSS is quite tough for it has very killing moves. The Lightning
Strike does about 3000+ HP damage against all allies. The BOSS absorb
lightning. Use Fire-based attacks such as Fire 3 [does about 9000+ HP
damage to the BOSS] or Ifrit. Extreme easy if you have Lightining-
elemental defense.

#######################################################################

NOTE: There is a magic stone located near the barrels in the north.

Now you have dealt with the BOSS, back to the top floor and head
through the mid-Garden [it has fountain in the middle and has a Magic
Stone in the top-left corner and a green spot in front of the
fountain.] You will find an organ [which you can messed with it, this
is also the place where you can fight the Omega Weapon]. Here are the
keys for the ORGAN.
.......................................................................

Circle : Do L1 : So
============== X : Re R1 : La
-----KEYS----- Square : Mi L2 : Ti
============== Triangle : Fa R2 : Do

START : Exit

.......................................................................

Now head up the stairs on the right, there you will find the key which
will fall onto the ground as soon as before you can reached it. Next
head back to the Green Spot inside the banquet room [note that you will
force lever down which prevents the lamp from falling and switch to the
other party which should be at the basement.

MAIN PARTY

Now controlling the other party, head back to the basement and you will
find a shiny item on the southeast corner of the screen, examine it and
take the key [Key to the Armory]. Next enter the room and you will
fought spooky monsters with no bodies [found at Avadon's Hideout] and
the 5th BOSS of the section.

#######################################################################
BOSS NO. 31 GALGANTURE
#######################################################################

Name: Galganture [Head] Level: 62 HP: 10,626
Galganture [Left Hand] Level: 62 HP: 6,884
Galganture [Right Hand] Level: 62 HP: 6,884
Galganture* Level: 50 HP: 15,000
Attacks: Galganture [Head] : Barrier, Haste
Galganture [Hands] : Grab and squeeze [both], Whip, Reflect,
Aero, Cure, Meteor.
Galganture* : Counter grab, Demi, Smash, Eyes Beam,
Earthquake.
Facts: Galganture [Head] : Weak against Holy
Galganture [Hands] : Weak against Holy
Draw: Galganture [Head] : Cure, Haste, Bio
Galganture [R/Hand]: Bio, Demi, Earthquake, Regen
Galganture [L/Hand]: Shield, Barrier.
Galganture* : Flare, Bio, Quake, Sense
AP gained: 42

GALGANTURE [the rest can be found in part II]

|||||||||||||||||| < HP > ||||||||||||||||||
|||||||||||||||| STR DEF ||||||||||||||||||
|||||||||||||||||| INT SPI
|||||| DEX EVA ||||

==================
-----Strategy-----
==================

The first three parts are quite easy. Defeat using Holy-based attacks
[Alexandar, a wise choice]. Attack them until they are defeated. Now
the BOSS will appear, it's rather tough. The Eyes Beam, not only causes
1000+ HP damage and cause the Darkness and Slow status. The BOSS will
counterattack your attack with the Counter grab. Use Heal to restore
lost HP, now it's essential is to unlock Special Moves as the BOSS' HP
are increasing more as you fight on.

* Galganture [full version] will appear after you have defeated all of
them. [the head and the hands]

#######################################################################

After defeating the BOSS, head for the Green Spot outside the basement.
Switch to the second party.

SECOND PARTY

Head for the main hall. Go up the stairs and enter the room located on
the left. Now walk down the light-side corridor [there is a room here
on the left] which should be heading northeast direction. Walk to the
door. There are two elevators at this screen which will only operate if
you have examine all the paintings. Enter the elevator on the left,
and use the Green Spot to switch over. Now for the other party...

MAIN PARTY

Head up the stairs on the left and enter the opening door on the left.
Now walk across the path, there is a Magic Stone and a Save Point. Now
head across and you will reach the screen with the two elevators, now
enter it and switch to the other party. The other party will go to the
other ledge.

SECOND PARTY

Now examine the room and you will find a Magic Stone plus a key. This
essential for the next party. Take the key and head back to the Green
Spot and switch to Squall's Party.

MAIN PARTY

Now head back to the basement where you fight the two BOSS and examine
the handle next to the opening to that tough defending BOSS. Activate
it. Now the water will be drained. Now head for the Fountain [north
from the banquet room]. Check there and you will find the key near
the fountain. Next head back to the banquet room and use the Green
Spot on the left [this will prevent the chandelier from falling].
Switch to the other party.

SECOND PARTY

Now head south and back to the light-side corridor. Examine the door
on the left and use it. Next you will find four coffins. Here is a
diagram.

____________________________________ =============
KEY | ___ ____ ____ _____ | A I M
[] Coffins | \ o \ | c | | c | / o / | =============
MS Magic | \____\ |____| |____| /____/ | You need to open
Stone | MS | all four coffins
/\ Door | | and the BOSS will
c Closed |_______________/ \________________| appear.
o Opened.

#######################################################################
BOSS NO. 32 K A T O B L E P A S
#######################################################################

Name: Katoblepas Level: 43 HP: 31,500
Attacks: Swipe, Charge, Bolt 3, Meteor
Facts: Weak against Earth/Water. Absorb Lightning
Draw: Meteor
AP gained: 30

|||||||||||||| < HP > ||||||||||||||
|||||||||||||||| STR DEF ||||||
|||||||||||| INT SPI ||||
|||||| DEX EVA |

==================
-----Strategy-----
==================

The BOSS is weak against Earth/Water. So use Earthquake/Brothers/
Leviathan/Water on the BOSS. Do not use Lightning based attacks on the
BOSS [Queztalcoatl/Bolt 1~3]. Use Special moves to dish out damage on
the BOSS.

#######################################################################

Now head down the path and up the stairs [there is a Green Spot here],
you will be back at the main hall, go through the middle door at the
second floor. Now walk across the chandelier, you will not fall as the
handle is being pressed down. Now enter the room and you will find
the BOSS!

######################################################################
BOSS NO. 33 C R Y S T A L E D G E [my name for it, okay?]
######################################################################
Name: Crystal Edge Level: 35 HP: 12,000
Attacks: Cyber Frost, Rush attack, Ultima, Cyber shot
Facts: Cold has no effect on it.
Draw: Holy
AP gained: 30

==================
-----Strategy-----
==================

This BOSS isn't tough, just have several deadly attacks [1000+ HP
damage]. Now you have only two commands haven't uncovered. Just use
G.Fs [except for Shiva]. Note that the BOSS will counterattack with
the Cyber Shot. The Cyber Frost does a whole lot of damage [3000+]
so take note. The BOSS will summon Ultima before it's death....

#####################################################################

Now head back to the main hall and use the Green Spot and it's time
to switch to Squall and company...

MAIN PARTY
Now head for the room where you find the organ. Now up the stairs on
the right. Cross the wooden bridge. The ladder takes to the lower
section of the clock tower. Now walk up the winding path [it's a
long way..] Now you will find a huge bell swing from right to left.
Now head and position yourself near the edge. Wait for the bell to
come and press Circle. Now your party will be taken to the hole..
Next you will find the toughest BOSS among eight BOSSES in the
castle. It looks like a Bahamut...

#######################################################################
BOSS NO. 34 T I A M A T
#######################################################################

Name: Tiamat Level: 58 HP: 89,800
Attacks: Claw Swipe, Dark Flare
Facts: Strong against Fire/Lightning. Wind has no effect on the
BOSS.
Draw: Aero
AP gained: 30

|||||||||||||||||| < HP > ||||||||||||||||||
|||||||||||||||||| STR DEF ||||||||||||||||||
|||||||||||||||||| INT SPI ||||||||||||||||||
|| DEX EVA ||||||

==================
-----Strategy-----
==================

A very offensive BOSS. This guy can does an outstanding damage of
8000+ to all allies with his Dark Flare. Here is some essentials you
need to get before the fight:

1. Recovery equiped and G.Fs command sealed off.
2. Alexandar's Sonsei.
3. All character's HP must be ABOVE 8000+ [junction Magic to your
HP, refer to G.F section for more details.]

Well, if you have the requirements, it's time for the battle. Firstlty
cast Cerebrus on your party. Cast Regen to all members. Next cast Aura
on Squall and use his special techniques. Has Squall do the attacking,
Recovery on one character and some Heal 3 to restore lost HP when the
BOSS uses Dark Flare [the BOSS will fly higher and there you will see
a name in the box above]. Have a couple of Life 2 to revive death
characters.

#######################################################################

Now do you know that all your commands has been unsealed. Now head
back to the other side through the bell and up to the doorway. There
you will find the last Magic Stone, exit from the area. Now walk left
through the hands of the clock and climb down the ladder. Next walk
right and climb down the ladder. Now head north. There you will find
the last Save Point and the door leads to the place where the witch
Altemisia is.. Make your necessary preparations before the battles,
make sure everyone's HP is at their maximum. Or might as well use a
Tent. Now examine the door and pick the first option.

6.3 T H E L A S T F I G H T
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

NOTES: The final battle will comprise of ALL characters. Defeated
characters will be taken away by a spell and a new character
will replace him/her. So conserve the good all members,
especially Squall [highest attacking power, plus the powerful
R1 trigger]

There you will meet Altemisia [similar to evil Edea...] Next you will
have a short conversation and you will have to battle against the
final BOSS!

#####################################################################
BOSS NO. 35 A L T E M I S I A
G I V E R A
A L T E M I S I A - G I V E R A
F I N A L A L T E M I S I A
#####################################################################

Name: Altemisia Level: 52 HP: 35,200
Givera Level: 43 HP: ???? [~100,000+]
Altemisia-Givera Level: 42 HP: ???? [~150,000+]
Final Altemisia Level: 57 HP: ???? [~200,000+]
Attacks: Altemisia : Earthquake, Despell, Fire 3, Ice 3,
Whip, Angel
Givera : Demi, Status Affect breath, Remove
magic spell/junction, Angel
Altemisia-Givera : Swipe, Tornado, Meteor, Remove magic
spell/junction, Angel
Final Altemisia : Torture Flame, Aero, Remove magic
spell/junction.
Facts: Altemisia : Weak against Poison
Givera : Earth has no effect. Absorb Poison
Altemisia-Givera : n/a
Final Altemisia : n/a
Draw: Altemisia : Haste, Slow, Reflect, Demi
Givera : Bio, Quake, Tornado
Altemisia-Givera : Fire 3, Bolt 3, Ice 3
Final Altemisia : Holy
AP gained: n/a

Altemisia

|||||||||||||||||| < HP > ||||||||||||||||||
|||||||||||||||||| STR DEF ||||||||||||||||||
||||||||||||||||||| INT SPI ||||||||||||||||||
|||||||||||||||||| DEX EVA ||

Givera

|||||||||||||||||| < HP > ||||||||||||||||||
|||||||||||||| STR DEF ||||||||||||||
|||||||||||||||||||| INT SPI ||||||
|||||||||||||||| DEX EVA ||

Altemisia-Givera

|||||||||||||||||| < HP > |||||||||||||||||||
|||||||||||||||| STR DEF ||||||||||||||
|||||||||||||||||||| INT SPI |||||||||||||||||||||
|||||||||||||||||||| DEX EVA |||||||||||||||||||||

Final Altemisia

|||||||||||||||||||| < HP > ||||||||||||||||||||||
|||||||||||| STR DEF ||||||||||||
|||||||||||||||||||| INT SPI ||||||
|||||||||||||||| DEX EVA ||

==================
-----Strategy-----
==================

ALTEMISIA

She is quite easy if you have accquired all the skills and have
Squall's Lionheart. Just simply cast Aura for a quick victory. OR Cast
Cerebrus and Ultima thrice! Cast Regen too as the battles are
CONTINOUS.

GIVERA

The situation started to changes. Givera is a tough one [not as tough
as the Omega Weapon or the Ultimate Weapon]. This guy not only have
killer moves but also Tornado and Meteor. Use G.Fs except for Brothers/
Grasharaboras/Diablo. The BOSS could cast Demi which will decrease
character's HP greatly. The BOSS could also poison/darkness/blind/
sadness with a single attack. Use Remedy or Cure to counter this
attack

ALTEMISIA-GIVERA

This is another tough battle. The BOSS could cast Meteor [2000+ to
each character] and Tornado [3000+ to each character]. The BOSS could
also take away spells from your character. Bash it up with G.Fs. [
except Carbunkle]. Cast Ulima thrice is also a useful move. The BOSS
occasionally will summon tiny platelets [Level: 42, HP: 9000+] to
attack your party. You can draw Cure from them to restore the status
disorder.] Use Squall's R1 trigger to inflicit more damage on the
BOSS [need to do three times if Squall's attacking power is 5000+]

FINAL ALTEMISIA

The most dangerous move, Torture Flare which will reduce every
characters [those in battles] to only 1. Counter with Heal 3 or the
Leviathan's Recovery Command. It could also does a couple of deathly
moves such as the Magic Drain, which will remove the entire lot of
Magic (1 kind). The BOSS occasionally will use Aero on a member
[3000+]. Again, use Squall's finishing move to dealt out damage,
about 4 times if Squall's attacking power is 5000+]. So for these
battles you require a chunk of Aura spells.

NOTE: Defeated characters CAN be revive with Life /Life 2 / Sonsei /
Phoenix Down. But the BOSS could take away defeated characters
with the Angel move. Another character will come...

######################################################################

After defeating Altemisia, Squall was been diverted from his party.
Irvine thinks that the battle is over and thus meeting the rest, lost
in time... Rinoa could not find Squall and was lost in time. Next the
screen changes from white to black, leaving Squall alone from the
rest. Squall keep on calling for his teamates, especially for Rinoa..
Next he will be brought to Edea's house where he meet young Squall
and Edea. Suddenly, Altemisia appears and you will have the sequence
on how Altemisia has transfered herself in Edea's body and mind and
of course how she die. Squall will then tell Edea about a military
academy called SeeD which will inspired Edea and her husband Cid to
form a school for those whom want SeeD called Garden and followed by
this FMV:

** FMV **
Squall was walking past a deserted island, feeling depressed as he
can't find his love... Depression in his heart. Now the screen
switches to Rinoa whom is running to search for Squall and was lost
too. Examining her pendant, wishing Squall is all right. Now Squall
will started to have illusions about Rinoa at the graduation ball
and the President's mansion, Rinoa keeping on disappear from Squall's
eyes. Squall can't stand it and fall onto the ground... Just then
Rinoa has found Squall whom is barely breathing. She cries out and the
screen will switch to the rest of the characters... Seifer/Fuujin/
Raijin at F.H. City, Laguna visiting the tomb of his wife... followed
by the ending FMV (can't tell it ^_^;)... close your Playstation
console until you saw the words "THE END"

Well that's all folks. Bye!

END OF FINAL FANTASY VIII WALKTHROUGH [IMPORT] by SCOTT ONG.

______________________________________________________________________


88888888 88888888 88888 888888888888888888
888 888 888 888 88 88 88
888 888 88 88 88 88 88
88888 88888 88 88 88 88 88
888 888 88 88 88 88 88
888 888 88 88 88 88 88
888 888 88 88 88 88 88
888 888 888 88888888888888888888


FINAL FANTASY VIII LOGO Created by Scott Ong. The walktrough/maps of
the FAQ should NOT be copied from the author.

_____________________________________________________________________


THE END

=======================================================================
7. G A M E S H A R K C O D E S
=======================================================================
A very special thanks to the Gameshark Code Creator's Club for their
gameshark codes for FF8. Here is the HTML address of the Gameshark
Code Creator's Club:
http://www.cmgsccc.com/psximport/ffviii.shtml

Note: This list of Gameshark codes isn't complete. The other codes can
be found from the above webpage.

===================================================
Miscelllaneous Codes
===================================================

Allows FF8 to Play in a D009B2B0FFF3
Mod-Chiped System [Note 1] 8009B2E00046
D009B2B0FFF3
8009B2E21000
__________________________________________________

Infinite Gil 80076BA40FFF
80066BA65F5E
___________________________________________________

Save Anywhere 8006F3720000
___________________________________________________

Play Time 80076D68FFFF
___________________________________________________

Limit Time Play Fast 80076D6CFFFF
___________________________________________________

Super Chocobo 8009D4B40000

===================================================
In-Battle Codes
===================================================

After One Battle, G.F. Max D002276C000C
8002276EAE30
___________________________________________________

After One Battle, Memorize All 800229A00001
Enemy Skill
___________________________________________________

When make Magic, Magic Stone will D01E69860066
not reduced in size 801E69860060
___________________________________________________

Fast Store Energy to Attack 800775C42EE0
800777942EE0
800779642EE0
___________________________________________________

Infinite HP 800775B2270F
80077782270F
80077952270F
___________________________________________________

1st Character Special Attack D0081B0E8001
[Down + L2] 800774600400
___________________________________________________

2nd Character Special Attack D0081B0E8002
[Down + R2] 800776300400
___________________________________________________

3rd Character Special Attack D0081B0E8004
[Down + L1] 800778000400
___________________________________________________

1st Character Acquisition Attack D0081B0E1001
[Up + L2] 800774540000
___________________________________________________

2nd Character Acquisition Attack D0081B0E1002
[Up + R2] 800776240000
___________________________________________________

3rd Character Acquisition Attack D0081B0E1004
[Up + L1] 800777F40000
___________________________________________________

After 1 battle, Accquisition Level 8002275234A2
100
___________________________________________________

800760FCFFFF
800760FEFFFF
80076100FFFF
80076102FFFF
80076104FFFF
80076106FFFF
80076108FFFF
8007610A00FF
G.F. Acquisition And Change Shiva 80076140FFFF
80076142FFFF
80076144FFFF
80076146FFFF
80076148FFFF
8007614AFFFF
8007614CFFFF
8007614E00FF

===================================================
Main Character Codes
===================================================
Max HP 80076528270F
Infinite HP 8007652A270F
Max EXP 8007652CFFFF
EXP For Next Level Up 8007652E????
Change Character 80076530000?
Max Strength 80076532FFFF
Max Knowledge 80076534FFFF
Max Lucky 80076536FFFF

800765386301
8007653A6302
8007653C6303
8007653E6304
800765406305
800765426306
800765446307
800765486308
8007654A6309
8007654C630A
8007654E630B
80076550630C
80076552630D
80076554630E
80076556630F
All Magic 800765586310
8007655A6311
8007655C6312
8007655E6313
800765606314
800765626315
800765646316
800765666317
800765686318
8007656A6319
8007656C631A
8007656E631B
80076570631C
80076572631D
80076574631E
80076576631F

==================================================
Second Character Codes
==================================================
Max HP 800766F0270F
Infinite HP 800766F2270F
Max EXP 800766F4FFFF
EXP for Next Level Up 800766F6????
Change Character 800766F8000?
Max Strength 800766FAFFFF
Max Knowledge 800766FCFFFF
Max Lucky 800766FEFFFF

800767006311
800767026312
800767046313
800767066314
800767086315
8007670A6316
8007670C6317
8007670E6318
800767106319
80076712631A
80076714631B
80076716631C
80076718631D
8007671A631E
8007671C631F
All Magic 8007671E6320
800767206321
800767226322
800767246323
800767266324
800767286325
8007672A6326
8007672C6327
8007672E6328
800767306329
80076732632A
80076734632B
80076736632C
80076738632D
8007673A632E
8007673C632F
8007673E6330

==================================================
Third Character Codes
==================================================
Max HP 800768B8270F
Infinite HP 800768BA270F
Max EXP 800768BCFFFF
EXP for Next Level Up 800768BE????
Change Character 800768C0000?
Max Strength 800768C2FFFF
Max Knowledge 800768C4FFFF
Max Lucky 800768C6FFFF

800768C86321
800768CA6322
800768CC6323
800768CE6324
800768D06325
800768D26326
800768D46327
800768D66328
800768D86329
800768DA632A
800768DC632B
800768DE632C
800768E0632D
800768E2632E
800768E4632F
800768E66330
All Magic 800768E86331
800768EA6332
800768EC6333
800768EE6334
800768F06335
800768F26336
800768F46337
800768F66338
800768F86339
800768FA633A
800768FC633B
800768FE633C
80076900633D
80076902633E
80076904633F
800769066340

==================================================
Fourth Character Codes
==================================================
Max HP 80076A80270F
Infinite HP 80076A82270F
Max EXP 80076A84FFFF
EXP for Next Level Up 80076A86????
Change Character 80076A88000?
Max Strength 80076A8AFFFF
Max Knowledge 80076A8CFFFF
Max Lucky 80076A8EFFFF

80076A906331
80076A926332
80076A946333
80076A966334
80076A986335
80076A9A6336
80076A9C6337
80076A9E6338
80076AA06339
80076AA2633A
80076AA4633B
80076AA6633C
80076AA8633D
80076AAA633E
80076AAC633F
80076AAE6340
80076AB06341
80076AB26342
80076AB46343
80076AB66344
80076AB86345
80076ABA6346
80076ABC6347
80076ABE6348
80076AC06349
80076AC2634A
80076AC4634B
80076AC6634C
80076AC8634D
80076ACA634E
80076ACC634F
80076ACE6350

==================================================
Fifth Character Codes
==================================================
Max HP 80076788270F
Infinite HP 8007678A270F
Max EXP 8007678CFFFF
EXP for Next Level Up 8007678E????
Change Character 80076790000?
Max Strength 80076792FFFF
Max Knowledge 80076794FFFF
Max Lucky 80076796FFFF

800767986301
8007679A6302
8007679C6303
8007679E6304
800767A06305
800767A26306
800767A46307
800767A66308
800767A86309
800767AA630A
800767AC630B
800767AE630C
800767B0630D
800767B2630E
800767B4630F
800767B66310
All Magic 800767B86311
800767BA6312
800767BC6313
800767BE6314
800767C06315
800767C26316
800767C46317
800767C66318
800767C86319
800767CA631A
800767CC631B
800767CE631C
800767D0631D
800767D2631E
800767D4631F
800767D66320

==================================================
Sixth Character Codes
==================================================
Max HP 80076820270F
Infinite HP 80076822270F
Max EXP 8007682482B2
EXP for Next Level Up 80076826????
Change Character 80076828000?
Max Strength 8007682AFFFF
Max Knowledge 8007682CFFFF
Max Lucky 8007682EFFFF

800768306301
800768326302
800768346303
800768366304
800768386305
8007683A6306
8007683C6307
8007683E6308
800768406309
80076842630A
80076844630B
80076846630C
80076848630D
8007684A630E
8007684C630F
All Magic 8007684E6310
800768506311
800768526312
800768546313
800768566314
800768586315
8007685A6316
8007685C6317
8007685E6318
800768606319
80076862631A
80076864631B
80076866631C
80076868631D
8007686A631E
8007686C631F
8007686E6320

==================================================
Seventh Character Codes
==================================================
Max HP 800768B8270F
Infinite HP 800768BA270F
Max EXP 800768BC82B2
EXP for Next Level Up 800768BE????
Change Character 800768C0000?
Max Strength 800768C2FFFF
Max Knowledge 800768C4FFFF
Max Lucky 800768C6FFFF

==================================================
Eighth Character Codes
==================================================
Max HP 80076950270F
Infinite HP 80076952270F
Max EXP 8007695482B2
EXP for Next Level Up 80076956????
Change Character 80076958000?
Max Strength 8007695AFFFF
Max Knowledge 8007695CFFFF
Max Lucky 8007695EFFFF

==================================================
Guardian Force Codes
==================================================

No Random Battles 80077B18000C

==================================================
G.F. 1
==================================================

Unlock G.F. 1 800760F80100
Maximum HP 80077A58270F
80077A5A270F
Maximum EXP 80077A5C967F
80077A5E0098
Level 99 30077A600063

==================================================
G.F. 2
==================================================
Unlock G.F. 2 8007613C0100
Maximum HP 80076A64270F
80076A66270F
Maximum EXP 80077A68967F
80077A6A0098
Level 99 30077A6C0063

==================================================
G.F. 3
==================================================
Unlock G.F. 3 800761800100
Maximum HP 80077A70270F
80077A72270F
Maximum EXP 80077A74967F
80077A760098
Level 99 30077A780063

==================================================
G.F. 4
==================================================
Unlock G.F. 4 800761C40100
Maximum HP 80077A7C270F
80077A7E270F
Maximum EXP 80077A80967F
80077A820098
Level 99 30077A840063

==================================================
G.F. 5
==================================================
Unlock G.F. 5 800762080100
Maximum HP 80077A88270F
80077A8A270F
Maximum EXP 80077A8C967F
80077A8E0098
Level 99 30077A900063

==================================================
G.F. 6
==================================================
Unlock G.F. 6 8007624C0100
Maximum HP 80077A94270F
80077A96270F
Maximum EXP 80077A98967F
80077A9A0098
Level 99 30077A9C0063

==================================================
G.F. 7
==================================================
Unlock G.F. 7 800762900100
Maximum HP 80077AA0270F
80077AA2270F
Maximum EXP 80077AA4967F
80077AA60098
Level 99 30077AA80063

==================================================
G.F. 8
==================================================
Unlock G.F. 8 800762D40100
Maximum HP 80077AAC270F
80077AAE270F
Maximum EXP 80077AB0967F
80077AB20098
Level 99 30077AB40063

==================================================
G.F. 9
==================================================
Unlock G.F. 9 800763180100
Maximum HP 80077AB8270F
80077ABA270F
Maximum EXP 80077ABC967F
80077ABE0098
Level 99 30077AC00063

==================================================
G.F. 10
==================================================
Unlock G.F. 10 8007635C0100
Maximum HP 80077AC4270F
80077AC6270F
Maximum EXP 80077AC8967F
80077ACA0098
Level 99 30077ACC0063

==================================================
G.F. 11
==================================================
Unlock G.F. 11 800763A00100
Maximum HP 80077AD0270F
80077AD2270F
Maximum EXP 80077AD4967F
80077AD60098
Level 99 30077AD80063

==================================================
G.F. 12
==================================================
Unlock G.F. 12 800763E40100
Maximum HP 80077ADC270F
80077ADE270F
Maximum EXP 80077AE0967F
80077AE20098
Level 99 30077AE40063

==================================================
G.F. 13
==================================================
Unlock G.F. 13 800764280100
Maximum HP 80077AE8270F
80077AEA270F
Maximum EXP 80077AEC967F
80077AEE0098
Level 99 30077AF00063

==================================================
G.F. 14
==================================================
Unlock G.F. 14 8007646C0100
Maximum HP 80077AF4270F
80077AF6270F
Maximum EXP 80077AF8967F
80077AFA0098
Level 99 30077AFC0063

==================================================
G.F. 15
==================================================
Unlock G.F. 800764B00100
Maximum HP 80077B00270F
80077B02270F
Maximum EXP 80077B04967F
80077B060098
Level 99 30077B080063

==================================================
G.F. 16
==================================================
Unlock G.F. 16 800764F40100
Maximum HP 80077B0C270F
80077B0E270F
Maximum EXP 80077B10967F
80077B120098
Level 99 30077B140063

=======================================================================
8. C R E D I T S
=======================================================================
Here is list of credits whom have contribute to the FAQ indirectly and
directly too. Without them, this FAQ will not be possible. Hopefully
that I will not have to add a list of idiots whom have plagurised my
FAQs.

1. Thanks to Square for producing this fantastic game ! Great Job !
2. Thanks to GameFAQs for being supportive for putting my FAQ online.
Thanks a lot for teaching me on writing a FAQ.
3. Thanks to Oronet's Unofficial FF8 Translation Homepage for the
translactions, allowing me to know the story better.
HTML address: http://oro.simplenet.com/ff8.html
4. Thanks to Final Fantasy 8 Game Source for the information on
characters for FF8 and the first five answers to the tests.
5. Thanks to Gameshark Code Creators Club for the gameshark codes for
the game.
6. A VERY special thanks to Benedict and Qingxiong for the Test Guide.
Refer to their FAQ for more details. Thanks to Brian Petersan whom
has contribute the answers to the first five tests.
7. Thanks to Heero Yuy for his translations on the BOSS' names and
information on other areas.
8. Thanks to Kao Megura for his style of writting a disclaimer.
9. Thanks to Final Fantasy World Apart for the tips to second disc
walkthrough and hosting the HTML version of my FAQ.
10. Thanks to those people whom have e-mail me about the corrections on
the Level 18 test question. Sorry for replying this late because I
have some problems with my PC. Thanks to John Paulo Marquez for his
guide in easy killing the Diablo. Thanks to Patrick Han for his
guide on defeating Utoku.
11. Thanks to Steven Bucks for his help in getting the bonus G.Fs,
except for the Ko-Chocobo. Thanks to Steven Bucks for providing me
the information for the list of weapons and getting to fight the
Ultimate Weapon
12. Thanks to Sung Kato for helping me, providing information on FF8.
13. Thanks to Charles5 for his information on the last section on the
game and help in finding the eight BOSSES.
14. Those whom have help to contribute some of the information and
they are the main support behind the FAQ. Thanks a lot.
15. Thanks to everyone whom has read the FAQ!

######################## END OF FF8 FAQ PART 1 #########################

 
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Savegame für Final Fantasy VIII unter Windows 7 64bit
Savegame

18.Oktober 2013
Engl. Leitfaden

17.Oktober 2013
Complete Game Script
FAQ/Lösung

14.Oktober 2013
Boss Guide
FAQ/Lösung

14.Oktober 2013
Weapon Upgrading
FAQ/Lösung

14.Oktober 2013
Dt. Megatrainer
Trainer

17.Oktober 2013
Alles, was man über FF7 wissen muss (im Word-Format, deutsch, Achtung: 2,0 MB)
Lösung

16.Oktober 2013
Gespeichert auf der letzten CD mit jeder Menge Goodies und allen Charakteren auf ihrem maximalen Level.
Spielstand

15.Oktober 2013
FAQ/Lösung

17.Oktober 2013
Ende des Spiels
Spielstand

13.Oktober 2013
Savegame

16.Oktober 2013
Kurz vor dem Lied "Eyes on Me" (Disc 3)
Spielstand

17.Oktober 2013
Beginne das Spiel mit Squall und Quists auf Level 100 und allen Fähigkeiten.
Spielstand

17.Oktober 2013
Alle Charaktere auf Level 100, Alle Statistiken auf Maximum.
Spielstand

13.Oktober 2013
FAQ
10.Oktober 2008
Japanese Version: Save at the Beginning of Disc 2.
Spielstand

17.Oktober 2013
US Version: All characters above level 100, everthing unlocked.
Spielstand

15.Oktober 2013
US Version: All characters at level 100, all ultimate weapons, all cards. Submission: AndrewCastillo(wingzerocustom@earthlink.net)
Spielstand

17.Oktober 2013
Cheats

18.Oktober 2013
Traner für seltene Gegenstände
Trainer

18.Oktober 2013
Savegame mit einem absoluten Supercharakter
Savegame

18.Oktober 2013
Granny's Hand-Holding Guide to Cards
FAQ/Lösung

15.Oktober 2013
Chocobo World Guide
Engl. Hinweise

13.Oktober 2013
Dt. Trainer für HP, Geld und Speichern
Trainer

17.Oktober 2013
Mega-Trainer (für alle Versionen inkl. v1.2)
Trainer

18.Oktober 2013
Japanese Version: Save at the Beginning of Disc 2.
Spielstand

14.Oktober 2013
US Version: All characters above level 100, everthing unlocked.
Spielstand

17.Oktober 2013
Dt. Trainer für HP und Gil
Trainer

18.Oktober 2013
Die Omega Weapon
Hinweise

14.Oktober 2013
Wie besiege ich die Ultima Weapon in Final Fantasy 8?
Hinweise

17.Oktober 2013
 
Beliebte Cheats
13.Dezember 2013
30.Dezember 2013
28.Februar 2016
09.November 2015
07.Juli 2015
07.März 2014
01.April 2020
01.April 2020
01.April 2020
24.März 2020
24.März 2020
24.März 2020